Esempio n. 1
0
File: game.py Progetto: sabren/blaze
 def __init__(self,level):
     State.__init__(self)
     self.level = level
     self.audio = Audio()
     self.audio.volume = 0.5
     self.music = Music()
     self.music.volume = 0.7
     seconds = 5
     self.delay = seconds*40
Esempio n. 2
0
File: game.py Progetto: sabren/blaze
 def start(self):
     self.music.stop(500)
     self.music.play('data/sounds/loser.wav')
     fnt = pygame.font.SysFont('Verdana',30,italic=True)
     text = fnt.render('You Got Knocked Out!',True,(255,0,0))
     disp = pygame.display.get_surface()
     disp.blit(text,(400-text.get_width()/2,
                     300-text.get_height()/2))
     pygame.display.flip()
     State.start(self)
Esempio n. 3
0
File: game.py Progetto: sabren/blaze
 def start(self):
     self.music.stop(500)
     self.music.play('data/sounds/winner.wav')
     fnt = pygame.font.SysFont('Verdana',30,italic=True)
     text = fnt.render('Level Completed!',True,(0,255,0))
     disp = pygame.display.get_surface()
     disp.blit(text,(400-text.get_width()/2,
                     300-text.get_height()/2))
     pygame.display.flip()
     State.start(self)
Esempio n. 4
0
File: game.py Progetto: sabren/blaze
 def __init__(self):
     State.__init__(self)
     self.audio = Audio()
     self.audio.volume = 0.5
     self.music = Music()
     self.music.volume = 0.7
     self.music.stop(500)
     self.delay = 10*40
     self.playing = False
     self.image = data.candy
     self.image.set_alpha(0)
Esempio n. 5
0
File: game.py Progetto: sabren/blaze
 def __init__(self,lvl=None):
     State.__init__(self)
     if lvl == None:
         self.level = level.load(Campaign.next())
     else:
         self.level = lvl
     self.bg = pygame.sprite.Group(self.level.s)
     self.selected = None
     self.audio = Audio()
     self.music = Music()
     self.music.volume = 1
     self.audio.volume = 0.5
     self.alarm = 0
     self.music.stop(500)
     self.music.play('data/music/play.ogg',-1)
     self.playing = True
Esempio n. 6
0
File: game.py Progetto: sabren/blaze
 def quit(self,next=None):
     self.audio.stop(500)
     self.music.stop(500)
     self.music.play('data/music/menu.ogg',-1)
     State.quit(self,next)
Esempio n. 7
0
File: game.py Progetto: sabren/blaze
 def start(self):
     State.start(self)
     self.EVT_tick(None)
     self.playing = False
     pygame.display.get_surface().blit(self.level.intro(),(0,0))
     pygame.display.flip()
Esempio n. 8
0
File: game.py Progetto: sabren/blaze
 def start(self):
     State.start(self)
     self.music.play('data/sounds/winner.wav')
     pygame.display.get_surface().fill((0,0,0))
     pygame.display.get_surface().blit(self.intro(),(0,0))
     pygame.display.flip()
Esempio n. 9
0
    def __init__(self):
        State.__init__(self)
        if len(sys.argv) == 2:
            self.filename = sys.argv[1]
            self.level = level.load(self.filename)
        else:
            print 'usage: python %s <level>' % sys.argv[0]
            sys.exit()
        pygame.display.set_icon(data.icon)
        pygame.display.set_caption('Level Editor')
        self.bg = pygame.sprite.Group(self.level.s)

        self.buttons = pygame.sprite.Group()

        self.playerBtn = pygame.sprite.Sprite()
        self.playerBtn.image = data.Hero.button
        self.playerBtn.rect = self.playerBtn.image.get_rect()
        self.playerBtn.rect.topleft = (10,10)

        self.floorBtn = pygame.sprite.Sprite()
        self.floorBtn.image = self.level.tileset.floor
        self.floorBtn.rect = self.floorBtn.image.get_rect()
        self.floorBtn.rect.topleft = (10,self.playerBtn.rect.bottom+10)

        self.wallBtn = pygame.sprite.Sprite()
        self.wallBtn.image = self.level.tileset.wall
        self.wallBtn.rect = self.wallBtn.image.get_rect()
        self.wallBtn.rect.topleft = (10,self.floorBtn.rect.bottom+10)

        self.camBtn = pygame.sprite.Sprite()
        self.camBtn.image = data.Camera.still
        self.camBtn.rect = self.camBtn.image.get_rect()
        self.camBtn.rect.topleft = (10,self.wallBtn.rect.bottom+10)

        self.stairBtn = pygame.sprite.Sprite()
        self.stairBtn.image = self.level.tileset.stair
        self.stairBtn.rect = self.stairBtn.image.get_rect()
        self.stairBtn.rect.topleft = (10,self.camBtn.rect.bottom+10)

        self.enemyBtn = pygame.sprite.Sprite()
        self.enemyBtn.image = data.Enemy.button
        self.enemyBtn.rect = self.enemyBtn.image.get_rect()
        self.enemyBtn.rect.topleft = (10,self.stairBtn.rect.bottom+10)

        self.exitBtn = pygame.sprite.Sprite()
        self.exitBtn.image = self.level.tileset.exitDoor
        self.exitBtn.rect = self.exitBtn.image.get_rect()
        self.exitBtn.rect.topleft = (10,self.enemyBtn.rect.bottom+10)

        self.saveBtn = pygame.sprite.Sprite()
        self.saveBtn.image = font.render('Save',True,(255,255,255))
        self.saveBtn.rect = self.saveBtn.image.get_rect()
        self.saveBtn.rect.topleft = (10,self.exitBtn.rect.bottom+10)

        self.buttons.add(self.playerBtn,
                         self.floorBtn,
                         self.wallBtn,
                         self.camBtn,
                         self.stairBtn,
                         self.enemyBtn,
                         self.exitBtn,
                         self.saveBtn)

        self.keys = [0,0,0,0]
        self.selected = None
        self.cursor = None
        self.level.player.release()