def update(self, delta_time: float): self.value -= .0001 * delta_time self.__update_sprite() GameObject.update(self, delta_time)
def update(self, delta_time: float): GameObject.update(self, delta_time) PhysicsReceiver.update(self, delta_time)
def update(self, delta_time: float): if time.time() > self._death_time: self.kill() GameObject.update(self, delta_time)
def update(self, delta_time: float): if self.__reset_time <= time.time(): SceneManagement.load_scene('main_menu') else: GameObject.update(self, delta_time)