Esempio n. 1
0
def main():
    pygame.display.init()
    pygame.font.init()
    dr = Director()
    scene = SceneHome(dr)
    dr.change_scene(scene)
    dr.loop()
Esempio n. 2
0
def main():   
    director = Director()
    sce_main = Sce_Main(director, MAIN_SCENE)       
    director.change_scene(sce_main) 
    go = sce_main
    while(go != EXIT):
        go = director.loop()
        if go != EXIT: director.change_scene(go)
        else:
            pygame.quit()
Esempio n. 3
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 def __init__(self):
     D = Director()
     GS = GameScene(D)
     MS = MenuScene(D)
     SGS = StandardGameScene(D)
     MGS = MultiplayerGameScene(D)
     D.add_scene(MS,'menu')
     D.add_scene(GS,'game')
     D.add_scene(SGS,'standardGame')
     D.add_scene(MGS,'multiplayerGame')
     D.change_scene('menu')
     D.run()
Esempio n. 4
0
import pygame

from director import Director
from game_scene import GameScene
from menu_scene import MenuScene

pygame.init()

game_director = Director((800, 450), "Simple Ping Pong")

game_scene = GameScene(game_director, True)
menu_scene = MenuScene(game_director, game_scene)

game_scene.set_menu_scene(menu_scene)

game_director.change_scene(menu_scene)
game_director.loop()