Esempio n. 1
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def draw():
    # global grass, boy
    # grass.draw()
    # boy.draw()
    clear_canvas()
    game_world.draw()
    update_canvas()
Esempio n. 2
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def draw():
    clear_canvas()
    game_world.draw()
    ui.draw()

    global player
    life.draw(player.life)

    global gameState, gameOverImage
    if gameState == GAMESTETE_GAMEOVER:
        gameOverImage.draw(get_canvas_width() / 2, get_canvas_height() / 2)
        highscore.draw()

    update_canvas()
Esempio n. 3
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def draw():
    clear_canvas()
    game_world.draw()
    ui.draw()

    global brick
    brick.draw()

    global player
    life.draw(player.life)

    global wall
    wall.drawRight()

    # global gameState, gameOverImage
    # if gameState == GAMESTETE_GAMEOVER:
    #     gameOverImage.draw(get_canvas_width() / 2, get_canvas_height() / 2)
    #     highscore.draw()

    update_canvas()
Esempio n. 4
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def draw():
    clear_canvas()
    game_world.draw()
    update_canvas()
def draw():
    clear_canvas()
    game_world.draw()
    imageloader.draw()
    update_canvas()