def test_compute_first_collision_2d():

    # FIXME: This test should not use facet indices as there are no guarantees
    # on how DOLFIN numbers facets
    reference = {1: [226], 2: [136, 137]}

    p = Point(0.3, 0.3)
    mesh = UnitSquareMesh(MPI.comm_world, 16, 16)
    for dim in range(1, 3):
        tree = BoundingBoxTree(mesh.geometry.dim)
        tree.build_mesh(mesh, dim)
        first = tree.compute_first_collision(p)

        # FIXME: Facet test is excluded because it mistakingly relies in the
        # facet indices
        if dim != mesh.topology.dim - 1:
            assert first in reference[dim]

    # FIXME: remove after Mesh is wrapped in Python
    tree_cpp = mesh.bounding_box_tree()
    tree = BoundingBoxTree()
    tree._cpp_object = tree_cpp

    first = tree.compute_first_collision(p)
    assert first in reference[mesh.topology.dim]
def test_compute_collisions_tree_1d():

    references = [[
        set([8, 9, 10, 11, 12, 13, 14, 15]),
        set([0, 1, 2, 3, 4, 5, 6, 7])
    ], [set([14, 15]), set([0, 1])]]

    points = [Point(0.52), Point(0.9)]

    for i, point in enumerate(points):

        mesh_A = UnitIntervalMesh(MPI.comm_world, 16)
        mesh_B = UnitIntervalMesh(MPI.comm_world, 16)

        bgeom = mesh_B.geometry.points
        bgeom += point[0]

        tree_A = BoundingBoxTree(1)
        tree_A.build_mesh(mesh_A, 1)

        tree_B = BoundingBoxTree(1)
        tree_B.build_mesh(mesh_B, 1)

        entities_A, entities_B = tree_A.compute_collisions_bb(tree_B)

        assert set(entities_A) == references[i][0]
        assert set(entities_B) == references[i][1]
def test_compute_first_collision_3d():

    # FIXME: This test should not use facet indices as there are no guarantees
    # on how DOLFIN numbers facets

    reference = {
        1: [1364],
        2: [1967, 1968, 1970, 1972, 1974, 1976],
        3: [876, 877, 878, 879, 880, 881]
    }

    p = Point(0.3, 0.3, 0.3)
    mesh = UnitCubeMesh(MPI.comm_world, 8, 8, 8)
    for dim in range(1, 4):
        tree = BoundingBoxTree(mesh.geometry.dim)
        tree.build_mesh(mesh, dim)
        first = tree.compute_first_collision(p)

        # FIXME: Face and test is excluded because it mistakingly
        # relies in the facet indices
        tdim = mesh.topology.dim
        if dim != tdim - 1 and dim != tdim - 2:
            assert first in reference[dim]

    # FIXME: remove after Mesh is wrapped in Python
    tree_cpp = mesh.bounding_box_tree()
    tree = BoundingBoxTree()
    tree._cpp_object = tree_cpp

    first = tree.compute_first_collision(p)
    assert first in reference[mesh.topology.dim]
def test_compute_entity_collisions_tree_3d():

    references = [[
        set([18, 19, 20, 21, 22, 23, 42, 43, 44, 45, 46, 47]),
        set([0, 1, 2, 3, 4, 5, 24, 25, 26, 27, 28, 29])
    ], [set([7, 8, 30, 31, 32]),
        set([15, 16, 17, 39, 41])]]

    points = [Point(0.52, 0.51, 0.3), Point(0.9, -0.9, 0.3)]

    for i, point in enumerate(points):

        mesh_A = UnitCubeMesh(MPI.comm_world, 2, 2, 2)
        mesh_B = UnitCubeMesh(MPI.comm_world, 2, 2, 2)

        bgeom = mesh_B.geometry.points
        bgeom += point.array()

        tree_A = BoundingBoxTree(3)
        tree_A.build_mesh(mesh_A, 3)

        tree_B = BoundingBoxTree(3)
        tree_B.build_mesh(mesh_B, 3)

        entities_A, entities_B = tree_A.compute_entity_collisions_bb_mesh(
            tree_B, mesh_A, mesh_B)

        assert set(entities_A) == references[i][0]
        assert set(entities_B) == references[i][1]
def test_compute_entity_collisions_tree_2d():

    references = [[
        set([20, 21, 22, 23, 28, 29, 30, 31]),
        set([0, 1, 2, 3, 8, 9, 10, 11])
    ], [set([6]), set([25])]]

    points = [Point(0.52, 0.51), Point(0.9, -0.9)]

    for i, point in enumerate(points):

        mesh_A = UnitSquareMesh(MPI.comm_world, 4, 4)
        mesh_B = UnitSquareMesh(MPI.comm_world, 4, 4)

        bgeom = mesh_B.geometry.points
        bgeom += point.array()[:2]

        tree_A = BoundingBoxTree(2)
        tree_A.build_mesh(mesh_A, 2)

        tree_B = BoundingBoxTree(2)
        tree_B.build_mesh(mesh_B, 2)

        entities_A, entities_B = tree_A.compute_entity_collisions_bb_mesh(
            tree_B, mesh_A, mesh_B)

        assert set(entities_A) == references[i][0]
        assert set(entities_B) == references[i][1]
def test_compute_entity_collisions_3d():

    reference = set([876, 877, 878, 879, 880, 881])

    p = Point(0.3, 0.3, 0.3)
    mesh = UnitCubeMesh(MPI.comm_world, 8, 8, 8)

    tree = BoundingBoxTree(mesh.geometry.dim)
    tree.build_mesh(mesh, mesh.topology.dim)
    entities = tree.compute_entity_collisions_mesh(p, mesh)
    assert set(entities) == reference
def test_compute_collisions_point_1d():

    reference = {1: set([4])}

    p = Point(0.3)
    mesh = UnitIntervalMesh(MPI.comm_world, 16)
    for dim in range(1, 2):
        tree = BoundingBoxTree(mesh.geometry.dim)
        tree.build_mesh(mesh, dim)
        entities = tree.compute_collisions_point(p)
        assert set(entities) == reference[dim]
def test_compute_collisions_point_2d():

    #    reference = {1: set([226]),
    #                 2: set([136, 137])}

    p = Point(0.3, 0.3)
    mesh = UnitSquareMesh(MPI.comm_world, 16, 16)
    for dim in range(1, 3):
        tree = BoundingBoxTree(mesh.geometry.dim)
        tree.build_mesh(mesh, dim)
        entities = tree.compute_collisions_point(p)
        for e in entities:
            ent = MeshEntity(mesh, dim, e)
            mp = ent.midpoint()
            x = (mp[0], mp[1])
            print("test: {}".format(x))
def test_compute_first_entity_collision_3d():

    reference = [876, 877, 878, 879, 880, 881]

    p = Point(0.3, 0.3, 0.3)
    mesh = UnitCubeMesh(MPI.comm_world, 8, 8, 8)
    tree = BoundingBoxTree(mesh.geometry.dim)
    tree.build_mesh(mesh, mesh.topology.dim)
    first = tree.compute_first_entity_collision(p, mesh)
    assert first in reference

    # FIXME: remove after Mesh is wrapped in Python
    tree_cpp = mesh.bounding_box_tree()
    tree = BoundingBoxTree()
    tree._cpp_object = tree_cpp

    first = tree.compute_first_entity_collision(p, mesh)
    assert first in reference
def test_compute_first_collision_1d():

    reference = {1: [4]}

    p = Point(0.3)
    mesh = UnitIntervalMesh(MPI.comm_world, 16)
    for dim in range(1, 2):
        tree = BoundingBoxTree(mesh.geometry.dim)
        tree.build_mesh(mesh, dim)
        first = tree.compute_first_collision(p)
        assert first in reference[dim]

    # FIXME: remove after Mesh is wrapped in Python
    tree_cpp = mesh.bounding_box_tree()
    tree = BoundingBoxTree()
    tree._cpp_object = tree_cpp

    first = tree.compute_first_collision(p)
    assert first in reference[mesh.topology.dim]
def test_compute_entity_collisions_2d():

    reference = set([136, 137])

    p = Point(0.3, 0.3)
    mesh = UnitSquareMesh(MPI.comm_world, 16, 16)

    tree = BoundingBoxTree(mesh.geometry.dim)
    tree.build_mesh(mesh, mesh.topology.dim)
    entities = tree.compute_entity_collisions_mesh(p, mesh)
    assert set(entities) == reference

    # FIXME: remove after Mesh is wrapped in Python
    tree_cpp = mesh.bounding_box_tree()
    tree = BoundingBoxTree()
    tree._cpp_object = tree_cpp

    entities = tree.compute_entity_collisions_mesh(p, mesh)
    assert set(entities) == reference
def test_compute_collisions_point_3d():

    reference = {
        1: set([1364]),
        2: set([1967, 1968, 1970, 1972, 1974, 1976]),
        3: set([876, 877, 878, 879, 880, 881])
    }

    p = Point(0.3, 0.3, 0.3)
    mesh = UnitCubeMesh(MPI.comm_world, 8, 8, 8)
    for dim in range(1, 4):
        tree = BoundingBoxTree(mesh.geometry.dim)
        tree.build_mesh(mesh, dim)
        entities = tree.compute_collisions_point(p)

        # FIXME: Face and edges tests are excluded because test
        # mistakingly relies on the face and edge indices
        tdim = mesh.topology.dim
        if dim != tdim - 1 and dim != tdim - 2:
            assert set(entities) == reference[dim]
def test_compute_closest_entity_3d():

    reference = (0, 0.1)

    p = Point(0.1, 0.05, -0.1)
    mesh = UnitCubeMesh(MPI.comm_world, 8, 8, 8)
    tree = BoundingBoxTree(mesh.geometry.dim)
    tree.build_mesh(mesh, mesh.topology.dim)
    entity, distance = tree.compute_closest_entity(p, mesh)

    assert entity == reference[0]
    assert round(distance - reference[1], 7) == 0

    # FIXME: remove after Mesh is wrapped in Python
    tree_cpp = mesh.bounding_box_tree()
    tree = BoundingBoxTree()
    tree._cpp_object = tree_cpp

    entity, distance = tree.compute_closest_entity(p, mesh)
    assert entity == reference[0]
    assert round(distance - reference[1], 7) == 0