Esempio n. 1
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def getLoopLayersSetCopy(elementNode, geometryOutput, importRadius, radius):
    'Get the loop layers and set the copyShallow.'
    halfLayerHeight = 0.5 * radius
    copyShallow = elementNode.getCopyShallow()
    processElementNodeByGeometry(copyShallow, geometryOutput)
    targetMatrix = matrix.getBranchMatrixSetElementNode(elementNode)
    matrix.setElementNodeDictionaryMatrix(copyShallow, targetMatrix)
    transformedVertexes = copyShallow.xmlObject.getTransformedVertexes()
    minimumZ = boolean_geometry.getMinimumZ(copyShallow.xmlObject)
    if minimumZ == None:
        copyShallow.parentNode.xmlObject.archivableObjects.remove(
            copyShallow.xmlObject)
        return []
    maximumZ = euclidean.getTopPath(transformedVertexes)
    copyShallow.attributes['visible'] = True
    copyShallowObjects = [copyShallow.xmlObject]
    bottomLoopLayer = euclidean.LoopLayer(minimumZ)
    z = minimumZ + 0.1 * radius
    zoneArrangement = triangle_mesh.ZoneArrangement(radius,
                                                    transformedVertexes)
    bottomLoopLayer.loops = boolean_geometry.getEmptyZLoops(
        copyShallowObjects, importRadius, False, z, zoneArrangement)
    loopLayers = [bottomLoopLayer]
    z = minimumZ + halfLayerHeight
    loopLayers += boolean_geometry.getLoopLayers(copyShallowObjects,
                                                 importRadius, halfLayerHeight,
                                                 maximumZ, False, z,
                                                 zoneArrangement)
    copyShallow.parentNode.xmlObject.archivableObjects.remove(
        copyShallow.xmlObject)
    return loopLayers
Esempio n. 2
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def getManipulatedGeometryOutput(elementNode, geometryOutput, prefix):
	'Get inset geometryOutput.'
	derivation = InsetDerivation(elementNode, prefix)
	if derivation.radius == 0.0:
		return geometryOutput
	copyShallow = elementNode.getCopyShallow()
	solid.processElementNodeByGeometry(copyShallow, geometryOutput)
	targetMatrix = matrix.getBranchMatrixSetElementNode(elementNode)
	matrix.setElementNodeDictionaryMatrix(copyShallow, targetMatrix)
	transformedVertexes = copyShallow.xmlObject.getTransformedVertexes()
	minimumZ = boolean_geometry.getMinimumZ(copyShallow.xmlObject)
	maximumZ = euclidean.getTopPath(transformedVertexes)
	layerThickness = setting.getLayerThickness(elementNode)
	importRadius = setting.getImportRadius(elementNode)
	zoneArrangement = triangle_mesh.ZoneArrangement(layerThickness, transformedVertexes)
	copyShallow.attributes['visible'] = True
	copyShallowObjects = [copyShallow.xmlObject]
	bottomLoopLayer = euclidean.LoopLayer(minimumZ)
	z = minimumZ + 0.1 * layerThickness
	bottomLoopLayer.loops = boolean_geometry.getEmptyZLoops(copyShallowObjects, importRadius, False, z, zoneArrangement)
	loopLayers = [bottomLoopLayer]
	z = minimumZ + layerThickness
	loopLayers += boolean_geometry.getLoopLayers(copyShallowObjects, importRadius, layerThickness, maximumZ, False, z, zoneArrangement)
	copyShallow.parentNode.xmlObject.archivableObjects.remove(copyShallow.xmlObject)
	belowLoop = []
	diagonalRadius = math.sqrt(0.5) * derivation.radius
	insetDiagonalLoops = []
	loops = []
	vertexes = []
	for loopLayer in loopLayers:
		insetDiagonalLoops.append(intercircle.getLargestInsetLoopFromLoop(loopLayer.loops[0], diagonalRadius))
	for loopLayerIndex, loopLayer in enumerate(loopLayers):
		vector3Loop = []
		insetLoop = intercircle.getLargestInsetLoopFromLoop(loopLayer.loops[0], derivation.radius)
		loopLists = [[getLoopOrEmpty(loopLayerIndex - 1, insetDiagonalLoops)], [insetLoop]]
		largestLoop = euclidean.getLargestLoop(boolean_solid.getLoopsIntersection(importRadius, loopLists))
		if evaluate.getEvaluatedBoolean(True, elementNode, prefix + 'insetTop'):
			loopLists = [[getLoopOrEmpty(loopLayerIndex + 1, insetDiagonalLoops)], [largestLoop]]
			largestLoop = euclidean.getLargestLoop(boolean_solid.getLoopsIntersection(importRadius, loopLists))
		for point in largestLoop:
			vector3Index = Vector3Index(len(vertexes), point.real, point.imag, loopLayer.z)
			vector3Loop.append(vector3Index)
			vertexes.append(vector3Index)
		if len(vector3Loop) > 0:
			loops.append(vector3Loop)
	if evaluate.getEvaluatedBoolean(False, elementNode, prefix + 'addExtraTopLayer') and len(loops) > 0:
		topLoop = loops[-1]
		vector3Loop = []
		loops.append(vector3Loop)
		z = topLoop[0].z + layerThickness
		for point in topLoop:
			vector3Index = Vector3Index(len(vertexes), point.x, point.y, z)
			vector3Loop.append(vector3Index)
			vertexes.append(vector3Index)
	geometryOutput = triangle_mesh.getMeldedPillarOutput(loops)
	return geometryOutput
Esempio n. 3
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def processElementNodeByDerivation(derivation, elementNode):
    'Process the xml element by derivation.'
    if derivation == None:
        derivation = CarveDerivation(elementNode)
    targetElementNode = derivation.targetElementNode
    if targetElementNode == None:
        print('Warning, carve could not get target for:')
        print(elementNode)
        return
    xmlObject = targetElementNode.xmlObject
    if xmlObject == None:
        print(
            'Warning, processElementNodeByDerivation in carve could not get xmlObject for:'
        )
        print(targetElementNode)
        print(derivation.elementNode)
        return
    matrix.getBranchMatrixSetElementNode(targetElementNode)
    transformedVertexes = xmlObject.getTransformedVertexes()
    if len(transformedVertexes) < 1:
        print(
            'Warning, transformedVertexes is zero in processElementNodeByDerivation in carve for:'
        )
        print(xmlObject)
        print(targetElementNode)
        print(derivation.elementNode)
        return
    elementNode.localName = 'group'
    elementNode.getXMLProcessor().processElementNode(elementNode)
    minimumZ = boolean_geometry.getMinimumZ(xmlObject)
    maximumZ = euclidean.getTopPath(transformedVertexes)
    zoneArrangement = triangle_mesh.ZoneArrangement(derivation.layerThickness,
                                                    transformedVertexes)
    oldVisibleString = targetElementNode.attributes['visible']
    targetElementNode.attributes['visible'] = True
    z = minimumZ + 0.5 * derivation.layerThickness
    loopLayers = boolean_geometry.getLoopLayers([xmlObject],
                                                derivation.importRadius,
                                                derivation.layerThickness,
                                                maximumZ, False, z,
                                                zoneArrangement)
    targetElementNode.attributes['visible'] = oldVisibleString
    for loopLayerIndex, loopLayer in enumerate(loopLayers):
        if len(loopLayer.loops) > 0:
            pathElement = getLinkedElementNode('_carve_%s' % loopLayerIndex,
                                               elementNode, targetElementNode)
            vector3Loops = euclidean.getVector3Paths(loopLayer.loops,
                                                     loopLayer.z)
            path.convertElementNode(pathElement, vector3Loops)
Esempio n. 4
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def processElementNodeByDerivation(derivation, elementNode):
    'Process the xml element by derivation.'
    if derivation == None:
        derivation = CarveDerivation(elementNode)
    targetElementNode = derivation.targetElementNode
    if targetElementNode == None:
        print('Warning, carve could not get target for:')
        print(elementNode)
        return
    xmlObject = targetElementNode.xmlObject
    if xmlObject == None:
        print(
            'Warning, processElementNodeByDerivation in carve could not get xmlObject for:'
        )
        print(targetElementNode)
        print(derivation.elementNode)
        return
    matrix.getBranchMatrixSetElementNode(targetElementNode)
    transformedVertexes = xmlObject.getTransformedVertexes()
    if len(transformedVertexes) < 1:
        print(
            'Warning, transformedVertexes is zero in processElementNodeByDerivation in carve for:'
        )
        print(xmlObject)
        print(targetElementNode)
        print(derivation.elementNode)
        return
    elementNode.localName = 'group'
    elementNode.getXMLProcessor().processElementNode(elementNode)
    minimumZ = boolean_geometry.getMinimumZ(xmlObject)
    maximumZ = euclidean.getTopPath(transformedVertexes)
    zoneArrangement = triangle_mesh.ZoneArrangement(derivation.layerHeight,
                                                    transformedVertexes)
    oldVisibleString = targetElementNode.attributes['visible']
    targetElementNode.attributes['visible'] = True
    z = minimumZ + 0.5 * derivation.layerHeight
    loopLayers = boolean_geometry.getLoopLayers(
        [xmlObject], derivation.importRadius, derivation.layerHeight, maximumZ,
        False, z, zoneArrangement)
    targetElementNode.attributes['visible'] = oldVisibleString
    for loopLayerIndex, loopLayer in enumerate(loopLayers):
        if len(loopLayer.loops) > 0:
            pathElement = getLinkedElementNode('_carve_%s' % loopLayerIndex,
                                               elementNode, targetElementNode)
            vector3Loops = euclidean.getVector3Paths(loopLayer.loops,
                                                     loopLayer.z)
            path.convertElementNode(pathElement, vector3Loops)
Esempio n. 5
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def getLoopLayersSetCopy(elementNode, geometryOutput, importRadius, radius):
	'Get the loop layers and set the copyShallow.'
	halfLayerHeight = 0.5 * radius
	copyShallow = elementNode.getCopyShallow()
	processElementNodeByGeometry(copyShallow, geometryOutput)
	targetMatrix = matrix.getBranchMatrixSetElementNode(elementNode)
	matrix.setElementNodeDictionaryMatrix(copyShallow, targetMatrix)
	transformedVertexes = copyShallow.xmlObject.getTransformedVertexes()
	minimumZ = boolean_geometry.getMinimumZ(copyShallow.xmlObject)
	if minimumZ == None:
		copyShallow.parentNode.xmlObject.archivableObjects.remove(copyShallow.xmlObject)
		return []
	maximumZ = euclidean.getTopPath(transformedVertexes)
	copyShallow.attributes['visible'] = True
	copyShallowObjects = [copyShallow.xmlObject]
	bottomLoopLayer = euclidean.LoopLayer(minimumZ)
	z = minimumZ + 0.1 * radius
	zoneArrangement = triangle_mesh.ZoneArrangement(radius, transformedVertexes)
	bottomLoopLayer.loops = boolean_geometry.getEmptyZLoops(copyShallowObjects, importRadius, False, z, zoneArrangement)
	loopLayers = [bottomLoopLayer]
	z = minimumZ + halfLayerHeight
	loopLayers += boolean_geometry.getLoopLayers(copyShallowObjects, importRadius, halfLayerHeight, maximumZ, False, z, zoneArrangement)
	copyShallow.parentNode.xmlObject.archivableObjects.remove(copyShallow.xmlObject)
	return loopLayers
Esempio n. 6
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def getManipulatedGeometryOutput(elementNode, geometryOutput, prefix):
    'Get inset geometryOutput.'
    derivation = InsetDerivation(elementNode, prefix)
    if derivation.radius == 0.0:
        return geometryOutput
    copyShallow = elementNode.getCopyShallow()
    solid.processElementNodeByGeometry(copyShallow, geometryOutput)
    targetMatrix = matrix.getBranchMatrixSetElementNode(elementNode)
    matrix.setElementNodeDictionaryMatrix(copyShallow, targetMatrix)
    transformedVertexes = copyShallow.xmlObject.getTransformedVertexes()
    minimumZ = boolean_geometry.getMinimumZ(copyShallow.xmlObject)
    maximumZ = euclidean.getTopPath(transformedVertexes)
    layerThickness = setting.getLayerThickness(elementNode)
    importRadius = setting.getImportRadius(elementNode)
    zoneArrangement = triangle_mesh.ZoneArrangement(layerThickness,
                                                    transformedVertexes)
    copyShallow.attributes['visible'] = True
    copyShallowObjects = [copyShallow.xmlObject]
    bottomLoopLayer = euclidean.LoopLayer(minimumZ)
    z = minimumZ + 0.1 * layerThickness
    bottomLoopLayer.loops = boolean_geometry.getEmptyZLoops(
        copyShallowObjects, importRadius, False, z, zoneArrangement)
    loopLayers = [bottomLoopLayer]
    z = minimumZ + layerThickness
    loopLayers += boolean_geometry.getLoopLayers(copyShallowObjects,
                                                 importRadius, layerThickness,
                                                 maximumZ, False, z,
                                                 zoneArrangement)
    copyShallow.parentNode.xmlObject.archivableObjects.remove(
        copyShallow.xmlObject)
    belowLoop = []
    diagonalRadius = math.sqrt(0.5) * derivation.radius
    insetDiagonalLoops = []
    loops = []
    vertexes = []
    for loopLayer in loopLayers:
        insetDiagonalLoops.append(
            intercircle.getLargestInsetLoopFromLoop(loopLayer.loops[0],
                                                    diagonalRadius))
    for loopLayerIndex, loopLayer in enumerate(loopLayers):
        vector3Loop = []
        insetLoop = intercircle.getLargestInsetLoopFromLoop(
            loopLayer.loops[0], derivation.radius)
        loopLists = [[getLoopOrEmpty(loopLayerIndex - 1, insetDiagonalLoops)],
                     [insetLoop]]
        largestLoop = euclidean.getLargestLoop(
            boolean_solid.getLoopsIntersection(importRadius, loopLists))
        if evaluate.getEvaluatedBoolean(True, elementNode,
                                        prefix + 'insetTop'):
            loopLists = [[
                getLoopOrEmpty(loopLayerIndex + 1, insetDiagonalLoops)
            ], [largestLoop]]
            largestLoop = euclidean.getLargestLoop(
                boolean_solid.getLoopsIntersection(importRadius, loopLists))
        for point in largestLoop:
            vector3Index = Vector3Index(len(vertexes), point.real, point.imag,
                                        loopLayer.z)
            vector3Loop.append(vector3Index)
            vertexes.append(vector3Index)
        if len(vector3Loop) > 0:
            loops.append(vector3Loop)
    if evaluate.getEvaluatedBoolean(False, elementNode, prefix +
                                    'addExtraTopLayer') and len(loops) > 0:
        topLoop = loops[-1]
        vector3Loop = []
        loops.append(vector3Loop)
        z = topLoop[0].z + layerThickness
        for point in topLoop:
            vector3Index = Vector3Index(len(vertexes), point.x, point.y, z)
            vector3Loop.append(vector3Index)
            vertexes.append(vector3Index)
    geometryOutput = triangle_mesh.getMeldedPillarOutput(loops)
    return geometryOutput