def it_should_initialize(self): '''It should initialize properly with good values.''' ( identifier, blockClass, name, modelPath, texturePath, baseColor , damageLimit, damageAbsorption, drops ) = BlockTypeSetup.prepare() self.assertIsInstance( BlockType(identifier, blockClass, name, modelPath, texturePath , baseColor, damageLimit, damageAbsorption, drops ) , BlockType ) return None
def setUp(self): """ """ self.player = PlayerSetup.create() self.blockType = BlockTypeSetup.create() self.block = BlockSetup.create( owner = self.player, blockType = self.blockType ) return None
def setUp(self): ''' ''' ( self.identifier, self.blockClass, self.name, self.modelPath, self.texturePath, self.baseColor, self.damageLimit , self.damageAbsorption, self.drops ) = BlockTypeSetup.prepare() return None