curConfig = ClanConfig() print( curConfig.PIXELS_PER_SPACE ) FPS = 60 curBattle = Battle() barbarian = Barbarian(2) curBattle.add_defending_unit(barbarian) archer = Archer(2) curBattle.add_defending_unit(archer) board = GameBoard() board.printSpots() # print(board.find_neighbors(1,1)) neighbors = board.find_neighbors(1,7) for neighbor in neighbors: print("Neighbor.pos:", neighbor.x, neighbor.y) for i in range(0,2): print("i: ", i) defendingList = [Barbarian() for i in range(5)] defendingList.extend(Archer() for i in range(5)) wallList = [Wall() for i in range(5)] for i in range(5): wallList[i].pos_3d = array([10, i+10, 0]) defendingList.extend(wallList)