Esempio n. 1
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    def update(self, delta_time: float):
        self.value -= .0001 * delta_time

        self.__update_sprite()
        GameObject.update(self, delta_time)
Esempio n. 2
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 def update(self, delta_time: float):
     GameObject.update(self, delta_time)
     PhysicsReceiver.update(self, delta_time)
Esempio n. 3
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 def update(self, delta_time: float):
     if time.time() > self._death_time:
         self.kill()
     GameObject.update(self, delta_time)
Esempio n. 4
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 def update(self, delta_time: float):
     if self.__reset_time <= time.time():
         SceneManagement.load_scene('main_menu')
     else:
         GameObject.update(self, delta_time)