import os import general.ui.pySideHelper as uiH reload( uiH ) from Qt import QtGui,QtCore #load UI FILE PYFILEDIR = os.path.dirname( os.path.abspath( __file__ ) ) uifile = PYFILEDIR + '/setupOcc.ui' fom, base = uiH.loadUiType( uifile ) import general.mayaNode.mayaNode as mn import maya.cmds as mc class SetupOccUI(base,fom): """manager ui class""" def __init__(self, parent = uiH.getMayaWindow(), *args): if uiH.USEPYQT: super(base, self).__init__(parent) else: super(SetupOccUI, self).__init__(parent) self.setupUi(self) self.setObjectName( 'SetupOccUI' ) self.makeConnections() def makeConnections(self): """create connections for ui controls""" self.connect(self.addTextureToOcc_btn, QtCore.SIGNAL("clicked()"), self.addTextureToOcc)
import maya.mel as mm import general.mayaNode.mayaNode as mn except: pass import os import json import subprocess PYFILEDIR = os.path.dirname( os.path.abspath( __file__ ) ) LIBSETTINGSPATH = str( os.getenv('USERPROFILE') ) + '/shaderLibrary_settings.ini' LIBHISTORYPATH = str( os.getenv('USERPROFILE') ) + '/shaderLibrary_his.ini' NOPREVIEWPATH = PYFILEDIR + '/tex/shaderLibrary_preview.png' uifile = PYFILEDIR + '/shaderLibrary.ui' fom, base = uiH.loadUiType( uifile ) uifile = PYFILEDIR + '/shader.ui' fom2, base2 = uiH.loadUiType( uifile ) SELECTEDSHADERS = [] class LibraryUI(base, fom): def __init__(self, parent = uiH.getMayaWindow() ): super(LibraryUI, self).__init__(parent) self.setupUi(self) self._fillHistory() self._makeConnections() self._setupBanner() self._createAccordion() self._createLibUI()
import pipe.mayaFile.mayaFile as mfl import pipe.file.file as fl import general.ui.pySideHelper as uiH try: import render.deadline.deadline as dl except: pass reload(dl) reload(uiH) from Qt import QtGui, QtCore PYFILEDIR = os.path.dirname(os.path.abspath(__file__)) uifile = PYFILEDIR + '/playblast.ui' fom, base = uiH.loadUiType(uifile) INMAYA = False try: import animation.playblast.playblast as plb reload(plb) import maya.cmds as mc INMAYA = True import render.renderOcc.renderOcc as renOcc reload(renOcc) except: pass INHOU = False try: import general.houdini.utils as hut reload(hut)
reload( db ) import pipe.settings.settings as sti reload( sti ) import pipe.project.project as prj reload( prj ) import pipe.shot.shot as sht import pipe.asset.asset as ass import pipe.sequence.sequence as sq import pipe.database.database as db reload( db ) PYFILEDIR = os.path.dirname( os.path.abspath( __file__ ) ) uifile = PYFILEDIR + '/newTask.ui' fom, base = uiH.loadUiType( uifile ) uiUserfile = PYFILEDIR + '/newUser.ui' fomUser, baseUser = uiH.loadUiType( uiUserfile ) class NewTaskUi(base, fom): def __init__(self,projectName, user = '', parent = uiH.getMayaWindow() ): if INMAYA: if uiH.USEPYQT: super(base, self).__init__(parent) else: super(NewTaskUi, self).__init__(parent) else: if uiH.USEPYQT: super(base, self).__init__(parent) else:
pass INNUKE = True try: import nuke except: INNUKE = False pass import pipe.database.database as db reload( db ) PYFILEDIR = os.path.dirname( os.path.abspath( __file__ ) ) uifile = PYFILEDIR + '/TasksUi.ui' fom, base = uiH.loadUiType( uifile ) uiNotefile = PYFILEDIR + '/NoteWidget.ui' fomNote, baseNote = uiH.loadUiType( uiNotefile ) uiFilUserfile = PYFILEDIR + '/filterByUser.ui' fomFilUser, baseFilUser = uiH.loadUiType( uiFilUserfile ) uiFilStatusfile = PYFILEDIR + '/filterByStatus.ui' fomFilStatus, baseFilStatus = uiH.loadUiType( uiFilStatusfile ) class TasksUi(base, fom): def __init__(self,projectName, parent = uiH.getMayaWindow() ): if INMAYA: if uiH.USEPYQT: super(base, self).__init__(parent)
reload( dl ) import pipe.mayaFile.mayaFile as mfl reload(mfl) import pipe.project.project as prj reload(prj) import general.mayaNode.mayaNode as mn import pipe.settings.settings as sti reload( sti ) import pipe.mail.mail as ml import socket #load UI FILE PYFILEDIR = os.path.dirname( os.path.abspath( __file__ ) ) uifile = PYFILEDIR + '/renderManager.ui' fom, base = uiH.loadUiType( uifile ) uiLayfile = PYFILEDIR + '/renderLayer.ui' fomLay, baseLay = uiH.loadUiType( uiLayfile ) import pipe.mayaFile.mayaFile as mfl reload(mfl) import maya.cmds as mc frameUnits = { 'game': 15, 'film': 24, 'pal': 25 , 'ntsc': 30, 'show': 48, 'palf': 50,
import pyqt.accordionwidget.accordionwidget as cgroup import pyqt.flowlayout.flowlayout as flowlayout reload( flowlayout ) import shutil """ import animation.poseMan.poseManUi as posUi reload( posUi ) posUi.main() """ PYFILEDIR = os.path.dirname( os.path.abspath( __file__ ) ) uifile = PYFILEDIR + '/poseThumbnailCreatorUi.ui' fom, base = uiH.loadUiType( uifile ) uifile = PYFILEDIR + '/poseThumbnailUi.ui' fomThum, baseThum = uiH.loadUiType( uifile ) uifile = PYFILEDIR + '/poseManUi.ui' fomBase, baseBase = uiH.loadUiType( uifile ) uifile = PYFILEDIR + '/sectionUi.ui' fomSec, baseSec = uiH.loadUiType( uifile ) uifile = PYFILEDIR + '/poseSlider.ui' fomSlid, baseSlid = uiH.loadUiType( uifile ) class PoseThumbnailCreatorUi(base, fom):
import pyqt.accordionwidget.accordionwidget as cgroup import pyqt.flowlayout.flowlayout as flowlayout reload(flowlayout) import shutil """ import animation.poseMan.poseManUi as posUi reload( posUi ) posUi.main() """ PYFILEDIR = os.path.dirname(os.path.abspath(__file__)) uifile = PYFILEDIR + '/poseThumbnailCreatorUi.ui' fom, base = uiH.loadUiType(uifile) uifile = PYFILEDIR + '/poseThumbnailUi.ui' fomThum, baseThum = uiH.loadUiType(uifile) uifile = PYFILEDIR + '/poseManUi.ui' fomBase, baseBase = uiH.loadUiType(uifile) uifile = PYFILEDIR + '/sectionUi.ui' fomSec, baseSec = uiH.loadUiType(uifile) uifile = PYFILEDIR + '/poseSlider.ui' fomSlid, baseSlid = uiH.loadUiType(uifile) class PoseThumbnailCreatorUi(base, fom):