Esempio n. 1
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def enemy_selection_page():
    box_size = (400, 400)
    bg = pygame.image.load(
        resource_path('./Game_Assets/Backgrounds/menu_background.png'))
    bg = pygame.transform.scale(bg, (900, 600))
    logo = pygame.image.load(
        resource_path('./Game_Assets/Character_Selection/Enemy_Choice.png'))
    logo = pygame.transform.scale(logo, (543, 108))
    pvp_btn = pygame.image.load(
        resource_path('./Game_Assets/Player_vs_AI/Player_vs_Player.png'))
    pvp_btn = pygame.transform.scale(pvp_btn, box_size)
    pvai_btn = pygame.image.load(
        resource_path('./Game_Assets/Player_vs_AI/Player_vs_AI.png'))
    pvai_btn = pygame.transform.scale(pvai_btn, box_size)

    change_click = False
    click = False
    while True:
        mx, my = pygame.mouse.get_pos()
        screen.blit(bg, (0, 0))
        screen.blit(logo, (195, 4))
        screen.blit(pvp_btn, (40, 140))
        screen.blit(pvai_btn, (460, 140))

        with concurrent.futures.ThreadPoolExecutor() as executor:
            t1 = executor.submit(tf_pvp, pvp_btn, box_size, mx, my,
                                 change_click, click)
            t2 = executor.submit(tf_pvai, pvai_btn, box_size, mx, my,
                                 change_click, click)
            pvp_btn, dest_pvp = t1.result()
            pvai_btn, dest_pvai = t2.result()

        if dest_pvp:
            team_size()
        elif dest_pvai:
            main_menu_page()

        click = False
        # Event Collections
        for event in pygame.event.get():
            # Function to quit game
            if event.type == QUIT:
                pygame.quit()
                sys.exit()
            if event.type == MOUSEBUTTONDOWN:
                if event.button == 1:
                    change_click = True
            if event.type == MOUSEBUTTONUP:
                change_click = False
                if event.button == 1:
                    click = True

        pygame.display.update()
        clock.tick(120)
Esempio n. 2
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def setting_page():
    bg = pygame.image.load(
        resource_path('./Game_Assets/Backgrounds/menu_background.png'))
    bg = pygame.transform.scale(bg, (900, 600))
    change_click = False
    click = False
    while True:
        mx, my = pygame.mouse.get_pos()
        print(mx, my)
        screen.blit(bg, (0, 0))

        click = False
        # Event Collections
        for event in pygame.event.get():
            # Function to quit game
            if event.type == QUIT:
                pygame.quit()
                sys.exit()
            if event.type == MOUSEBUTTONDOWN:
                if event.button == 1:
                    change_click = True
            if event.type == MOUSEBUTTONUP:
                change_click = False
                if event.button == 1:
                    click = True

        pygame.display.update()
        clock.tick(120)
Esempio n. 3
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def tf_ts_back(back_page, box_size, mx, my, change_click, click):
    dest_back = False
    if 20 <= mx <= 20 + 60 and 35 <= my <= 35 + 60:
        back_page = pygame.image.load(
            resource_path('./Game_Assets/Character_Name/back_button.png'))
        back_page = pygame.transform.scale(back_page, box_size)
        if change_click:
            back_page = pygame.image.load(
                resource_path('./Game_Assets/Character_Name/back_button.png'))
            back_page = pygame.transform.scale(back_page, box_size)
        elif click:
            dest_back = True
    else:
        back_page = pygame.image.load(
            resource_path('./Game_Assets/Character_Name/back_button.png'))
        back_page = pygame.transform.scale(back_page, box_size)
    return back_page, dest_back
Esempio n. 4
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def tf_two(two_btn, box_size, mx, my, change_click, click):
    dest_two = False
    if 325 <= mx <= 325 + 252 and 130 <= my <= 130 + 210:
        two_btn = pygame.image.load(
            resource_path('./Game_Assets/Team_Size/2v2_Hover.png'))
        two_btn = pygame.transform.scale(two_btn, box_size)
        if change_click:
            two_btn = pygame.image.load(
                resource_path('./Game_Assets/Team_Size/2v2_Clicked.png'))
            two_btn = pygame.transform.scale(two_btn, box_size)
        elif click:
            dest_two = True
    else:
        two_btn = pygame.image.load(
            resource_path('./Game_Assets/Team_Size/2v2.png'))
        two_btn = pygame.transform.scale(two_btn, box_size)
    return two_btn, dest_two
Esempio n. 5
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def tf_three(three_btn, box_size, mx, my, change_click, click):
    dest_three = False
    if 589 <= mx <= 589 + 252 and 130 <= my <= 130 + 210:
        three_btn = pygame.image.load(
            resource_path('./Game_Assets/Team_Size/3v3_Hover.png'))
        three_btn = pygame.transform.scale(three_btn, box_size)
        if change_click:
            three_btn = pygame.image.load(
                resource_path('./Game_Assets/Team_Size/3v3_Clicked.png'))
            three_btn = pygame.transform.scale(three_btn, box_size)
        elif click:
            dest_three = True
    else:
        three_btn = pygame.image.load(
            resource_path('./Game_Assets/Team_Size/3v3.png'))
        three_btn = pygame.transform.scale(three_btn, box_size)
    return three_btn, dest_three
Esempio n. 6
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def tf_four(four_btn, box_size, mx, my, change_click, click):
    dest_four = False
    if 107 <= mx <= 107 + 329 and 346 <= my <= 346 + 240:
        four_btn = pygame.image.load(
            resource_path('./Game_Assets/Team_Size/4v4_Hover.png'))
        four_btn = pygame.transform.scale(four_btn, box_size)
        if change_click:
            four_btn = pygame.image.load(
                resource_path('./Game_Assets/Team_Size/4v4_Clicked.png'))
            four_btn = pygame.transform.scale(four_btn, box_size)
        elif click:
            dest_four = True
    else:
        four_btn = pygame.image.load(
            resource_path('./Game_Assets/Team_Size/4v4.png'))
        four_btn = pygame.transform.scale(four_btn, box_size)
    return four_btn, dest_four
Esempio n. 7
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def tf_five(five_btn, box_size, mx, my, change_click, click):
    dest_five = False
    if 470 <= mx <= 470 + 329 and 346 <= my <= 346 + 240:
        five_btn = pygame.image.load(
            resource_path('./Game_Assets/Team_Size/5v5_Hover.png'))
        five_btn = pygame.transform.scale(five_btn, box_size)
        if change_click:
            five_btn = pygame.image.load(
                resource_path('./Game_Assets/Team_Size/5v5_Clicked.png'))
            five_btn = pygame.transform.scale(five_btn, box_size)
        elif click:
            dest_five = True
    else:
        five_btn = pygame.image.load(
            resource_path('./Game_Assets/Team_Size/5v5.png'))
        five_btn = pygame.transform.scale(five_btn, box_size)
    return five_btn, dest_five
Esempio n. 8
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def tf_ogre_select(ogre_btn, box_size, mx, my, change_click, click):
    dest_ogre = False
    if 18 <= mx <= 18 + 272 and 147 <= my <= 147 + 363:
        ogre_btn = pygame.image.load(
            resource_path('./Game_Assets/Character_Type/Ogre_Hover.png'))
        ogre_btn = pygame.transform.scale(ogre_btn, box_size)
        if change_click:
            ogre_btn = pygame.image.load(
                resource_path('./Game_Assets/Character_Type/Ogre_Clicked.png'))
            ogre_btn = pygame.transform.scale(ogre_btn, box_size)
        elif click:
            dest_ogre = True
    else:
        ogre_btn = pygame.image.load(
            resource_path('./Game_Assets/Character_Type/Ogre_Setting.png'))
        ogre_btn = pygame.transform.scale(ogre_btn, box_size)
    return ogre_btn, dest_ogre
Esempio n. 9
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def tf_one(one_btn, box_size, mx, my, change_click, click):
    dest_one = False
    if 61 <= mx <= 61 + 252 and 130 <= my <= 130 + 210:
        one_btn = pygame.image.load(
            resource_path('./Game_Assets/Team_Size/1v1_Hover.png'))
        one_btn = pygame.transform.scale(one_btn, box_size)
        if change_click:
            one_btn = pygame.image.load(
                resource_path('./Game_Assets/Team_Size/1v1_Clicked.png'))
            one_btn = pygame.transform.scale(one_btn, box_size)
        elif click:
            dest_one = True
    else:
        one_btn = pygame.image.load(
            resource_path('./Game_Assets/Team_Size/1v1.png'))
        one_btn = pygame.transform.scale(one_btn, box_size)
    return one_btn, dest_one
Esempio n. 10
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def tf_ts_next(next_page, box_size, mx, my, change_click, click, name_str):
    dest_next = False
    if 820 <= mx <= 820 + 60 and 35 <= my <= 35 + 60:
        next_page = pygame.image.load(
            resource_path('./Game_Assets/Character_Name/forward_button.png'))
        next_page = pygame.transform.scale(next_page, box_size)
        if change_click:
            next_page = pygame.image.load(
                resource_path(
                    './Game_Assets/Character_Name/forward_button.png'))
            next_page = pygame.transform.scale(next_page, box_size)
        elif click:
            if len(name_str) != 0: dest_next = True
    else:
        next_page = pygame.image.load(
            resource_path('./Game_Assets/Character_Name/forward_button.png'))
        next_page = pygame.transform.scale(next_page, box_size)
    return next_page, dest_next
Esempio n. 11
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def tf_pvai(pvai_btn, box_size, mx, my, change_click, click):
    dest_pvai = False
    if 460 <= mx <= 460 + 400 and 140 <= my <= 140 + 400:
        pvai_btn = pygame.image.load(
            resource_path('./Game_Assets/Player_vs_AI/Player_vs_AI_Hover.png'))
        pvai_btn = pygame.transform.scale(pvai_btn, box_size)
        if change_click:
            pvai_btn = pygame.image.load(
                resource_path(
                    './Game_Assets/Player_vs_AI/Player_vs_AI_Clicked.png'))
            pvai_btn = pygame.transform.scale(pvai_btn, box_size)
        elif click:
            dest_pvai = True
    else:
        pvai_btn = pygame.image.load(
            resource_path('./Game_Assets/Player_vs_AI/Player_vs_AI.png'))
        pvai_btn = pygame.transform.scale(pvai_btn, box_size)
    return pvai_btn, dest_pvai
Esempio n. 12
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def tf_start(start_btn, box_size, mx, my, change_click, click):
    dest_start = False
    if 289 <= mx <= 289 + 355 and 261 <= my <= 261 + 52:  # Play
        start_btn = pygame.image.load(
            resource_path('./Game_Assets/Intro_Page/Start_Button_Hover.png'))
        start_btn = pygame.transform.scale(start_btn, box_size)
        if change_click:
            start_btn = pygame.image.load(
                resource_path(
                    './Game_Assets/Intro_Page/Start_Button_Clicked.png'))
            start_btn = pygame.transform.scale(start_btn, box_size)
        elif click:
            dest_start = True
    else:
        start_btn = pygame.image.load(
            resource_path('./Game_Assets/Intro_Page/Start_Button.png'))
        start_btn = pygame.transform.scale(start_btn, box_size)
    return start_btn, dest_start
Esempio n. 13
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def tf_quit(quit_btn, box_size, mx, my, change_click, click):
    dest_quit = False
    if 289 <= mx <= 289 + 355 and 417 <= my <= 417 + 52:  # Quit
        quit_btn = pygame.image.load(
            resource_path('./Game_Assets/Intro_Page/Exit_Button_Hover.png'))
        quit_btn = pygame.transform.scale(quit_btn, box_size)
        if change_click:
            quit_btn = pygame.image.load(
                resource_path(
                    './Game_Assets/Intro_Page/Exit_Button_Clicked.png'))
            quit_btn = pygame.transform.scale(quit_btn, box_size)
        elif click:
            dest_quit = True
    else:
        quit_btn = pygame.image.load(
            resource_path('./Game_Assets/Intro_Page/Exit_Button.png'))
        quit_btn = pygame.transform.scale(quit_btn, box_size)
    return quit_btn, dest_quit
Esempio n. 14
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def tf_save(saved_btn, box_size, mx, my, change_click, click):
    dest_saved = False
    if 289 <= mx <= 289 + 355 and 338 <= my <= 338 + 52:  # Save / Load
        saved_btn = pygame.image.load(
            resource_path('./Game_Assets/Intro_Page/Saved_Files_Hover.png'))
        saved_btn = pygame.transform.scale(saved_btn, box_size)
        if change_click:
            saved_btn = pygame.image.load(
                resource_path(
                    './Game_Assets/Intro_Page/Saved_Files_Clicked.png'))
            saved_btn = pygame.transform.scale(saved_btn, box_size)
        elif click:
            dest_saved = True
    else:
        saved_btn = pygame.image.load(
            resource_path('./Game_Assets/Intro_Page/Saved_Files.png'))
        saved_btn = pygame.transform.scale(saved_btn, box_size)
    return saved_btn, dest_saved
Esempio n. 15
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def tf_sorcerer_select(sorcerer_btn, box_size, mx, my, change_click, click):
    dest_sorcerer = False
    if 610 <= mx <= 610 + 272 and 147 <= my <= 147 + 363:
        sorcerer_btn = pygame.image.load(
            resource_path('./Game_Assets/Character_Type/Sorcerer_Hover.png'))
        sorcerer_btn = pygame.transform.scale(sorcerer_btn, box_size)
        if change_click:
            sorcerer_btn = pygame.image.load(
                resource_path(
                    './Game_Assets/Character_Type/Sorcerer_Clicked.png'))
            sorcerer_btn = pygame.transform.scale(sorcerer_btn, box_size)
        elif click:
            dest_sorcerer = True
    else:
        sorcerer_btn = pygame.image.load(
            resource_path('./Game_Assets/Character_Type/Sorcerer_Setting.png'))
        sorcerer_btn = pygame.transform.scale(sorcerer_btn, box_size)
    return sorcerer_btn, dest_sorcerer
Esempio n. 16
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def tf_knight_select(knight_btn, box_size, mx, my, change_click, click):
    dest_knight = False
    if 317 <= mx <= 317 + 264 and 153 <= my <= 153 + 350:
        knight_btn = pygame.image.load(
            resource_path('./Game_Assets/Character_Type/Knight_Hover.png'))
        knight_btn = pygame.transform.scale(knight_btn, box_size)
        if change_click:
            knight_btn = pygame.image.load(
                resource_path(
                    './Game_Assets/Character_Type/Knight_Clicked.png'))
            knight_btn = pygame.transform.scale(knight_btn, box_size)
        elif click:
            dest_knight = True
    else:
        knight_btn = pygame.image.load(
            resource_path('./Game_Assets/Character_Type/Knight_Setting.png'))
        knight_btn = pygame.transform.scale(knight_btn, box_size)
    return knight_btn, dest_knight
def run():
    global control_number
    # Enter your credentials by console
    control_number = input("\nPor favor, ingresa tu número de control:\n>>> ")
    password = input("Contraseña: (Enter = holahola)\n>>> ")

    print("\nPerfecto! Ahora iniciaré sesión y empezaré a evaluar...")

    # Initialize webdriver and execute signInEvaDoc function
    try:
        global driver
        options = webdriver.ChromeOptions()
        options.add_experimental_option('excludeSwitches', ['enable-logging'])
        driver = webdriver.Chrome(resource_path('chromedriver.exe'),
                                  options=options)
        signInEvaDoc(control_number, password)
    except Exception as e:
        print(e)
Esempio n. 18
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import pygame, sys
from pygame.locals import *
from tf_functions import *
from functions import resource_path
import concurrent.futures

# Settings ====================================================
clock = pygame.time.Clock()
pygame.init()
pygame.display.set_caption('Turn Based RPG - T1')
screen = pygame.display.set_mode((900, 600))
base_font = pygame.font.Font(resource_path("./Game_Assets/gumela.ttf"), 32)


def main_menu_page():
    # Background Image
    box_size = (358, 52)
    bg = pygame.image.load(
        resource_path('./Game_Assets/Intro_Page/Intro_Page.jpg'))
    bg = pygame.transform.scale(bg, (900, 600))
    start_btn = pygame.image.load(
        resource_path('./Game_Assets/Intro_Page/Start_Button.png'))
    start_btn = pygame.transform.scale(start_btn, box_size)
    saved_btn = pygame.image.load(
        resource_path('./Game_Assets/Intro_Page/Saved_Files.png'))
    saved_btn = pygame.transform.scale(saved_btn, box_size)
    quit_btn = pygame.image.load(
        resource_path('./Game_Assets/Intro_Page/Exit_Button.png'))
    quit_btn = pygame.transform.scale(quit_btn, box_size)

    change_click = False
Esempio n. 19
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def main_menu_page():
    # Background Image
    box_size = (358, 52)
    bg = pygame.image.load(
        resource_path('./Game_Assets/Intro_Page/Intro_Page.jpg'))
    bg = pygame.transform.scale(bg, (900, 600))
    start_btn = pygame.image.load(
        resource_path('./Game_Assets/Intro_Page/Start_Button.png'))
    start_btn = pygame.transform.scale(start_btn, box_size)
    saved_btn = pygame.image.load(
        resource_path('./Game_Assets/Intro_Page/Saved_Files.png'))
    saved_btn = pygame.transform.scale(saved_btn, box_size)
    quit_btn = pygame.image.load(
        resource_path('./Game_Assets/Intro_Page/Exit_Button.png'))
    quit_btn = pygame.transform.scale(quit_btn, box_size)

    change_click = False
    click = False
    # While Loop
    while True:
        mx, my = pygame.mouse.get_pos()
        screen.blit(bg, (0, 0))
        screen.blit(start_btn, (287, 260))
        screen.blit(saved_btn, (287, 338))
        screen.blit(quit_btn, (287, 415))

        with concurrent.futures.ThreadPoolExecutor() as executor:
            t1 = executor.submit(tf_start, start_btn, box_size, mx, my,
                                 change_click, click)
            t2 = executor.submit(tf_save, saved_btn, box_size, mx, my,
                                 change_click, click)
            t3 = executor.submit(tf_quit, quit_btn, box_size, mx, my,
                                 change_click, click)
            t4 = executor.submit(tf_setting, mx, my, click)
            start_btn, dest_start = t1.result()
            saved_btn, dest_saved = t2.result()
            quit_btn, dest_quit = t3.result()
            dest_setting = t4.result()

        if dest_start:
            enemy_selection_page()
        elif dest_saved:
            save_load_page()
        elif dest_quit:
            pygame.quit()
            sys.exit()
        elif dest_setting:
            setting_page()

        click = False
        # Event Collections
        for event in pygame.event.get():
            # Function to quit game
            if event.type == QUIT:
                pygame.quit()
                sys.exit()
            if event.type == MOUSEBUTTONDOWN:
                if event.button == 1:
                    change_click = True
            if event.type == MOUSEBUTTONUP:
                change_click = False
                if event.button == 1:
                    click = True

        pygame.display.update()
        clock.tick(120)
Esempio n. 20
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def team_size():
    box1_size = (252, 210)
    box2_size = (329, 240)
    bg = pygame.image.load(
        resource_path('./Game_Assets/Backgrounds/menu_background.png'))
    bg = pygame.transform.scale(bg, (900, 600))
    logo = pygame.image.load(
        resource_path('./Game_Assets/Team_Size/Team_Size.png'))
    logo = pygame.transform.scale(logo, (543, 108))
    one_btn = pygame.image.load(
        resource_path('./Game_Assets/Team_Size/1v1.png'))
    one_btn = pygame.transform.scale(one_btn, box1_size)
    two_btn = pygame.image.load(
        resource_path('./Game_Assets/Team_Size/2v2.png'))
    two_btn = pygame.transform.scale(two_btn, box1_size)
    three_btn = pygame.image.load(
        resource_path('./Game_Assets/Team_Size/3v3.png'))
    three_btn = pygame.transform.scale(three_btn, box1_size)
    four_btn = pygame.image.load(
        resource_path('./Game_Assets/Team_Size/4v4.png'))
    four_btn = pygame.transform.scale(four_btn, box2_size)
    five_btn = pygame.image.load(
        resource_path('./Game_Assets/Team_Size/5v5.png'))
    five_btn = pygame.transform.scale(five_btn, box2_size)

    change_click = False
    click = False
    while True:
        mx, my = pygame.mouse.get_pos()
        screen.blit(bg, (0, 0))
        screen.blit(logo, (195, 4))
        screen.blit(one_btn, (61, 130))
        screen.blit(two_btn, (325, 130))
        screen.blit(three_btn, (589, 130))
        screen.blit(four_btn, (107, 346))
        screen.blit(five_btn, (470, 346))

        with concurrent.futures.ThreadPoolExecutor() as executor:
            t1 = executor.submit(tf_one, one_btn, box1_size, mx, my,
                                 change_click, click)
            t2 = executor.submit(tf_two, two_btn, box1_size, mx, my,
                                 change_click, click)
            t3 = executor.submit(tf_three, three_btn, box1_size, mx, my,
                                 change_click, click)
            t4 = executor.submit(tf_four, four_btn, box2_size, mx, my,
                                 change_click, click)
            t5 = executor.submit(tf_five, five_btn, box2_size, mx, my,
                                 change_click, click)

            one_btn, dest_one = t1.result()
            two_btn, dest_two = t2.result()
            three_btn, dest_three = t3.result()
            four_btn, dest_four = t4.result()
            five_btn, dest_five = t5.result()

        if dest_one:
            print(1)
            character_selection()
        elif dest_two:
            print(2)
            character_selection()
        elif dest_three:
            print(3)
            character_selection()
        elif dest_four:
            print(4)
            character_selection()
        elif dest_five:
            print(5)
            character_selection()

        click = False
        # Event Collections
        for event in pygame.event.get():
            # Function to quit game
            if event.type == QUIT:
                pygame.quit()
                sys.exit()
            if event.type == MOUSEBUTTONDOWN:
                if event.button == 1:
                    change_click = True
            if event.type == MOUSEBUTTONUP:
                change_click = False
                if event.button == 1:
                    click = True

        pygame.display.update()
        clock.tick(120)
Esempio n. 21
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def character_selection():
    box1_size = (272, 363)
    box2_size = (264, 350)
    bg = pygame.image.load(
        resource_path('./Game_Assets/Backgrounds/menu_background_blurred.png'))
    bg = pygame.transform.scale(bg, (900, 600))
    logo = pygame.image.load(
        resource_path('./Game_Assets/Character_Type/TeamSetting_Header.png'))
    logo = pygame.transform.scale(logo, (523, 88))
    ogre_btn = pygame.image.load(
        resource_path('./Game_Assets/Character_Type/Ogre_Setting.png'))
    ogre_btn = pygame.transform.scale(ogre_btn, box1_size)
    knight_btn = pygame.image.load(
        resource_path('./Game_Assets/Character_Type/Knight_Setting.png'))
    knight_btn = pygame.transform.scale(knight_btn, box2_size)
    sorcerer_btn = pygame.image.load(
        resource_path('./Game_Assets/Character_Type/Sorcerer_Setting.png'))
    sorcerer_btn = pygame.transform.scale(sorcerer_btn, box1_size)

    change_click = False
    click = False
    while True:
        mx, my = pygame.mouse.get_pos()
        screen.blit(bg, (0, 0))
        screen.blit(logo, (209, 21))
        screen.blit(ogre_btn, (18, 147))
        screen.blit(knight_btn, (317, 153))
        screen.blit(sorcerer_btn, (610, 147))

        with concurrent.futures.ThreadPoolExecutor() as executor:
            t1 = executor.submit(tf_ogre_select, ogre_btn, box1_size, mx, my,
                                 change_click, click)
            t2 = executor.submit(tf_knight_select, knight_btn, box2_size, mx,
                                 my, change_click, click)
            t3 = executor.submit(tf_sorcerer_select, sorcerer_btn, box1_size,
                                 mx, my, change_click, click)

            ogre_btn, dest_ogre = t1.result()
            knight_btn, dest_knight = t2.result()
            sorcerer_btn, dest_sorcerer = t3.result()

        if dest_ogre:
            print('ogre')
        elif dest_knight:
            print('knight')
        elif dest_sorcerer:
            print('sorcerer')

        click = False
        # Event Collections
        for event in pygame.event.get():
            # Function to quit game
            if event.type == QUIT:
                pygame.quit()
                sys.exit()
            if event.type == MOUSEBUTTONDOWN:
                if event.button == 1:
                    change_click = True
            if event.type == MOUSEBUTTONUP:
                change_click = False
                if event.button == 1:
                    click = True

        pygame.display.update()
        clock.tick(120)
Esempio n. 22
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def team_setting():
    bg = pygame.image.load(
        resource_path("./Game_Assets/Backgrounds/menu_background.png"))
    bg = pygame.transform.scale(bg, (900, 600))
    ogre_set = pygame.image.load(
        resource_path(
            "./Game_Assets/Character_Name/Ogre_Character_Overview.png"))
    ogre_set = pygame.transform.scale(ogre_set, (844, 420))
    next_page = pygame.image.load(
        resource_path("./Game_Assets/Character_Name/forward_button.png"))
    next_page = pygame.transform.scale(next_page, (80, 80))

    name_input = []
    name_str = ''
    change_click = False
    click = False
    while True:
        mx, my = pygame.mouse.get_pos()
        screen.blit(bg, (0, 0))
        screen.blit(ogre_set, (22, 140))
        screen.blit(next_page, (800, 25))
        text_surface = base_font.render(name_str, True, (255, 255, 255))
        screen.blit(text_surface, (60, 440))

        change_click = False
        click = False
        # Event Collections
        for event in pygame.event.get():
            # Function to quit game
            if event.type == QUIT:
                event.quit()
                sys.exit()
            if event.type == KEYDOWN:
                if event.key == K_BACKSPACE:
                    if len(name_input) > 0:
                        name_input.pop()
                elif len(name_input) <= 10 and event.unicode.isalpha() == True:
                    name_input += event.unicode
                if event.key == K_RETURN:
                    pass

        name_str = ''.join(map(str, name_input))

        pygame.display.update()
        clock.tick(120)

    change_click = False
    click = False
    while True:
        mx, my = pygame.mouse.get_pos()
        print(mx, my)
        screen.blit(bg, (0, 0))

        click = False
        # Event Collections
        for event in pygame.event.get():
            # Function to quit game
            if event.type == QUIT:
                pygame.quit()
                sys.exit()
            if event.type == MOUSEBUTTONDOWN:
                if event.button == 1:
                    change_click = True
            if event.type == MOUSEBUTTONUP:
                change_click = False
                if event.button == 1:
                    click = True

        pygame.display.update()
        clock.tick(120)
Esempio n. 23
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screen_height = 900
darkorchid = (153, 50, 204)
white = (255, 255, 255)
black = (0, 0, 0)
blue = (8, 164, 236)
red = (144, 4, 20)
purple = (168, 76, 164)
brown = (192, 124, 84)
space_size = 40
GRIDLINECOLOR = (30, 30, 30)

screen = pygame.display.set_mode((screen_width, screen_height))

pygame.display.set_caption("Ricochet game")

background = pygame.image.load(fn.resource_path("Ricochet_background.png"))

character_map = fn.Create_character_map()

character_red, character_red_x_pos, character_red_y_pos = fn.Create_character(
    fn.resource_path("character_red.png"), character_map)
character_blue, character_blue_x_pos, character_blue_y_pos = fn.Create_character(
    fn.resource_path("character_blue.png"), character_map)
character_brown, character_brown_x_pos, character_brown_y_pos = fn.Create_character(
    fn.resource_path("character_brown.png"), character_map)
character_purple, character_purple_x_pos, character_purple_y_pos = fn.Create_character(
    fn.resource_path("character_purple.png"), character_map)
character_black, character_black_x_pos, character_black_y_pos = fn.Create_character(
    fn.resource_path("character_black.png"), character_map)

font = pygame.font.Font('Roboto-Black.ttf', 32)