def getLoopLayersSetCopy(elementNode, geometryOutput, importRadius, radius): 'Get the loop layers and set the copyShallow.' halfLayerHeight = 0.5 * radius copyShallow = elementNode.getCopyShallow() processElementNodeByGeometry(copyShallow, geometryOutput) targetMatrix = matrix.getBranchMatrixSetElementNode(elementNode) matrix.setElementNodeDictionaryMatrix(copyShallow, targetMatrix) transformedVertexes = copyShallow.xmlObject.getTransformedVertexes() minimumZ = boolean_geometry.getMinimumZ(copyShallow.xmlObject) if minimumZ == None: copyShallow.parentNode.xmlObject.archivableObjects.remove( copyShallow.xmlObject) return [] maximumZ = euclidean.getTopPath(transformedVertexes) copyShallow.attributes['visible'] = True copyShallowObjects = [copyShallow.xmlObject] bottomLoopLayer = euclidean.LoopLayer(minimumZ) z = minimumZ + 0.1 * radius zoneArrangement = triangle_mesh.ZoneArrangement(radius, transformedVertexes) bottomLoopLayer.loops = boolean_geometry.getEmptyZLoops( copyShallowObjects, importRadius, False, z, zoneArrangement) loopLayers = [bottomLoopLayer] z = minimumZ + halfLayerHeight loopLayers += boolean_geometry.getLoopLayers(copyShallowObjects, importRadius, halfLayerHeight, maximumZ, False, z, zoneArrangement) copyShallow.parentNode.xmlObject.archivableObjects.remove( copyShallow.xmlObject) return loopLayers
def getManipulatedGeometryOutput(elementNode, geometryOutput, prefix): 'Get inset geometryOutput.' derivation = InsetDerivation(elementNode, prefix) if derivation.radius == 0.0: return geometryOutput copyShallow = elementNode.getCopyShallow() solid.processElementNodeByGeometry(copyShallow, geometryOutput) targetMatrix = matrix.getBranchMatrixSetElementNode(elementNode) matrix.setElementNodeDictionaryMatrix(copyShallow, targetMatrix) transformedVertexes = copyShallow.xmlObject.getTransformedVertexes() minimumZ = boolean_geometry.getMinimumZ(copyShallow.xmlObject) maximumZ = euclidean.getTopPath(transformedVertexes) layerThickness = setting.getLayerThickness(elementNode) importRadius = setting.getImportRadius(elementNode) zoneArrangement = triangle_mesh.ZoneArrangement(layerThickness, transformedVertexes) copyShallow.attributes['visible'] = True copyShallowObjects = [copyShallow.xmlObject] bottomLoopLayer = euclidean.LoopLayer(minimumZ) z = minimumZ + 0.1 * layerThickness bottomLoopLayer.loops = boolean_geometry.getEmptyZLoops(copyShallowObjects, importRadius, False, z, zoneArrangement) loopLayers = [bottomLoopLayer] z = minimumZ + layerThickness loopLayers += boolean_geometry.getLoopLayers(copyShallowObjects, importRadius, layerThickness, maximumZ, False, z, zoneArrangement) copyShallow.parentNode.xmlObject.archivableObjects.remove(copyShallow.xmlObject) belowLoop = [] diagonalRadius = math.sqrt(0.5) * derivation.radius insetDiagonalLoops = [] loops = [] vertexes = [] for loopLayer in loopLayers: insetDiagonalLoops.append(intercircle.getLargestInsetLoopFromLoop(loopLayer.loops[0], diagonalRadius)) for loopLayerIndex, loopLayer in enumerate(loopLayers): vector3Loop = [] insetLoop = intercircle.getLargestInsetLoopFromLoop(loopLayer.loops[0], derivation.radius) loopLists = [[getLoopOrEmpty(loopLayerIndex - 1, insetDiagonalLoops)], [insetLoop]] largestLoop = euclidean.getLargestLoop(boolean_solid.getLoopsIntersection(importRadius, loopLists)) if evaluate.getEvaluatedBoolean(True, elementNode, prefix + 'insetTop'): loopLists = [[getLoopOrEmpty(loopLayerIndex + 1, insetDiagonalLoops)], [largestLoop]] largestLoop = euclidean.getLargestLoop(boolean_solid.getLoopsIntersection(importRadius, loopLists)) for point in largestLoop: vector3Index = Vector3Index(len(vertexes), point.real, point.imag, loopLayer.z) vector3Loop.append(vector3Index) vertexes.append(vector3Index) if len(vector3Loop) > 0: loops.append(vector3Loop) if evaluate.getEvaluatedBoolean(False, elementNode, prefix + 'addExtraTopLayer') and len(loops) > 0: topLoop = loops[-1] vector3Loop = [] loops.append(vector3Loop) z = topLoop[0].z + layerThickness for point in topLoop: vector3Index = Vector3Index(len(vertexes), point.x, point.y, z) vector3Loop.append(vector3Index) vertexes.append(vector3Index) geometryOutput = triangle_mesh.getMeldedPillarOutput(loops) return geometryOutput
def processElementNodeByDerivation(derivation, elementNode): 'Process the xml element by derivation.' if derivation == None: derivation = CarveDerivation(elementNode) targetElementNode = derivation.targetElementNode if targetElementNode == None: print('Warning, carve could not get target for:') print(elementNode) return xmlObject = targetElementNode.xmlObject if xmlObject == None: print( 'Warning, processElementNodeByDerivation in carve could not get xmlObject for:' ) print(targetElementNode) print(derivation.elementNode) return matrix.getBranchMatrixSetElementNode(targetElementNode) transformedVertexes = xmlObject.getTransformedVertexes() if len(transformedVertexes) < 1: print( 'Warning, transformedVertexes is zero in processElementNodeByDerivation in carve for:' ) print(xmlObject) print(targetElementNode) print(derivation.elementNode) return elementNode.localName = 'group' elementNode.getXMLProcessor().processElementNode(elementNode) minimumZ = boolean_geometry.getMinimumZ(xmlObject) maximumZ = euclidean.getTopPath(transformedVertexes) zoneArrangement = triangle_mesh.ZoneArrangement(derivation.layerThickness, transformedVertexes) oldVisibleString = targetElementNode.attributes['visible'] targetElementNode.attributes['visible'] = True z = minimumZ + 0.5 * derivation.layerThickness loopLayers = boolean_geometry.getLoopLayers([xmlObject], derivation.importRadius, derivation.layerThickness, maximumZ, False, z, zoneArrangement) targetElementNode.attributes['visible'] = oldVisibleString for loopLayerIndex, loopLayer in enumerate(loopLayers): if len(loopLayer.loops) > 0: pathElement = getLinkedElementNode('_carve_%s' % loopLayerIndex, elementNode, targetElementNode) vector3Loops = euclidean.getVector3Paths(loopLayer.loops, loopLayer.z) path.convertElementNode(pathElement, vector3Loops)
def processElementNodeByDerivation(derivation, elementNode): 'Process the xml element by derivation.' if derivation == None: derivation = CarveDerivation(elementNode) targetElementNode = derivation.targetElementNode if targetElementNode == None: print('Warning, carve could not get target for:') print(elementNode) return xmlObject = targetElementNode.xmlObject if xmlObject == None: print( 'Warning, processElementNodeByDerivation in carve could not get xmlObject for:' ) print(targetElementNode) print(derivation.elementNode) return matrix.getBranchMatrixSetElementNode(targetElementNode) transformedVertexes = xmlObject.getTransformedVertexes() if len(transformedVertexes) < 1: print( 'Warning, transformedVertexes is zero in processElementNodeByDerivation in carve for:' ) print(xmlObject) print(targetElementNode) print(derivation.elementNode) return elementNode.localName = 'group' elementNode.getXMLProcessor().processElementNode(elementNode) minimumZ = boolean_geometry.getMinimumZ(xmlObject) maximumZ = euclidean.getTopPath(transformedVertexes) zoneArrangement = triangle_mesh.ZoneArrangement(derivation.layerHeight, transformedVertexes) oldVisibleString = targetElementNode.attributes['visible'] targetElementNode.attributes['visible'] = True z = minimumZ + 0.5 * derivation.layerHeight loopLayers = boolean_geometry.getLoopLayers( [xmlObject], derivation.importRadius, derivation.layerHeight, maximumZ, False, z, zoneArrangement) targetElementNode.attributes['visible'] = oldVisibleString for loopLayerIndex, loopLayer in enumerate(loopLayers): if len(loopLayer.loops) > 0: pathElement = getLinkedElementNode('_carve_%s' % loopLayerIndex, elementNode, targetElementNode) vector3Loops = euclidean.getVector3Paths(loopLayer.loops, loopLayer.z) path.convertElementNode(pathElement, vector3Loops)
def getLoopLayersSetCopy(elementNode, geometryOutput, importRadius, radius): 'Get the loop layers and set the copyShallow.' halfLayerHeight = 0.5 * radius copyShallow = elementNode.getCopyShallow() processElementNodeByGeometry(copyShallow, geometryOutput) targetMatrix = matrix.getBranchMatrixSetElementNode(elementNode) matrix.setElementNodeDictionaryMatrix(copyShallow, targetMatrix) transformedVertexes = copyShallow.xmlObject.getTransformedVertexes() minimumZ = boolean_geometry.getMinimumZ(copyShallow.xmlObject) if minimumZ == None: copyShallow.parentNode.xmlObject.archivableObjects.remove(copyShallow.xmlObject) return [] maximumZ = euclidean.getTopPath(transformedVertexes) copyShallow.attributes['visible'] = True copyShallowObjects = [copyShallow.xmlObject] bottomLoopLayer = euclidean.LoopLayer(minimumZ) z = minimumZ + 0.1 * radius zoneArrangement = triangle_mesh.ZoneArrangement(radius, transformedVertexes) bottomLoopLayer.loops = boolean_geometry.getEmptyZLoops(copyShallowObjects, importRadius, False, z, zoneArrangement) loopLayers = [bottomLoopLayer] z = minimumZ + halfLayerHeight loopLayers += boolean_geometry.getLoopLayers(copyShallowObjects, importRadius, halfLayerHeight, maximumZ, False, z, zoneArrangement) copyShallow.parentNode.xmlObject.archivableObjects.remove(copyShallow.xmlObject) return loopLayers
def getManipulatedGeometryOutput(elementNode, geometryOutput, prefix): 'Get inset geometryOutput.' derivation = InsetDerivation(elementNode, prefix) if derivation.radius == 0.0: return geometryOutput copyShallow = elementNode.getCopyShallow() solid.processElementNodeByGeometry(copyShallow, geometryOutput) targetMatrix = matrix.getBranchMatrixSetElementNode(elementNode) matrix.setElementNodeDictionaryMatrix(copyShallow, targetMatrix) transformedVertexes = copyShallow.xmlObject.getTransformedVertexes() minimumZ = boolean_geometry.getMinimumZ(copyShallow.xmlObject) maximumZ = euclidean.getTopPath(transformedVertexes) layerThickness = setting.getLayerThickness(elementNode) importRadius = setting.getImportRadius(elementNode) zoneArrangement = triangle_mesh.ZoneArrangement(layerThickness, transformedVertexes) copyShallow.attributes['visible'] = True copyShallowObjects = [copyShallow.xmlObject] bottomLoopLayer = euclidean.LoopLayer(minimumZ) z = minimumZ + 0.1 * layerThickness bottomLoopLayer.loops = boolean_geometry.getEmptyZLoops( copyShallowObjects, importRadius, False, z, zoneArrangement) loopLayers = [bottomLoopLayer] z = minimumZ + layerThickness loopLayers += boolean_geometry.getLoopLayers(copyShallowObjects, importRadius, layerThickness, maximumZ, False, z, zoneArrangement) copyShallow.parentNode.xmlObject.archivableObjects.remove( copyShallow.xmlObject) belowLoop = [] diagonalRadius = math.sqrt(0.5) * derivation.radius insetDiagonalLoops = [] loops = [] vertexes = [] for loopLayer in loopLayers: insetDiagonalLoops.append( intercircle.getLargestInsetLoopFromLoop(loopLayer.loops[0], diagonalRadius)) for loopLayerIndex, loopLayer in enumerate(loopLayers): vector3Loop = [] insetLoop = intercircle.getLargestInsetLoopFromLoop( loopLayer.loops[0], derivation.radius) loopLists = [[getLoopOrEmpty(loopLayerIndex - 1, insetDiagonalLoops)], [insetLoop]] largestLoop = euclidean.getLargestLoop( boolean_solid.getLoopsIntersection(importRadius, loopLists)) if evaluate.getEvaluatedBoolean(True, elementNode, prefix + 'insetTop'): loopLists = [[ getLoopOrEmpty(loopLayerIndex + 1, insetDiagonalLoops) ], [largestLoop]] largestLoop = euclidean.getLargestLoop( boolean_solid.getLoopsIntersection(importRadius, loopLists)) for point in largestLoop: vector3Index = Vector3Index(len(vertexes), point.real, point.imag, loopLayer.z) vector3Loop.append(vector3Index) vertexes.append(vector3Index) if len(vector3Loop) > 0: loops.append(vector3Loop) if evaluate.getEvaluatedBoolean(False, elementNode, prefix + 'addExtraTopLayer') and len(loops) > 0: topLoop = loops[-1] vector3Loop = [] loops.append(vector3Loop) z = topLoop[0].z + layerThickness for point in topLoop: vector3Index = Vector3Index(len(vertexes), point.x, point.y, z) vector3Loop.append(vector3Index) vertexes.append(vector3Index) geometryOutput = triangle_mesh.getMeldedPillarOutput(loops) return geometryOutput