def enemy_selection_page(): box_size = (400, 400) bg = pygame.image.load( resource_path('./Game_Assets/Backgrounds/menu_background.png')) bg = pygame.transform.scale(bg, (900, 600)) logo = pygame.image.load( resource_path('./Game_Assets/Character_Selection/Enemy_Choice.png')) logo = pygame.transform.scale(logo, (543, 108)) pvp_btn = pygame.image.load( resource_path('./Game_Assets/Player_vs_AI/Player_vs_Player.png')) pvp_btn = pygame.transform.scale(pvp_btn, box_size) pvai_btn = pygame.image.load( resource_path('./Game_Assets/Player_vs_AI/Player_vs_AI.png')) pvai_btn = pygame.transform.scale(pvai_btn, box_size) change_click = False click = False while True: mx, my = pygame.mouse.get_pos() screen.blit(bg, (0, 0)) screen.blit(logo, (195, 4)) screen.blit(pvp_btn, (40, 140)) screen.blit(pvai_btn, (460, 140)) with concurrent.futures.ThreadPoolExecutor() as executor: t1 = executor.submit(tf_pvp, pvp_btn, box_size, mx, my, change_click, click) t2 = executor.submit(tf_pvai, pvai_btn, box_size, mx, my, change_click, click) pvp_btn, dest_pvp = t1.result() pvai_btn, dest_pvai = t2.result() if dest_pvp: team_size() elif dest_pvai: main_menu_page() click = False # Event Collections for event in pygame.event.get(): # Function to quit game if event.type == QUIT: pygame.quit() sys.exit() if event.type == MOUSEBUTTONDOWN: if event.button == 1: change_click = True if event.type == MOUSEBUTTONUP: change_click = False if event.button == 1: click = True pygame.display.update() clock.tick(120)
def setting_page(): bg = pygame.image.load( resource_path('./Game_Assets/Backgrounds/menu_background.png')) bg = pygame.transform.scale(bg, (900, 600)) change_click = False click = False while True: mx, my = pygame.mouse.get_pos() print(mx, my) screen.blit(bg, (0, 0)) click = False # Event Collections for event in pygame.event.get(): # Function to quit game if event.type == QUIT: pygame.quit() sys.exit() if event.type == MOUSEBUTTONDOWN: if event.button == 1: change_click = True if event.type == MOUSEBUTTONUP: change_click = False if event.button == 1: click = True pygame.display.update() clock.tick(120)
def tf_ts_back(back_page, box_size, mx, my, change_click, click): dest_back = False if 20 <= mx <= 20 + 60 and 35 <= my <= 35 + 60: back_page = pygame.image.load( resource_path('./Game_Assets/Character_Name/back_button.png')) back_page = pygame.transform.scale(back_page, box_size) if change_click: back_page = pygame.image.load( resource_path('./Game_Assets/Character_Name/back_button.png')) back_page = pygame.transform.scale(back_page, box_size) elif click: dest_back = True else: back_page = pygame.image.load( resource_path('./Game_Assets/Character_Name/back_button.png')) back_page = pygame.transform.scale(back_page, box_size) return back_page, dest_back
def tf_two(two_btn, box_size, mx, my, change_click, click): dest_two = False if 325 <= mx <= 325 + 252 and 130 <= my <= 130 + 210: two_btn = pygame.image.load( resource_path('./Game_Assets/Team_Size/2v2_Hover.png')) two_btn = pygame.transform.scale(two_btn, box_size) if change_click: two_btn = pygame.image.load( resource_path('./Game_Assets/Team_Size/2v2_Clicked.png')) two_btn = pygame.transform.scale(two_btn, box_size) elif click: dest_two = True else: two_btn = pygame.image.load( resource_path('./Game_Assets/Team_Size/2v2.png')) two_btn = pygame.transform.scale(two_btn, box_size) return two_btn, dest_two
def tf_three(three_btn, box_size, mx, my, change_click, click): dest_three = False if 589 <= mx <= 589 + 252 and 130 <= my <= 130 + 210: three_btn = pygame.image.load( resource_path('./Game_Assets/Team_Size/3v3_Hover.png')) three_btn = pygame.transform.scale(three_btn, box_size) if change_click: three_btn = pygame.image.load( resource_path('./Game_Assets/Team_Size/3v3_Clicked.png')) three_btn = pygame.transform.scale(three_btn, box_size) elif click: dest_three = True else: three_btn = pygame.image.load( resource_path('./Game_Assets/Team_Size/3v3.png')) three_btn = pygame.transform.scale(three_btn, box_size) return three_btn, dest_three
def tf_four(four_btn, box_size, mx, my, change_click, click): dest_four = False if 107 <= mx <= 107 + 329 and 346 <= my <= 346 + 240: four_btn = pygame.image.load( resource_path('./Game_Assets/Team_Size/4v4_Hover.png')) four_btn = pygame.transform.scale(four_btn, box_size) if change_click: four_btn = pygame.image.load( resource_path('./Game_Assets/Team_Size/4v4_Clicked.png')) four_btn = pygame.transform.scale(four_btn, box_size) elif click: dest_four = True else: four_btn = pygame.image.load( resource_path('./Game_Assets/Team_Size/4v4.png')) four_btn = pygame.transform.scale(four_btn, box_size) return four_btn, dest_four
def tf_five(five_btn, box_size, mx, my, change_click, click): dest_five = False if 470 <= mx <= 470 + 329 and 346 <= my <= 346 + 240: five_btn = pygame.image.load( resource_path('./Game_Assets/Team_Size/5v5_Hover.png')) five_btn = pygame.transform.scale(five_btn, box_size) if change_click: five_btn = pygame.image.load( resource_path('./Game_Assets/Team_Size/5v5_Clicked.png')) five_btn = pygame.transform.scale(five_btn, box_size) elif click: dest_five = True else: five_btn = pygame.image.load( resource_path('./Game_Assets/Team_Size/5v5.png')) five_btn = pygame.transform.scale(five_btn, box_size) return five_btn, dest_five
def tf_ogre_select(ogre_btn, box_size, mx, my, change_click, click): dest_ogre = False if 18 <= mx <= 18 + 272 and 147 <= my <= 147 + 363: ogre_btn = pygame.image.load( resource_path('./Game_Assets/Character_Type/Ogre_Hover.png')) ogre_btn = pygame.transform.scale(ogre_btn, box_size) if change_click: ogre_btn = pygame.image.load( resource_path('./Game_Assets/Character_Type/Ogre_Clicked.png')) ogre_btn = pygame.transform.scale(ogre_btn, box_size) elif click: dest_ogre = True else: ogre_btn = pygame.image.load( resource_path('./Game_Assets/Character_Type/Ogre_Setting.png')) ogre_btn = pygame.transform.scale(ogre_btn, box_size) return ogre_btn, dest_ogre
def tf_one(one_btn, box_size, mx, my, change_click, click): dest_one = False if 61 <= mx <= 61 + 252 and 130 <= my <= 130 + 210: one_btn = pygame.image.load( resource_path('./Game_Assets/Team_Size/1v1_Hover.png')) one_btn = pygame.transform.scale(one_btn, box_size) if change_click: one_btn = pygame.image.load( resource_path('./Game_Assets/Team_Size/1v1_Clicked.png')) one_btn = pygame.transform.scale(one_btn, box_size) elif click: dest_one = True else: one_btn = pygame.image.load( resource_path('./Game_Assets/Team_Size/1v1.png')) one_btn = pygame.transform.scale(one_btn, box_size) return one_btn, dest_one
def tf_ts_next(next_page, box_size, mx, my, change_click, click, name_str): dest_next = False if 820 <= mx <= 820 + 60 and 35 <= my <= 35 + 60: next_page = pygame.image.load( resource_path('./Game_Assets/Character_Name/forward_button.png')) next_page = pygame.transform.scale(next_page, box_size) if change_click: next_page = pygame.image.load( resource_path( './Game_Assets/Character_Name/forward_button.png')) next_page = pygame.transform.scale(next_page, box_size) elif click: if len(name_str) != 0: dest_next = True else: next_page = pygame.image.load( resource_path('./Game_Assets/Character_Name/forward_button.png')) next_page = pygame.transform.scale(next_page, box_size) return next_page, dest_next
def tf_pvai(pvai_btn, box_size, mx, my, change_click, click): dest_pvai = False if 460 <= mx <= 460 + 400 and 140 <= my <= 140 + 400: pvai_btn = pygame.image.load( resource_path('./Game_Assets/Player_vs_AI/Player_vs_AI_Hover.png')) pvai_btn = pygame.transform.scale(pvai_btn, box_size) if change_click: pvai_btn = pygame.image.load( resource_path( './Game_Assets/Player_vs_AI/Player_vs_AI_Clicked.png')) pvai_btn = pygame.transform.scale(pvai_btn, box_size) elif click: dest_pvai = True else: pvai_btn = pygame.image.load( resource_path('./Game_Assets/Player_vs_AI/Player_vs_AI.png')) pvai_btn = pygame.transform.scale(pvai_btn, box_size) return pvai_btn, dest_pvai
def tf_start(start_btn, box_size, mx, my, change_click, click): dest_start = False if 289 <= mx <= 289 + 355 and 261 <= my <= 261 + 52: # Play start_btn = pygame.image.load( resource_path('./Game_Assets/Intro_Page/Start_Button_Hover.png')) start_btn = pygame.transform.scale(start_btn, box_size) if change_click: start_btn = pygame.image.load( resource_path( './Game_Assets/Intro_Page/Start_Button_Clicked.png')) start_btn = pygame.transform.scale(start_btn, box_size) elif click: dest_start = True else: start_btn = pygame.image.load( resource_path('./Game_Assets/Intro_Page/Start_Button.png')) start_btn = pygame.transform.scale(start_btn, box_size) return start_btn, dest_start
def tf_quit(quit_btn, box_size, mx, my, change_click, click): dest_quit = False if 289 <= mx <= 289 + 355 and 417 <= my <= 417 + 52: # Quit quit_btn = pygame.image.load( resource_path('./Game_Assets/Intro_Page/Exit_Button_Hover.png')) quit_btn = pygame.transform.scale(quit_btn, box_size) if change_click: quit_btn = pygame.image.load( resource_path( './Game_Assets/Intro_Page/Exit_Button_Clicked.png')) quit_btn = pygame.transform.scale(quit_btn, box_size) elif click: dest_quit = True else: quit_btn = pygame.image.load( resource_path('./Game_Assets/Intro_Page/Exit_Button.png')) quit_btn = pygame.transform.scale(quit_btn, box_size) return quit_btn, dest_quit
def tf_save(saved_btn, box_size, mx, my, change_click, click): dest_saved = False if 289 <= mx <= 289 + 355 and 338 <= my <= 338 + 52: # Save / Load saved_btn = pygame.image.load( resource_path('./Game_Assets/Intro_Page/Saved_Files_Hover.png')) saved_btn = pygame.transform.scale(saved_btn, box_size) if change_click: saved_btn = pygame.image.load( resource_path( './Game_Assets/Intro_Page/Saved_Files_Clicked.png')) saved_btn = pygame.transform.scale(saved_btn, box_size) elif click: dest_saved = True else: saved_btn = pygame.image.load( resource_path('./Game_Assets/Intro_Page/Saved_Files.png')) saved_btn = pygame.transform.scale(saved_btn, box_size) return saved_btn, dest_saved
def tf_sorcerer_select(sorcerer_btn, box_size, mx, my, change_click, click): dest_sorcerer = False if 610 <= mx <= 610 + 272 and 147 <= my <= 147 + 363: sorcerer_btn = pygame.image.load( resource_path('./Game_Assets/Character_Type/Sorcerer_Hover.png')) sorcerer_btn = pygame.transform.scale(sorcerer_btn, box_size) if change_click: sorcerer_btn = pygame.image.load( resource_path( './Game_Assets/Character_Type/Sorcerer_Clicked.png')) sorcerer_btn = pygame.transform.scale(sorcerer_btn, box_size) elif click: dest_sorcerer = True else: sorcerer_btn = pygame.image.load( resource_path('./Game_Assets/Character_Type/Sorcerer_Setting.png')) sorcerer_btn = pygame.transform.scale(sorcerer_btn, box_size) return sorcerer_btn, dest_sorcerer
def tf_knight_select(knight_btn, box_size, mx, my, change_click, click): dest_knight = False if 317 <= mx <= 317 + 264 and 153 <= my <= 153 + 350: knight_btn = pygame.image.load( resource_path('./Game_Assets/Character_Type/Knight_Hover.png')) knight_btn = pygame.transform.scale(knight_btn, box_size) if change_click: knight_btn = pygame.image.load( resource_path( './Game_Assets/Character_Type/Knight_Clicked.png')) knight_btn = pygame.transform.scale(knight_btn, box_size) elif click: dest_knight = True else: knight_btn = pygame.image.load( resource_path('./Game_Assets/Character_Type/Knight_Setting.png')) knight_btn = pygame.transform.scale(knight_btn, box_size) return knight_btn, dest_knight
def run(): global control_number # Enter your credentials by console control_number = input("\nPor favor, ingresa tu número de control:\n>>> ") password = input("Contraseña: (Enter = holahola)\n>>> ") print("\nPerfecto! Ahora iniciaré sesión y empezaré a evaluar...") # Initialize webdriver and execute signInEvaDoc function try: global driver options = webdriver.ChromeOptions() options.add_experimental_option('excludeSwitches', ['enable-logging']) driver = webdriver.Chrome(resource_path('chromedriver.exe'), options=options) signInEvaDoc(control_number, password) except Exception as e: print(e)
import pygame, sys from pygame.locals import * from tf_functions import * from functions import resource_path import concurrent.futures # Settings ==================================================== clock = pygame.time.Clock() pygame.init() pygame.display.set_caption('Turn Based RPG - T1') screen = pygame.display.set_mode((900, 600)) base_font = pygame.font.Font(resource_path("./Game_Assets/gumela.ttf"), 32) def main_menu_page(): # Background Image box_size = (358, 52) bg = pygame.image.load( resource_path('./Game_Assets/Intro_Page/Intro_Page.jpg')) bg = pygame.transform.scale(bg, (900, 600)) start_btn = pygame.image.load( resource_path('./Game_Assets/Intro_Page/Start_Button.png')) start_btn = pygame.transform.scale(start_btn, box_size) saved_btn = pygame.image.load( resource_path('./Game_Assets/Intro_Page/Saved_Files.png')) saved_btn = pygame.transform.scale(saved_btn, box_size) quit_btn = pygame.image.load( resource_path('./Game_Assets/Intro_Page/Exit_Button.png')) quit_btn = pygame.transform.scale(quit_btn, box_size) change_click = False
def main_menu_page(): # Background Image box_size = (358, 52) bg = pygame.image.load( resource_path('./Game_Assets/Intro_Page/Intro_Page.jpg')) bg = pygame.transform.scale(bg, (900, 600)) start_btn = pygame.image.load( resource_path('./Game_Assets/Intro_Page/Start_Button.png')) start_btn = pygame.transform.scale(start_btn, box_size) saved_btn = pygame.image.load( resource_path('./Game_Assets/Intro_Page/Saved_Files.png')) saved_btn = pygame.transform.scale(saved_btn, box_size) quit_btn = pygame.image.load( resource_path('./Game_Assets/Intro_Page/Exit_Button.png')) quit_btn = pygame.transform.scale(quit_btn, box_size) change_click = False click = False # While Loop while True: mx, my = pygame.mouse.get_pos() screen.blit(bg, (0, 0)) screen.blit(start_btn, (287, 260)) screen.blit(saved_btn, (287, 338)) screen.blit(quit_btn, (287, 415)) with concurrent.futures.ThreadPoolExecutor() as executor: t1 = executor.submit(tf_start, start_btn, box_size, mx, my, change_click, click) t2 = executor.submit(tf_save, saved_btn, box_size, mx, my, change_click, click) t3 = executor.submit(tf_quit, quit_btn, box_size, mx, my, change_click, click) t4 = executor.submit(tf_setting, mx, my, click) start_btn, dest_start = t1.result() saved_btn, dest_saved = t2.result() quit_btn, dest_quit = t3.result() dest_setting = t4.result() if dest_start: enemy_selection_page() elif dest_saved: save_load_page() elif dest_quit: pygame.quit() sys.exit() elif dest_setting: setting_page() click = False # Event Collections for event in pygame.event.get(): # Function to quit game if event.type == QUIT: pygame.quit() sys.exit() if event.type == MOUSEBUTTONDOWN: if event.button == 1: change_click = True if event.type == MOUSEBUTTONUP: change_click = False if event.button == 1: click = True pygame.display.update() clock.tick(120)
def team_size(): box1_size = (252, 210) box2_size = (329, 240) bg = pygame.image.load( resource_path('./Game_Assets/Backgrounds/menu_background.png')) bg = pygame.transform.scale(bg, (900, 600)) logo = pygame.image.load( resource_path('./Game_Assets/Team_Size/Team_Size.png')) logo = pygame.transform.scale(logo, (543, 108)) one_btn = pygame.image.load( resource_path('./Game_Assets/Team_Size/1v1.png')) one_btn = pygame.transform.scale(one_btn, box1_size) two_btn = pygame.image.load( resource_path('./Game_Assets/Team_Size/2v2.png')) two_btn = pygame.transform.scale(two_btn, box1_size) three_btn = pygame.image.load( resource_path('./Game_Assets/Team_Size/3v3.png')) three_btn = pygame.transform.scale(three_btn, box1_size) four_btn = pygame.image.load( resource_path('./Game_Assets/Team_Size/4v4.png')) four_btn = pygame.transform.scale(four_btn, box2_size) five_btn = pygame.image.load( resource_path('./Game_Assets/Team_Size/5v5.png')) five_btn = pygame.transform.scale(five_btn, box2_size) change_click = False click = False while True: mx, my = pygame.mouse.get_pos() screen.blit(bg, (0, 0)) screen.blit(logo, (195, 4)) screen.blit(one_btn, (61, 130)) screen.blit(two_btn, (325, 130)) screen.blit(three_btn, (589, 130)) screen.blit(four_btn, (107, 346)) screen.blit(five_btn, (470, 346)) with concurrent.futures.ThreadPoolExecutor() as executor: t1 = executor.submit(tf_one, one_btn, box1_size, mx, my, change_click, click) t2 = executor.submit(tf_two, two_btn, box1_size, mx, my, change_click, click) t3 = executor.submit(tf_three, three_btn, box1_size, mx, my, change_click, click) t4 = executor.submit(tf_four, four_btn, box2_size, mx, my, change_click, click) t5 = executor.submit(tf_five, five_btn, box2_size, mx, my, change_click, click) one_btn, dest_one = t1.result() two_btn, dest_two = t2.result() three_btn, dest_three = t3.result() four_btn, dest_four = t4.result() five_btn, dest_five = t5.result() if dest_one: print(1) character_selection() elif dest_two: print(2) character_selection() elif dest_three: print(3) character_selection() elif dest_four: print(4) character_selection() elif dest_five: print(5) character_selection() click = False # Event Collections for event in pygame.event.get(): # Function to quit game if event.type == QUIT: pygame.quit() sys.exit() if event.type == MOUSEBUTTONDOWN: if event.button == 1: change_click = True if event.type == MOUSEBUTTONUP: change_click = False if event.button == 1: click = True pygame.display.update() clock.tick(120)
def character_selection(): box1_size = (272, 363) box2_size = (264, 350) bg = pygame.image.load( resource_path('./Game_Assets/Backgrounds/menu_background_blurred.png')) bg = pygame.transform.scale(bg, (900, 600)) logo = pygame.image.load( resource_path('./Game_Assets/Character_Type/TeamSetting_Header.png')) logo = pygame.transform.scale(logo, (523, 88)) ogre_btn = pygame.image.load( resource_path('./Game_Assets/Character_Type/Ogre_Setting.png')) ogre_btn = pygame.transform.scale(ogre_btn, box1_size) knight_btn = pygame.image.load( resource_path('./Game_Assets/Character_Type/Knight_Setting.png')) knight_btn = pygame.transform.scale(knight_btn, box2_size) sorcerer_btn = pygame.image.load( resource_path('./Game_Assets/Character_Type/Sorcerer_Setting.png')) sorcerer_btn = pygame.transform.scale(sorcerer_btn, box1_size) change_click = False click = False while True: mx, my = pygame.mouse.get_pos() screen.blit(bg, (0, 0)) screen.blit(logo, (209, 21)) screen.blit(ogre_btn, (18, 147)) screen.blit(knight_btn, (317, 153)) screen.blit(sorcerer_btn, (610, 147)) with concurrent.futures.ThreadPoolExecutor() as executor: t1 = executor.submit(tf_ogre_select, ogre_btn, box1_size, mx, my, change_click, click) t2 = executor.submit(tf_knight_select, knight_btn, box2_size, mx, my, change_click, click) t3 = executor.submit(tf_sorcerer_select, sorcerer_btn, box1_size, mx, my, change_click, click) ogre_btn, dest_ogre = t1.result() knight_btn, dest_knight = t2.result() sorcerer_btn, dest_sorcerer = t3.result() if dest_ogre: print('ogre') elif dest_knight: print('knight') elif dest_sorcerer: print('sorcerer') click = False # Event Collections for event in pygame.event.get(): # Function to quit game if event.type == QUIT: pygame.quit() sys.exit() if event.type == MOUSEBUTTONDOWN: if event.button == 1: change_click = True if event.type == MOUSEBUTTONUP: change_click = False if event.button == 1: click = True pygame.display.update() clock.tick(120)
def team_setting(): bg = pygame.image.load( resource_path("./Game_Assets/Backgrounds/menu_background.png")) bg = pygame.transform.scale(bg, (900, 600)) ogre_set = pygame.image.load( resource_path( "./Game_Assets/Character_Name/Ogre_Character_Overview.png")) ogre_set = pygame.transform.scale(ogre_set, (844, 420)) next_page = pygame.image.load( resource_path("./Game_Assets/Character_Name/forward_button.png")) next_page = pygame.transform.scale(next_page, (80, 80)) name_input = [] name_str = '' change_click = False click = False while True: mx, my = pygame.mouse.get_pos() screen.blit(bg, (0, 0)) screen.blit(ogre_set, (22, 140)) screen.blit(next_page, (800, 25)) text_surface = base_font.render(name_str, True, (255, 255, 255)) screen.blit(text_surface, (60, 440)) change_click = False click = False # Event Collections for event in pygame.event.get(): # Function to quit game if event.type == QUIT: event.quit() sys.exit() if event.type == KEYDOWN: if event.key == K_BACKSPACE: if len(name_input) > 0: name_input.pop() elif len(name_input) <= 10 and event.unicode.isalpha() == True: name_input += event.unicode if event.key == K_RETURN: pass name_str = ''.join(map(str, name_input)) pygame.display.update() clock.tick(120) change_click = False click = False while True: mx, my = pygame.mouse.get_pos() print(mx, my) screen.blit(bg, (0, 0)) click = False # Event Collections for event in pygame.event.get(): # Function to quit game if event.type == QUIT: pygame.quit() sys.exit() if event.type == MOUSEBUTTONDOWN: if event.button == 1: change_click = True if event.type == MOUSEBUTTONUP: change_click = False if event.button == 1: click = True pygame.display.update() clock.tick(120)
screen_height = 900 darkorchid = (153, 50, 204) white = (255, 255, 255) black = (0, 0, 0) blue = (8, 164, 236) red = (144, 4, 20) purple = (168, 76, 164) brown = (192, 124, 84) space_size = 40 GRIDLINECOLOR = (30, 30, 30) screen = pygame.display.set_mode((screen_width, screen_height)) pygame.display.set_caption("Ricochet game") background = pygame.image.load(fn.resource_path("Ricochet_background.png")) character_map = fn.Create_character_map() character_red, character_red_x_pos, character_red_y_pos = fn.Create_character( fn.resource_path("character_red.png"), character_map) character_blue, character_blue_x_pos, character_blue_y_pos = fn.Create_character( fn.resource_path("character_blue.png"), character_map) character_brown, character_brown_x_pos, character_brown_y_pos = fn.Create_character( fn.resource_path("character_brown.png"), character_map) character_purple, character_purple_x_pos, character_purple_y_pos = fn.Create_character( fn.resource_path("character_purple.png"), character_map) character_black, character_black_x_pos, character_black_y_pos = fn.Create_character( fn.resource_path("character_black.png"), character_map) font = pygame.font.Font('Roboto-Black.ttf', 32)