def __init__(self, gamestate, text, text2=""): Event.__init__(self) self.text = text self.text2 = text2 self.answers = {} self.gamestate = gamestate
def __init__(self,gamestate,name="",names=[],pos=None,next_pos=None,size=1): self.gamestate = gamestate self.name = name self.names = names self.pos = pos self.next_pos = next_pos self.size = size Event.__init__(self)
def __init__(self,sound_name): Event.__init__(self) self.sound_name = sound_name self.sound = snd_manager.load_sound(sound_name)
def __init__(self,playlist): Event.__init__(self) self.playlist = playlist
def __init__(self, name, value): Event.__init__(self) self.name = name self.value = value
def __init__(self, name): Event.__init__(self) self.name = name
def __init__(self, name, value, event1, event2): Event.__init__(self) self.name = name self.value = value self.if_event = event1 self.else_event = event2
def __init__(self,gamestate,new_level_name): Event.__init__(self) self.gamestate = gamestate self.filename = new_level_name