Esempio n. 1
0
import os

import general.ui.pySideHelper as uiH
reload( uiH )

from Qt import QtGui,QtCore

#load UI FILE
PYFILEDIR = os.path.dirname( os.path.abspath( __file__ ) )

uifile = PYFILEDIR + '/setupOcc.ui'
fom, base = uiH.loadUiType( uifile )

import general.mayaNode.mayaNode as mn
import maya.cmds as mc


class SetupOccUI(base,fom):
	"""manager ui class"""
	def __init__(self, parent  = uiH.getMayaWindow(), *args):
		if uiH.USEPYQT:
			super(base, self).__init__(parent)
		else:
			super(SetupOccUI, self).__init__(parent)
		self.setupUi(self)
		self.setObjectName( 'SetupOccUI' )
		self.makeConnections()

	def makeConnections(self):
		"""create connections for ui controls"""
		self.connect(self.addTextureToOcc_btn, QtCore.SIGNAL("clicked()"), self.addTextureToOcc)
Esempio n. 2
0
	import maya.mel as mm
	import general.mayaNode.mayaNode as mn
except:
	pass
import os
import json
import subprocess


PYFILEDIR = os.path.dirname( os.path.abspath( __file__ ) )
LIBSETTINGSPATH =  str( os.getenv('USERPROFILE') ) + '/shaderLibrary_settings.ini'
LIBHISTORYPATH = str( os.getenv('USERPROFILE') ) + '/shaderLibrary_his.ini'
NOPREVIEWPATH   = PYFILEDIR + '/tex/shaderLibrary_preview.png'

uifile = PYFILEDIR + '/shaderLibrary.ui'
fom, base = uiH.loadUiType( uifile )

uifile = PYFILEDIR + '/shader.ui'
fom2, base2 = uiH.loadUiType( uifile )

SELECTEDSHADERS = []

class LibraryUI(base, fom):
	def __init__(self, parent = uiH.getMayaWindow()  ):
		super(LibraryUI, self).__init__(parent)
		self.setupUi(self)
		self._fillHistory()
		self._makeConnections()
		self._setupBanner()
		self._createAccordion()
		self._createLibUI()
Esempio n. 3
0
import pipe.mayaFile.mayaFile as mfl
import pipe.file.file as fl
import general.ui.pySideHelper as uiH
try:
    import render.deadline.deadline as dl
except:
    pass
reload(dl)
reload(uiH)

from Qt import QtGui, QtCore

PYFILEDIR = os.path.dirname(os.path.abspath(__file__))

uifile = PYFILEDIR + '/playblast.ui'
fom, base = uiH.loadUiType(uifile)

INMAYA = False
try:
    import animation.playblast.playblast as plb
    reload(plb)
    import maya.cmds as mc
    INMAYA = True
    import render.renderOcc.renderOcc as renOcc
    reload(renOcc)
except:
    pass
INHOU = False
try:
    import general.houdini.utils as hut
    reload(hut)
Esempio n. 4
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reload( db )
import pipe.settings.settings as sti
reload( sti )
import pipe.project.project as prj
reload( prj )
import pipe.shot.shot as sht
import pipe.asset.asset as ass
import pipe.sequence.sequence as sq

import pipe.database.database as db
reload( db )

PYFILEDIR = os.path.dirname( os.path.abspath( __file__ ) )

uifile = PYFILEDIR + '/newTask.ui'
fom, base = uiH.loadUiType( uifile )

uiUserfile = PYFILEDIR + '/newUser.ui'
fomUser, baseUser = uiH.loadUiType( uiUserfile )

class NewTaskUi(base, fom):
	def __init__(self,projectName, user = '', parent  = uiH.getMayaWindow() ):
		if INMAYA:
			if uiH.USEPYQT:
				super(base, self).__init__(parent)
			else:
				super(NewTaskUi, self).__init__(parent)
		else:
			if uiH.USEPYQT:
				super(base, self).__init__(parent)
			else:
Esempio n. 5
0
	pass

INNUKE = True
try:
	import nuke
except:
	INNUKE = False
	pass

import pipe.database.database as db
reload( db )

PYFILEDIR = os.path.dirname( os.path.abspath( __file__ ) )

uifile = PYFILEDIR + '/TasksUi.ui'
fom, base = uiH.loadUiType( uifile )

uiNotefile = PYFILEDIR + '/NoteWidget.ui'
fomNote, baseNote = uiH.loadUiType( uiNotefile )

uiFilUserfile = PYFILEDIR + '/filterByUser.ui'
fomFilUser, baseFilUser = uiH.loadUiType( uiFilUserfile )

uiFilStatusfile = PYFILEDIR + '/filterByStatus.ui'
fomFilStatus, baseFilStatus = uiH.loadUiType( uiFilStatusfile )

class TasksUi(base, fom):
	def __init__(self,projectName, parent  = uiH.getMayaWindow() ):
		if INMAYA:
			if uiH.USEPYQT:
				super(base, self).__init__(parent)
Esempio n. 6
0
reload( dl )
import pipe.mayaFile.mayaFile as mfl
reload(mfl)
import pipe.project.project as prj
reload(prj)
import general.mayaNode.mayaNode as mn
import pipe.settings.settings as sti
reload( sti )
import pipe.mail.mail as ml

import socket

#load UI FILE
PYFILEDIR = os.path.dirname( os.path.abspath( __file__ ) )
uifile = PYFILEDIR + '/renderManager.ui'
fom, base = uiH.loadUiType( uifile )

uiLayfile = PYFILEDIR + '/renderLayer.ui'
fomLay, baseLay = uiH.loadUiType( uiLayfile )

import pipe.mayaFile.mayaFile as mfl
reload(mfl)

import maya.cmds as mc
frameUnits = {
    'game': 15,
    'film': 24,
    'pal': 25 ,
    'ntsc': 30,
    'show': 48,
    'palf': 50,
Esempio n. 7
0
import pyqt.accordionwidget.accordionwidget as cgroup
import pyqt.flowlayout.flowlayout as flowlayout
reload( flowlayout )
import shutil

"""
import animation.poseMan.poseManUi as posUi
reload( posUi )

posUi.main()
"""

PYFILEDIR = os.path.dirname( os.path.abspath( __file__ ) )

uifile = PYFILEDIR + '/poseThumbnailCreatorUi.ui'
fom, base = uiH.loadUiType( uifile )

uifile = PYFILEDIR + '/poseThumbnailUi.ui'
fomThum, baseThum = uiH.loadUiType( uifile )

uifile = PYFILEDIR + '/poseManUi.ui'
fomBase, baseBase = uiH.loadUiType( uifile )

uifile = PYFILEDIR + '/sectionUi.ui'
fomSec, baseSec = uiH.loadUiType( uifile )

uifile = PYFILEDIR + '/poseSlider.ui'
fomSlid, baseSlid = uiH.loadUiType( uifile )


class PoseThumbnailCreatorUi(base, fom):
Esempio n. 8
0
import pyqt.accordionwidget.accordionwidget as cgroup
import pyqt.flowlayout.flowlayout as flowlayout

reload(flowlayout)
import shutil
"""
import animation.poseMan.poseManUi as posUi
reload( posUi )

posUi.main()
"""

PYFILEDIR = os.path.dirname(os.path.abspath(__file__))

uifile = PYFILEDIR + '/poseThumbnailCreatorUi.ui'
fom, base = uiH.loadUiType(uifile)

uifile = PYFILEDIR + '/poseThumbnailUi.ui'
fomThum, baseThum = uiH.loadUiType(uifile)

uifile = PYFILEDIR + '/poseManUi.ui'
fomBase, baseBase = uiH.loadUiType(uifile)

uifile = PYFILEDIR + '/sectionUi.ui'
fomSec, baseSec = uiH.loadUiType(uifile)

uifile = PYFILEDIR + '/poseSlider.ui'
fomSlid, baseSlid = uiH.loadUiType(uifile)


class PoseThumbnailCreatorUi(base, fom):