def createButton(base, frame, verticlePos, Text, event): btn = DirectButton(text=Text, scale=0.2, command=base.messenger.send, pressEffect=1, extraArgs=[event]) btn.setPos(0, 0, verticlePos) btn.reparentTo(frame)
def __create_item__(self, text, command=None, args=tuple()): args = list(args) #if not len(self.items): #parent = self.frame if len(self.items) <= 1: parent = self.itemsParent #everyone else parents off 2nd text else: parent = list(self.items.values())[-1] if command != None: def cmd(*args): """ any item should raise """ self.raise_() command(*args) else: cmd = self.raise_ b = DirectButton( parent=parent, frameColor=(1, 1, 1, .0), # a = 0 => no border overlap frameSize=(0, self.width, 0, self.text_h), text=' ' + text, # hack to keep spacing from border text_font=self.text_font, text_fg=self.text_color, text_scale=self.text_s, text_pos=(0, self.text_h - self.TEXT_MAGIC_NUMBER * self.text_s), command=cmd, relief=DGG.FLAT, text_align=TextNode.ALeft, ) b.setPos(LVecBase3f(0, 0, -self.text_h)) b.setName('DirectButton-' + text) if not len(self.items): self.items['title'] = b b.setBin(*self.DRAW_ORDER['title']) else: b['extraArgs'] = args + [self, id(b)] b.node().setPythonTag('id', id(b)) b.setBin(*self.DRAW_ORDER['items']) if len(self.items) is 1: # the first item that is not the title b.setPos(LVecBase3f(0, 0, -(self.text_h * 2))) self.__first_item__ = id(b) self.items[id(b)] = b if text == ' blank': if self.__add_head__ is None: self.__add_head__ = 1 return b
def __create_item__(self, text, command = None, args = tuple()): args = list(args) #if not len(self.items): #parent = self.frame if len(self.items) <= 1: parent = self.itemsParent #everyone else parents off 2nd text else: parent = list(self.items.values())[-1] if command != None: def cmd(*args): """ any item should raise """ self.raise_() command(*args) else: cmd = self.raise_ b = DirectButton( parent=parent, frameColor=(1,1,1,.0), # a = 0 => no border overlap frameSize=(0, self.width, 0, self.text_h), text=' '+text, # hack to keep spacing from border text_font=self.text_font, text_fg=self.text_color, text_scale=self.text_s, text_pos=(0, self.text_h - self.TEXT_MAGIC_NUMBER * self.text_s), command=cmd, relief=DGG.FLAT, text_align=TextNode.ALeft, ) b.setPos(LVecBase3f(0, 0, -self.text_h)) b.setName('DirectButton-'+text) if not len(self.items): self.items['title'] = b b.setBin(*self.DRAW_ORDER['title']) else: b['extraArgs'] = args+[self, id(b)] b.node().setPythonTag('id', id(b)) b.setBin(*self.DRAW_ORDER['items']) if len(self.items) is 1: # the first item that is not the title b.setPos(LVecBase3f(0, 0, -(self.text_h * 2))) self.__first_item__ = id(b) self.items[id(b)] = b if text == ' blank': if self.__add_head__ is None: self.__add_head__ = 1 return b
def initUI(self): # initialize drone control panel buttonSize = (-4, 4, -.2, .8) buttonDistance = 0.15 frame = DirectFrame(frameColor=(.2, .2, .2, 1), frameSize=(-.5, .5, -.7, .15), pos=(-.9, 0, -.6), scale=.5) button = DirectButton(text="Start", scale=.1, frameSize=buttonSize, command=self.startLandAll) button["extraArgs"] = [button] button.reparentTo(frame) button = DirectButton(text="Random Target", scale=.1, frameSize=buttonSize, command=self.setRandomTargets) button.reparentTo(frame) button.setPos(Vec3(0, 0, -1 * buttonDistance)) button = DirectButton(text="Stop", scale=.1, frameSize=buttonSize, command=self.stopAll) button.reparentTo(frame) button.setPos(Vec3(0, 0, -2 * buttonDistance)) button = DirectButton(text="Return", scale=.1, frameSize=buttonSize, command=self.returnToWaitingPosition) button.reparentTo(frame) button.setPos(Vec3(0, 0, -3 * buttonDistance)) button = DirectButton(text="Connect", scale=.1, frameSize=buttonSize, command=self.toggleConnections) button["extraArgs"] = [button] button.reparentTo(frame) button.setPos(Vec3(0, 0, -4 * buttonDistance)) # initialize an UI element with all available formations loadFormationSelectionFrame(self)
class InventorySlotButton(): def __init__(self, slotIndexX, slotIndexY, xCoord, yCoord, padding, x, y, inventorySlot, parentInventory, onClickFunction): self.xIndex = slotIndexX # The x index of the button in the inventory self.yIndex = slotIndexY # The y index of the button in the inventory self.button = None # The DirectButton self.inventorySlot = inventorySlot # The slot this button represents self.parentInventory = parentInventory # The region this slot belongs to self.LoadContent(x, y, xCoord, yCoord, padding, onClickFunction) def LoadContent(self, x, y, xCoord, yCoord, padding, onClickFunction): egg = 'inventorySlot' up = ''.join([egg, '-up']) over = ''.join([egg, '-over']) maps = loader.loadModel("Assets/Images/Inventory/%s" % ('inventorySlot')) self.button = DirectButton(geom = (maps.find('**/%s' % (up)), maps.find('**/%s' % (over)), maps.find('**/%s' % (over)), maps.find('**/%s' % (up))), command = onClickFunction, extraArgs = [self], pressEffect = 0, relief = None, rolloverSound = None, clickSound = None, scale = (128.0/1024.0, 1, 128.0/1024.0)) pos = Globals.ConvertFromImageAbsoluteToAspect2D(xCoord + x * padding, yCoord + y * padding, 1024) self.button.setPos(pos[0], 0, pos[1]) def ReparentTo(self, node): self.button.reparentTo(node) def GetPos(self): return self.button.getPos() def GetParentInventory(self): return self.parentInventory def GetInventorySlot(self): return self.inventorySlot def GetSlotIndices(self): return [self.xIndex, self.yIndex]
def loadFormationSelectionFrame(manager): """Loads all formations files in the same directory as this .py file and builds a UI element with buttons for each formation. Formations are .csv files where the nth line is the x, y, z coordinate of the nth drone.""" manager = manager formations = [ ] # a list of formations, which are lists consisting of the name and the positions as a numpy array # load all .txt files in the formations folder directory = os.path.dirname( os.path.abspath(__file__) ) # the directory this.py file is in, which also contains the formation files for file in os.listdir(directory): if file.endswith(".csv"): path = os.path.join(directory, file) formations.append(_loadFormation(path)) # size and position of the buttons and the scrollable frame buttonSize = (-8, 8, -.2, .8) buttonDistance = 0.15 scrolledFrame = DirectScrolledFrame(frameColor=(.2, .2, .2, 1), canvasSize=(-.7, .7, -buttonDistance * len(formations), 0), frameSize=(-.9, .9, -.5, .5), pos=(.8, 0, -.7), scale=.5) canvas = scrolledFrame.getCanvas() # add a button for each formation for i in range(0, len(formations)): button = DirectButton(text=formations[i][0], scale=.1, frameSize=buttonSize, command=manager.applyFormation, extraArgs=[formations[i]]) button.reparentTo(canvas) button.setPos(0.15, 0, -(i + 0.75) * buttonDistance) print("{} formations loaded.".format(len(formations)))
class ToonPanel(DirectFrame): notify = directNotify.newCategory('ToonPanel') animal2HeadData = {'dog': (0.125, 0.04), 'duck': (0.1, 0.025), 'cat': (0.115, 0.04), 'rabbit': (0.115, 0.04), 'horse': (0.115, 0.06), 'monkey': (0.115, 0.06), 'pig': (0.115, 0.07), 'mouse': (0.09, 0.02), 'bear': (0.125, 0.05)} State2Text = {'status': ('Seeing if %s is available...', '%s is busy right now; try again later.'), 'teleport': ('Trying to go to %s...', 'Could not go to %s.'), 'friend': ('Asking %s to be your friend...', '%s said no, thank you.', 'You are now friends with %s!'), 'remove': ('Are you sure you want to remove %s from your friends list?', '%s left your friends list.')} def __init__(self): DirectFrame.__init__(self, scale=1.2) self['image'] = DGG.getDefaultDialogGeom() self['image_hpr'] = (0, 0, -90) self['image_scale'] = (0.62, 0.9, 0.325) self['image_color'] = (1, 1, 0.75, 1) self['image_pos'] = (0, 0, -0.065) self['relief'] = None self.reparentTo(base.a2dTopRight) self.setPos(-0.235, 0.0, -0.325) self.hide() self.head = None self.laffMeter = None self.exitButton = None self.friendButton = None self.teleportButton = None self.nameText = None self.actionFrame = None self.actionFrameText = None self.actionFrameButton = None self.actionFrameButton2 = None self.avatarInfo = None self.action = None self.fsm = ClassicFSM.ClassicFSM('ToonPanel', [State.State('off', self.enterOff, self.exitOff), State.State('waitOnAvatarInfoResponse', self.enterWaitOnAvatarInfoResponse, self.exitWaitOnAvatarInfoResponse, ['panel']), State.State('panel', self.enterPanel, self.exitPanel, ['off'])], 'off', 'off') self.fsm.enterInitialState() self.actionFSM = ClassicFSM.ClassicFSM('ToonPanelActionFSM', [State.State('off', self.enterOff, self.exitOff), State.State('waitOnAvatarStatusResponse', self.enterWaitOnAvatarStatusResponse, self.exitWaitOnAvatarStatusResponse, ['waitOnAvatarTeleportResponse', 'waitOnAvatarFriendListResponse', 'avatarBusy', 'off']), State.State('avatarBusy', self.enterAvatarBusy, self.exitAvatarBusy, ['off']), State.State('waitOnAvatarTeleportResponse', self.enterWaitOnAvatarTeleportResponse, self.exitWaitOnAvatarTeleportResponse, ['unableToTP']), State.State('unableToTP', self.enterUnableToTP, self.exitUnableToTP, ['off']), State.State('waitOnAvatarFriendListResponse', self.enterWaitOnAvatarFriendListResponse, self.exitWaitOnAvatarFriendListResponse, ['fRequestA', 'fRequestR']), State.State('fRequestA', self.enterFriendRequestAccepted, self.exitFriendRequestAccepted, ['off']), State.State('fRequestR', self.enterFriendRequestRejected, self.exitFriendRequestRejected, ['off']), State.State('removeFriendConfirm', self.enterRemoveFriendConfirm, self.exitRemoveFriendConfirm, ['off', 'removedFriend']), State.State('removedFriend', self.enterRemovedFriend, self.exitRemovedFriend, ['off'])], 'off', 'off') self.actionFSM.enterInitialState() return def maybeUpdateFriendButton(self): if self.friendButton: if self.avatarInfo: if self.avatarInfo[0] not in base.localAvatar.friends: self.friendButton['text'] = 'Add Friend' self.friendButton['extraArgs'] = ['waitOnAvatarFriendListResponse'] else: self.friendButton['text'] = 'Remove Friend' self.friendButton['extraArgs'] = ['removeFriendConfirm'] def enterOff(self): pass def exitOff(self): pass def enterUnableToTP(self): pass def exitUnableToTP(self): pass def enterWaitOnAvatarTeleportResponse(self): self.setActionText(self.State2Text['teleport'][0] % self.getAvatarName()) self.makeButtons('Cancel') self.acceptOnce('gotAvatarTeleportResponse', self.handleTeleportResponse) base.cr.friendsManager.d_iWantToTeleportToAvatar(self.avatarInfo[0]) def handleTeleportResponse(self, avatarId, shardId, zoneId): if self.avatarInfo[0] == avatarId: requestStatus = {} whereName = ZoneUtil.getWhereName(zoneId) loaderName = ZoneUtil.getLoaderName(zoneId) requestStatus['zoneId'] = zoneId if base.localAvatar.parentId == shardId: requestStatus['shardId'] = None else: requestStatus['shardId'] = shardId requestStatus['hoodId'] = ZoneUtil.getHoodId(zoneId, 1) requestStatus['where'] = whereName requestStatus['loader'] = loaderName requestStatus['how'] = 'teleportIn' requestStatus['avId'] = avatarId base.cr.playGame.getPlace().fsm.request('teleportOut', [requestStatus]) self.cleanup() return def exitWaitOnAvatarTeleportResponse(self): self.ignore('gotAvatarTeleportResponse') self.clearActionText() self.clearActionButtons() def setActionText(self, text): self.actionFrameText.setText(text) def clearActionText(self): self.actionFrameText.setText('') def makeButtons(self, button1, button2 = None): button2GeomFunc = {'Cancel': CIGlobals.getCancelBtnGeom, 'No': CIGlobals.getCancelBtnGeom, 'Okay': CIGlobals.getOkayBtnGeom, 'Yes': CIGlobals.getOkayBtnGeom} if button1 and not button2: button1Pos = (0, 0, -0.1) elif button1 and button2: button1Pos = (-0.1, 0, -0.1) button2Pos = (0.1, 0, -0.1) if button1: self.actionFrameButton = DirectButton(text=button1, geom=button2GeomFunc[button1](), parent=self.actionFrame, pos=button1Pos, text_scale=0.045, text_pos=(0, -0.08), command=self.actionButtonPressed, extraArgs=[1], relief=None, geom_scale=0.75) if button2: self.actionFrameButton2 = DirectButton(text=button2, geom=button2GeomFunc[button2](), parent=self.actionFrame, pos=button2Pos, text_scale=0.045, text_pos=(0, -0.08), command=self.actionButtonPressed, extraArgs=[2], relief=None, geom_scale=0.75) return def actionButtonPressed(self, buttonNum): currentState = self.actionFSM.getCurrentState().getName() if buttonNum == 1: if currentState in ('waitOnAvatarStatusResponse', 'waitOnAvatarTeleportResponse', 'waitOnAvatarFriendListResponse', 'avatarBusy', 'unableToTP', 'fRequestA', 'fRequestR', 'removeFriendConfirm', 'removedFriend'): if currentState == 'waitOnAvatarFriendListResponse': base.cr.friendsManager.d_iCancelledFriendRequest(self.avatarInfo[0]) elif currentState == 'removeFriendConfirm': self.actionFSM.request('removedFriend') return self.actionFSM.request('off') self.removeActionPanel() self.action = None elif buttonNum == 2: self.actionFSM.request('off') self.removeActionPanel() self.action = None return def clearActionButtons(self): if self.actionFrameButton2: self.actionFrameButton2.destroy() self.actionFrameButton2 = None if self.actionFrameButton: self.actionFrameButton.destroy() self.actionFrameButton = None return def enterAvatarBusy(self): self.setActionText(self.State2Text['status'][1] % self.getAvatarName()) self.makeButtons('Okay') def exitAvatarBusy(self): self.clearActionText() self.clearActionButtons() def getAvatarName(self): if self.avatarInfo: return self.avatarInfo[1] def enterWaitOnAvatarStatusResponse(self): self.acceptOnce('gotAvatarStatus', self.handleAvatarStatusResponse) base.cr.friendsManager.d_requestAvatarStatus(self.avatarInfo[0]) self.setActionText(self.State2Text['status'][0] % self.getAvatarName()) self.makeButtons('Cancel') def handleAvatarStatusResponse(self, avatarId, status): if avatarId == self.avatarInfo[0]: if status == 1: self.actionFSM.request('avatarBusy') else: self.actionFSM.request(self.action) else: self.acceptOnce('gotAvatarStatus', self.handleAvatarStatusResponse) def exitWaitOnAvatarStatusResponse(self): self.ignore('gotAvatarStatus') self.clearActionText() self.clearActionButtons() def enterWaitOnAvatarFriendListResponse(self): self.acceptOnce('friendRequestAccepted', self.handleFriendRequestAccepted) self.acceptOnce('friendRequestRejected', self.handleFriendRequestRejected) base.cr.friendsManager.d_askAvatarToBeFriends(self.avatarInfo[0]) self.setActionText(self.State2Text['friend'][0] % self.getAvatarName()) self.makeButtons('Cancel') def handleFriendRequestAccepted(self): self.actionFSM.request('fRequestA') def handleFriendRequestRejected(self): self.actionFSM.request('fRequestR') def exitWaitOnAvatarFriendListResponse(self): self.ignore('friendRequestAccepted') self.ignore('friendRequestRejected') self.clearActionText() self.clearActionButtons() def enterFriendRequestAccepted(self): self.setActionText(self.State2Text['friend'][2] % self.getAvatarName()) self.makeButtons('Okay') def exitFriendRequestAccepted(self): self.clearActionText() self.clearActionButtons() def enterFriendRequestRejected(self): self.setActionText(self.State2Text['friend'][1] % self.getAvatarName()) self.makeButtons('Okay') def exitFriendRequestRejected(self): self.clearActionText() self.clearActionButtons() def enterRemoveFriendConfirm(self): self.setActionText(self.State2Text['remove'][0] % self.getAvatarName()) self.makeButtons('Yes', 'No') def exitRemoveFriendConfirm(self): self.clearActionText() self.clearActionButtons() def enterRemovedFriend(self): base.cr.friendsManager.d_iRemovedFriend(self.avatarInfo[0]) self.setActionText(self.State2Text['remove'][1] % self.getAvatarName()) self.makeButtons('Okay') def exitRemovedFriend(self): self.clearActionText() self.clearActionButtons() def makeActionPanel(self): self.actionFrame = DirectFrame(image=DGG.getDefaultDialogGeom(), image_scale=(0.7, 0.5, 0.45), image_color=(1, 1, 0.75, 1), relief=None) self.actionFrame.reparentTo(base.a2dTopRight) self.actionFrame.setPos(-0.815, 0, -0.31) self.actionFrameText = OnscreenText(text='', parent=self.actionFrame, scale=0.05, wordwrap=12, pos=(0, 0.1)) return def removeActionPanel(self): self.clearActionButtons() if self.actionFrameText: self.actionFrameText.destroy() self.actionFrameText = None if self.actionFrame: self.actionFrame.destroy() self.actionFrame = None return def doAction(self, action): self.action = action self.actionFSM.requestFinalState() self.removeActionPanel() self.makeActionPanel() if action != 'removeFriendConfirm': self.actionFSM.request('waitOnAvatarStatusResponse') else: self.actionFSM.request(action) def enterWaitOnAvatarInfoResponse(self): self.label = OnscreenText(text='Retrieving Toon\ndetails...', parent=self, scale=0.04) self.acceptOnce('avatarInfoResponse', self.handleAvatarInfoResponse) base.cr.friendsManager.d_requestAvatarInfo(self.avatarInfo[0]) def handleAvatarInfoResponse(self, name, dna, maxHealth, health): if self.avatarInfo: self.avatarInfo.append(name) self.avatarInfo.append(dna) self.avatarInfo.append(maxHealth) self.avatarInfo.append(health) self.fsm.request('panel') def exitWaitOnAvatarInfoResponse(self): self.label.destroy() del self.label self.ignore('avatarInfoResponse') def makePanel(self, avId): if self.avatarInfo: if self.avatarInfo[0] == avId: return self.cleanup() base.localAvatar.hideFriendButton() self.show() self.avatarInfo = [] self.avatarInfo.append(avId) self.fsm.request('waitOnAvatarInfoResponse') def exitClicked(self): self.cleanup() base.localAvatar.showFriendButton() def cleanup(self): self.actionFSM.requestFinalState() self.fsm.requestFinalState() self.avatarInfo = None return def enterPanel(self): self.nameText = OnscreenText(text=self.avatarInfo[1], parent=self, pos=(0, 0.2), scale=0.035, wordwrap=8) self.nameText.setBin('gui-popup', 60) dna = ToonDNA.ToonDNA() dna.setDNAStrand(self.avatarInfo[2]) self.head = ToonHead.ToonHead(base.cr) self.head.generateHead(dna.gender, dna.animal, dna.head, 1) self.head.setHeadColor(dna.headcolor) self.head.reparentTo(self) self.head.setDepthWrite(1) self.head.setDepthTest(1) self.head.setH(180) self.head.setScale(self.animal2HeadData[dna.animal][0]) self.head.setZ(self.animal2HeadData[dna.animal][1]) self.laffMeter = LaffOMeter() r, g, b, _ = dna.headcolor self.laffMeter.generate(r, g, b, dna.animal, self.avatarInfo[3], self.avatarInfo[4]) self.laffMeter.reparentTo(self) self.laffMeter.setBin('gui-popup', 60) self.laffMeter.setScale(0.045) self.laffMeter.setPos(0, 0, -0.1) self.friendButton = DirectButton(geom=CIGlobals.getDefaultBtnGeom(), text='Add Friend', scale=0.58, relief=None, text_scale=0.058, geom_scale=(1.25, 0, 0.9), text_pos=(0, -0.0125), parent=self, pos=(0, 0, -0.12), command=self.doAction, extraArgs=['waitOnAvatarFriendListResponse']) self.friendButton.setPos(0, 0.0, -0.225) self.maybeUpdateFriendButton() self.teleportButton = DirectButton(geom=CIGlobals.getDefaultBtnGeom(), text='Teleport', scale=0.58, relief=None, text_scale=0.058, geom_scale=(1.25, 0, 0.9), text_pos=(0, -0.0125), parent=self, pos=(0, 0, -0.12), command=self.doAction, extraArgs=['waitOnAvatarTeleportResponse']) self.teleportButton.setPos(0, 0, -0.275) self.exitButton = DirectButton(geom=CIGlobals.getCancelBtnGeom(), parent=self, relief=None, scale=0.6, pos=(-0.127, 0.0, -0.3425), command=self.exitClicked) return def exitPanel(self): if self.actionFSM.getCurrentState().getName() == 'waitOnAvatarFriendListResponse': if self.avatarInfo: base.cr.friendsManager.d_iCancelledFriendRequest(self.avatarInfo[0]) self.actionFSM.requestFinalState() self.action = None self.avatarInfo = None self.removeActionPanel() self.hide() if self.nameText: self.nameText.destroy() self.nameText = None if self.head: self.head.removeNode() self.head.delete() self.head = None if self.laffMeter: self.laffMeter.disable() self.laffMeter.delete() self.laffMeter = None if self.friendButton: self.friendButton.destroy() self.friendButton = None if self.teleportButton: self.teleportButton.destroy() self.teleportButton = None if self.exitButton: self.exitButton.destroy() self.exitButton = None return
class DMenuScreen(DirectObject): notify = directNotify.newCategory('DMenuScreen') def __init__(self): DirectObject.__init__(self) base.cr.DMENU_SCREEN = self self.seq = None self.isSeqPlaying = False # .isPlaying() doesnt want to work if DMENU_GAME == 'Toontown': base.cr.avChoice = None fadeSequence = Sequence( Func(base.transitions.fadeOut, .001), Wait(.5), Func(base.transitions.fadeIn, .5), base.camera.posHprInterval(1, Point3(MAIN_POS), VBase3(MAIN_HPR), blendType='easeInOut')).start() if DMENU_GAME == 'Toontown': self.background = loader.loadModel( 'phase_3.5/models/modules/tt_m_ara_int_toonhall') self.background.reparentTo(render) self.background.setPosHpr(-25, 0, 8.1, -95, 0, 0) ropes = loader.loadModel( 'phase_4/models/modules/tt_m_ara_int_ropes') ropes.reparentTo(self.background) self.sillyMeter = Actor.Actor( 'phase_4/models/props/tt_a_ara_ttc_sillyMeter_default', { 'arrowTube': 'phase_4/models/props/tt_a_ara_ttc_sillyMeter_arrowFluid', 'phaseOne': 'phase_4/models/props/tt_a_ara_ttc_sillyMeter_phaseOne', 'phaseTwo': 'phase_4/models/props/tt_a_ara_ttc_sillyMeter_phaseTwo', 'phaseThree': 'phase_4/models/props/tt_a_ara_ttc_sillyMeter_phaseThree', 'phaseFour': 'phase_4/models/props/tt_a_ara_ttc_sillyMeter_phaseFour', 'phaseFourToFive': 'phase_4/models/props/tt_a_ara_ttc_sillyMeter_phaseFourToFive', 'phaseFive': 'phase_4/models/props/tt_a_ara_ttc_sillyMeter_phaseFive' }) self.sillyMeter.reparentTo(self.background) self.sillyMeter.makeSubpart('arrow', ['uvj_progressBar*', 'def_springA']) self.sillyMeter.makeSubpart('meter', ['def_pivot'], ['uvj_progressBar*', 'def_springA']) self.audio3d = Audio3DManager.Audio3DManager( base.sfxManagerList[0], camera) self.phase3Sfx = self.audio3d.loadSfx( 'phase_4/audio/sfx/tt_s_prp_sillyMeterPhaseThree.ogg') self.phase3Sfx.setLoop(True) self.arrowSfx = self.audio3d.loadSfx( 'phase_4/audio/sfx/tt_s_prp_sillyMeterArrow.ogg') self.arrowSfx.setLoop(False) self.phase3Sfx.setVolume(0.2) self.arrowSfx.setVolume(0.2) self.animSeq = Sequence( Sequence( ActorInterval(self.sillyMeter, 'arrowTube', partName='arrow', constrainedLoop=0, startFrame=236, endFrame=247), Func(self.arrowSfx.play)), Parallel( ActorInterval(self.sillyMeter, 'arrowTube', partName='arrow', duration=604800, constrainedLoop=1, startFrame=247, endFrame=276), Sequence( Func(self.phase3Sfx.play), Func(self.audio3d.attachSoundToObject, self.phase3Sfx, self.sillyMeter)))) self.animSeq.start() self.smPhase2 = self.sillyMeter.find('**/stage2') self.smPhase2.show() self.sillyMeter.loop('phaseOne', partName='meter') self.sillyMeter.setBlend(frameBlend=True) self.surlee = Toon.Toon() self.surlee.setName('Doctor Surlee') self.surlee.setPickable(0) self.surlee.setPlayerType(CCNonPlayer) dna = ToonDNA.ToonDNA() dna.newToonFromProperties('pls', 'ls', 'l', 'm', 9, 0, 9, 9, 98, 27, 86, 27, 38, 27) self.surlee.setDNA(dna) self.surlee.loop('scientistGame') self.surlee.reparentTo(self.background) self.surlee.setPosHpr(13, 24, 0.025, -180, 0, 0) self.dimm = Toon.Toon() self.dimm.setName('Doctor Dimm') self.dimm.setPickable(0) self.dimm.setPlayerType(CCNonPlayer) dna = ToonDNA.ToonDNA() dna.newToonFromProperties('fll', 'ss', 's', 'm', 15, 0, 15, 15, 99, 27, 86, 27, 39, 27) self.dimm.setDNA(dna) self.dimm.loop('scientistGame') self.dimm.reparentTo(self.background) self.dimm.setPosHpr(16, 24, 0.025, -180, 0, 0) surleeHand = self.surlee.find('**/def_joint_right_hold') clipBoard = loader.loadModel( 'phase_4/models/props/tt_m_prp_acs_clipboard') surleeHandNode = surleeHand.attachNewNode('ClipBoard') clipBoard.instanceTo(surleeHandNode) surleeHandNode.setH(180) surleeHandNode.setScale(render, 1.0) surleeHandNode.setPos(0, 0, 0.1) dimmHand = self.dimm.find('**/def_joint_right_hold') sillyReader = loader.loadModel( 'phase_4/models/props/tt_m_prp_acs_sillyReader') dimHandNode = dimmHand.attachNewNode('SillyReader') sillyReader.instanceTo(dimHandNode) dimHandNode.setH(180) dimHandNode.setScale(render, 1.0) dimHandNode.setPos(0, 0, 0.1) self.banana = self.background.find('**/gagBanana') self.bananaClicker = CollisionTraverser() #self.bananaClicker.showCollisions(render) self.collHandlerQueue = CollisionHandlerQueue() self.bananaRayNode = CollisionNode('bananaMouseRay') self.bananaRayNP = base.camera.attachNewNode(self.bananaRayNode) self.bananaRayNode.setIntoCollideMask(BitMask32.bit(0)) self.bananaRayNode.setFromCollideMask(BitMask32.bit(1)) self.banana.setCollideMask(BitMask32.bit(1)) self.ray = CollisionRay() self.bananaRayNode.addSolid(self.ray) self.bananaClicker.addCollider(self.bananaRayNP, self.collHandlerQueue) self.accept("mouse1", self.slipAndSlideOnThisBananaPeelHaHaHa) for frame in render.findAllMatches('*/doorFrame*'): frame.removeNode() self.sky = loader.loadModel('phase_3.5/models/props/TT_sky') SkyUtil.startCloudSky(self) base.camera.setPosHpr(MAIN_POS, MAIN_HPR) self.logo = OnscreenImage(image=GameLogo, scale=(.5, .5, .25)) self.logo.reparentTo(aspect2d) self.logo.setTransparency(TransparencyAttrib.MAlpha) scale = self.logo.getScale() self.logo.setPos(0, 0, .5) self.logo.setColorScale(Vec4(0, 0, 0, 0)) fadeInLogo = (LerpColorScaleInterval(self.logo, 1, Vec4(1, 1, 1, 1), Vec4(1, 1, 1, 0))).start() self.createButtons() self.fadeOut = None self.optionsMgr = PickAToonOptions.NewPickAToonOptions() #self.quitConfirmation = DMenuQuit() self.patNode = None if DMENU_GAME == 'Toontown': # TT: We need these to run the Pick A Toon screen self.patAvList = base.cr.PAT_AVLIST self.patFSM = base.cr.PAT_LOGINFSM self.patDoneEvent = base.cr.PAT_DONEEVENT def slipAndSlideOnThisBananaPeelHaHaHa(self): if base.mouseWatcherNode.hasMouse(): mpos = base.mouseWatcherNode.getMouse() def setPlayingStatus(status): self.isSeqPlaying = status self.ray.setFromLens(base.camNode, mpos.getX(), mpos.getY()) self.bananaClicker.traverse(render) if self.collHandlerQueue.getNumEntries() > 0: self.collHandlerQueue.sortEntries() pickedObj = self.collHandlerQueue.getEntry(0).getIntoNodePath() surleeAnim = random.choice(['slip-backward', 'slip-forward']) dimmAnim = random.choice(['slip-backward', 'slip-forward']) if pickedObj == self.banana: self.seq = Sequence( Func(setPlayingStatus, True), Func(self.surlee.play, surleeAnim), Func(self.dimm.play, dimmAnim), Wait(3), Func(self.surlee.loop, 'scientistGame'), Func(self.dimm.loop, 'scientistGame'), Func(setPlayingStatus, False)) if not self.isSeqPlaying: self.seq.start() def skyTrack(self, task): return SkyUtil.cloudSkyTrack(task) def createButtons(self): buttonImage = GuiModel.find('**/QuitBtn_RLVR') self.PlayButton = DirectButton(relief=None, text_style=3, text_fg=(1, 1, 1, 1), text=PlayGame, text_scale=.1, scale=0.95, command=self.playGame) self.PlayButton.reparentTo(aspect2d) self.PlayButton.setPos(PlayBtnHidePos) self.PlayButton.show() self.OptionsButton = DirectButton(relief=None, text_style=3, text_fg=(1, 1, 1, 1), text=Options, text_scale=.1, scale=0.95, command=self.openOptions) self.OptionsButton.reparentTo(aspect2d) self.OptionsButton.setPos(OptionsBtnHidePos) self.OptionsButton.show() self.QuitButton = DirectButton(relief=None, text_style=3, text_fg=(1, 1, 1, 1), text=Quit, text_scale=.1, scale=0.95, command=self.quitGame) self.QuitButton.reparentTo(aspect2d) self.QuitButton.setPos(QuitBtnHidePos) self.QuitButton.show() # self.BRButton = DirectButton(text = 'REPORT BUG', text_scale = .1, scale=0.95) # self.BRButton.reparentTo(aspect2d) # self.BRButton.setPos(-.9, 0, -.9) # self.BRButton.show() self.buttonInAnimation() def murder(self): if self.logo is not None: self.logo.destroy() self.logo = None if self.background is not None: self.background.hide() self.background.reparentTo(hidden) self.background.removeNode() self.background = None if self.PlayButton is not None: self.PlayButton.destroy() self.PlayButton = None if self.OptionsButton is not None: self.OptionsButton.destroy() self.OptionsButton = None if self.QuitButton is not None: self.QuitButton.destroy() self.QuitButton = None if self.phase3Sfx: self.phase3Sfx.stop() del self.phase3Sfx if self.surlee: self.surlee.delete() if self.dimm: self.dimm.delete() del self.bananaRayNode del self.bananaRayNP del self.bananaClicker del self.collHandlerQueue del self.ray self.ignoreAll() taskMgr.remove('skyTrack') self.sky.reparentTo(hidden) def openOptions(self): self.optionsMgr.showOptions() self.closeOptionsButton = DirectButton( relief=None, image=(btnUp, btnDn, btnRlvr), text="Back", text_fg=(0, 0, 0, 1), text_scale=TTLocalizer.AClogoutButton, text_pos=(0, -0.035), image_scale=1, image1_scale=1.05, image2_scale=1.05, scale=0.7, command=self.hideOptions) self.closeOptionsButton.reparentTo(base.a2dTopLeft) self.closeOptionsButton.setPos(0.5, 0, -0.07) Parallel( self.PlayButton.posInterval(.5, Point3(PlayBtnHidePos), blendType='easeInOut'), self.OptionsButton.posInterval(.5, Point3(OptionsBtnHidePos), blendType='easeInOut'), self.QuitButton.posInterval(.5, Point3(QuitBtnHidePos), blendType='easeInOut'), self.logo.posInterval(0.5, Point3(0, 0, 2.5), blendType='easeInOut')).start() def hideOptions(self): self.optionsMgr.hideOptions() self.closeOptionsButton.hide() self.buttonInAnimation() def playGame(self): if self.fadeOut is not None: self.fadeOut.finish() self.fadeOut = None self.fadeOut = base.transitions.getFadeOutIval(t=1) #base.camera.posHprInterval(1, Point3(TOON_HALL_POS), VBase3(TOON_HALL_HPR), blendType = 'easeInOut').start() Sequence( Func(self.doPlayButton), Wait(1), #Func(self.murder), Func(self.enterGame)).start() #Func(base.transitions.fadeIn, 1)).start() def enterOptions(self): pass def enterGame(self): base.cr.avChoice = PickAToon.PickAToon(self.patAvList, self.patFSM, self.patDoneEvent) base.cr.avChoice.load() base.cr.avChoice.enter() def doPlayButton(self): Parallel( self.PlayButton.posInterval(1, Point3(PlayBtnHidePos), blendType='easeInOut'), self.OptionsButton.posInterval(1, Point3(OptionsBtnHidePos), blendType='easeInOut'), self.QuitButton.posInterval(1, Point3(QuitBtnHidePos), blendType='easeInOut'), self.logo.posInterval(0.5, Point3(0, 0, 2.5), blendType='easeInOut')).start() def quitGame(self): self.showQuitConfirmation() def showQuitConfirmation(self): #self.quitConfirmation.showConfirmation() base.exitFunc() def buttonInAnimation(self): logo = self.logo.posInterval(.5, Point3(0, 0, .5), blendType='easeInOut') play = self.PlayButton.posInterval(.5, Point3(PlayBtnPos), blendType='easeInOut') opt = self.OptionsButton.posInterval(.5, Point3(OptionsBtnPos), blendType='easeInOut') quit = self.QuitButton.posInterval(.5, Point3(QuitBtnPos), blendType='easeInOut') Sequence(Func(logo.start), Wait(0.1), Func(play.start), Wait(0.2), Func(opt.start), Wait(0.2), Func(quit.start)).start() def showHamburgerMenu(self): self.hbButton.hide() self.hbHideButton.show() self.patNode2d = aspect2d.find("**/patNode2d") self.patNode2d.posInterval(.5, Point3(.5, 0, 0), blendType='easeInOut').start() self.patNode = render.find("**/patNode") self.patNode.posInterval(.5, Point3(0, -3, 0), blendType='easeInOut').start() def hideHamburgerMenu(self): self.hbButton.show() self.hbHideButton.hide() self.patNode2d.posInterval(.5, Point3(0, 0, 0), blendType='easeInOut').start() self.patNode.posInterval(.5, Point3(0, 0, 0), blendType='easeInOut').start() def reportBug(self): BugReportGUI.BugReportGUI() def createTabs(self): self.PlayButton = DirectButton(relief=None, text_style=3, text_fg=(1, 1, 1, 1), text=PlayGame, text_scale=.1, scale=0.95, command=self.playGame) self.PlayButton.reparentTo(aspect2d) self.PlayButton.setPos(PlayBtnHidePos) self.PlayButton.show() self.OptionsButton = DirectButton(relief=None, text_style=3, text_fg=(1, 1, 1, 1), text=Options, text_scale=.1, scale=0.95, command=self.openOptions) self.OptionsButton.reparentTo(aspect2d) self.OptionsButton.setPos(OptionsBtnHidePos) self.OptionsButton.show() self.QuitButton = DirectButton(relief=None, text_style=3, text_fg=(1, 1, 1, 1), text=Quit, text_scale=.1, scale=0.95, command=self.quitGame) self.QuitButton.reparentTo(aspect2d) self.QuitButton.setPos(QuitBtnHidePos) self.QuitButton.show()
class DirectWindow( DirectFrame ): def __init__( self, pos = ( -.5, .5), title = 'Title', curSize = ( 1, 1), maxSize = ( 1, 1 ), minSize = ( .5, .5 ), backgroundColor = ( 1, 1, 1, 1 ), borderColor = ( 1, 1, 1, 1 ), titleColor = ( 1, 1, 1, 1 ), borderSize = 0.04, titleSize = 0.06, closeButton = False, windowParent = aspect2d, preserve = True, preserveWhole = True, ): self.preserve = preserve self.preserveWhole = preserveWhole self.windowParent = windowParent self.windowPos = pos DirectFrame.__init__( self, parent = windowParent, pos = ( self.windowPos[0], 0, self.windowPos[1] ), frameColor = ( 0, 0, 0, 0 ), frameTexture = loader.loadTexture( DIRECTORY+'transparent.png' ) ) self.setTransparency(True) # the title part of the window, drag around to move the window self.headerHeight = titleSize h = -self.headerHeight self.windowHeaderLeft = DirectButton( parent = self, frameTexture = DEFAULT_TITLE_GEOM_LEFT, frameSize = ( -.5, .5, -.5, .5 ), borderWidth = ( 0, 0 ), relief = DGG.FLAT, frameColor = titleColor, ) self.windowHeaderCenter = DirectButton( parent = self, frameTexture = DEFAULT_TITLE_GEOM_CENTER, frameSize = ( -.5, .5, -.5, .5 ), borderWidth = ( 0, 0 ), relief = DGG.FLAT, frameColor = titleColor, ) if closeButton: rightTitleGeom = DEFAULT_TITLE_GEOM_RIGHT_CLOSE command = self.destroy else: rightTitleGeom = DEFAULT_TITLE_GEOM_RIGHT command = None self.windowHeaderRight = DirectButton( parent = self, frameTexture = rightTitleGeom, frameSize = ( -.5, .5, -.5, .5 ), borderWidth = ( 0, 0 ), relief = DGG.FLAT, frameColor = titleColor, command = command ) self.windowHeaderLeft.setTransparency(True) self.windowHeaderCenter.setTransparency(True) self.windowHeaderRight.setTransparency(True) self.windowHeaderLeft.bind( DGG.B1PRESS, self.startWindowDrag ) self.windowHeaderCenter.bind( DGG.B1PRESS, self.startWindowDrag ) self.windowHeaderRight.bind( DGG.B1PRESS, self.startWindowDrag ) # this is not handled correctly, if a window is dragged which has been # created before another it will not be released # check the bugfixed startWindowDrag function #self.windowHeader.bind(DGG.B1RELEASE,self.stopWindowDrag) text = TextNode('WindowTitleTextNode') text.setText(title) text.setAlign(TextNode.ACenter) text.setTextColor( 0, 0, 0, 1 ) text.setShadow(0.05, 0.05) text.setShadowColor( 1, 1, 1, 1 ) self.textNodePath = self.attachNewNode(text) self.textNodePath.setScale(self.headerHeight*0.8) # the content part of the window, put stuff beneath # contentWindow.getCanvas() to put it into it self.maxVirtualSize = maxSize self.minVirtualSize = minSize self.resizeSize = borderSize self.contentWindow = DirectScrolledFrame( parent = self, pos = ( 0, 0, -self.headerHeight ), canvasSize = ( 0, self.maxVirtualSize[0], 0, self.maxVirtualSize[1] ), frameColor = ( 0, 0, 0, 0), # defines the background color of the resize-button relief = DGG.FLAT, borderWidth = (0, 0), verticalScroll_frameSize = [0, self.resizeSize, 0, 1], horizontalScroll_frameSize = [0, 1, 0, self.resizeSize], # resize the scrollbar according to window size verticalScroll_resizeThumb = False, horizontalScroll_resizeThumb = False, # define the textures for the scrollbars verticalScroll_frameTexture = VERTICALSCROLL_FRAMETEXTURE, verticalScroll_incButton_frameTexture = VERTICALSCROLL_INCBUTTON_FRAMETEXTURE, verticalScroll_decButton_frameTexture = VERTICALSCROLL_DECBUTTON_FRAMETEXTURE, verticalScroll_thumb_frameTexture = VERTICALSCROLL_TUMB_FRAMETEXTURE, horizontalScroll_frameTexture = HORIZONTALSCROLL_FRAMETEXTURE, horizontalScroll_incButton_frameTexture = HORIZONTALSCROLL_INCBUTTON_FRAMETEXTURE, horizontalScroll_decButton_frameTexture = HORIZONTALSCROLL_DECBUTTON_FRAMETEXTURE, horizontalScroll_thumb_frameTexture = HORIZONTALSCROLL_TUMB_FRAMETEXTURE, # make all flat, so the texture is as we want it verticalScroll_relief = DGG.FLAT, verticalScroll_thumb_relief = DGG.FLAT, verticalScroll_decButton_relief = DGG.FLAT, verticalScroll_incButton_relief = DGG.FLAT, horizontalScroll_relief = DGG.FLAT, horizontalScroll_thumb_relief = DGG.FLAT, horizontalScroll_decButton_relief = DGG.FLAT, horizontalScroll_incButton_relief = DGG.FLAT, # colors verticalScroll_frameColor = borderColor, verticalScroll_incButton_frameColor = borderColor, verticalScroll_decButton_frameColor = borderColor, verticalScroll_thumb_frameColor = borderColor, horizontalScroll_frameColor = borderColor, horizontalScroll_incButton_frameColor = borderColor, horizontalScroll_decButton_frameColor = borderColor, horizontalScroll_thumb_frameColor = borderColor, ) self.contentWindow.setTransparency(True) # background color self.backgroundColor = DirectFrame( parent = self.contentWindow.getCanvas(), frameSize = ( 0, self.maxVirtualSize[0], 0, self.maxVirtualSize[1] ), frameColor = backgroundColor, relief = DGG.FLAT, borderWidth = ( .01, .01), ) self.backgroundColor.setTransparency(True) # Add a box self.box = boxes.VBox(parent = self.getCanvas()) # is needed for some nicer visuals of the resize button (background) self.windowResizeBackground = DirectButton( parent = self, frameSize = ( -.5, .5, -.5, .5 ), borderWidth = ( 0, 0 ), scale = ( self.resizeSize, 1, self.resizeSize ), relief = DGG.FLAT, frameColor = backgroundColor, ) # the resize button of the window self.windowResize = DirectButton( parent = self, frameSize = ( -.5, .5, -.5, .5 ), borderWidth = ( 0, 0 ), scale = ( self.resizeSize, 1, self.resizeSize ), relief = DGG.FLAT, frameTexture = DEFAULT_RESIZE_GEOM, frameColor = borderColor, ) self.windowResize.setTransparency(True) self.windowResize.bind(DGG.B1PRESS,self.startResizeDrag) self.windowResize.bind(DGG.B1RELEASE,self.stopResizeDrag) # offset then clicking on the resize button from the mouse to the resizebutton # position, required to calculate the position / scaling self.offset = None self.taskName = "resizeTask-%s" % str(hash(self)) # do sizing of the window (minimum) #self.resize( Vec3(0,0,0), Vec3(0,0,0) ) # maximum #self.resize( Vec3(100,0,-100), Vec3(0,0,0) ) self.resize( Vec3(curSize[0], 0, -curSize[1]), Vec3(0,0,0)) def getCanvas(self): return self.contentWindow.getCanvas() # dragging functions def startWindowDrag( self, param ): self.wrtReparentTo( aspect2dMouseNode ) self.ignoreAll() self.accept( 'mouse1-up', self.stopWindowDrag ) def stopWindowDrag( self, param=None ): # this is called 2 times (bug), so make sure it's not already parented to aspect2d if self.getParent() != self.windowParent: self.wrtReparentTo( self.windowParent ) if self.preserve: if self.preserveWhole: if self.getZ() > 1: self.setZ(1) elif self.getZ() < -1 - self.getHeight(): self.setZ(-1 - self.getHeight()) if self.getX() > base.a2dRight - self.getWidth(): self.setX(base.a2dRight - self.getWidth()) elif self.getX() < base.a2dLeft: self.setX(base.a2dLeft) else: if self.getZ() > 1: self.setZ(1) elif self.getZ() < -1 + self.headerHeight: self.setZ(-1 + self.headerHeight) if self.getX() > base.a2dRight - self.headerHeight: self.setX(base.a2dRight - self.headerHeight) elif self.getX() < base.a2dLeft + self.headerHeight - self.getWidth(): self.setX(base.a2dLeft + self.headerHeight - self.getWidth()) #else: #Window moved beyond reach. Destroy window? # resize functions def resize( self, mPos, offset ): mXPos = max( min( mPos.getX(), self.maxVirtualSize[0] ), self.minVirtualSize[0]) mZPos = max( min( mPos.getZ(), -self.minVirtualSize[1] ), -self.maxVirtualSize[1]-self.headerHeight) self.windowResize.setPos( mXPos-self.resizeSize/2., 0, mZPos+self.resizeSize/2. ) self.windowResizeBackground.setPos( mXPos-self.resizeSize/2., 0, mZPos+self.resizeSize/2. ) self['frameSize'] = (0, mXPos, 0, mZPos) self.windowHeaderLeft.setPos( self.headerHeight/2., 0, -self.headerHeight/2. ) self.windowHeaderLeft.setScale( self.headerHeight, 1, self.headerHeight ) self.windowHeaderCenter.setPos( mXPos/2., 0, -self.headerHeight/2. ) self.windowHeaderCenter.setScale( mXPos - self.headerHeight*2., 1, self.headerHeight ) self.windowHeaderRight.setPos( mXPos-self.headerHeight/2., 0, -self.headerHeight/2. ) self.windowHeaderRight.setScale( self.headerHeight, 1, self.headerHeight ) self.contentWindow['frameSize'] = ( 0, mXPos, mZPos+self.headerHeight, 0) self.textNodePath.setPos( mXPos/2., 0, -self.headerHeight/3.*2. ) # show and hide that small background for the window sizer if mXPos == self.maxVirtualSize[0] and \ mZPos == -self.maxVirtualSize[1]-self.headerHeight: self.windowResizeBackground.hide() else: self.windowResizeBackground.show() def resizeTask( self, task=None ): mPos = aspect2dMouseNode.getPos( self )+self.offset self.resize( mPos, self.offset ) return task.cont def startResizeDrag( self, param ): self.offset = self.windowResize.getPos( aspect2dMouseNode ) taskMgr.remove( self.taskName ) taskMgr.add( self.resizeTask, self.taskName ) def stopResizeDrag( self, param ): taskMgr.remove( self.taskName ) # get the window to the front self.wrtReparentTo( self.windowParent ) def addHorizontal(self, widgets): """ Accepts a list of directgui objects which are added to a horizontal box, which is then added to the vertical stack. """ hbox = boxes.HBox() for widget in widgets: hbox.pack(widget) self.box.pack(hbox) self.updateMaxSize() def addVertical(self, widgets): """ Accepts a list of directgui objects which are added to a vertical box, which is then added to the vertical stack. May cause funky layout results. """ #vbox = boxes.VBox() for widget in widgets: self.box.pack(widget) self.updateMaxSize() def add(self, widgets): """Shortcut function for addVertical""" self.addVertical(widgets) def updateMaxSize(self): """Updates the max canvas size to include all items packed. Window is resized to show all contents.""" bottomLeft, topRight = self.box.getTightBounds() self.maxVirtualSize = (topRight[0], -bottomLeft[2]) self.contentWindow['canvasSize'] = ( 0, self.maxVirtualSize[0], -self.maxVirtualSize[1], 0) self.backgroundColor['frameSize'] = ( 0, self.maxVirtualSize[0], -self.maxVirtualSize[1], 0 ) #perhaps this should be optional -- automatically resize for new elements self.reset() def reset(self): """Poorly named function that resizes window to fit all contents""" self.resize( Vec3(self.maxVirtualSize[0], 0, -self.maxVirtualSize[1]-self.headerHeight), Vec3(0,0,0))
class Introduction(DirectObject, FSM): notify = directNotify.newCategory('Introduction') def __init__(self): DirectObject.__init__(self) FSM.__init__(self, self.__class__.__name__) self.label = OnscreenText('', parent=hidden, font=ToontownGlobals.getMinnieFont(), fg=Vec4(1, 1, 1, 1), scale=0.06, align=TextNode.ACenter, wordwrap=35) self.label.setColorScale(Vec4(0, 0, 0, 0)) gui = loader.loadModel('phase_3/models/gui/tt_m_gui_mat_mainGui.bam') shuffleUp = gui.find('**/tt_t_gui_mat_shuffleUp') shuffleDown = gui.find('**/tt_t_gui_mat_shuffleDown') okUp = gui.find('**/tt_t_gui_mat_okUp') okDown = gui.find('**/tt_t_gui_mat_okDown') closeUp = gui.find('**/tt_t_gui_mat_closeUp') closeDown = gui.find('**/tt_t_gui_mat_closeDown') gui.removeNode() del gui self.exitButton = DirectButton( parent=hidden, relief=None, image=(shuffleUp, shuffleDown, shuffleUp), image_scale=(0.6, 0.6, 0.6), image1_scale=(0.63, 0.6, 0.6), image2_scale=(0.63, 0.6, 0.6), text=(TTLocalizer.IntroExitButton, TTLocalizer.IntroExitButton, TTLocalizer.IntroExitButton, ''), text_font=ToontownGlobals.getInterfaceFont(), text_scale=TTLocalizer.SBshuffleBtn, text_pos=(0, -0.02), text_fg=(1, 1, 1, 1), text_shadow=(0, 0, 0, 1)) self.yesButton = DirectButton( parent=hidden, relief=None, image=(okUp, okDown, okUp, okDown), image_scale=(0.6, 0.6, 0.6), image1_scale=(0.7, 0.7, 0.7), image2_scale=(0.7, 0.7, 0.7), text=('', TTLocalizer.IntroYesButton, TTLocalizer.IntroYesButton), text_font=ToontownGlobals.getInterfaceFont(), text_scale=0.08, text_align=TextNode.ACenter, text_pos=(0, -0.175), text_fg=(1, 1, 1, 1), text_shadow=(0, 0, 0, 1)) self.noButton = DirectButton( parent=hidden, relief=None, image=(closeUp, closeDown, closeUp, closeDown), image_scale=(0.6, 0.6, 0.6), image1_scale=(0.7, 0.7, 0.7), image2_scale=(0.7, 0.7, 0.7), text=('', TTLocalizer.IntroNoButton, TTLocalizer.IntroNoButton), text_font=ToontownGlobals.getInterfaceFont(), text_scale=0.08, text_align=TextNode.ACenter, text_pos=(0, -0.175), text_fg=(1, 1, 1, 1), text_shadow=(0, 0, 0, 1)) self.disclaimerTrack = None self.presentsTrack = None def delete(self): if self.presentsTrack is not None: self.presentsTrack.finish() self.presentsTrack = None if self.disclaimerTrack is not None: self.disclaimerTrack.finish() self.disclaimerTrack = None if self.noButton is not None: self.noButton.destroy() self.noButton = None if self.yesButton is not None: self.yesButton.destroy() self.yesButton = None if self.exitButton is not None: self.exitButton.destroy() self.exitButton = None if self.label is not None: self.label.destroy() self.label = None def calcLabelY(self): sy = self.label.getScale()[1] height = self.label.textNode.getHeight() return (height * sy) / 2.0 def enterOff(self): pass def enterDisclaimer(self): self.label.setText(TTLocalizer.IntroDisclaimer) self.label.setPos(0, self.calcLabelY()) self.label.reparentTo(aspect2d) if self.disclaimerTrack is not None: self.disclaimerTrack.finish() self.disclaimerTrack = None self.disclaimerTrack = Sequence( LerpColorScaleInterval(self.label, 2, Vec4(1, 1, 1, 1), Vec4(0, 0, 0, 0), blendType='easeIn'), Wait(3), LerpColorScaleInterval(self.label, 2, Vec4(0, 0, 0, 0), Vec4(1, 1, 1, 1), blendType='easeOut'), ) self.disclaimerTrack.start() def exitDisclaimer(self): if self.disclaimerTrack is not None: self.disclaimerTrack.finish() self.disclaimerTrack = None self.label.reparentTo(hidden) self.label.setPos(0, 0) self.label.setText('') def enterPresents(self): self.label.setText(TTLocalizer.IntroPresents) self.label.setPos(0, self.calcLabelY()) self.label.reparentTo(aspect2d) if self.presentsTrack is not None: self.presentsTrack.finish() self.presentsTrack = None self.presentsTrack = Sequence( LerpColorScaleInterval(self.label, 2, Vec4(1, 1, 1, 1), Vec4(0, 0, 0, 0), blendType='easeIn'), Wait(3), LerpColorScaleInterval(self.label, 2, Vec4(0, 0, 0, 0), Vec4(1, 1, 1, 1), blendType='easeOut'), ) self.presentsTrack.start() def exitPresents(self): if self.presentsTrack is not None: self.presentsTrack.finish() self.presentsTrack = None self.label.reparentTo(hidden) self.label.setPos(0, 0) self.label.setText('') def enterLabel(self, text): self.label.setText(text) self.label.setPos(0, self.calcLabelY()) self.label.reparentTo(aspect2d) self.label.setColorScale(Vec4(1, 1, 1, 1)) def exitLabel(self): self.label.setColorScale(Vec4(0, 0, 0, 0)) self.label.reparentTo(hidden) self.label.setPos(0, 0) self.label.setText('') def enterExitDialog(self, text, exitButtonCommand=None, exitButtonExtraArgs=[]): self.label.setText(text) sy = self.label.getScale()[1] bottom = self.label.textNode.getBottom() * sy lineHeight = self.label.textNode.getLineHeight() * sy self.exitButton.setPos(0, 0, bottom - (lineHeight * 2)) self.exitButton['command'] = exitButtonCommand self.exitButton['extraArgs'] = exitButtonExtraArgs labelY = self.calcLabelY() self.label.setPos(0, labelY) self.exitButton.setZ(self.exitButton, labelY) self.exitButton.reparentTo(aspect2d) self.label.reparentTo(aspect2d) self.label.setColorScale(Vec4(1, 1, 1, 1)) def exitExitDialog(self): self.label.setColorScale(Vec4(0, 0, 0, 0)) self.label.reparentTo(hidden) self.exitButton.reparentTo(hidden) self.label.setPos(0, 0) self.label.setText('') self.exitButton['command'] = None self.exitButton['extraArgs'] = [] self.exitButton.setPos(0, 0, 0) def enterYesNoDialog(self, text, yesButtonCommand=None, yesButtonExtraArgs=[], noButtonCommand=None, noButtonExtraArgs=[]): self.label.setText(text) sy = self.label.getScale()[1] bottom = self.label.textNode.getBottom() * sy lineHeight = self.label.textNode.getLineHeight() * sy self.yesButton.setPos(-0.1, 0, bottom - (lineHeight * 2)) self.yesButton['command'] = yesButtonCommand self.yesButton['extraArgs'] = yesButtonExtraArgs self.noButton.setPos(0.1, 0, bottom - (lineHeight * 2)) self.noButton['command'] = noButtonCommand self.noButton['extraArgs'] = noButtonExtraArgs labelY = self.calcLabelY() self.label.setPos(0, labelY) self.yesButton.setZ(self.yesButton, labelY) self.noButton.setZ(self.noButton, labelY) self.yesButton.reparentTo(aspect2d) self.noButton.reparentTo(aspect2d) self.label.reparentTo(aspect2d) self.label.setColorScale(Vec4(1, 1, 1, 1)) def exitYesNoDialog(self): self.label.setColorScale(Vec4(0, 0, 0, 0)) self.label.reparentTo(hidden) self.noButton.reparentTo(hidden) self.yesButton.reparentTo(hidden) self.label.setPos(0, 0) self.label.setText('') self.noButton['command'] = None self.noButton['extraArgs'] = [] self.noButton.setPos(0, 0, 0) self.yesButton['command'] = None self.yesButton['extraArgs'] = [] self.yesButton.setPos(0, 0, 0) def enterClickToStart(self): base.cr.clickToStart.start() def exitClickToStart(self): base.cr.clickToStart.stop()
def _createButtons(self, cfg): ''' Creates DirectGui elements for displaying the paging and scrolling buttons. The sprite names are read from the configuration. The create DirectButtons use sprites as images. @param cfg: a ConfigVars instance ''' # button to display next page of items nxPgBtnSprite = cfg.get(PanoConstants.CVAR_INVENTORY_NEXTPAGE_SPRITE) nxPgBtnPressedSprite = cfg.get( PanoConstants.CVAR_INVENTORY_NEXTPAGE_PRESSED_SPRITE) nxPgBtnHoverSprite = cfg.get( PanoConstants.CVAR_INVENTORY_NEXTPAGE_HOVER_SPRITE) nxPgBtnPos = cfg.getVec2(PanoConstants.CVAR_INVENTORY_NEXTPAGE_POS) # button to display previous page of items pvPgBtnSprite = cfg.get(PanoConstants.CVAR_INVENTORY_PREVPAGE_SPRITE) pvPgBtnPressedSprite = cfg.get( PanoConstants.CVAR_INVENTORY_PREVPAGE_PRESSED_SPRITE) pvPgBtnHoverSprite = cfg.get( PanoConstants.CVAR_INVENTORY_PREVPAGE_HOVER_SPRITE) pvPgBtnPos = cfg.getVec2(PanoConstants.CVAR_INVENTORY_PREVPAGE_POS) # button to scroll to next items scrNxBtnSprite = cfg.get( PanoConstants.CVAR_INVENTORY_SCROLLNEXT_SPRITE) scrNxBtnPressedSprite = cfg.get( PanoConstants.CVAR_INVENTORY_SCROLLNEXT_PRESSED_SPRITE) scrNxBtnHoverSprite = cfg.get( PanoConstants.CVAR_INVENTORY_SCROLLNEXT_HOVER_SPRITE) scrNxBtnPos = cfg.getVec2(PanoConstants.CVAR_INVENTORY_SCROLLNEXT_POS) # button to scroll to previous items scrPvBtnSprite = cfg.get( PanoConstants.CVAR_INVENTORY_SCROLLPREV_SPRITE) scrPvBtnPressedSprite = cfg.get( PanoConstants.CVAR_INVENTORY_SCROLLPREV_PRESSED_SPRITE) scrPvBtnHoverSprite = cfg.get( PanoConstants.CVAR_INVENTORY_SCROLLPREV_HOVER_SPRITE) scrPvBtnPos = cfg.getVec2(PanoConstants.CVAR_INVENTORY_SCROLLPREV_POS) sprites = self.game.getView().getSpritesFactory() origin = aspect2d.getRelativePoint(screen2d, VBase3(0, 0, 0)) # for every button define property name, position, callback, list of sprites for normal, pressed and hover state pagingButtons = [ ('nextPageButton', nxPgBtnPos, self._nextPageCallback, [(nxPgBtnSprite, 'next_page_sprite'), (nxPgBtnPressedSprite, 'next_page_pressed_sprite'), (nxPgBtnHoverSprite, 'next_page_hover_sprite')]), ('prevPageButton', pvPgBtnPos, self._previousPageCallback, [(pvPgBtnSprite, 'previous_page_sprite'), (pvPgBtnPressedSprite, 'previous_page_pressed_sprite'), (pvPgBtnHoverSprite, 'previous_page_hover_sprite')]), ('scrollNextButton', scrNxBtnPos, self._scrollNextCallback, [(scrNxBtnSprite, 'scroll_next_sprite'), (scrNxBtnPressedSprite, 'scroll_next_pressed_sprite'), (scrNxBtnHoverSprite, 'scroll_next_hover_sprite')]), ('scrollPrevButton', scrPvBtnPos, self._scrollPreviousCallback, [(scrPvBtnSprite, 'scroll_previous_sprite'), (scrPvBtnPressedSprite, 'scroll_previous_pressed_sprite'), (scrPvBtnHoverSprite, 'scroll_previous_hover_sprite')]), ] for buttonName, buttonPos, buttonCallback, spritesList in pagingButtons: buttonGeoms = [None, None, None, None] btnScrBounds = [0, 0, 0] i = 0 for spriteFile, spriteName in spritesList: print 'adding sprite %s' % spriteName if spriteFile is not None: spr = None if spriteFile.rindex('.') >= 0: ext = spriteFile[spriteFile.rindex('.'):] print ext if ResourcesTypes.isExtensionOfType( ext, PanoConstants.RES_TYPE_IMAGES): spr = Sprite(spriteName) spr.image = spriteFile else: spr = self.game.getResources().loadSprite(spriteFile) if spr: buttonGeoms[i] = sprites.createSprite(spr).nodepath buttonGeoms[i].setScale(1.0) btnScrBounds = aspect2d.getRelativePoint( screen2d, VBase3(spr.width, 1.0, spr.height)) - origin btnScrBounds[2] *= -1 i += 1 if buttonGeoms[0] is not None: b = DirectButton( geom=(buttonGeoms[0], buttonGeoms[1] if buttonGeoms[1] else buttonGeoms[0], buttonGeoms[2] if buttonGeoms[2] else buttonGeoms[0], buttonGeoms[3] if buttonGeoms[3] else buttonGeoms[0]), relief=None) b['geom_pos'] = (0, 0, 0) b.setTransparency(1) # if position is omitted from the configuration, put the button on the upper left corner if buttonPos is not None: b.setPos( aspect2d.getRelativePoint( screen2d, VBase3(buttonPos[0], 1.0, buttonPos[1]))) else: b.setPos(origin[0], 1.0, origin[2]) b.setScale(btnScrBounds[0], 1.0, btnScrBounds[2]) b.setFrameSize((0, btnScrBounds[0], 1.0, btnScrBounds[2])) b['command'] = buttonCallback b['extraArgs'] = (self.msn, ) b.hide() else: b = None setattr(self, buttonName, b)
class DirectSidebar(DirectFrame): def __init__( self, parent=None, frameSize=(1, 1), dragbarSize=0.05, align=ALIGN_LEFT|ALIGN_TOP, orientation=HORIZONTAL, opendir=RIGHT_OR_DOWN, pos=Vec3(0,0,0), text='', toggleFunc=None, frameColor=(1,1,1,1), ): if parent is None: parent=aspect2d self.dragbarSize=dragbarSize self.align=align self.orientation=orientation self.opendir=opendir self.pos=pos self.frameSize=frameSize self.toggleFunc=toggleFunc self.collapsed=False DirectFrame.__init__( self, parent=parent, frameSize=(0,frameSize[0],0,frameSize[1]), frameColor=frameColor, suppressMouse=1, ) self.initialiseoptions(DirectSidebar) self.resetFrameSize() self.collapseButton = DirectButton( parent=parent, borderWidth=(0, 0), relief=DGG.FLAT, command=self.toggleCollapsed, ) self.label = DirectLabel( parent=self.collapseButton, scale=0.04, text=text, text_align=TextNode.ACenter, frameColor=(0,0,0,0) ) if self.orientation == HORIZONTAL: self.label.setPos(Vec3(frameSize[0]/2.,0,0.015)) if self.orientation == VERTICAL: self.label.setPos(Vec3(0.035,0,frameSize[1]/2.)) self.label.setR(-90) self.accept('window-event', self.update) self.update() def destroy(self): self.label.detachNode() self.collapseButton.detachNode() self.detachNode() self.ignoreAll()#'window-event', self.update) def __del__(self): self.destroy() def update(self, args=None): aspectRatio=base.getAspectRatio() framePos=Vec3(self.pos[0],0,self.pos[2]) if self.align & ALIGN_LEFT: framePos+=Vec3(-aspectRatio,0,0) if self.align & ALIGN_RIGHT: framePos+=Vec3(aspectRatio,0,0) if self.align & ALIGN_TOP: framePos+=Vec3(0,0,1-self.frameSize[1]) if self.align & ALIGN_BOTTOM: framePos+=Vec3(0,0,-1) if self.orientation == HORIZONTAL: if self.align & ALIGN_RIGHT: # a small help for the user framePos-=Vec3(self.frameSize[0],0,0) buttonSize=(0,self.frameSize[0],0,self.dragbarSize) if self.opendir == RIGHT_OR_DOWN: # correct if self.collapsed: buttonPos=framePos+Vec3(0,0,self.frameSize[1]-self.dragbarSize) else: buttonPos=framePos+Vec3(0,0,-self.dragbarSize) elif self.opendir == LEFT_OR_UP: if self.collapsed: buttonPos=framePos else: buttonPos=framePos+Vec3(0,0,self.frameSize[1]) elif self.orientation == VERTICAL: buttonSize=(0,self.dragbarSize,0,self.frameSize[1]) if self.opendir == RIGHT_OR_DOWN: if self.collapsed: buttonPos=framePos else: buttonPos=framePos+Vec3(self.frameSize[0],0,0) elif self.opendir == LEFT_OR_UP: framePos-=Vec3(self.frameSize[0],0,0) # a small help for the user if self.collapsed: buttonPos=framePos+Vec3(self.frameSize[0]-self.dragbarSize,0,0) else: buttonPos=framePos if self.collapsed: self.hide() else: self.show() self.setPos(framePos) self.collapseButton.setPos(buttonPos) self.collapseButton['frameSize']=buttonSize def toggleCollapsed(self,state=None): if state is None: state=not self.collapsed self.collapsed=state if self.toggleFunc: try: self.toggleFunc(state) except: traceback.print_exc() self.update()
class MainMenu: def __init__(self): self.background = None self.newGameButton = None self.optionsButton = None self.exitButton = None def drawMainMenu(self): x = self.win.getXSize() y = self.win.getYSize() self.background = OnscreenImage(image='textures/main_menu.png') self.background.setSx(x / y) clickNewGameButton = lambda: self.push(Game()) clickOptionsButton = lambda: self.push('Options') clickExitButton = lambda: sys.exit() def setButtonAttributes(button): button.setSx(.60) button.setSz(.26) button.setTransparency(TransparencyAttrib.MAlpha) maps = loader.loadModel('textures/continue_maps.egg') geom = (maps.find('**/continue'), maps.find('**/continue_click'), maps.find('**/continue_hover')) self.newGameButton = DirectButton(geom=geom, relief=None, command=clickNewGameButton) setButtonAttributes(self.newGameButton) self.newGameButton.setPos(0, 0, .6) maps = loader.loadModel('textures/options_maps.egg') geom = (maps.find('**/options'), maps.find('**/options_click'), maps.find('**/options_hover')) self.optionsButton = DirectButton(geom=geom, relief=None, command=clickOptionsButton) setButtonAttributes(self.optionsButton) self.optionsButton.setPos(0, 0, .36) maps = loader.loadModel('textures/exit_maps.egg') geom = (maps.find('**/exit'), maps.find('**/exit_click'), maps.find('**/exit_hover')) self.exitButton = DirectButton(geom=geom, relief=None, command=clickExitButton) setButtonAttributes(self.exitButton) self.exitButton.setPos(0, 0, .12) self.hasDrawnMainMenu = True def destroyMainMenu(self): self.background.destroy() self.newGameButton.destroy() self.optionsButton.destroy() self.exitButton.destroy() self.hasDrawnMainMenu = False
class DirectWindow(DirectFrame): def __init__( self, pos=(-.5, .5), title='Title', curSize=(1, 1), maxSize=(1, 1), minSize=(.5, .5), backgroundColor=(1, 1, 1, 1), borderColor=(1, 1, 1, 1), titleColor=(1, 1, 1, 1), borderSize=0.04, titleSize=0.06, closeButton=False, windowParent=aspect2d, preserve=True, preserveWhole=True, ): self.preserve = preserve self.preserveWhole = preserveWhole self.windowParent = windowParent self.windowPos = pos DirectFrame.__init__( self, parent=windowParent, pos=(self.windowPos[0], 0, self.windowPos[1]), frameColor=(0, 0, 0, 0), frameTexture=loader.loadTexture(DIRECTORY + 'transparent.png')) self.setTransparency(True) # the title part of the window, drag around to move the window self.headerHeight = titleSize h = -self.headerHeight self.windowHeaderLeft = DirectButton( parent=self, frameTexture=DEFAULT_TITLE_GEOM_LEFT, frameSize=(-.5, .5, -.5, .5), borderWidth=(0, 0), relief=DGG.FLAT, frameColor=titleColor, ) self.windowHeaderCenter = DirectButton( parent=self, frameTexture=DEFAULT_TITLE_GEOM_CENTER, frameSize=(-.5, .5, -.5, .5), borderWidth=(0, 0), relief=DGG.FLAT, frameColor=titleColor, ) if closeButton: rightTitleGeom = DEFAULT_TITLE_GEOM_RIGHT_CLOSE command = self.destroy else: rightTitleGeom = DEFAULT_TITLE_GEOM_RIGHT command = None self.windowHeaderRight = DirectButton(parent=self, frameTexture=rightTitleGeom, frameSize=(-.5, .5, -.5, .5), borderWidth=(0, 0), relief=DGG.FLAT, frameColor=titleColor, command=command) self.windowHeaderLeft.setTransparency(True) self.windowHeaderCenter.setTransparency(True) self.windowHeaderRight.setTransparency(True) self.windowHeaderLeft.bind(DGG.B1PRESS, self.startWindowDrag) self.windowHeaderCenter.bind(DGG.B1PRESS, self.startWindowDrag) self.windowHeaderRight.bind(DGG.B1PRESS, self.startWindowDrag) # this is not handled correctly, if a window is dragged which has been # created before another it will not be released # check the bugfixed startWindowDrag function #self.windowHeader.bind(DGG.B1RELEASE,self.stopWindowDrag) text = TextNode('WindowTitleTextNode') text.setText(title) text.setAlign(TextNode.ACenter) text.setTextColor(0, 0, 0, 1) text.setShadow(0.05, 0.05) text.setShadowColor(1, 1, 1, 1) self.textNodePath = self.attachNewNode(text) self.textNodePath.setScale(self.headerHeight * 0.8) # the content part of the window, put stuff beneath # contentWindow.getCanvas() to put it into it self.maxVirtualSize = maxSize self.minVirtualSize = minSize self.resizeSize = borderSize self.contentWindow = DirectScrolledFrame( parent=self, pos=(0, 0, -self.headerHeight), canvasSize=(0, self.maxVirtualSize[0], 0, self.maxVirtualSize[1]), frameColor=( 0, 0, 0, 0), # defines the background color of the resize-button relief=DGG.FLAT, borderWidth=(0, 0), verticalScroll_frameSize=[0, self.resizeSize, 0, 1], horizontalScroll_frameSize=[0, 1, 0, self.resizeSize], # resize the scrollbar according to window size verticalScroll_resizeThumb=False, horizontalScroll_resizeThumb=False, # define the textures for the scrollbars verticalScroll_frameTexture=VERTICALSCROLL_FRAMETEXTURE, verticalScroll_incButton_frameTexture= VERTICALSCROLL_INCBUTTON_FRAMETEXTURE, verticalScroll_decButton_frameTexture= VERTICALSCROLL_DECBUTTON_FRAMETEXTURE, verticalScroll_thumb_frameTexture=VERTICALSCROLL_TUMB_FRAMETEXTURE, horizontalScroll_frameTexture=HORIZONTALSCROLL_FRAMETEXTURE, horizontalScroll_incButton_frameTexture= HORIZONTALSCROLL_INCBUTTON_FRAMETEXTURE, horizontalScroll_decButton_frameTexture= HORIZONTALSCROLL_DECBUTTON_FRAMETEXTURE, horizontalScroll_thumb_frameTexture= HORIZONTALSCROLL_TUMB_FRAMETEXTURE, # make all flat, so the texture is as we want it verticalScroll_relief=DGG.FLAT, verticalScroll_thumb_relief=DGG.FLAT, verticalScroll_decButton_relief=DGG.FLAT, verticalScroll_incButton_relief=DGG.FLAT, horizontalScroll_relief=DGG.FLAT, horizontalScroll_thumb_relief=DGG.FLAT, horizontalScroll_decButton_relief=DGG.FLAT, horizontalScroll_incButton_relief=DGG.FLAT, # colors verticalScroll_frameColor=borderColor, verticalScroll_incButton_frameColor=borderColor, verticalScroll_decButton_frameColor=borderColor, verticalScroll_thumb_frameColor=borderColor, horizontalScroll_frameColor=borderColor, horizontalScroll_incButton_frameColor=borderColor, horizontalScroll_decButton_frameColor=borderColor, horizontalScroll_thumb_frameColor=borderColor, ) self.contentWindow.setTransparency(True) # background color self.backgroundColor = DirectFrame( parent=self.contentWindow.getCanvas(), frameSize=(0, self.maxVirtualSize[0], 0, self.maxVirtualSize[1]), frameColor=backgroundColor, relief=DGG.FLAT, borderWidth=(.01, .01), ) self.backgroundColor.setTransparency(True) # Add a box self.box = boxes.VBox(parent=self.getCanvas()) # is needed for some nicer visuals of the resize button (background) self.windowResizeBackground = DirectButton( parent=self, frameSize=(-.5, .5, -.5, .5), borderWidth=(0, 0), scale=(self.resizeSize, 1, self.resizeSize), relief=DGG.FLAT, frameColor=backgroundColor, ) # the resize button of the window self.windowResize = DirectButton( parent=self, frameSize=(-.5, .5, -.5, .5), borderWidth=(0, 0), scale=(self.resizeSize, 1, self.resizeSize), relief=DGG.FLAT, frameTexture=DEFAULT_RESIZE_GEOM, frameColor=borderColor, ) self.windowResize.setTransparency(True) self.windowResize.bind(DGG.B1PRESS, self.startResizeDrag) self.windowResize.bind(DGG.B1RELEASE, self.stopResizeDrag) # offset then clicking on the resize button from the mouse to the resizebutton # position, required to calculate the position / scaling self.offset = None self.taskName = "resizeTask-%s" % str(hash(self)) # do sizing of the window (minimum) #self.resize( Vec3(0,0,0), Vec3(0,0,0) ) # maximum #self.resize( Vec3(100,0,-100), Vec3(0,0,0) ) self.resize(Vec3(curSize[0], 0, -curSize[1]), Vec3(0, 0, 0)) def getCanvas(self): return self.contentWindow.getCanvas() # dragging functions def startWindowDrag(self, param): self.wrtReparentTo(aspect2dMouseNode) self.ignoreAll() self.accept('mouse1-up', self.stopWindowDrag) def stopWindowDrag(self, param=None): # this is called 2 times (bug), so make sure it's not already parented to aspect2d if self.getParent() != self.windowParent: self.wrtReparentTo(self.windowParent) if self.preserve: if self.preserveWhole: if self.getZ() > 1: self.setZ(1) elif self.getZ() < -1 - self.getHeight(): self.setZ(-1 - self.getHeight()) if self.getX() > base.a2dRight - self.getWidth(): self.setX(base.a2dRight - self.getWidth()) elif self.getX() < base.a2dLeft: self.setX(base.a2dLeft) else: if self.getZ() > 1: self.setZ(1) elif self.getZ() < -1 + self.headerHeight: self.setZ(-1 + self.headerHeight) if self.getX() > base.a2dRight - self.headerHeight: self.setX(base.a2dRight - self.headerHeight) elif self.getX( ) < base.a2dLeft + self.headerHeight - self.getWidth(): self.setX(base.a2dLeft + self.headerHeight - self.getWidth()) #else: #Window moved beyond reach. Destroy window? # resize functions def resize(self, mPos, offset): mXPos = max(min(mPos.getX(), self.maxVirtualSize[0]), self.minVirtualSize[0]) mZPos = max(min(mPos.getZ(), -self.minVirtualSize[1]), -self.maxVirtualSize[1] - self.headerHeight) self.windowResize.setPos(mXPos - self.resizeSize / 2., 0, mZPos + self.resizeSize / 2.) self.windowResizeBackground.setPos(mXPos - self.resizeSize / 2., 0, mZPos + self.resizeSize / 2.) self['frameSize'] = (0, mXPos, 0, mZPos) self.windowHeaderLeft.setPos(self.headerHeight / 2., 0, -self.headerHeight / 2.) self.windowHeaderLeft.setScale(self.headerHeight, 1, self.headerHeight) self.windowHeaderCenter.setPos(mXPos / 2., 0, -self.headerHeight / 2.) self.windowHeaderCenter.setScale(mXPos - self.headerHeight * 2., 1, self.headerHeight) self.windowHeaderRight.setPos(mXPos - self.headerHeight / 2., 0, -self.headerHeight / 2.) self.windowHeaderRight.setScale(self.headerHeight, 1, self.headerHeight) self.contentWindow['frameSize'] = (0, mXPos, mZPos + self.headerHeight, 0) self.textNodePath.setPos(mXPos / 2., 0, -self.headerHeight / 3. * 2.) # show and hide that small background for the window sizer if mXPos == self.maxVirtualSize[0] and \ mZPos == -self.maxVirtualSize[1]-self.headerHeight: self.windowResizeBackground.hide() else: self.windowResizeBackground.show() def resizeTask(self, task=None): mPos = aspect2dMouseNode.getPos(self) + self.offset self.resize(mPos, self.offset) return task.cont def startResizeDrag(self, param): self.offset = self.windowResize.getPos(aspect2dMouseNode) taskMgr.remove(self.taskName) taskMgr.add(self.resizeTask, self.taskName) def stopResizeDrag(self, param): taskMgr.remove(self.taskName) # get the window to the front self.wrtReparentTo(self.windowParent) def addHorizontal(self, widgets): """ Accepts a list of directgui objects which are added to a horizontal box, which is then added to the vertical stack. """ hbox = boxes.HBox() for widget in widgets: hbox.pack(widget) self.box.pack(hbox) self.updateMaxSize() def addVertical(self, widgets): """ Accepts a list of directgui objects which are added to a vertical box, which is then added to the vertical stack. May cause funky layout results. """ #vbox = boxes.VBox() for widget in widgets: self.box.pack(widget) self.updateMaxSize() def add(self, widgets): """Shortcut function for addVertical""" self.addVertical(widgets) def updateMaxSize(self): """Updates the max canvas size to include all items packed. Window is resized to show all contents.""" bottomLeft, topRight = self.box.getTightBounds() self.maxVirtualSize = (topRight[0], -bottomLeft[2]) self.contentWindow['canvasSize'] = (0, self.maxVirtualSize[0], -self.maxVirtualSize[1], 0) self.backgroundColor['frameSize'] = (0, self.maxVirtualSize[0], -self.maxVirtualSize[1], 0) #perhaps this should be optional -- automatically resize for new elements self.reset() def reset(self): """Poorly named function that resizes window to fit all contents""" self.resize( Vec3(self.maxVirtualSize[0], 0, -self.maxVirtualSize[1] - self.headerHeight), Vec3(0, 0, 0))
def addItem(self,text,extraArgs=None,atIndex=None,textColorName=None): """ add item to the list text : text for the button extraArgs : the object which will be passed to user command(s) (both command and contextMenu) when the button get clicked atIndex : where to add the item <None> : put item at the end of list <integer> : put item at index <integer> <button> : put item at <button>'s index textColorName : the color name eg. 'yellow' """ textColor = self.buttonTextColor if textColorName != None: textColor = globals.colors[textColorName] button = DirectButton(parent=self.canvas, scale=self.itemScale, relief=DGG.FLAT, frameColor=(0,0,0,0),text_scale=self.itemTextScale, text=text, text_pos=(0,self.itemTextZ),text_fg=textColor, text_font=self.font, text_align=TextNode.ALeft, command=self.__setFocusButton, enableEdit=0, suppressMouse=0, rolloverSound=None,clickSound=None) #button.setMyMode(self.mode) l,r,b,t=button.getBounds() # top & bottom are blindly set without knowing where exactly the baseline is, # but this ratio fits most fonts baseline=-self.fontHeight*.25 #button['saved_color'] = textColor button['frameSize']=(l-self.xtraSideSpace,r+self.xtraSideSpace,baseline,baseline+self.fontHeight) # Zc=NodePath(button).getBounds().getCenter()[1]-self.fontHeight*.5+.25 # # Zc=button.getCenter()[1]-self.fontHeight*.5+.25 # button['frameSize']=(l-self.xtraSideSpace,r+self.xtraSideSpace,Zc,Zc+self.fontHeight) button['extraArgs']=[button,extraArgs] button._DirectGuiBase__componentInfo['text2'][0].setColorScale(self.rolloverColor) button.bind(DGG.B3PRESS,self.__rightPressed,[button]) if isinstance(atIndex,DirectButton): if atIndex.isEmpty(): atIndex=None else: index=self.buttonsList.index(atIndex) self.buttonsList.insert(index,button) if atIndex==None: self.buttonsList.append(button) index=self.numItems elif type(atIndex)==IntType: index=atIndex self.buttonsList.insert(index,button) Zpos=(-.7-index)*self.itemVertSpacing button.setPos(.02,0,Zpos) if index!=self.numItems: for i in range(index+1,self.numItems+1): self.buttonsList[i].setZ(self.buttonsList[i],-self.fontHeight) self.numItems+=1 self.__adjustCanvasLength(self.numItems) if self.autoFocus: self.focusViewOnItem(index) if self.colorChange: Sequence( button.colorScaleInterval(self.colorChangeDuration,self.newItemColor,globals.colors['guiblue3']), button.colorScaleInterval(self.colorChangeDuration,Vec4(1,1,1,1),self.newItemColor) ).start()
class DMenuScreen(DirectObject): notify = directNotify.newCategory('DMenuScreen') def __init__(self):#, avatarList, parentFSM, doneEvent): DirectObject.__init__(self) base.disableMouse() #base.cr.avChoice = None fadeSequence = Sequence( Wait(.5), Func(base.transitions.fadeIn, .5), Wait(1)).start()#, #base.camera.posHprInterval(1, Point3(MAIN_POS), VBase3(MAIN_HPR), blendType = 'easeInOut')).start() #self.background = loader.loadModel('phase_4/models/neighborhoods/toontown_central_full') #self.background.reparentTo(render) #for frame in render.findAllMatches('*/doorFrame*'): # frame.removeNode() #self.sky = loader.loadModel('phase_3.5/models/props/TT_sky') #SkyUtil.startCloudSky(self) #base.camera.setPosHpr(INIT_POS, INIT_HPR) self.background = OnscreenImage(image = DMenuResources.MenuBackground, parent = aspect2d) self.background.setBin('background', 1) self.background.reparentTo(aspect2d) self.background.setScale(2, 1, 1) self.logo = OnscreenImage(image = DMenuResources.GameLogo, scale = (1, 1, .5)) self.logo.reparentTo(aspect2d) self.logo.setTransparency(TransparencyAttrib.MAlpha) scale = self.logo.getScale() self.logo.setPos(0, 0, .5) self.logo.setColorScale(Vec4(0, 0, 0, 0)) #fadeInBackground = (LerpColorScaleInterval(self.background, 1, Vec4(1, 1, 1, 1), Vec4(1, 1, 1, 0))).start() fadeInLogo = (LerpColorScaleInterval(self.logo, 1, Vec4(1, 1, 1, 1), Vec4(1, 1, 1, 0))).start() self.createButtons() self.fadeOut = None self.optionsMgr = DMenuOptions.DMenuOptions() self.quitConfirmation = DMenuQuit.DMenuQuit() # TT: We need these to run the Pick A Toon screen #self.patAvList = avatarList #self.patFSM = parentFSM #self.patDoneEvent = doneEvent self.transcircle = Resources.transcircle self.transcircle.setTransparency(TransparencyAttrib.MAlpha) self.transcircle.setScale(VBase3(0.01, 0.01, 0.01)) self.transcircle.setBin('background', 3) self.savemgr = LOTASaveMgr.LOTASaveMgr() # Get the save data self.savePos = self.savemgr.loadSaveData() self.titleMusic = Resources.titleMusic self.titleMusic.setLoop(1) self.setMusicNormal() def skyTrack(self, task): # return SkyUtil.cloudSkyTrack(task) pass def createButtons(self): self.PlayButton = DirectButton(relief = None, text_style = 3, text_fg = (1, 1, 1, 1), text = DMenuLocalizer.PlayGame, text_scale = .1, scale = 0.95, command = self.playGame) self.PlayButton.reparentTo(aspect2d) self.PlayButton.setPos(PlayBtnHidePos) self.PlayButton.show() self.OptionsButton = DirectButton(relief = None, text_style = 3, text_fg = (1, 1, 1, 1), text = DMenuLocalizer.Options, text_scale = .1, scale = 0.95, command = self.openOptions) self.OptionsButton.reparentTo(aspect2d) self.OptionsButton.setPos(OptionsBtnHidePos) self.OptionsButton.show() self.QuitButton = DirectButton(relief = None, text_style = 3, text_fg = (1, 1, 1, 1), text = DMenuLocalizer.Quit, text_scale = .1, scale = 0.95, command = self.quitGame) self.QuitButton.reparentTo(aspect2d) self.QuitButton.setPos(QuitBtnHidePos) self.QuitButton.show() # self.BRButton = DirectButton(text = 'REPORT BUG', text_scale = .1, scale=0.95) # self.BRButton.reparentTo(aspect2d) # self.BRButton.setPos(-.9, 0, -.9) # self.BRButton.show() self.buttonInAnimation() # Slap on the saves menu from the old main menu until a proper implementation to DMENU is made self.SavesButton = DirectButton(relief = None, text = AmdLocalizerEnglish.LOTA_SAVES, image_scale = 2, text_scale = .1, scale = 0.95, command = self.openSavesMenu) self.SavesButton.reparentTo(aspect2d) self.SavesButton.setPos(0, 0, -.5) self.SavesButton.show() def murder(self): if self.logo is not None: self.logo.destroy() self.logo = None if self.background is not None: self.background.hide() self.background.reparentTo(hidden) self.background.removeNode() self.background = None if self.PlayButton is not None: self.PlayButton.destroy() self.PlayButton = None if self.OptionsButton is not None: self.OptionsButton.destroy() self.OptionsButton = None if self.QuitButton is not None: self.QuitButton.destroy() self.QuitButton = None if self.SavesButton is not None: self.SavesButton.destroy() self.SavesButton = None if self.titleMusic is not None: self.titleMusic.stop() #taskMgr.remove('skyTrack') #self.sky.reparentTo(hidden) def openOptions(self): self.optionsMgr.showOptions() self.closeOptionsButton = DirectButton(relief = None, text = "< Back", text_fg = (0.977, 0.816, 0.133, 1), text_pos = (0, -0.035), scale = .1, command = self.hideOptions) self.closeOptionsButton.reparentTo(base.a2dTopLeft) self.closeOptionsButton.setPos(0.5, 0, -0.07) Parallel( self.PlayButton.posInterval(.5, Point3(PlayBtnHidePos), blendType = 'easeInOut'), self.OptionsButton.posInterval(.5, Point3(OptionsBtnHidePos), blendType = 'easeInOut'), self.QuitButton.posInterval(.5, Point3(QuitBtnHidePos), blendType = 'easeInOut'), self.logo.posInterval(0.5, Point3(0, 0, 2.5), blendType = 'easeInOut')).start() #base.camera.posHprInterval(0.5, Point3(HQ_POS), VBase3(HQ_HPR), blendType = 'easeInOut').start() #self.setMusicCalm() def hideOptions(self): self.optionsMgr.hideOptions() self.closeOptionsButton.hide() Parallel( self.PlayButton.posInterval(.5, Point3(PlayBtnPos), blendType = 'easeInOut'), self.OptionsButton.posInterval(.5, Point3(OptionsBtnPos), blendType = 'easeInOut'), self.QuitButton.posInterval(.5, Point3(QuitBtnPos), blendType = 'easeInOut'), self.logo.posInterval(.5, Point3(0, 0, .5), blendType = 'easeInOut')).start() base.camera.posHprInterval(0.5, Point3(MAIN_POS), VBase3(MAIN_HPR), blendType = 'easeInOut').start() #self.setMusicNormal() def playGame(self): if self.fadeOut is not None: self.fadeOut.finish() self.fadeOut = None self.fadeOut = base.transitions.getFadeOutIval(t = 1) #base.camera.posHprInterval(1, Point3(TOON_HALL_POS), VBase3(TOON_HALL_HPR), blendType = 'easeInOut').start() Sequence( Func(self.doPlayButton), #Func(self.fadeOut.start), Wait(1), Func(self.murder), Wait(1), Func(self.enterGame)).start()#, #Func(base.transitions.fadeIn, 1)).start() def enterOptions(self): pass def enterGame(self): #base.cr.avChoice = AvatarChooser.AvatarChooser(self.patAvList, self.patFSM, self.patDoneEvent) #base.cr.avChoice.load(1) #base.cr.avChoice.enter() from Game.NewGame.Scenes import SceneOne # Hamburger Menu Button #self.hbButton = DirectButton(image = "phase_3/maps/dmenu/dmhbmenu.png", relief = None, text = ' ', command=self.showHamburgerMenu) #self.hbButton.reparentTo(base.a2dTopLeft) #self.hbButton.setPos(0.05, 0, -0.05) #self.hbButton.setScale(0.04) # Hamburger Menu Hide Button #self.hbHideButton = DirectButton(image = "phase_3/maps/dmenu/close_window.png", relief = None, text = ' ', command=self.hideHamburgerMenu) #self.hbHideButton.reparentTo(base.a2dTopLeft) #self.hbHideButton.setPos(0.05, 0, -0.05) #self.hbHideButton.setScale(0.04) #self.hbHideButton.hide() # TODO: Add options and stuff to the hamburger menu def doPlayButton(self): Parallel( self.PlayButton.posInterval(1, Point3(PlayBtnHidePos), blendType = 'easeInOut'), self.OptionsButton.posInterval(1, Point3(OptionsBtnHidePos), blendType = 'easeInOut'), self.QuitButton.posInterval(1, Point3(QuitBtnHidePos), blendType = 'easeInOut'), self.logo.posInterval(0.5, Point3(0, 0, 2.5), blendType = 'easeInOut')).start() def quitGame(self): self.showQuitConfirmation() def showQuitConfirmation(self): self.quitConfirmation.showConfirmation() #base.exitFunc() def setMusicNormal(self): #LerpFunctionInterval(base.cr.music.setVolume, fromData = 0, toData = .9, duration = 1).start() #LerpFunctionInterval(base.cr.musicCalm.setVolume, fromData = .9, toData = 0, duration = 1).start() self.titleMusic.play() def setMusicCalm(self): LerpFunctionInterval(base.cr.music.setVolume, fromData = .9, toData = 0, duration = 1).start() LerpFunctionInterval(base.cr.musicCalm.setVolume, fromData = 0, toData = .9, duration = 1).start() def openSavesMenu(self): self.saveOne = DirectButton(relief=None, text = 'Save One: ' + '(Scene ' + str(self.savePos) + ')', scale=0.3, command=self.saveLoader, parent=aspect2d, pos=(0, 0, -.6), text_scale = .5) self.saveOne.hide() self.transcircle.show() self.exitLoadButton = DirectButton(relief=None, text = '< Back', scale=0.3, command=self.closeSavesMenu, parent=base.a2dBottomCenter, pos=(0, 0, -.4), text_scale = .5) self.exitLoadButton.show() self.openSavesMenuSequence = Parallel( self.transcircle.scaleInterval(0.5, VBase3(3, 3, 3), blendType = 'easeInOut'), self.exitLoadButton.posInterval(0.5, Point3(0, 0, .4), blendType = 'easeInOut'), Func(self.saveOne.show), self.saveOne.posInterval(0.5, Point3(0, 0, .2), blendType = 'easeInOut')) self.openSavesMenuSequence.start() def closeSavesMenu(self): self.hideThings = Sequence( Wait(0.5), Func(self.saveOne.hide), Func(self.transcircle.hide)) self.closeSavesMenuSequence = Parallel( self.saveOne.posInterval(0.5, Point3(0, 0, -.6), blendType = 'easeInOut'), self.transcircle.scaleInterval(0.5, VBase3(0.01, 0.01, 0.01), blendType = 'easeInOut'), self.exitLoadButton.posInterval(0.5, Point3(0, 0, -.4), blendType = 'easeInOut'), Func(self.hideThings.start)) self.closeSavesMenuSequence.start() self.exitLoadButton.removeNode() del self.exitLoadButton def saveLoader(self): # this was thrown together in like 10 seconds. how the f**k does this work # TODO: Make this save to a file thats not easily editable self.saveOne.hide() self.background.hide() self.transcircle.hide() if self.savePos == '1': from Game.NewGame.Scenes import SceneOne elif self.savePos == '2': from Game import SceneTwo elif self.savePos == '3': from Game import SceneThree elif self.savePos == '4': from Game import SceneFour elif self.savePos == '5': from Game import SceneFive else: print ("\n\n Save data is set to an unknown scene!!\n\n") def buttonInAnimation(self): logo = self.logo.posInterval(.5, Point3(0, 0, .5), blendType = 'easeInOut') play = self.PlayButton.posInterval(.5, Point3(PlayBtnPos), blendType = 'easeInOut') opt = self.OptionsButton.posInterval(.5, Point3(OptionsBtnPos), blendType = 'easeInOut') quit = self.QuitButton.posInterval(.5, Point3(QuitBtnPos), blendType = 'easeInOut') Sequence( Func(logo.start), Wait(0.1), Func(play.start), Wait(0.2), Func(opt.start), Wait(0.2), Func(quit.start)).start() def showHamburgerMenu(self): self.hbButton.hide() self.hbHideButton.show() def hideHamburgerMenu(self): self.hbButton.show() self.hbHideButton.hide()
def initUI(self): # initialize drone control panel buttonSize = (-4, 4, -.2, .8) buttonDistance = 0.15 entrySize = (0, 2, -.2, .8) # frame = DirectFrame(frameColor=(.2, .2, .2, 1), frameSize=(-.5, .5, -.7, .15), pos=(-.9, 0, -.6), scale=.5) frame = DirectFrame(frameColor=(.2, .2, .2, 1), frameSize=(-.5, .5, -.7, .15), pos=(-.9, 0, -.4), scale=.5) button = DirectButton(text="Start", scale=.1, frameSize=buttonSize, command=self.startLandAll) button["extraArgs"] = [button] button.reparentTo(frame) button = DirectButton(text="Random Target", scale=.1, frameSize=buttonSize, command=self.setRandomTargets) button.reparentTo(frame) button.setPos(Vec3(0, 0, -1 * buttonDistance)) button = DirectButton(text="Stop", scale=.1, frameSize=buttonSize, command=self.stopAll) button.reparentTo(frame) button.setPos(Vec3(0, 0, -2 * buttonDistance)) button = DirectButton(text="Return", scale=.1, frameSize=buttonSize, command=self.returnToWaitingPosition) button.reparentTo(frame) button.setPos(Vec3(0, 0, -3 * buttonDistance)) button = DirectButton(text="Connect", scale=.1, frameSize=buttonSize, command=self.toggleConnections) button["extraArgs"] = [button] button.reparentTo(frame) button.setPos(Vec3(0, 0, -4 * buttonDistance)) button = DirectButton(text="Rotate", scale=.1, frameSize=buttonSize, command=self.toggleRotation) button.reparentTo(frame) button.setPos(Vec3(0, 0, -5 * buttonDistance)) button = DirectButton(text="Move", scale=.1, frameSize=buttonSize, command=self.moveFormation) button.reparentTo(frame) button.setPos(Vec3(0, 0, -6 * buttonDistance)) self.moveX = DirectEntry(text="", initialText="0", scale=.1, frameSize=entrySize) self.moveX.reparentTo(frame) self.moveX.setPos(Vec3(0.5, 0, -6 * buttonDistance)) self.moveY = DirectEntry(text="", initialText="0", scale=.1, frameSize=entrySize) self.moveY.reparentTo(frame) self.moveY.setPos(Vec3(0.75, 0, -6 * buttonDistance)) self.moveZ = DirectEntry(text="", initialText="0", scale=.1, frameSize=entrySize) self.moveZ.reparentTo(frame) self.moveZ.setPos(Vec3(1, 0, -6 * buttonDistance)) self.rotSpeed = DirectEntry(text="", initialText="3", scale=.1, frameSize=entrySize) self.rotSpeed.reparentTo(frame) self.rotSpeed.setPos(Vec3(0.5, 0, -5 * buttonDistance)) # initialize an UI element with all available formations loadFormationSelectionFrame(self)
class FriendsList(DirectFrame): notify = DirectNotifyGlobal.directNotify.newCategory('FriendsList') def __init__(self): DirectFrame.__init__(self, parent=base.a2dTopRight, pos=(-0.25, 0.0, -0.46)) gui = loader.loadModel('phase_3.5/models/gui/friendslist_gui.bam') self['image'] = gui.find('**/FriendsBox_Open') self.headingText = OnscreenText(text='', parent=self, pos=(0.01, 0.2), fg=(0.1, 0.1, 0.4, 1.0), scale=0.04) self.frameForNames = DirectScrolledList( frameSize=(0.0, 0.35, 0, 0.35), incButton_geom=(gui.find('**/FndsLst_ScrollUp'), gui.find('**/FndsLst_ScrollDN'), gui.find('**/FndsLst_ScrollUp_Rllvr'), gui.find('**/FndsLst_ScrollUp')), incButton_relief=None, incButton_hpr=(0, 0, 180), incButton_pos=(0.17, 0, -0.04), decButton_geom=(gui.find('**/FndsLst_ScrollUp'), gui.find('**/FndsLst_ScrollDN'), gui.find('**/FndsLst_ScrollUp_Rllvr'), gui.find('**/FndsLst_ScrollUp')), decButton_relief=None, decButton_pos=(0.17, 0, 0.395), pos=(-0.1625, 0.0, -0.27), parent=self, numItemsVisible=9, forceHeight=0.04, itemFrame_frameSize=(-0.15, 0.15, 0, -0.35), itemFrame_pos=(0, 0, 0.3275), itemFrame_relief=None, relief=None) self.fwdBtn = DirectButton(geom=(gui.find('**/Horiz_Arrow_UP'), gui.find('**/Horiz_Arrow_DN'), gui.find('**/Horiz_Arrow_Rllvr'), gui.find('**/Horiz_Arrow_UP')), relief=None, parent=self, pos=(0.17, 0.0, -0.38), command=self.doState) self.backBtn = DirectButton(geom=(gui.find('**/Horiz_Arrow_UP'), gui.find('**/Horiz_Arrow_DN'), gui.find('**/Horiz_Arrow_Rllvr'), gui.find('**/Horiz_Arrow_UP')), relief=None, parent=self, pos=(-0.15, 0.0, -0.38), hpr=(180, 0, 0), command=self.doState) self.closeBtn = DirectButton(geom=CIGlobals.getCancelBtnGeom(), relief=None, parent=self, command=self.exitClicked) self.closeBtn.setPos(0.015, 0.0, -0.375) gui.removeNode() del gui self.hide() self.friends = {} self.onlineFriends = {} self.fsm = ClassicFSM.ClassicFSM('FriendsList', [ State.State('off', self.enterOff, self.exitOff), State.State('onlineFriendsList', self.enterOnlineFriendsList, self.exitOnlineFriendsList), State.State('allFriendsList', self.enterAllFriendsList, self.exitAllFriendsList) ], 'off', 'off') self.fsm.enterInitialState() self.accept('gotFriendsList', self.handleFriendsList) return def destroy(self): self.ignore('gotFriendsList') self.fsm.requestFinalState() del self.fsm self.headingText.destroy() del self.headingText self.frameForNames.destroy() del self.frameForNames self.fwdBtn.destroy() del self.fwdBtn self.backBtn.destroy() del self.backBtn self.closeBtn.destroy() del self.closeBtn del self.friends del self.onlineFriends DirectFrame.destroy(self) def doState(self, state): self.fsm.request(state) def exitClicked(self): self.fsm.request('off') base.localAvatar.showFriendButton() def setButtons(self, fwd=None, back=None): if fwd: self.fwdBtn['extraArgs'] = [fwd] self.fwdBtn['state'] = DGG.NORMAL else: self.fwdBtn['extraArgs'] = [] self.fwdBtn['state'] = DGG.DISABLED if back: self.backBtn['extraArgs'] = [back] self.backBtn['state'] = DGG.NORMAL else: self.backBtn['extraArgs'] = [] self.backBtn['state'] = DGG.DISABLED def handleFriendsList(self, friendIdArray, nameArray, flags, adminTokens): self.friends = {} self.onlineFriends = {} for i in xrange(len(friendIdArray)): avatarId = friendIdArray[i] name = nameArray[i] adminToken = adminTokens[i] self.friends[avatarId] = [name, adminToken] if flags[i] == 1: self.onlineFriends[avatarId] = [name, adminToken] def enterOff(self): self.hide() def exitOff(self): self.show() def addFriend(self, name, avatarId, adminToken): text_fg = CIGlobals.TextColorByAdminToken[adminToken] self.frameForNames.addItem( DirectButton(text=name, extraArgs=[avatarId], command=self.friendClicked, scale=0.035, relief=None, text_fg=text_fg, text1_bg=textDownColor, text2_bg=textRolloverColor, text_align=TextNode.ALeft)) return def friendClicked(self, avatarId): self.fsm.request('off') base.localAvatar.panel.makePanel(avatarId) def resetAll(self): self.headingText.setText('') self.frameForNames.removeAndDestroyAllItems() self.setButtons(None, None) return def sortListItems(self): self.frameForNames['items'].sort(key=lambda x: x['text']) self.frameForNames.refresh() def enterAllFriendsList(self): self.headingText.setText('All\nFriends') for friendId, data in self.friends.items(): name = data[0] adminToken = data[1] self.addFriend(name, friendId, adminToken) self.sortListItems() self.setButtons(None, 'onlineFriendsList') return def exitAllFriendsList(self): self.resetAll() def enterOnlineFriendsList(self): self.headingText.setText('Online\nFriends') for friendId, data in self.onlineFriends.items(): name = data[0] adminToken = data[1] self.addFriend(name, friendId, adminToken) self.sortListItems() self.setButtons('allFriendsList', None) return def exitOnlineFriendsList(self): self.resetAll()
class Introduction(DirectObject, FSM): notify = directNotify.newCategory('Introduction') def __init__(self): DirectObject.__init__(self) FSM.__init__(self, self.__class__.__name__) self.label = OnscreenText( '', parent=hidden, font=ToontownGlobals.getMinnieFont(), fg=Vec4(1, 1, 1, 1), scale=0.06, align=TextNode.ACenter, wordwrap=35) self.label.setColorScale(Vec4(0, 0, 0, 0)) gui = loader.loadModel('phase_3/models/gui/tt_m_gui_mat_mainGui.bam') shuffleUp = gui.find('**/tt_t_gui_mat_shuffleUp') shuffleDown = gui.find('**/tt_t_gui_mat_shuffleDown') okUp = gui.find('**/tt_t_gui_mat_okUp') okDown = gui.find('**/tt_t_gui_mat_okDown') closeUp = gui.find('**/tt_t_gui_mat_closeUp') closeDown = gui.find('**/tt_t_gui_mat_closeDown') gui.removeNode() del gui self.exitButton = DirectButton( parent=hidden, relief=None, image=(shuffleUp, shuffleDown, shuffleUp), image_scale=(0.6, 0.6, 0.6), image1_scale=(0.63, 0.6, 0.6), image2_scale=(0.63, 0.6, 0.6), text=(TTLocalizer.IntroExitButton, TTLocalizer.IntroExitButton, TTLocalizer.IntroExitButton, ''), text_font=ToontownGlobals.getInterfaceFont(), text_scale=TTLocalizer.SBshuffleBtn, text_pos=(0, -0.02), text_fg=(1, 1, 1, 1), text_shadow=(0, 0, 0, 1)) self.yesButton = DirectButton( parent=hidden, relief=None, image=(okUp, okDown, okUp, okDown), image_scale=(0.6, 0.6, 0.6), image1_scale=(0.7, 0.7, 0.7), image2_scale=(0.7, 0.7, 0.7), text=('', TTLocalizer.IntroYesButton, TTLocalizer.IntroYesButton), text_font=ToontownGlobals.getInterfaceFont(), text_scale=0.08, text_align=TextNode.ACenter, text_pos=(0, -0.175), text_fg=(1, 1, 1, 1), text_shadow=(0, 0, 0, 1)) self.noButton = DirectButton( parent=hidden, relief=None, image=(closeUp, closeDown, closeUp, closeDown), image_scale=(0.6, 0.6, 0.6), image1_scale=(0.7, 0.7, 0.7), image2_scale=(0.7, 0.7, 0.7), text=('', TTLocalizer.IntroNoButton, TTLocalizer.IntroNoButton), text_font=ToontownGlobals.getInterfaceFont(), text_scale=0.08, text_align=TextNode.ACenter, text_pos=(0, -0.175), text_fg=(1, 1, 1, 1), text_shadow=(0, 0, 0, 1)) self.disclaimerTrack = None self.presentsTrack = None def delete(self): if self.presentsTrack is not None: self.presentsTrack.finish() self.presentsTrack = None if self.disclaimerTrack is not None: self.disclaimerTrack.finish() self.disclaimerTrack = None if self.noButton is not None: self.noButton.destroy() self.noButton = None if self.yesButton is not None: self.yesButton.destroy() self.yesButton = None if self.exitButton is not None: self.exitButton.destroy() self.exitButton = None if self.label is not None: self.label.destroy() self.label = None def calcLabelY(self): sy = self.label.getScale()[1] height = self.label.textNode.getHeight() return (height * sy) / 2.0 def enterOff(self): pass def enterDisclaimer(self): self.label.setText(TTLocalizer.IntroDisclaimer) self.label.setPos(0, self.calcLabelY()) self.label.reparentTo(aspect2d) if self.disclaimerTrack is not None: self.disclaimerTrack.finish() self.disclaimerTrack = None self.disclaimerTrack = Sequence( LerpColorScaleInterval( self.label, 2, Vec4(1, 1, 1, 1), Vec4(0, 0, 0, 0), blendType='easeIn'), Wait(3), LerpColorScaleInterval( self.label, 2, Vec4(0, 0, 0, 0), Vec4(1, 1, 1, 1), blendType='easeOut'), ) self.disclaimerTrack.start() def exitDisclaimer(self): if self.disclaimerTrack is not None: self.disclaimerTrack.finish() self.disclaimerTrack = None self.label.reparentTo(hidden) self.label.setPos(0, 0) self.label.setText('') def enterPresents(self): self.label.setText(TTLocalizer.IntroPresents) self.label.setPos(0, self.calcLabelY()) self.label.reparentTo(aspect2d) if self.presentsTrack is not None: self.presentsTrack.finish() self.presentsTrack = None self.presentsTrack = Sequence( LerpColorScaleInterval( self.label, 2, Vec4(1, 1, 1, 1), Vec4(0, 0, 0, 0), blendType='easeIn'), Wait(3), LerpColorScaleInterval( self.label, 2, Vec4(0, 0, 0, 0), Vec4(1, 1, 1, 1), blendType='easeOut'), ) self.presentsTrack.start() def exitPresents(self): if self.presentsTrack is not None: self.presentsTrack.finish() self.presentsTrack = None self.label.reparentTo(hidden) self.label.setPos(0, 0) self.label.setText('') def enterLabel(self, text): self.label.setText(text) self.label.setPos(0, self.calcLabelY()) self.label.reparentTo(aspect2d) self.label.setColorScale(Vec4(1, 1, 1, 1)) def exitLabel(self): self.label.setColorScale(Vec4(0, 0, 0, 0)) self.label.reparentTo(hidden) self.label.setPos(0, 0) self.label.setText('') def enterExitDialog(self, text, exitButtonCommand=None, exitButtonExtraArgs=[]): self.label.setText(text) sy = self.label.getScale()[1] bottom = self.label.textNode.getBottom() * sy lineHeight = self.label.textNode.getLineHeight() * sy self.exitButton.setPos(0, 0, bottom - (lineHeight * 2)) self.exitButton['command'] = exitButtonCommand self.exitButton['extraArgs'] = exitButtonExtraArgs labelY = self.calcLabelY() self.label.setPos(0, labelY) self.exitButton.setZ(self.exitButton, labelY) self.exitButton.reparentTo(aspect2d) self.label.reparentTo(aspect2d) self.label.setColorScale(Vec4(1, 1, 1, 1)) def exitExitDialog(self): self.label.setColorScale(Vec4(0, 0, 0, 0)) self.label.reparentTo(hidden) self.exitButton.reparentTo(hidden) self.label.setPos(0, 0) self.label.setText('') self.exitButton['command'] = None self.exitButton['extraArgs'] = [] self.exitButton.setPos(0, 0, 0) def enterYesNoDialog(self, text, yesButtonCommand=None, yesButtonExtraArgs=[], noButtonCommand=None, noButtonExtraArgs=[]): self.label.setText(text) sy = self.label.getScale()[1] bottom = self.label.textNode.getBottom() * sy lineHeight = self.label.textNode.getLineHeight() * sy self.yesButton.setPos(-0.1, 0, bottom - (lineHeight * 2)) self.yesButton['command'] = yesButtonCommand self.yesButton['extraArgs'] = yesButtonExtraArgs self.noButton.setPos(0.1, 0, bottom - (lineHeight * 2)) self.noButton['command'] = noButtonCommand self.noButton['extraArgs'] = noButtonExtraArgs labelY = self.calcLabelY() self.label.setPos(0, labelY) self.yesButton.setZ(self.yesButton, labelY) self.noButton.setZ(self.noButton, labelY) self.yesButton.reparentTo(aspect2d) self.noButton.reparentTo(aspect2d) self.label.reparentTo(aspect2d) self.label.setColorScale(Vec4(1, 1, 1, 1)) def exitYesNoDialog(self): self.label.setColorScale(Vec4(0, 0, 0, 0)) self.label.reparentTo(hidden) self.noButton.reparentTo(hidden) self.yesButton.reparentTo(hidden) self.label.setPos(0, 0) self.label.setText('') self.noButton['command'] = None self.noButton['extraArgs'] = [] self.noButton.setPos(0, 0, 0) self.yesButton['command'] = None self.yesButton['extraArgs'] = [] self.yesButton.setPos(0, 0, 0) def enterClickToStart(self): base.cr.clickToStart.start() def exitClickToStart(self): base.cr.clickToStart.stop()
class DirectSidebar(DirectFrame): def __init__( self, parent=None, frameSize=(1, 1), dragbarSize=0.05, align=ALIGN_LEFT | ALIGN_TOP, orientation=HORIZONTAL, opendir=RIGHT_OR_DOWN, pos=Vec3(0, 0, 0), text='', toggleFunc=None, frameColor=(1, 1, 1, 1), ): if parent is None: parent = aspect2d self.dragbarSize = dragbarSize self.align = align self.orientation = orientation self.opendir = opendir self.pos = pos self.frameSize = frameSize self.toggleFunc = toggleFunc self.collapsed = False DirectFrame.__init__( self, parent=parent, frameSize=(0, frameSize[0], 0, frameSize[1]), frameColor=frameColor, suppressMouse=1, ) self.initialiseoptions(DirectSidebar) self.resetFrameSize() self.collapseButton = DirectButton( parent=parent, borderWidth=(0, 0), relief=DGG.FLAT, command=self.toggleCollapsed, ) self.label = DirectLabel(parent=self.collapseButton, scale=0.04, text=text, text_align=TextNode.ACenter, frameColor=(0, 0, 0, 0)) if self.orientation == HORIZONTAL: self.label.setPos(Vec3(frameSize[0] / 2., 0, 0.015)) if self.orientation == VERTICAL: self.label.setPos(Vec3(0.035, 0, frameSize[1] / 2.)) self.label.setR(-90) self.accept('window-event', self.update) self.update() def destroy(self): self.label.detachNode() self.collapseButton.detachNode() self.detachNode() self.ignoreAll() #'window-event', self.update) def __del__(self): self.destroy() def update(self, args=None): aspectRatio = base.getAspectRatio() framePos = Vec3(self.pos[0], 0, self.pos[2]) if self.align & ALIGN_LEFT: framePos += Vec3(-aspectRatio, 0, 0) if self.align & ALIGN_RIGHT: framePos += Vec3(aspectRatio, 0, 0) if self.align & ALIGN_TOP: framePos += Vec3(0, 0, 1 - self.frameSize[1]) if self.align & ALIGN_BOTTOM: framePos += Vec3(0, 0, -1) if self.orientation == HORIZONTAL: if self.align & ALIGN_RIGHT: # a small help for the user framePos -= Vec3(self.frameSize[0], 0, 0) buttonSize = (0, self.frameSize[0], 0, self.dragbarSize) if self.opendir == RIGHT_OR_DOWN: # correct if self.collapsed: buttonPos = framePos + Vec3( 0, 0, self.frameSize[1] - self.dragbarSize) else: buttonPos = framePos + Vec3(0, 0, -self.dragbarSize) elif self.opendir == LEFT_OR_UP: if self.collapsed: buttonPos = framePos else: buttonPos = framePos + Vec3(0, 0, self.frameSize[1]) elif self.orientation == VERTICAL: buttonSize = (0, self.dragbarSize, 0, self.frameSize[1]) if self.opendir == RIGHT_OR_DOWN: if self.collapsed: buttonPos = framePos else: buttonPos = framePos + Vec3(self.frameSize[0], 0, 0) elif self.opendir == LEFT_OR_UP: framePos -= Vec3(self.frameSize[0], 0, 0) # a small help for the user if self.collapsed: buttonPos = framePos + Vec3( self.frameSize[0] - self.dragbarSize, 0, 0) else: buttonPos = framePos if self.collapsed: self.hide() else: self.show() self.setPos(framePos) self.collapseButton.setPos(buttonPos) self.collapseButton['frameSize'] = buttonSize def toggleCollapsed(self, state=None): if state is None: state = not self.collapsed self.collapsed = state if self.toggleFunc: try: self.toggleFunc(state) except: traceback.print_exc() self.update()
class GUI: def __init__(self, mainClass): self.unitFrame = DirectFrame(frameColor=(0, 0, 0, 0.5), frameSize=(-0.25, 0.25, -1, 1), pos=(0.8, 0, 0)) self.unitFrame.reparentTo(render2d) self.unitFrame.hide() self.wallFrame = DirectFrame(frameColor=(0, 0, 0, 0.5), frameSize=(-0.25, 0.25, -1, 1), pos=(0.8, 0, 0)) self.wallFrame.reparentTo(render2d) # self.wallFrame.hide() # self.drillWall = DirectButton(text = ('drill wall'), scale = 0.1, command = mainClass.cameraClass.mineWall, extraArgs = [mainClass]) # self.drillWall.reparentTo(self.wallFrame) # self.drillWall.setPos(0,0,0.9) self.drillWall = DirectButton(text='Hi', scale=0.1, command=self.queueMine, extraArgs=[mainClass]) # self.drillWall.reparentTo(self.wallFrame) self.drillWall.setPos(0, 0, 0.5) self.drillWall.hide() def hi(self): print 'HIII' def showWall(self, wall, mainClass): if (wall.selectable == True): self.hideUIs() self.drillWall.show() # if (wall.dig != None): # self. # uButton1 = DirectButton(text = ('need'), scale = 0.1) # uButton1.reparentTo(self.unitFrame) # uButton1.setPos(0,0,0.9) # # uButton2 = DirectButton(text = ('to'), scale = 0.1) # uButton2.reparentTo(self.unitFrame) # uButton2.setPos(0,0,0.7) # # uButton3 = DirectButton(text = ('finish'), scale = 0.1) # uButton3.reparentTo(self.unitFrame) # uButton3.setPos(0,0,0.5) # # uButton4 = DirectButton(text = ('GUI'), scale = 0.1) # uButton4.reparentTo(self.unitFrame) # uButton4.setPos(0,0,0.3) def unitGUI(self, mainClass, unitnumber): self.hideUIs() self.unitFrame.show() # if (mainClass.parserClass.unit def wallGUI(self, mainClass, wallPos): pass # self.unitFrame.hide() # self.wallFrame.show() # if (mainClass.mapLoaderClass.tileArray[wallPos[1]][wallPos[0]].drillTime != None): # self.drillWall.show() def hideUIs(self): self.unitFrame.hide() def queueMine(self, mainClass): # mainClass.cameraClass.clearSelection(mainClass) mainClass.priorities.queueMine(mainClass.mouseClass.tileSelected)
class FriendsList(DirectFrame): notify = DirectNotifyGlobal.directNotify.newCategory("FriendsList") GRAYED_OUT_COLOR = (128.0 / 255.0, 128.0 / 255.0, 128.0 / 255.0, 1.0) NORMAL_COLOR = (1.0, 1.0, 1.0, 1.0) def __init__(self): DirectFrame.__init__(self, parent=base.a2dTopRight, pos=(-0.2235, 0.0, -0.457)) gui = loader.loadModel('phase_3.5/models/gui/friendslist_gui.bam') self['image'] = gui.find('**/FriendsBox_Open') self.headingText = OnscreenText(text="", parent=self, pos=(0.01, 0.2), fg=(0.1, 0.1, 0.4, 1.0), scale=0.04) self.frameForNames = DirectScrolledList( frameSize=(0.0, 0.35, 0, 0.35), incButton_geom=(gui.find('**/FndsLst_ScrollUp'), gui.find('**/FndsLst_ScrollDN'), gui.find('**/FndsLst_ScrollUp_Rllvr'), gui.find('**/FndsLst_ScrollUp')), incButton_relief=None, incButton_hpr=(0, 0, 180), incButton_pos=(0.17, 0, -0.04), decButton_geom=(gui.find('**/FndsLst_ScrollUp'), gui.find('**/FndsLst_ScrollDN'), gui.find('**/FndsLst_ScrollUp_Rllvr'), gui.find('**/FndsLst_ScrollUp')), decButton_relief=None, decButton_pos=(0.17, 0, 0.395), pos=(-0.1625, 0.0, -0.27), parent=self, numItemsVisible=9, forceHeight=0.04, itemFrame_frameSize=(-0.15, 0.15, 0, -0.35), itemFrame_pos=(0, 0, 0.3275), itemFrame_relief=None, relief=None) self.fwdBtn = CIGlobals.makeDirectionalBtn(1, self, (0.17, 0.0, -0.38), command=self.doState) self.backBtn = CIGlobals.makeDirectionalBtn(0, self, (-0.15, 0.0, -0.38), command=self.doState) self.closeBtn = DirectButton(geom=CIGlobals.getCancelBtnGeom(), relief=None, parent=self, command=self.exitClicked) self.closeBtn.setPos(0.015, 0.0, -0.375) gui.removeNode() del gui self.hide() self.friends = {} self.onlineFriends = {} self.fsm = ClassicFSM.ClassicFSM('FriendsList', [ State.State('off', self.enterOff, self.exitOff), State.State('onlineFriendsList', self.enterOnlineFriendsList, self.exitOnlineFriendsList), State.State('allFriendsList', self.enterAllFriendsList, self.exitAllFriendsList) ], 'off', 'off') self.fsm.enterInitialState() self.accept('gotFriendsList', self.handleFriendsList) def destroy(self): self.ignore('gotFriendsList') self.fsm.requestFinalState() del self.fsm self.headingText.destroy() del self.headingText self.frameForNames.destroy() del self.frameForNames self.fwdBtn.destroy() del self.fwdBtn self.backBtn.destroy() del self.backBtn self.closeBtn.destroy() del self.closeBtn del self.friends del self.onlineFriends DirectFrame.destroy(self) def doState(self, state): self.fsm.request(state) def exitClicked(self): self.fsm.request('off') base.localAvatar.showFriendButton() def setButtons(self, fwd=None, back=None): if fwd: self.fwdBtn['extraArgs'] = [fwd] self.fwdBtn['state'] = DGG.NORMAL self.fwdBtn.setColorScale(self.NORMAL_COLOR) else: self.fwdBtn['extraArgs'] = [] self.fwdBtn['state'] = DGG.DISABLED self.fwdBtn.setColorScale(self.GRAYED_OUT_COLOR) if back: self.backBtn['extraArgs'] = [back] self.backBtn['state'] = DGG.NORMAL self.backBtn.setColorScale(self.NORMAL_COLOR) else: self.backBtn['extraArgs'] = [] self.backBtn['state'] = DGG.DISABLED self.backBtn.setColorScale(self.GRAYED_OUT_COLOR) if self.frameForNames.incButton['state'] == DGG.DISABLED: self.frameForNames.incButton.setColorScale(self.GRAYED_OUT_COLOR) else: self.frameForNames.incButton.setColorScale(self.NORMAL_COLOR) if self.frameForNames.decButton['state'] == DGG.DISABLED: self.frameForNames.decButton.setColorScale(self.GRAYED_OUT_COLOR) else: self.frameForNames.decButton.setColorScale(self.NORMAL_COLOR) def handleFriendsList(self, friendIdArray, nameArray, flags, accessLevels): self.friends = {} self.onlineFriends = {} for i in xrange(len(friendIdArray)): avatarId = friendIdArray[i] name = nameArray[i] accessLevel = accessLevels[i] self.friends[avatarId] = [name, accessLevel] if flags[i] == 1: # This friend is online self.onlineFriends[avatarId] = [name, accessLevel] def enterOff(self): self.hide() def exitOff(self): self.show() def addFriend(self, name, avatarId, accessLevel): text_fg = AdminCommands.Roles.get( accessLevel ).token.color if accessLevel > AdminCommands.NoAccess else (0, 0, 0, 1) self.frameForNames.addItem( DirectButton(text=name, extraArgs=[avatarId], command=self.friendClicked, scale=0.035, relief=None, text_fg=text_fg, text1_bg=textDownColor, text2_bg=textRolloverColor, text_align=TextNode.ALeft)) def friendClicked(self, avatarId): base.localAvatar.panel.makePanel(avatarId) def maybeShowList(self): if self.isHidden() and self.fsm.getCurrentState().getName() != 'off': base.localAvatar.hideFriendButton() self.show() def resetAll(self): self.headingText.setText("") self.frameForNames.removeAndDestroyAllItems() self.setButtons(None, None) def sortListItems(self): self.frameForNames['items'].sort(key=lambda x: x['text']) self.frameForNames.refresh() def enterAllFriendsList(self): self.headingText.setText("ALL\nFRIENDS") for friendId, data in self.friends.items(): name = data[0] accessLevel = data[1] self.addFriend(name, friendId, accessLevel) self.sortListItems() self.setButtons(None, 'onlineFriendsList') def exitAllFriendsList(self): self.resetAll() def enterOnlineFriendsList(self): self.headingText.setText("ONLINE\nFRIENDS") for friendId, data in self.onlineFriends.items(): name = data[0] accessLevel = data[1] self.addFriend(name, friendId, accessLevel) self.sortListItems() self.setButtons('allFriendsList', None) def exitOnlineFriendsList(self): self.resetAll()
class FriendsList(DirectFrame): notify = DirectNotifyGlobal.directNotify.newCategory('FriendsList') def __init__(self): DirectFrame.__init__(self, parent=base.a2dTopRight, pos=(-0.25, 0.0, -0.46)) gui = loader.loadModel('phase_3.5/models/gui/friendslist_gui.bam') self['image'] = gui.find('**/FriendsBox_Open') self.headingText = OnscreenText(text='', parent=self, pos=(0.01, 0.2), fg=(0.1, 0.1, 0.4, 1.0), scale=0.04) self.frameForNames = DirectScrolledList(frameSize=(0.0, 0.35, 0, 0.35), incButton_geom=(gui.find('**/FndsLst_ScrollUp'), gui.find('**/FndsLst_ScrollDN'), gui.find('**/FndsLst_ScrollUp_Rllvr'), gui.find('**/FndsLst_ScrollUp')), incButton_relief=None, incButton_hpr=(0, 0, 180), incButton_pos=(0.17, 0, -0.04), decButton_geom=(gui.find('**/FndsLst_ScrollUp'), gui.find('**/FndsLst_ScrollDN'), gui.find('**/FndsLst_ScrollUp_Rllvr'), gui.find('**/FndsLst_ScrollUp')), decButton_relief=None, decButton_pos=(0.17, 0, 0.395), pos=(-0.1625, 0.0, -0.27), parent=self, numItemsVisible=9, forceHeight=0.04, itemFrame_frameSize=(-0.15, 0.15, 0, -0.35), itemFrame_pos=(0, 0, 0.3275), itemFrame_relief=None, relief=None) self.fwdBtn = DirectButton(geom=(gui.find('**/Horiz_Arrow_UP'), gui.find('**/Horiz_Arrow_DN'), gui.find('**/Horiz_Arrow_Rllvr'), gui.find('**/Horiz_Arrow_UP')), relief=None, parent=self, pos=(0.17, 0.0, -0.38), command=self.doState) self.backBtn = DirectButton(geom=(gui.find('**/Horiz_Arrow_UP'), gui.find('**/Horiz_Arrow_DN'), gui.find('**/Horiz_Arrow_Rllvr'), gui.find('**/Horiz_Arrow_UP')), relief=None, parent=self, pos=(-0.15, 0.0, -0.38), hpr=(180, 0, 0), command=self.doState) self.closeBtn = DirectButton(geom=CIGlobals.getCancelBtnGeom(), relief=None, parent=self, command=self.exitClicked) self.closeBtn.setPos(0.015, 0.0, -0.375) gui.removeNode() del gui self.hide() self.friends = {} self.onlineFriends = {} self.fsm = ClassicFSM.ClassicFSM('FriendsList', [State.State('off', self.enterOff, self.exitOff), State.State('onlineFriendsList', self.enterOnlineFriendsList, self.exitOnlineFriendsList), State.State('allFriendsList', self.enterAllFriendsList, self.exitAllFriendsList)], 'off', 'off') self.fsm.enterInitialState() self.accept('gotFriendsList', self.handleFriendsList) return def destroy(self): self.ignore('gotFriendsList') self.fsm.requestFinalState() del self.fsm self.headingText.destroy() del self.headingText self.frameForNames.destroy() del self.frameForNames self.fwdBtn.destroy() del self.fwdBtn self.backBtn.destroy() del self.backBtn self.closeBtn.destroy() del self.closeBtn del self.friends del self.onlineFriends DirectFrame.destroy(self) def doState(self, state): self.fsm.request(state) def exitClicked(self): self.fsm.request('off') base.localAvatar.showFriendButton() def setButtons(self, fwd = None, back = None): if fwd: self.fwdBtn['extraArgs'] = [fwd] self.fwdBtn['state'] = DGG.NORMAL else: self.fwdBtn['extraArgs'] = [] self.fwdBtn['state'] = DGG.DISABLED if back: self.backBtn['extraArgs'] = [back] self.backBtn['state'] = DGG.NORMAL else: self.backBtn['extraArgs'] = [] self.backBtn['state'] = DGG.DISABLED def handleFriendsList(self, friendIdArray, nameArray, flags): self.friends = {} self.onlineFriends = {} for i in xrange(len(friendIdArray)): avatarId = friendIdArray[i] name = nameArray[i] self.friends[avatarId] = name if flags[i] == 1: self.onlineFriends[avatarId] = name def enterOff(self): self.hide() def exitOff(self): self.show() def addFriend(self, name, avatarId): self.frameForNames.addItem(DirectButton(text=name, extraArgs=[avatarId], command=self.friendClicked, scale=0.035, relief=None, text1_bg=textDownColor, text2_bg=textRolloverColor, text_align=TextNode.ALeft)) return def friendClicked(self, avatarId): self.fsm.request('off') base.localAvatar.panel.makePanel(avatarId) def resetAll(self): self.headingText.setText('') self.frameForNames.removeAndDestroyAllItems() self.setButtons(None, None) return def sortListItems(self): self.frameForNames['items'].sort(key=lambda x: x['text']) self.frameForNames.refresh() def enterAllFriendsList(self): self.headingText.setText('All\nFriends') for friendId, name in self.friends.items(): self.addFriend(name, friendId) self.sortListItems() self.setButtons(None, 'onlineFriendsList') return def exitAllFriendsList(self): self.resetAll() def enterOnlineFriendsList(self): self.headingText.setText('Online\nFriends') for friendId, name in self.onlineFriends.items(): self.addFriend(name, friendId) self.sortListItems() self.setButtons('allFriendsList', None) return def exitOnlineFriendsList(self): self.resetAll()
class ToonPanel(DirectFrame): notify = directNotify.newCategory("ToonPanel") animal2HeadData = { 'dog': (0.125, 0.04), 'duck': (0.1, 0.025), 'cat': (0.115, 0.04), 'rabbit': (0.115, 0.04), 'horse': (0.115, 0.06), 'monkey': (0.115, 0.06), 'pig': (0.115, 0.07), 'mouse': (0.09, 0.02), 'bear': (0.125, 0.05) } State2Text = { 'status': ('Seeing if %s is available...', '%s is busy right now; try again later.'), 'teleport': ('Trying to go to %s...', 'Could not go to %s.'), 'friend': ('Asking %s to be your friend...', '%s said no, thank you.', 'You are now friends with %s!'), 'remove': ('Are you sure you want to remove %s from your friends list?', '%s left your friends list.') } def __init__(self): DirectFrame.__init__(self, scale=1.2) self['image'] = DGG.getDefaultDialogGeom() self['image_hpr'] = (0, 0, -90) self['image_scale'] = (0.67, 0.9, 0.325) self['image_color'] = (1, 1, 0.75, 1) self['image_pos'] = (0, 0, -0.09) self['relief'] = None self.reparentTo(base.a2dTopRight) self.setPos(-0.235, 0.0, -0.325) self.hide() self.head = None self.laffMeter = None self.exitButton = None self.friendButton = None self.teleportButton = None self.whisperButton = None self.nameText = None self.actionFrame = None self.actionFrameText = None self.actionFrameButton = None self.actionFrameButton2 = None self.avatarInfo = None self.action = None self.locationText = None self.shardText = None self.detailsExitBtn = None self.fsm = ClassicFSM.ClassicFSM('ToonPanel', [ State.State('off', self.enterOff, self.exitOff), State.State('waitOnAvatarInfoResponse', self.enterWaitOnAvatarInfoResponse, self.exitWaitOnAvatarInfoResponse, ['panel']), State.State('panel', self.enterPanel, self.exitPanel, ['off']) ], 'off', 'off') self.fsm.enterInitialState() self.actionFSM = ClassicFSM.ClassicFSM('ToonPanelActionFSM', [ State.State('off', self.enterOff, self.exitOff), State.State( 'waitOnAvatarStatusResponse', self.enterWaitOnAvatarStatusResponse, self.exitWaitOnAvatarStatusResponse, [ 'waitOnAvatarTeleportResponse', 'waitOnAvatarFriendListResponse', 'avatarBusy', 'off' ]), State.State('avatarBusy', self.enterAvatarBusy, self.exitAvatarBusy, ['off']), State.State('waitOnAvatarTeleportResponse', self.enterWaitOnAvatarTeleportResponse, self.exitWaitOnAvatarTeleportResponse, ['unableToTP']), State.State('unableToTP', self.enterUnableToTP, self.exitUnableToTP, ['off']), State.State('waitOnAvatarFriendListResponse', self.enterWaitOnAvatarFriendListResponse, self.exitWaitOnAvatarFriendListResponse, ['fRequestA', 'fRequestR']), State.State('fRequestA', self.enterFriendRequestAccepted, self.exitFriendRequestAccepted, ['off']), State.State('fRequestR', self.enterFriendRequestRejected, self.exitFriendRequestRejected, ['off']), State.State('removeFriendConfirm', self.enterRemoveFriendConfirm, self.exitRemoveFriendConfirm, ['off', 'removedFriend']), State.State('removedFriend', self.enterRemovedFriend, self.exitRemovedFriend, ['off']) ], 'off', 'off') self.actionFSM.enterInitialState() def makeMoreDetailsPanel(self): self.actionFSM.request('off') self.removeMoreDetailsPanel() self.removeActionPanel() self.makeActionPanel() zoneId = self.avatarInfo[5] shardId = self.avatarInfo[6] isOnline = self.avatarInfo[7] shardName = 'Unknown District' hoodName = ZoneUtil.getHoodId(zoneId, 1) for district in base.cr.activeDistricts.values(): if district.doId == shardId: shardName = district.getDistrictName() break if not isOnline: hoodName = 'Offline' shardName = 'Offline' self.locationText = OnscreenText('Location: {0}'.format(hoodName), parent=self.actionFrame, pos=(-0.3, 0.05, 0), align=TextNode.ALeft, scale=0.04) self.shardText = OnscreenText('District: {0}'.format(shardName), parent=self.actionFrame, pos=(-0.3, 0.0, 0), align=TextNode.ALeft, scale=0.04) self.detailsExitBtn = DirectButton(geom=CIGlobals.getCancelBtnGeom(), parent=self.actionFrame, relief=None, scale=0.8, pos=(-0.3, 0.0, -0.175), command=self.removeMoreDetailsPanel) def removeMoreDetailsPanel(self): if self.locationText: self.locationText.destroy() self.locationText = None if self.shardText: self.shardText.destroy() self.shardText = None if self.detailsExitBtn: self.detailsExitBtn.destroy() self.detailsExitBtn = None self.removeActionPanel() def maybeUpdateFriendButton(self): if self.friendButton: if self.avatarInfo: if not self.avatarInfo[0] in base.localAvatar.friends: self.friendButton['text'] = 'Add Friend' self.friendButton['extraArgs'] = [ 'waitOnAvatarFriendListResponse' ] else: self.friendButton['text'] = 'Remove Friend' self.friendButton['extraArgs'] = ['removeFriendConfirm'] def enterOff(self): pass def exitOff(self): pass def enterUnableToTP(self): pass def exitUnableToTP(self): pass def enterWaitOnAvatarTeleportResponse(self): self.setActionText(self.State2Text['teleport'][0] % self.getAvatarName()) self.makeButtons('Cancel') self.acceptOnce('gotAvatarTeleportResponse', self.handleTeleportResponse) base.cr.friendsManager.d_iWantToTeleportToAvatar(self.avatarInfo[0]) def handleTeleportResponse(self, avatarId, shardId, zoneId): if self.avatarInfo[0] == avatarId: requestStatus = {} whereName = ZoneUtil.getWhereName(zoneId) loaderName = ZoneUtil.getLoaderName(zoneId) requestStatus['zoneId'] = zoneId if base.localAvatar.parentId == shardId: requestStatus['shardId'] = None else: requestStatus['shardId'] = shardId requestStatus['hoodId'] = ZoneUtil.getHoodId(zoneId, 1) requestStatus['where'] = whereName requestStatus['loader'] = loaderName requestStatus['how'] = 'teleportIn' requestStatus['avId'] = avatarId base.cr.playGame.getPlace().fsm.request('teleportOut', [requestStatus]) self.cleanup() def exitWaitOnAvatarTeleportResponse(self): self.ignore('gotAvatarTeleportResponse') self.clearActionText() self.clearActionButtons() def setActionText(self, text): self.actionFrameText.setText(text) def clearActionText(self): self.actionFrameText.setText("") def makeButtons(self, button1, button2=None): button2GeomFunc = { 'Cancel': CIGlobals.getCancelBtnGeom, 'No': CIGlobals.getCancelBtnGeom, 'Okay': CIGlobals.getOkayBtnGeom, 'Yes': CIGlobals.getOkayBtnGeom } if button1 and not button2: button1Pos = (0, 0, -0.1) elif button1 and button2: button1Pos = (-0.1, 0, -0.1) button2Pos = (0.1, 0, -0.1) if button1: self.actionFrameButton = DirectButton( text=button1, geom=button2GeomFunc[button1](), parent=self.actionFrame, pos=button1Pos, text_scale=0.045, text_pos=(0, -0.08), command=self.actionButtonPressed, extraArgs=[1], relief=None, geom_scale=0.75) if button2: self.actionFrameButton2 = DirectButton( text=button2, geom=button2GeomFunc[button2](), parent=self.actionFrame, pos=button2Pos, text_scale=0.045, text_pos=(0, -0.08), command=self.actionButtonPressed, extraArgs=[2], relief=None, geom_scale=0.75) def actionButtonPressed(self, buttonNum): currentState = self.actionFSM.getCurrentState().getName() if buttonNum == 1: if currentState in [ 'waitOnAvatarStatusResponse', 'waitOnAvatarTeleportResponse', 'waitOnAvatarFriendListResponse', 'avatarBusy', 'unableToTP', 'fRequestA', 'fRequestR', 'removeFriendConfirm', 'removedFriend' ]: if currentState == 'waitOnAvatarFriendListResponse': base.cr.friendsManager.d_iCancelledFriendRequest( self.avatarInfo[0]) elif currentState == 'removeFriendConfirm': self.actionFSM.request('removedFriend') return self.actionFSM.request('off') self.removeActionPanel() self.action = None elif buttonNum == 2: self.actionFSM.request('off') self.removeActionPanel() self.action = None def clearActionButtons(self): if self.actionFrameButton2: self.actionFrameButton2.destroy() self.actionFrameButton2 = None if self.actionFrameButton: self.actionFrameButton.destroy() self.actionFrameButton = None def enterAvatarBusy(self): self.setActionText(self.State2Text['status'][1] % self.getAvatarName()) self.makeButtons('Okay') def exitAvatarBusy(self): self.clearActionText() self.clearActionButtons() def getAvatarName(self): if self.avatarInfo: return self.avatarInfo[1] def enterWaitOnAvatarStatusResponse(self): self.acceptOnce('gotAvatarStatus', self.handleAvatarStatusResponse) base.cr.friendsManager.d_requestAvatarStatus(self.avatarInfo[0]) self.setActionText(self.State2Text['status'][0] % self.getAvatarName()) self.makeButtons('Cancel') def handleAvatarStatusResponse(self, avatarId, status): if avatarId == self.avatarInfo[0]: # Busy if status == 1: self.actionFSM.request('avatarBusy') # Not busy else: self.actionFSM.request(self.action) else: self.acceptOnce('gotAvatarStatus', self.handleAvatarStatusResponse) def exitWaitOnAvatarStatusResponse(self): self.ignore('gotAvatarStatus') self.clearActionText() self.clearActionButtons() def enterWaitOnAvatarFriendListResponse(self): self.acceptOnce('friendRequestAccepted', self.handleFriendRequestAccepted) self.acceptOnce('friendRequestRejected', self.handleFriendRequestRejected) base.cr.friendsManager.d_askAvatarToBeFriends(self.avatarInfo[0]) self.setActionText(self.State2Text['friend'][0] % self.getAvatarName()) self.makeButtons('Cancel') def handleFriendRequestAccepted(self): self.actionFSM.request('fRequestA') def handleFriendRequestRejected(self): self.actionFSM.request('fRequestR') def exitWaitOnAvatarFriendListResponse(self): self.ignore('friendRequestAccepted') self.ignore('friendRequestRejected') self.clearActionText() self.clearActionButtons() def enterFriendRequestAccepted(self): self.setActionText(self.State2Text['friend'][2] % self.getAvatarName()) self.makeButtons('Okay') def exitFriendRequestAccepted(self): self.clearActionText() self.clearActionButtons() def enterFriendRequestRejected(self): self.setActionText(self.State2Text['friend'][1] % self.getAvatarName()) self.makeButtons('Okay') def exitFriendRequestRejected(self): self.clearActionText() self.clearActionButtons() def enterRemoveFriendConfirm(self): self.setActionText(self.State2Text['remove'][0] % self.getAvatarName()) self.makeButtons('Yes', 'No') def exitRemoveFriendConfirm(self): self.clearActionText() self.clearActionButtons() def enterRemovedFriend(self): base.cr.friendsManager.d_iRemovedFriend(self.avatarInfo[0]) self.setActionText(self.State2Text['remove'][1] % self.getAvatarName()) self.makeButtons('Okay') def exitRemovedFriend(self): self.clearActionText() self.clearActionButtons() def makeActionPanel(self): self.actionFrame = DirectFrame(image=DGG.getDefaultDialogGeom(), image_scale=(0.7, 0.5, 0.45), image_color=(1, 1, 0.75, 1), relief=None) self.actionFrame.reparentTo(base.a2dTopRight) self.actionFrame.setPos(-0.815, 0, -0.31) self.actionFrameText = OnscreenText(text="", parent=self.actionFrame, scale=0.05, wordwrap=12, pos=(0, 0.1)) def removeActionPanel(self): self.clearActionButtons() if self.actionFrameText: self.actionFrameText.destroy() self.actionFrameText = None if self.actionFrame: self.actionFrame.destroy() self.actionFrame = None def doAction(self, action): self.action = action self.actionFSM.requestFinalState() self.removeMoreDetailsPanel() self.removeActionPanel() self.makeActionPanel() if action != 'removeFriendConfirm': self.actionFSM.request('waitOnAvatarStatusResponse') else: self.actionFSM.request(action) def enterWaitOnAvatarInfoResponse(self): self.label = OnscreenText(text='Retrieving Toon\ndetails...', parent=self, scale=0.04) self.acceptOnce('avatarInfoResponse', self.handleAvatarInfoResponse) base.cr.friendsManager.d_requestAvatarInfo(self.avatarInfo[0]) def handleAvatarInfoResponse(self, name, dna, maxHealth, health, zoneId, shardId, isOnline, adminToken): if self.avatarInfo: self.avatarInfo.append(name) self.avatarInfo.append(dna) self.avatarInfo.append(maxHealth) self.avatarInfo.append(health) self.avatarInfo.append(zoneId) self.avatarInfo.append(shardId) self.avatarInfo.append(isOnline) self.avatarInfo.append(adminToken) self.fsm.request('panel') def exitWaitOnAvatarInfoResponse(self): self.label.destroy() del self.label self.ignore('avatarInfoResponse') def makePanel(self, avId): if self.avatarInfo: if self.avatarInfo[0] == avId: # They clicked on the same toon without closing the # previous panel, maybe they're spamming? return self.cleanup() base.localAvatar.hideFriendButton() self.show() self.avatarInfo = [] self.avatarInfo.append(avId) self.fsm.request('waitOnAvatarInfoResponse') def exitClicked(self): self.cleanup() base.localAvatar.showFriendButton() def cleanup(self): self.actionFSM.requestFinalState() self.fsm.requestFinalState() self.avatarInfo = None def enterPanel(self): adminToken = self.avatarInfo[8] text_color = CIGlobals.TextColorByAdminToken[adminToken] self.nameText = OnscreenText(text=self.avatarInfo[1], parent=self, pos=(0, 0.2), scale=0.035, wordwrap=8, fg=text_color) self.nameText.setBin('gui-popup', 60) dna = ToonDNA.ToonDNA() dna.setDNAStrand(self.avatarInfo[2]) self.head = ToonHead.ToonHead(base.cr) self.head.generateHead(dna.gender, dna.animal, dna.head, 1) self.head.setHeadColor(dna.headcolor) self.head.reparentTo(self) self.head.setDepthWrite(1) self.head.setDepthTest(1) self.head.setH(180) self.head.setScale(self.animal2HeadData[dna.animal][0]) self.head.setZ(self.animal2HeadData[dna.animal][1]) self.laffMeter = LaffOMeter() r, g, b, _ = dna.headcolor self.laffMeter.generate(r, g, b, dna.animal, self.avatarInfo[3], self.avatarInfo[4]) self.laffMeter.reparentTo(self) self.laffMeter.setBin('gui-popup', 60) self.laffMeter.setScale(0.045) self.laffMeter.setPos(0, 0, -0.1) self.friendButton = DirectButton( geom=CIGlobals.getDefaultBtnGeom(), text="Add Friend", scale=0.58, relief=None, text_scale=0.058, geom_scale=(1.25, 0, 0.9), text_pos=(0, -0.0125), parent=self, pos=(0, 0, -0.12), command=self.doAction, extraArgs=['waitOnAvatarFriendListResponse']) self.friendButton.setPos(0, 0.0, -0.225) self.maybeUpdateFriendButton() self.teleportButton = DirectButton( geom=CIGlobals.getDefaultBtnGeom(), text="Teleport", scale=0.58, relief=None, text_scale=0.058, geom_scale=(1.25, 0, 0.9), text_pos=(0, -0.0125), parent=self, pos=(0, 0, -0.12), command=self.doAction, extraArgs=['waitOnAvatarTeleportResponse']) self.teleportButton.setPos(0, 0, -0.275) self.whisperButton = DirectButton( geom=CIGlobals.getDefaultBtnGeom(), text="Whisper", scale=0.58, relief=None, text_scale=0.058, geom_scale=(1.25, 0, 0.9), text_pos=(0, -0.0125), parent=self, pos=(0, 0, -0.12), command=base.localAvatar.handleClickedWhisper, extraArgs=[self.avatarInfo[1], self.avatarInfo[0], 1]) self.whisperButton.setPos(0, 0, -0.325) self.exitButton = DirectButton(geom=CIGlobals.getCancelBtnGeom(), parent=self, relief=None, scale=0.6, pos=(0, 0.0, -0.39), command=self.exitClicked) gui = loader.loadModel("phase_3.5/models/gui/friendslist_gui.bam") self.moreDetailsBtn = DirectButton( geom=(gui.find('**/Horiz_Arrow_UP'), gui.find('**/Horiz_Arrow_DN'), gui.find('**/Horiz_Arrow_Rllvr'), gui.find('**/Horiz_Arrow_UP')), relief=None, parent=self, pos=(-0.127, 0.0, -0.39), geom_hpr=(180, 0, 0), command=self.makeMoreDetailsPanel, scale=0.77, text=('', 'More Details', 'More Details', ''), text_scale=0.045, text_fg=(1, 1, 1, 1), text_shadow=(0, 0, 0, 1), text_pos=(-0.08, -0.01), text_align=TextNode.ARight) def exitPanel(self): if self.actionFSM.getCurrentState().getName( ) == 'waitOnAvatarFriendListResponse': if self.avatarInfo: base.cr.friendsManager.d_iCancelledFriendRequest( self.avatarInfo[0]) self.actionFSM.requestFinalState() self.action = None self.avatarInfo = None self.removeActionPanel() self.removeMoreDetailsPanel() self.hide() if self.nameText: self.nameText.destroy() self.nameText = None if self.head: self.head.removeNode() self.head.delete() self.head = None if self.laffMeter: self.laffMeter.disable() self.laffMeter.delete() self.laffMeter = None if self.friendButton: self.friendButton.destroy() self.friendButton = None if self.teleportButton: self.teleportButton.destroy() self.teleportButton = None if self.whisperButton: self.whisperButton.destroy() self.whisperButton = None if self.exitButton: self.exitButton.destroy() self.exitButton = None if self.moreDetailsBtn: self.moreDetailsBtn.destroy() self.moreDetailsBtn = None
class GUI: def __init__(self, mainClass): self.unitFrame = DirectFrame(frameColor = (0,0,0,0.5), frameSize = (-0.25, 0.25, -1, 1), pos = (0.8, 0, 0)) self.unitFrame.reparentTo(render2d) self.unitFrame.hide() self.wallFrame = DirectFrame(frameColor = (0,0,0,0.5), frameSize = (-0.25, 0.25, -1, 1), pos = (0.8, 0, 0)) self.wallFrame.reparentTo(render2d) # self.wallFrame.hide() # self.drillWall = DirectButton(text = ('drill wall'), scale = 0.1, command = mainClass.cameraClass.mineWall, extraArgs = [mainClass]) # self.drillWall.reparentTo(self.wallFrame) # self.drillWall.setPos(0,0,0.9) self.drillWall = DirectButton(text = 'Hi', scale = 0.1, command = self.queueMine, extraArgs = [mainClass]) # self.drillWall.reparentTo(self.wallFrame) self.drillWall.setPos(0,0,0.5) self.drillWall.hide() def hi(self): print 'HIII' def showWall(self, wall, mainClass): if (wall.selectable == True): self.hideUIs() self.drillWall.show() # if (wall.dig != None): # self. # uButton1 = DirectButton(text = ('need'), scale = 0.1) # uButton1.reparentTo(self.unitFrame) # uButton1.setPos(0,0,0.9) # # uButton2 = DirectButton(text = ('to'), scale = 0.1) # uButton2.reparentTo(self.unitFrame) # uButton2.setPos(0,0,0.7) # # uButton3 = DirectButton(text = ('finish'), scale = 0.1) # uButton3.reparentTo(self.unitFrame) # uButton3.setPos(0,0,0.5) # # uButton4 = DirectButton(text = ('GUI'), scale = 0.1) # uButton4.reparentTo(self.unitFrame) # uButton4.setPos(0,0,0.3) def unitGUI(self, mainClass, unitnumber): self.hideUIs() self.unitFrame.show() # if (mainClass.parserClass.unit def wallGUI(self, mainClass, wallPos): pass # self.unitFrame.hide() # self.wallFrame.show() # if (mainClass.mapLoaderClass.tileArray[wallPos[1]][wallPos[0]].drillTime != None): # self.drillWall.show() def hideUIs(self): self.unitFrame.hide() def queueMine(self, mainClass): # mainClass.cameraClass.clearSelection(mainClass) mainClass.priorities.queueMine(mainClass.mouseClass.tileSelected)
class PlacerTool3D(DirectFrame): ORIGINAL_SCALE = (1.0, 1.0, 1.0) MINIMIZED_SCALE = (0.85, 1.0, 0.15) ORIG_DRAG_BUTTON_POS = (0.37, 0.0, 0.37) MINI_DRAG_BUTTON_POS = (0.37, 0.0, 0.03) ORIG_MINI_BUTTON_POS = (0.29, 0.0, 0.37) MINI_MINI_BUTTON_POS = (0.29, 0.0, 0.03) ORIG_NAME_POS = (-0.39, 0.0, 0.27) MINI_NAME_POS = (-0.39, 0.0, 0.0) def __init__(self, target, increment=0.01, hprIncrement=1.0, parent=aspect2d, pos=(0.0, 0.0, 0.0)): DirectFrame.__init__(self, parent) self.target = target self.increment = increment self.minimized = False self.mainFrame = DirectFrame( parent=self, relief=None, geom=DGG.getDefaultDialogGeom(), geom_color=(1, 1, 0.75, 1), geom_scale=self.ORIGINAL_SCALE, pos=pos, ) # Arrow gui (preload) gui = loader.loadModel('phase_3/models/gui/tt_m_gui_mat_mainGui.bam') # Set Bins self.mainFrame.setBin('gui-popup', 0) # Name name = self.target.getName() self.nameLabel = TTLabel(self.mainFrame, text='Target: %s' % name, pos=self.ORIG_NAME_POS, text_align=TextNode.ALeft, text_wordwrap=13) # Pos pos = self.target.getPos() self.posLabel = TTLabel(self.mainFrame, text='Position: ', pos=(-0.39, 0.0, 0.055), text_align=TextNode.ALeft) self.xPosSpinner = PlacerToolSpinner(self.mainFrame, value=pos[0], pos=(-0.085, 0.0, 0.06), increment=increment, callback=self.handleXChange) self.yPosSpinner = PlacerToolSpinner(self.mainFrame, value=pos[1], pos=(0.1, 0.0, 0.06), increment=increment, callback=self.handleYChange) self.zPosSpinner = PlacerToolSpinner(self.mainFrame, value=pos[2], pos=(0.28, 0.0, 0.06), increment=increment, callback=self.handleZChange) # hpr hpr = self.target.getHpr() self.hprLabel = TTLabel(self.mainFrame, text='HPR: ', pos=(-0.39, 0.0, -0.19), text_align=TextNode.ALeft) self.hSpinner = PlacerToolSpinner(self.mainFrame, value=hpr[0], pos=(-0.085, 0.0, -0.195), increment=hprIncrement, callback=self.handleHChange) self.pSpinner = PlacerToolSpinner(self.mainFrame, value=hpr[1], pos=(0.1, 0.0, -0.195), increment=hprIncrement, callback=self.handlePChange) self.rSpinner = PlacerToolSpinner(self.mainFrame, value=hpr[2], pos=(0.28, 0.0, -0.195), increment=hprIncrement, callback=self.handleRChange) # scale scale = [round(s, 3) for s in self.target.getScale()] self.scaleLabel = TTLabel(self.mainFrame, text='Scale: ', pos=(-0.39, 0.0, -0.4), text_align=TextNode.ALeft) self.sxSpinner = PlacerToolSpinner(self.mainFrame, value=hpr[0], pos=(-0.085, 0.0, -0.4), increment=increment, callback=self.handleSxChange) self.sySpinner = PlacerToolSpinner(self.mainFrame, value=hpr[1], pos=(0.1, 0.0, -0.4), increment=increment, callback=self.handleSyChange) self.szSpinner = PlacerToolSpinner(self.mainFrame, value=hpr[2], pos=(0.28, 0.0, -0.4), increment=increment, callback=self.handleSzChange) gui.removeNode() gui = loader.loadModel('phase_3/models/gui/tt_m_gui_mat_nameShop') thumb = gui.find('**/tt_t_gui_mat_namePanelCircle') self.dragButton = DirectButton(self.mainFrame, relief=None, image=thumb, image_scale=(0.5, 0.5, 0.5), pos=self.ORIG_DRAG_BUTTON_POS) self.minimizeButton = DirectButton(self.mainFrame, relief=None, image=thumb, image_scale=(0.5, 0.5, 0.5), image_color=(0.0, 0.0, 0.65, 1.0), pos=self.ORIG_MINI_BUTTON_POS, command=self.toggleMinimize, extraArgs=[]) self.dragButton.bind(DGG.B1PRESS, self.onPress) if target is not None: self.setTarget(target) def destroy(self): self.target = None messenger.send('placer-destroyed', [self]) DirectFrame.destroy(self) def setTarget(self, target): self.target = target name = self.target.getName() scale = [round(s, 3) for s in self.target.getScale()] x, y, z = self.target.getPos() h, p, r = self.target.getHpr() sx, sy, sz = self.target.getScale() self.nameLabel['text'] = 'Target: %s' % name self.xPosSpinner.setValue(x) self.yPosSpinner.setValue(y) self.zPosSpinner.setValue(z) self.hSpinner.setValue(h) self.pSpinner.setValue(p) self.rSpinner.setValue(r) self.sxSpinner.setValue(sx) self.sySpinner.setValue(sy) self.szSpinner.setValue(sz) def handleXChange(self, value): self.changeTargetPos(0, value) def handleYChange(self, value): self.changeTargetPos(1, value) def handleZChange(self, value): self.changeTargetPos(2, value) def handleHChange(self, value): self.changeTargetHpr(0, value) def handlePChange(self, value): self.changeTargetHpr(1, value) def handleRChange(self, value): self.changeTargetHpr(2, value) def handleSxChange(self, value): self.changeTargetScale(0, value) def handleSyChange(self, value): self.changeTargetScale(1, value) def handleSzChange(self, value): self.changeTargetScale(2, value) def changeTargetPos(self, index, value): pos = self.target.getPos() pos[index] = float(value) self.target.setPos(pos) def changeTargetHpr(self, index, value): hpr = self.target.getHpr() hpr[index] = float(value) self.target.setHpr(hpr) def changeTargetScale(self, index, value): pos = self.target.getScale() pos[index] = float(value) self.target.setScale(pos) def toggleMinimize(self): if self.minimized: self.maximize() else: self.minimize() def minimize(self): self.minimized = True self.mainFrame['geom_scale'] = self.MINIMIZED_SCALE self.nameLabel.setPos(self.MINI_NAME_POS) self.dragButton.setPos(self.MINI_DRAG_BUTTON_POS) self.minimizeButton.setPos(self.MINI_MINI_BUTTON_POS) self.posLabel.hide() self.xPosSpinner.hide() self.yPosSpinner.hide() self.zPosSpinner.hide() self.hprLabel.hide() self.hSpinner.hide() self.pSpinner.hide() self.rSpinner.hide() self.scaleLabel.hide() self.setPos(0, 0, 0) def maximize(self): self.minimized = False self.mainFrame['geom_scale'] = self.ORIGINAL_SCALE self.nameLabel.setPos(self.ORIG_NAME_POS) self.dragButton.setPos(self.ORIG_DRAG_BUTTON_POS) self.minimizeButton.setPos(self.ORIG_MINI_BUTTON_POS) self.posLabel.show() self.xPosSpinner.show() self.yPosSpinner.show() self.zPosSpinner.show() self.hprLabel.show() self.hSpinner.show() self.pSpinner.show() self.rSpinner.show() self.scaleLabel.show() self.setPos(0, 0, 0) def onPress(self, e=None): self.accept('mouse1-up', self.onRelease) taskMgr.add(self.mouseMoverTask, '%s-mouseMoverTask' % self.id) def onRelease(self, e=None): self.ignore('mouse1-up') taskMgr.remove('%s-mouseMoverTask' % self.id) def mouseMoverTask(self, task): if base.mouseWatcherNode.hasMouse(): mpos = base.mouseWatcherNode.getMouse() buttonPos = self.dragButton.getPos() newPos = (mpos[0] - buttonPos[0] / 2 - 0.02, 0, mpos[1] - buttonPos[2]) self.setPos(render2d, newPos) return task.cont
class DirectWindow( DirectFrame ): def __init__( self , pos = ( -.5, .5) , title = 'Title' , bgColor = (.5,.5,.5,1) , buttonColor = (1,1,1,1) #( .6, .6, .6, 1 ) #, minSize = ( .5, .5 ) #, maxSize = ( 1, 1 ) , minWindowSize = (0,0) , maxWindowSize = (10000,10000) , virtualSize = (1,1) , windowBorderTextureFiles = [ DEFAULT_TITLE_TEXTURE_LEFT , DEFAULT_TITLE_TEXTURE_CENTER , DEFAULT_TITLE_TEXTURE_RIGHT , DEFAULT_RESIZE_GEOM ] , windowBorderGeomFiles = [ DEFAULT_TITLE_GEOM_RIGHT ] , windowColors = [ ( 1, 1, 1, 1 ) , ( 1, 1, 1, 1 ) , ( 1, 1, 1, 1 ) , ( 1, 1, 1, 1 ) ] , borderSize = 0.01 , dragbarSize = 0.05 , parent=None): self.windowPos = pos self.minWindowSize = minWindowSize self.maxWindowSize = maxWindowSize self.virtualSize = virtualSize self.borderSize = borderSize self.dragbarSize = dragbarSize if parent is None: parent=aspect2d self.parent=parent self.previousSize = (10,10) self.collapsed = False # maybe we should check if aspect2d doesnt already contain the aspect2dMouseNode self.mouseNode = self.parent.attachNewNode( 'aspect2dMouseNode', sort = 999999 ) taskMgr.add( self.mouseNodeTask, 'mouseNodeTask' ) windowBorderTextures = list() for windowBorder in windowBorderTextureFiles: if windowBorder is not None: mdlFile = loader.loadTexture(windowBorder) windowBorderTextures.append(mdlFile) else: windowBorderTextures.append(None) windowBorderGeoms = list() for windowGeom in windowBorderGeomFiles: if windowGeom is not None: mdlFile = loader.loadModel(windowGeom) mdls = ( mdlFile.find('**/**-default'), mdlFile.find('**/**-click'), mdlFile.find('**/**-rollover'), mdlFile.find('**/**-disabled') ) windowBorderGeoms.append(mdls) else: windowBorderGeoms.append((None,None,None,None,),) # the main window we want to move around self.parentWindow = DirectFrame( parent=self.parent, pos=(self.windowPos[0], 0, self.windowPos[1]), #frameSize=# is defined in resize scale=(1, 1, -1), frameColor=bgColor, borderWidth=(0, 0), relief=DGG.FLAT, sortOrder=1, ) # header of the window (drag&drop with it) # the title part of the window, drag around to move the window self.headerParent = DirectButton( parent=self.parentWindow, pos=(0, 0, 0), #frameSize=# is defined in resize scale=(1, 1, self.dragbarSize), frameColor=(1, 1, 1, 1), borderWidth=(0, 0), relief=DGG.FLAT, ) self.headerParent.bind(DGG.B1PRESS,self.startWindowDrag) # images in the headerParent self.headerCenter = DirectFrame( parent=self.headerParent, pos=(0, 0, 1), #frameSize=# is defined in resize scale=(1,1,-1), frameColor=windowColors[1], frameTexture=windowBorderTextures[1], borderWidth=(0, 0), relief=DGG.FLAT, ) self.headerLeft = DirectFrame( parent=self.headerParent, pos=(0, 0, 1), frameSize=(0, self.dragbarSize, 0, 1), scale=(1,1,-1), frameColor=windowColors[0], frameTexture=windowBorderTextures[0], borderWidth=(0, 0), relief=DGG.FLAT, ) # collapse button self.headerRight = DirectButton( parent=self.headerParent, #pos=# is defined in resize frameSize=(0, self.dragbarSize, 0, 1), scale=(1,1,-1), frameColor=windowColors[2], #frameTexture=windowBorderTextures[2], borderWidth=(0, 0), relief=DGG.FLAT, command=self.toggleCollapsed, geom=windowBorderGeoms[0], geom_scale=(self.dragbarSize,1,1) ) # the resize button of the window self.resizeButton = DirectButton( parent=self.parentWindow, pos=(1-self.dragbarSize, 0, 1), frameSize=(0, 1, 0, 1), scale=(self.dragbarSize,1,-self.dragbarSize), frameColor=windowColors[3], frameTexture=windowBorderTextures[3], borderWidth=(0, 0), relief=DGG.FLAT, sortOrder=1, ) self.resizeButton.bind(DGG.B1PRESS,self.startResizeDrag) # text in the center of the window text = TextNode('WindowTitleTextNode') text.setText(title) text.setAlign(TextNode.ACenter) text.setTextColor( 0, 0, 0, 1 ) text.setShadow(0.05, 0.05) text.setShadowColor( 1, 1, 1, 1 ) self.textNodePath = self.headerCenter.attachNewNode(text) self.textNodePath.setPos(.5,0,.3) self.textNodePath.setScale(0.8*self.dragbarSize,1,0.8) if Y_INVERTED: scale = (1,1,-1) else: scale = (1,1,1) # the content part of the window, put stuff beneath # contentWindow.getCanvas() to put it into it self.contentWindow = DirectScrolledFrame( parent = self.parentWindow, #pos = # is defined in resize scale = scale, canvasSize = (0,self.virtualSize[0],0,self.virtualSize[1]), frameColor = buttonColor, relief = DGG.RAISED, borderWidth = (0,0), verticalScroll_frameSize = [0,self.dragbarSize,0,1], verticalScroll_frameTexture = loader.loadTexture( 'rightBorder.png' ), verticalScroll_incButton_frameTexture = loader.loadTexture( 'scrollDown.png' ), verticalScroll_decButton_frameTexture = loader.loadTexture( 'scrollDown.png' ), verticalScroll_thumb_frameTexture = loader.loadTexture( 'scrollBar.png' ), horizontalScroll_frameSize = [0,1,0,self.dragbarSize], horizontalScroll_frameTexture = loader.loadTexture( 'bottomBorder.png' ), horizontalScroll_incButton_frameTexture = loader.loadTexture( 'scrollDown.png' ), horizontalScroll_decButton_frameTexture = loader.loadTexture( 'scrollDown.png' ), horizontalScroll_thumb_frameTexture = loader.loadTexture( 'scrollBar.png' ), ) # child we attach should be inside the window DirectFrame.__init__( self, parent = self.contentWindow.getCanvas(), pos = (0,0,self.virtualSize[1]), scale = (1,1,1), frameSize = ( 0, self.virtualSize[0]+2*self.borderSize, 0, self.virtualSize[1] ), #frameColor = (0,0,0,1), relief = DGG.RIDGE, borderWidth = (0,0), ) self.initialiseoptions(DirectWindow) # offset then clicking on the resize button from the mouse to the resizebutton # position, required to calculate the position / scaling self.offset = None self.resizeButtonTaskName = "resizeTask-%s" % str(hash(self)) # do sizing of the window to virtualSize #self.resize( self.virtualSize[0]+2*self.borderSize # , self.virtualSize[1]+self.dragbarSize+2*self.borderSize ) self.resize(10,10) # a task that keeps a node at the position of the mouse-cursor def mouseNodeTask(self, task): if WindowManager.hasMouse(): x=WindowManager.getMouseX() y=WindowManager.getMouseY() # the mouse position is read relative to render2d, so set it accordingly self.mouseNode.setPos( render2d, x, 0, y ) return task.cont # dragging functions def startWindowDrag( self, param ): self.parentWindow.wrtReparentTo( self.mouseNode ) self.ignoreAll() self.accept( 'mouse1-up', self.stopWindowDrag ) def stopWindowDrag( self, param=None ): # this could be called even after the window has been destroyed #if self: # this is called 2 times (bug), so make sure it's not already parented to aspect2d if self.parentWindow.getParent() != self.parent: self.parentWindow.wrtReparentTo(self.parent) self.ignoreAll() # resize functions def startResizeDrag(self, param): self.offset = self.resizeButton.getPos(aspect2d) - self.mouseNode.getPos(aspect2d) taskMgr.remove( self.resizeButtonTaskName ) taskMgr.add( self.resizeButtonTask, self.resizeButtonTaskName ) self.accept( 'mouse1-up', self.stopResizeDrag,['x'] ) def resize(self,windowX,windowY): # limit max/min size of the window maxX = min(self.maxWindowSize[0], self.virtualSize[0]+2*self.borderSize) minX = max( self.dragbarSize*3, self.minWindowSize[0]) windowWidth = min( maxX, max( minX, windowX ) ) maxY = min( self.maxWindowSize[1], self.virtualSize[1]+self.dragbarSize+2*self.borderSize ) minY = max( self.dragbarSize*4, self.minWindowSize[1]) windowHeight = min( maxY, max( minY, windowY ) ) if self.collapsed: windowHeight = 2*self.dragbarSize+2*self.borderSize windowWidth = windowWidth self.contentWindow.hide() # store changed window width only self.previousSize = windowWidth, self.previousSize[1] else: self.contentWindow.show() self.previousSize = windowWidth, windowHeight # set the window size self.headerParent['frameSize'] = (0, windowWidth, 0, 1) self.headerCenter['frameSize'] = (0, windowWidth, 0, 1) self.parentWindow['frameSize'] = (0, windowWidth, 0, windowHeight) self.contentWindow['frameSize'] = (0, windowWidth-self.borderSize*2, 0, windowHeight-self.dragbarSize-2*self.borderSize) self.contentWindow.setPos(self.borderSize,0,windowHeight-self.borderSize) self.headerRight.setPos(windowWidth-self.dragbarSize, 0, 1) self.textNodePath.setPos(windowWidth/2.,0,.3) self.resizeButton.setPos(windowWidth-self.dragbarSize, 0, windowHeight) def resizeButtonTask(self, task=None): mPos = self.mouseNode.getPos(self.parentWindow) # max height, the smaller of (given maxWindowSize and real size of content and borders windowX = mPos.getX() + self.offset.getX() + self.dragbarSize windowY = mPos.getZ() - self.offset.getZ() self.resize(windowX,windowY) return task.cont def stopResizeDrag(self, param): taskMgr.remove( self.resizeButtonTaskName ) self.ignoreAll() # a bugfix for a wrong implementation def detachNode( self ): self.parentWindow.detachNode() #self. = None #DirectFrame.detachNode( self ) def removeNode( self ): self.parentWindow.removeNode() #DirectFrame.removeNode( self ) def toggleCollapsed(self,state=None): if state is None: state=not self.collapsed if state: self.collapse() else: self.uncollapse() def collapse(self): self.collapsed = True self.resize(*self.previousSize) def uncollapse(self): self.collapsed = False self.resize(*self.previousSize)