def main(): #init load_config() #config contains all the constants for the game pygame.init() pygame.display.set_caption(config_get_screencaption()) pygame.mouse.set_visible(1) #1 == visible, 0==invisible clock = pygame.time.Clock() gameBoard = GameBoard( ) #gameBoard is supposed to be a self-controlled singleton, it is just perturbed by main() frames_elapsed = 0 #game testing gameBoard.add_tower() #Main Loop while 1: print("tick") if (frames_elapsed % 21 == 5): #spawn creeps gameBoard.add_creep() if (frames_elapsed % 41 == 40): #spawn towers gameBoard.add_tower() clock.tick(config_get_fps()) #number of frames per second pygame.display.set_caption(config_get_screencaption() + " --- FPS: " + str(clock.get_fps())) gameBoard.update() if gameBoard.is_game_over(): print("game over!") return pygame.display.flip( ) #reveal the scene - this is the last thing to do in the loop #Handle Input Events for event in pygame.event.get(): if event.type == QUIT: return elif event.type == KEYDOWN and event.key == K_ESCAPE: return if event.type is MOUSEBUTTONUP: if event.dict[ 'button'] == 1: #'button' == 1:left click, 2 == middle, 3 == right ; 'pos' == (x,y) == position of click gameBoard.do_left_click(event.dict['pos']) elif event.dict['button'] == 3: #right click gameBoard.do_right_click(event.dict['pos']) frames_elapsed += 1
def main(): #init load_config() #config contains all the constants for the game pygame.init() pygame.display.set_caption(config_get_screencaption()) pygame.mouse.set_visible(1) #1 == visible, 0==invisible clock = pygame.time.Clock() gameBoard = GameBoard() #gameBoard is supposed to be a self-controlled singleton, it is just perturbed by main() frames_elapsed = 0 #game testing gameBoard.add_tower() #Main Loop while 1: print("tick") if(frames_elapsed % 21 == 5): #spawn creeps gameBoard.add_creep() if(frames_elapsed % 41 == 40): #spawn towers gameBoard.add_tower() clock.tick(config_get_fps()) #number of frames per second pygame.display.set_caption(config_get_screencaption() + " --- FPS: " + str(clock.get_fps())) gameBoard.update() if gameBoard.is_game_over(): print("game over!") return pygame.display.flip() #reveal the scene - this is the last thing to do in the loop #Handle Input Events for event in pygame.event.get(): if event.type == QUIT: return elif event.type == KEYDOWN and event.key == K_ESCAPE: return if event.type is MOUSEBUTTONUP: if event.dict['button'] == 1: #'button' == 1:left click, 2 == middle, 3 == right ; 'pos' == (x,y) == position of click gameBoard.do_left_click(event.dict['pos']) elif event.dict['button'] == 3: #right click gameBoard.do_right_click(event.dict['pos']) frames_elapsed += 1