def main(): pygame.display.init() pygame.font.init() dr = Director() scene = SceneHome(dr) dr.change_scene(scene) dr.loop()
def main(): director = Director() sce_main = Sce_Main(director, MAIN_SCENE) director.change_scene(sce_main) go = sce_main while(go != EXIT): go = director.loop() if go != EXIT: director.change_scene(go) else: pygame.quit()
def __init__(self): D = Director() GS = GameScene(D) MS = MenuScene(D) SGS = StandardGameScene(D) MGS = MultiplayerGameScene(D) D.add_scene(MS,'menu') D.add_scene(GS,'game') D.add_scene(SGS,'standardGame') D.add_scene(MGS,'multiplayerGame') D.change_scene('menu') D.run()
import pygame from director import Director from game_scene import GameScene from menu_scene import MenuScene pygame.init() game_director = Director((800, 450), "Simple Ping Pong") game_scene = GameScene(game_director, True) menu_scene = MenuScene(game_director, game_scene) game_scene.set_menu_scene(menu_scene) game_director.change_scene(menu_scene) game_director.loop()