Esempio n. 1
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    def __init__(self, objects=[], options={}):
        super().__init__()

        self.parseOptions(options)

        self.cameraCursor = [0.0, 0.0]
        self.cameraMove = False
        self.cameraRotate = False
        self.redisplay = True
        self.titleText = 'OpenGL 4.1 render'

        glfw.init()

        try:
            self.window = glfw.create_window(*self.viewport, self.titleText, None, None)
            glfw.make_context_current(self.window)
        except:
            print('Window initialization failed')
            glfw.terminate()
            exit()

        self.initGraphics()
        self.updateMatrix(self.viewport)

        glfw.set_key_callback(self.window, self.handleKeyEvent)
        glfw.set_mouse_button_callback(self.window, self.handleMouseButtonEvent)
        glfw.set_cursor_pos_callback(self.window, self.handleCursorMoveEvent)
        glfw.set_scroll_callback(self.window, self.handleScrollEvent)
        glfw.set_window_refresh_callback(self.window, self.handleResizeEvent)

        self.objects = set()
        self.appendRenderObjects(self.makeRenderObjects(objects))
Esempio n. 2
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    def __init__(self, **kwargs):
        super().__init__(**kwargs)

        if not glfw.init():
            raise ValueError("Failed to initialize glfw")

        # Configure the OpenGL context
        glfw.window_hint(glfw.CONTEXT_CREATION_API, glfw.NATIVE_CONTEXT_API)
        glfw.window_hint(glfw.CLIENT_API, glfw.OPENGL_API)
        glfw.window_hint(glfw.CONTEXT_VERSION_MAJOR, self.gl_version[0])
        glfw.window_hint(glfw.CONTEXT_VERSION_MINOR, self.gl_version[1])
        glfw.window_hint(glfw.OPENGL_PROFILE, glfw.OPENGL_CORE_PROFILE)
        glfw.window_hint(glfw.OPENGL_FORWARD_COMPAT, True)
        glfw.window_hint(glfw.RESIZABLE, self.resizable)
        glfw.window_hint(glfw.DOUBLEBUFFER, True)
        glfw.window_hint(glfw.DEPTH_BITS, 24)
        glfw.window_hint(glfw.SAMPLES, self.samples)
        glfw.window_hint(glfw.SCALE_TO_MONITOR, glfw.TRUE)

        monitor = None
        if self.fullscreen:
            self._set_fullscreen(True)

        self._window = glfw.create_window(self.width, self.height, self.title,
                                          monitor, None)
        self._has_focus = True

        if not self._window:
            glfw.terminate()
            raise ValueError("Failed to create window")

        self.cursor = self._cursor

        self._buffer_width, self._buffer_height = glfw.get_framebuffer_size(
            self._window)
        glfw.make_context_current(self._window)

        if self.vsync:
            glfw.swap_interval(1)
        else:
            glfw.swap_interval(0)

        glfw.set_key_callback(self._window, self.glfw_key_event_callback)
        glfw.set_cursor_pos_callback(self._window,
                                     self.glfw_mouse_event_callback)
        glfw.set_mouse_button_callback(self._window,
                                       self.glfw_mouse_button_callback)
        glfw.set_scroll_callback(self._window, self.glfw_mouse_scroll_callback)
        glfw.set_window_size_callback(self._window,
                                      self.glfw_window_resize_callback)
        glfw.set_char_callback(self._window, self.glfw_char_callback)
        glfw.set_window_focus_callback(self._window, self.glfw_window_focus)
        glfw.set_cursor_enter_callback(self._window, self.glfw_cursor_enter)
        glfw.set_window_iconify_callback(self._window,
                                         self.glfw_window_iconify)
        glfw.set_window_close_callback(self._window, self.glfw_window_close)

        self.init_mgl_context()
        self.set_default_viewport()
Esempio n. 3
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	def set_callbacks(self):
		glfw.set_window_close_callback(self.window, self.window_close_callback)
		glfw.set_window_size_callback(self.window, self.window_resize_callback)
		glfw.set_key_callback(self.window, self.keyboard_callback)
		glfw.set_char_callback(self.window, self.key_typed_callback)
		glfw.set_mouse_button_callback(self.window, self.mouse_callback)
		glfw.set_scroll_callback(self.window, self.scroll_callback)
		glfw.set_cursor_pos_callback(self.window, self.cursor_pos_callback)
Esempio n. 4
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 def __init__(self, win):
     """ Init needs a GLFW window handler 'win' to register callbacks """
     super().__init__(radians=[1, .5, -.6])
     self.distance = 900
     self.pos2d = (0, 0)
     self.mouse = (0, 0)
     glfw.set_cursor_pos_callback(win, self.on_mouse_move)
     glfw.set_scroll_callback(win, self.on_scroll)
Esempio n. 5
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 def __init__(self, win, dist):
     """
     Init needs a GLFW window handler 'win' to register callbacks
     Distance to see the scene from further away
     """
     super().__init__(distance=dist)
     self.mouse = (0, 0)
     glfw.set_cursor_pos_callback(win, self.on_mouse_move)
     glfw.set_scroll_callback(win, self.on_scroll)
Esempio n. 6
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 def _register_callbacks(self, window):
     glfw.set_window_size_callback(window, self._on_set_window_size)
     glfw.set_window_pos_callback(window, self._on_set_window_pos)
     glfw.set_framebuffer_size_callback(window,
                                        self._on_set_frame_buffer_size)
     glfw.set_mouse_button_callback(window, self._on_set_mouse_button)
     glfw.set_cursor_pos_callback(window, self._on_set_cursor_pos)
     glfw.set_scroll_callback(window, self._on_set_scroll)
     glfw.set_window_close_callback(window, self._on_set_window_close)
Esempio n. 7
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    def __init__(self, Name, SizeX, SizeY, MainColor, EdgeColor):
        if not glfw.init():
            return
        self._mainColor = MainColor
        self._edgeColor = EdgeColor
        self.width, self.height = SizeX, SizeY
        '''
        monitors = glfw.get_monitors()
        if len(monitors) > 1:
            monitor = monitors[1]
        else:
            monitor = glfw.get_primary_monitor()
        mode = glfw.get_video_mode(monitor)

        print(mode)
        glfw.window_hint(glfw.RED_BITS, mode[1][0])
        glfw.window_hint(glfw.GREEN_BITS, mode[1][1])
        glfw.window_hint(glfw.BLUE_BITS, mode[1][2])
        glfw.window_hint(glfw.REFRESH_RATE, mode[2])
        glfw.window_hint(glfw.AUTO_ICONIFY, False)
        #glfw.window_hint(glfw.DECORATED, False)
        #GLFW_DECORATED


        self.Window = glfw.create_window(mode[0][0], mode[0][1], Name, monitor, None)
        glfw.set_window_monitor(self.Window, monitor, 0, 0, mode[0][0], mode[0][1], mode[2])
        #print(mode[0][0], mode[0][1], mode[2])
        '''
        glfw.window_hint(glfw.RESIZABLE, GL_FALSE)
        self.Window = glfw.create_window(self.width, self.height, Name, None,
                                         None)
        glfw.make_context_current(self.Window)

        #print(monitors, len(monitors))
        if not self.Window:
            glfw.terminate()
            return

        self.Keys = [False] * 1024
        self.KeyPressed = False
        self.MousePos = np.zeros([2])
        self.MouseButtons = np.zeros([5])
        self.MouseScroll = 0
        self.LeftArrow = False
        self.RightArrow = False
        self.MouseEventFlag = False
        self._lastColor = None
        self.NewDragNDrop = False
        self.CurrentDragNDropPath = "Drag here"

        glfw.set_drop_callback(self.Window, self.drop_callback)
        glfw.set_window_size_callback(self.Window, self.window_resize)
        glfw.set_key_callback(self.Window, self.key_callback)
        glfw.set_mouse_button_callback(self.Window, self.mouse_button_callback)
        glfw.set_cursor_pos_callback(self.Window, self.cursor_pos_callback)
        glfw.set_scroll_callback(self.Window, self.mouse_scroll_callback)
        glClearColor(0.3, 0.1, 0.1, 1.0)
Esempio n. 8
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    def start(self):
        if not glfw.init():
            return

        glfw.window_hint(glfw.SAMPLES, 4)

        # try stereo if refresh rate is at least 100Hz
        window = None
        stereo_available = False

        _, _, refresh_rate = glfw.get_video_mode(glfw.get_primary_monitor())
        if refresh_rate >= 100:
            glfw.window_hint(glfw.STEREO, 1)
            window = glfw.create_window(500, 500, "Simulate", None, None)
            if window:
                stereo_available = True

        # no stereo: try mono
        if not window:
            glfw.window_hint(glfw.STEREO, 0)
            window = glfw.create_window(500, 500, "Simulate", None, None)

        if not window:
            glfw.terminate()
            return

        self.running = True

        # Make the window's context current
        glfw.make_context_current(window)

        width, height = glfw.get_framebuffer_size(window)
        width1, height = glfw.get_window_size(window)
        self.scale = width * 1.0 / width1

        self.window = window

        mjlib.mjv_makeObjects(byref(self.objects), 1000)

        mjlib.mjv_defaultCamera(byref(self.cam))
        mjlib.mjv_defaultOption(byref(self.vopt))
        mjlib.mjr_defaultOption(byref(self.ropt))

        mjlib.mjr_defaultContext(byref(self.con))

        if self.model:
            mjlib.mjr_makeContext(self.model.ptr, byref(self.con), 150)
            self.autoscale()
        else:
            mjlib.mjr_makeContext(None, byref(self.con), 150)

        glfw.set_cursor_pos_callback(window, self.handle_mouse_move)
        glfw.set_mouse_button_callback(window, self.handle_mouse_button)
        glfw.set_scroll_callback(window, self.handle_scroll)
Esempio n. 9
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    def start(self):
        if not glfw.init():
            return

        glfw.window_hint(glfw.SAMPLES, 4)

        # try stereo if refresh rate is at least 100Hz
        window = None
        stereo_available = False

        _, _, refresh_rate = glfw.get_video_mode(glfw.get_primary_monitor())
        if refresh_rate >= 100:
            glfw.window_hint(glfw.STEREO, 1)
            window = glfw.create_window(500, 500, "Simulate", None, None)
            if window:
                stereo_available = True

        # no stereo: try mono
        if not window:
            glfw.window_hint(glfw.STEREO, 0)
            window = glfw.create_window(500, 500, "Simulate", None, None)

        if not window:
            glfw.terminate()
            return

        self.running = True

        # Make the window's context current
        glfw.make_context_current(window)

        width, height = glfw.get_framebuffer_size(window)
        width1, height = glfw.get_window_size(window)
        self._scale = width * 1.0 / width1

        self.window = window

        mjlib.mjv_makeObjects(byref(self.objects), 1000)

        mjlib.mjv_defaultCamera(byref(self.cam))
        mjlib.mjv_defaultOption(byref(self.vopt))
        mjlib.mjr_defaultOption(byref(self.ropt))

        mjlib.mjr_defaultContext(byref(self.con))

        if self.model:
            mjlib.mjr_makeContext(self.model.ptr, byref(self.con), 150)
            self.autoscale()
        else:
            mjlib.mjr_makeContext(None, byref(self.con), 150)

        glfw.set_cursor_pos_callback(window, self.handle_mouse_move)
        glfw.set_mouse_button_callback(window, self.handle_mouse_button)
        glfw.set_scroll_callback(window, self.handle_scroll)
Esempio n. 10
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    def __init__(self, **kwargs):
        super().__init__(**kwargs)

        if not glfw.init():
            raise ValueError("Failed to initialize glfw")

        # Configure the OpenGL context
        glfw.window_hint(glfw.CONTEXT_CREATION_API, glfw.NATIVE_CONTEXT_API)
        glfw.window_hint(glfw.CLIENT_API, glfw.OPENGL_API)
        glfw.window_hint(glfw.CONTEXT_VERSION_MAJOR, self.gl_version[0])
        glfw.window_hint(glfw.CONTEXT_VERSION_MINOR, self.gl_version[1])
        glfw.window_hint(glfw.OPENGL_PROFILE, glfw.OPENGL_CORE_PROFILE)
        glfw.window_hint(glfw.OPENGL_FORWARD_COMPAT, True)
        glfw.window_hint(glfw.RESIZABLE, self.resizable)
        glfw.window_hint(glfw.DOUBLEBUFFER, True)
        glfw.window_hint(glfw.DEPTH_BITS, 24)
        glfw.window_hint(glfw.SAMPLES, self.samples)

        monitor = None
        if self.fullscreen:
            monitor = glfw.get_primary_monitor()
            mode = glfw.get_video_mode(monitor)
            self._width, self._height = mode.size.width, mode.size.height

            glfw.window_hint(glfw.RED_BITS, mode.bits.red)
            glfw.window_hint(glfw.GREEN_BITS, mode.bits.green)
            glfw.window_hint(glfw.BLUE_BITS, mode.bits.blue)
            glfw.window_hint(glfw.REFRESH_RATE, mode.refresh_rate)

        self._window = glfw.create_window(self.width, self.height, self.title, monitor, None)

        if not self._window:
            glfw.terminate()
            raise ValueError("Failed to create window")

        if not self.cursor:
            glfw.set_input_mode(self._window, glfw.CURSOR, glfw.CURSOR_DISABLED)

        self._buffer_width, self._buffer_height = glfw.get_framebuffer_size(self._window)
        glfw.make_context_current(self._window)

        if self.vsync:
            glfw.swap_interval(1)

        glfw.set_key_callback(self._window, self.glfw_key_event_callback)
        glfw.set_cursor_pos_callback(self._window, self.glfw_mouse_event_callback)
        glfw.set_mouse_button_callback(self._window, self.glfw_mouse_button_callback)
        glfw.set_scroll_callback(self._window, self.glfw_mouse_scroll_callback)
        glfw.set_window_size_callback(self._window, self.glfw_window_resize_callback)
        glfw.set_char_callback(self._window, self.glfw_char_callback)

        self.init_mgl_context()
        self.set_default_viewport()
Esempio n. 11
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    def wire_events(self, gl, window):
        """
        :param gl:
        moderngl context

        :param window:
        glfw window handle
        """
        def on_resize(window, width, height):
            gl.viewport = (0, 0, width, height)
            imgui.get_io().display_size = width, height
            self.on_resize(window, width, height)

        def on_cursor_pos(window, x, y):
            imgui.get_io().mouse_pos = x, y
            self.on_cursor_pos(window, x, y)

        def on_mouse_button(window, button, action, mods):
            imgui.get_io().mouse_down[button] = action
            self.on_mouse_button(window, button, action, mods)

        def on_scroll(window, scroll_x, scroll_y):
            imgui.get_io().mouse_wheel = scroll_y
            self.on_scroll(window, scroll_x, scroll_y)

        def on_key(window, key, scancode, action, mods):
            io = self.io
            if action == glfw.PRESS:
                io.keys_down[key] = True
            elif action == glfw.RELEASE:
                io.keys_down[key] = False
            io.key_ctrl = (io.keys_down[glfw.KEY_LEFT_CONTROL]
                           or io.keys_down[glfw.KEY_RIGHT_CONTROL])
            io.key_alt = (io.keys_down[glfw.KEY_LEFT_ALT]
                          or io.keys_down[glfw.KEY_RIGHT_ALT])
            io.key_shift = (io.keys_down[glfw.KEY_LEFT_SHIFT]
                            or io.keys_down[glfw.KEY_RIGHT_SHIFT])
            io.key_super = (io.keys_down[glfw.KEY_LEFT_SUPER]
                            or io.keys_down[glfw.KEY_RIGHT_SUPER])
            self.on_key(window, key, scancode, action, mods)

        def on_char(window, char):
            io = imgui.get_io()

            if 0 < char < 0x10000:
                io.add_input_character(char)

        glfw.set_window_size_callback(window, on_resize)
        glfw.set_cursor_pos_callback(window, on_cursor_pos)
        glfw.set_mouse_button_callback(window, on_mouse_button)
        glfw.set_scroll_callback(window, on_scroll)
        glfw.set_key_callback(window, on_key)
        glfw.set_char_callback(window, on_char)
Esempio n. 12
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    def __init__(self, *args, **kwargs):
        super().__init__()
        global selfstatic, start_t, frame_times

        width = 800
        height = 600
        self.width = width
        self.height = height
        viewport = (width, height)
        width, height = 800, 600

        window = glfw.create_window(width, height, "OpenGL & Python", None,
                                    None)

        if not window:
            print('error')
            glfw.terminate()
            return

        self.window = window

        #glfw.window_hint(glfw.CONTEXT_VERSION_MAJOR, 3)
        #glfw.window_hint(glfw.CONTEXT_VERSION_MINOR, 3)
        #glfw.window_hint(glfw.OPENGL_FORWARD_COMPAT, GL_TRUE)
        #glfw.window_hint(glfw.OPENGL_PROFILE, glfw.OPENGL_CORE_PROFILE)

        glfw.make_context_current(self.window)

        glfw.set_key_callback(self.window, self.key_event)
        glfw.set_cursor_pos_callback(self.window, self.handle_mouse_move)
        glfw.set_mouse_button_callback(self.window, self.handle_mouse_button)
        glfw.set_scroll_callback(self.window, self.handle_scroll)
        glfw.set_window_size_callback(self.window, self.onSize)

        frame_times = []
        start_t = time.time()

        map = WorldMap()
        selected_obj = 0
        zpos = 5
        rotate = move = False
        oo = map.objs[selected_obj]
        storeit = None

        self.map = map
        self.selected_obj = selected_obj
        self.zpos = zpos
        self.rotate = rotate
        self.move = move
        self.oo = oo
        self.storeit = storeit

        selfstatic = self
Esempio n. 13
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    def __init__(
            self, controller: BaseController, *,
            hint: Optional[GLContextHint] = None,
            title: str = 'glfw',
            width: int = 0,
            height: int = 0,
            is_maximized: bool = False,
            config:  Optional[WindowConfig] = None
    ):
        width = width or (config.width if config else 1280)
        height = height or (config.height if config else 720)
        is_maximized = is_maximized or (
            config.is_maximized if config else False)

        self.controller = controller
        self.mouse_x = 0
        self.mouse_y = 0

        if not glfw.init():
            logger.error("Could not initialize OpenGL context")
            return

        if hint:
            # OS X supports only forward-compatible core profiles from 3.2
            glfw.window_hint(glfw.CONTEXT_VERSION_MAJOR, hint.major)
            glfw.window_hint(glfw.CONTEXT_VERSION_MINOR, hint.minor)
            if hint.core_profile:
                glfw.window_hint(glfw.OPENGL_PROFILE, glfw.OPENGL_CORE_PROFILE)
            else:
                glfw.window_hint(glfw.OPENGL_PROFILE,
                                 glfw.OPENGL_FORWARD_COMPAT)

        # Create a windowed mode window and its OpenGL context
        self.window = glfw.create_window(
            width, height, title, None, None
        )
        if not self.window:
            logger.error("Could not initialize Window")
            return

        if is_maximized:
            glfw.maximize_window(self.window)

        glfw.make_context_current(self.window)
        glfw.swap_interval(1)
        glfw.set_key_callback(self.window, self.keyboard_callback)
        glfw.set_cursor_pos_callback(self.window, self.cursor_calblack)
        glfw.set_mouse_button_callback(self.window, self.mouse_callback)
        glfw.set_window_size_callback(self.window, self.resize_callback)
        glfw.set_char_callback(self.window, self.char_callback)
        glfw.set_scroll_callback(self.window, self.scroll_callback)
        self.controller.onResize(width, height)
Esempio n. 14
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    def init_input(self):
        self.is_drag = False
        self.drag_prepos = vec2(0.0, 0.0)
        self.camera_pos = vec3(0.0, 0.0, -120.0)
        view = lookAt(self.camera_pos, ZERO, UP) * vec4(0.0, 0.0, 1.0, 1.0)
        print(view)
        self.camera_rot = quat(1.0, 0.0, 0.0, 0.0)
        help(quat)

        glfw.set_mouse_button_callback(self.window, self.on_mouse_button)
        glfw.set_cursor_pos_callback(self.window, self.on_mouse_pos)
        glfw.set_window_size_callback(self.window, self.on_window_size)
        glfw.set_scroll_callback(self.window, self.on_scroll)
Esempio n. 15
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    def init_window(self):
        glfw.init()
        self.window = glfw.create_window(*self.resolution, 'PyGL', None, None)
        glfw.make_context_current(self.window)
        glfw.set_window_size_callback(self.window, self.resize)
        glfw.set_key_callback(self.window, self.keyboard_input)
        glfw.set_scroll_callback(self.window, self.scroll_input)
        glfw.set_cursor_pos_callback(self.window, self.mouse_position_input)
        glClearColor(0, 0, 0, 1)
        self.target_frame_time = 1 / self.target_fps

        self.ui = UI(self)
        self.logger.debug('Window initialized')
Esempio n. 16
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    def __init__(self, window):
        super().__init__(window)
        with window.context.glfw as window:
            glfw.set_cursor_pos_callback(window, self.__master_cursor_pos_callback)
            glfw.set_cursor_enter_callback(window, self.__master_cursor_enter_callback)
            glfw.set_mouse_button_callback(window, self.__master_mouse_button_callback)
            glfw.set_scroll_callback(window, self.__master_mouse_scroll_callback)
        self.window.append_predraw_callback(self.__set_cursor_pos_perframe)

        self.__pos_perframe = Vec(0, 0, 0)
        self.__pos_prev = Vec(0, 0, 0)
        self.__pos_instant = Vec(0, 0, 0)
        self.__accel = Vec(0, 0, 0)
Esempio n. 17
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    def open_window(self):
        if not self.window:
            self.input = {"button": None, "mouse": (0, 0)}

            # get glfw started
            if self.run_independently:
                glfw.init()
                glfw.window_hint(glfw.SCALE_TO_MONITOR, glfw.TRUE)
                self.window = glfw.create_window(self.window_size[0],
                                                 self.window_size[1],
                                                 self.name, None, None)
            else:
                self.window = glfw.create_window(
                    self.window_size[0],
                    self.window_size[1],
                    self.name,
                    None,
                    glfw.get_current_context(),
                )

            self.other_window = glfw.get_current_context()

            glfw.make_context_current(self.window)
            glfw.swap_interval(0)
            glfw.set_window_pos(self.window, window_position_default[0],
                                window_position_default[1])
            # Register callbacks window
            glfw.set_framebuffer_size_callback(self.window, self.on_resize)
            glfw.set_window_iconify_callback(self.window, self.on_iconify)
            glfw.set_key_callback(self.window, self.on_window_key)
            glfw.set_char_callback(self.window, self.on_window_char)
            glfw.set_mouse_button_callback(self.window,
                                           self.on_window_mouse_button)
            glfw.set_cursor_pos_callback(self.window, self.on_pos)
            glfw.set_scroll_callback(self.window, self.on_scroll)

            # get glfw started
            if self.run_independently:
                glutils.init()
            self.basic_gl_setup()

            self.sphere = glutils.Sphere(20)

            self.glfont = fs.Context()
            self.glfont.add_font("opensans", get_opensans_font_path())
            self.glfont.set_size(18)
            self.glfont.set_color_float((0.2, 0.5, 0.9, 1.0))
            self.on_resize(self.window,
                           *glfw.get_framebuffer_size(self.window))
            glfw.make_context_current(self.other_window)
Esempio n. 18
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    def open_window(self):
        if not self._window:

            monitor = None
            # open with same aspect ratio as surface
            surface_aspect_ratio = (self.surface.real_world_size["x"] /
                                    self.surface.real_world_size["y"])
            win_h = 640
            win_w = int(win_h / surface_aspect_ratio)

            self._window = glfw.create_window(
                win_h,
                win_w,
                "Reference Surface: " + self.surface.name,
                monitor,
                glfw.get_current_context(),
            )

            glfw.set_window_pos(
                self._window,
                self.window_position_default[0],
                self.window_position_default[1],
            )

            self.trackball = gl_utils.trackball.Trackball()
            self.input = {"down": False, "mouse": (0, 0)}

            # Register callbacks
            glfw.set_framebuffer_size_callback(self._window, self.on_resize)
            glfw.set_key_callback(self._window, self.on_window_key)
            glfw.set_window_close_callback(self._window, self.on_close)
            glfw.set_mouse_button_callback(self._window,
                                           self.on_window_mouse_button)
            glfw.set_cursor_pos_callback(self._window, self.on_pos)
            glfw.set_scroll_callback(self._window, self.on_scroll)

            self.on_resize(self._window,
                           *glfw.get_framebuffer_size(self._window))

            # gl_state settings
            active_window = glfw.get_current_context()
            glfw.make_context_current(self._window)
            gl_utils.basic_gl_setup()
            gl_utils.make_coord_system_norm_based()

            # refresh speed settings
            glfw.swap_interval(0)

            glfw.make_context_current(active_window)
Esempio n. 19
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    def __init__(self, window, attach_callbacks=True):
        super(GlfwRenderer, self).__init__()
        self.window = window

        if attach_callbacks:
            glfw.set_key_callback(self.window, self.keyboard_callback)
            glfw.set_cursor_pos_callback(self.window, self.mouse_callback)
            glfw.set_window_size_callback(self.window, self.resize_callback)
            glfw.set_char_callback(self.window, self.char_callback)
            glfw.set_scroll_callback(self.window, self.scroll_callback)

        self.io.display_size = glfw.get_framebuffer_size(self.window)

        self._map_keys()
        self._gui_time = None
Esempio n. 20
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    def __init__(self, scene):
        super().__init__()

        glfw.set_mouse_button_callback(scene.window, self.mouse_down_callback)
        glfw.set_scroll_callback(scene.window, self.scroll_callback)
        glfw.set_cursor_pos_callback(scene.window, self.mouse_move_callback)

        # mouse
        self.lastX, self.lastY = scene.width / 2, scene.height / 2
        self.first_mouse = True
        self.is_mouse_left_down = False
        self.cached_mouse_move_X = 0
        self.cached_mouse_move_Y = 0
        self.cached_scroll_num = 0
        self.transforms = []
Esempio n. 21
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def prepare_window():
    window = glfw.create_window(SCR_WIDTH, SCR_HEIGHT, "LearnOpenGL", None,
                                None)
    glfw.make_context_current(window)
    glfw.set_framebuffer_size_callback(window, framebuffer_size_callback)
    glfw.set_cursor_pos_callback(window, mouse_callback)
    glfw.set_scroll_callback(window, scroll_callback)

    # tell GLFW to capture our mouse
    glfw.set_input_mode(window, glfw.CURSOR, glfw.CURSOR_DISABLED)

    width, height = glfw.get_framebuffer_size(window)
    glClearColor(0.2, 0.3, 0.3, 1.)
    glEnable(GL_DEPTH_TEST)
    return window
Esempio n. 22
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def add_scroll_callback(viewer: MjViewerBasic, callback):

    assert callable(callback)
    import glfw

    def scroll_callback(window, x_offset, y_offset):
        mod_shift = glfw.get_key(window, glfw.KEY_LEFT_SHIFT) == glfw.PRESS or \
                    glfw.get_key(window, glfw.KEY_RIGHT_SHIFT) == glfw.PRESS
        if mod_shift:
            scroll_callback.pos -= 0.05 * y_offset
            callback(scroll_callback.pos)
        else:
            viewer._scroll_callback(window, x_offset, y_offset)

    scroll_callback.pos = 0.0
    glfw.set_scroll_callback(viewer.window, scroll_callback)
Esempio n. 23
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    def __init__(self, config):
        Display.__init__(self, config)
        self.key, self.mouse = config.key, config.mouse
        self.mouspeed = config.mouspeed
        self.zmspeed = config.zmspeed

        glfw.set_input_mode(self.window, glfw.CURSOR, glfw.CURSOR_DISABLED)
        glfw.set_input_mode(self.window, glfw.STICKY_KEYS, True)
        glfw.set_cursor_pos_callback(self.window, self.look)
        glfw.set_scroll_callback(self.window, self.zoom)
        glfw.set_mouse_button_callback(self.window, self.shoot)
        try:
            if glfw.raw_mouse_motion_supported():
                glfw.set_input_mode(self.window, glfw.RAW_MOUSE_MOTION, True)
        except AttributeError:
            warn(GLFW_VER_WARN, category=RuntimeWarning)
Esempio n. 24
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def main():
    if not glfw.init():
        return
    window = glfw.create_window(1028, 1028, '2017030155-class1', None, None)
    if not window:
        glfw.terminate()
        return
    glfw.make_context_current(window)
    #glfw.set_key_callback(window, key_callback)
    glfw.set_mouse_button_callback(window, button_callback)
    glfw.set_scroll_callback(window, scroll_callback)
    while not glfw.window_should_close(window):
        glfw.poll_events()
        render()
        glfw.swap_buffers(window)

    glfw.terminate()
Esempio n. 25
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    def __init__(self):

        # save current working directory
        cwd = os.getcwd()

        # Initialize the library
        if not glfw.init():
            return

        # restore cwd
        os.chdir(cwd)

        # buffer hints
        glfw.window_hint(glfw.DEPTH_BITS, 32)

        # make a window
        self.width, self.height = 640, 480
        self.aspect = self.width / float(self.height)
        self.window = glfw.create_window(self.width, self.height,
                                         "2D Graphics", None, None)
        if not self.window:
            glfw.terminate()
            return

        # Make the window's context current
        glfw.make_context_current(self.window)

        # set window callbacks
        glfw.set_mouse_button_callback(self.window, self.onMouseButton)
        glfw.set_cursor_pos_callback(self.window, self.mouseMoved)
        glfw.set_key_callback(self.window, self.onKeyboard)
        glfw.set_window_size_callback(self.window, self.onSize)
        glfw.set_scroll_callback(self.window, self.onScroll)

        # cursor position
        self.currentPosX = 0
        self.currentPosY = 0

        self.lastPosX = 0
        self.lastPosY = 0

        # create 3D
        self.scene = Scene(objFile, self.width, self.height)

        # exit flag
        self.exitNow = False
Esempio n. 26
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def main():
    glfw_init()

    window = glfw_create_window()
    set_gl_options()
    print("GL version: %s" % glGetString(GL_VERSION))

    # A bit hacky?
    global INPUT
    INPUT = Input(window)

    glfw.set_framebuffer_size_callback(window, framebuffer_size_callback)
    glfw.set_cursor_pos_callback(window, INPUT.mouse_callback)
    glfw.set_scroll_callback(window, INPUT.scroll_callback)
    glfw.set_key_callback(window, INPUT.key_callback)

    game_manager = GameManager()
    fps = FPSCounter()

    last_time = time.time()
    fov = 45.0
    while not glfw.window_should_close(window):
        fps.frame()

        now = time.time()
        dt = now - last_time
        last_time = now
        t = now

        glfw.poll_events()

        game_manager.update(dt)

        glClearColor(0.0, 0.0, 0.0, 1.0)
        glClear(GL_COLOR_BUFFER_BIT)
        game_manager.render()

        glfw.swap_buffers(window)

        if INPUT.key_down(glfw.KEY_Q):
            glfw.set_window_should_close(window, True)

        INPUT.update_end()

    glfw.terminate()
    return
Esempio n. 27
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    def __init__(self, sim):
        super().__init__(sim)

        self._gui_lock = Lock()
        self._button_left_pressed = False
        self._button_right_pressed = False
        self._last_mouse_x = 0
        self._last_mouse_y = 0

        framebuffer_width, _ = glfw.get_framebuffer_size(self.window)
        window_width, _ = glfw.get_window_size(self.window)
        self._scale = framebuffer_width * 1.0 / window_width

        glfw.set_cursor_pos_callback(self.window, self._cursor_pos_callback)
        glfw.set_mouse_button_callback(self.window,
                                       self._mouse_button_callback)
        glfw.set_scroll_callback(self.window, self._scroll_callback)
        glfw.set_key_callback(self.window, self.key_callback)
Esempio n. 28
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    def wire_glfw_to_imgui_events(self):
        def resize(window, width, height):
            self.gl.viewport = (0, 0, width, height)
            imgui.get_io().display_size = width, height

        def on_cursor_pos(window, x, y):
            imgui.get_io().mouse_pos = x, y

        def on_mouse_button(window, button, action, mods):
            imgui.get_io().mouse_down[button] = action

        def on_scroll(window, scroll_x, scroll_y):
            imgui.get_io().mouse_wheel = scroll_y

        glfw.set_window_size_callback(self.window, resize)
        glfw.set_cursor_pos_callback(self.window, on_cursor_pos)
        glfw.set_mouse_button_callback(self.window, on_mouse_button)
        glfw.set_scroll_callback(self.window, on_scroll)
Esempio n. 29
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    def __init__(self, sim):
        super().__init__(sim)

        self._gui_lock = Lock()
        self._button_left_pressed = False
        self._button_right_pressed = False
        self._last_mouse_x = 0
        self._last_mouse_y = 0

        framebuffer_width, _ = glfw.get_framebuffer_size(self.window)
        window_width, _ = glfw.get_window_size(self.window)
        self._scale = framebuffer_width * 1.0 / window_width

        glfw.set_cursor_pos_callback(self.window, self._cursor_pos_callback)
        glfw.set_mouse_button_callback(
            self.window, self._mouse_button_callback)
        glfw.set_scroll_callback(self.window, self._scroll_callback)
        glfw.set_key_callback(self.window, self.key_callback)
Esempio n. 30
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def main():
    if not glfw.init():
        return
    window = glfw.create_window(640,640,'Basic OpenGL viewer', None,None)
    if not window:
        glfw.terminate()
        return
    glfw.make_context_current(window)

    while not glfw.window_should_close(window):
        glfw.poll_events()
        render()
        glfw.set_scroll_callback(window, scroll_callback)
        glfw.set_mouse_button_callback(window, button_callback)
        glfw.set_cursor_pos_callback(window, cursor_callback)
        glfw.swap_buffers(window)
    
    glfw.terminate()
Esempio n. 31
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def main(): 
    if not glfw.init(): 
        return 
    window = glfw.create_window(700,700,'2016025478', None,None) 
    if not window: 
        glfw.terminate() 
        return 
    glfw.make_context_current(window) 

    glfw.set_cursor_pos_callback(window, cursor_callback)
    glfw.set_mouse_button_callback(window, button_callback)
    glfw.set_scroll_callback(window, scroll_callback)

    glfw.swap_interval(1)
    while not glfw.window_should_close(window): 
        glfw.poll_events() 
        render() 
        glfw.swap_buffers(window)
    glfw.terminate()
Esempio n. 32
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    def __init__(self, model, data):
        self._gui_lock = Lock()
        self._button_left_pressed = False
        self._button_right_pressed = False
        self._last_mouse_x = 0
        self._last_mouse_y = 0
        self._paused = False
        self._transparent = False
        self._contacts = False
        self._render_every_frame = True
        self._image_idx = 0
        self._image_path = "/tmp/frame_%07d.png"
        self._time_per_render = 1 / 60.0
        self._run_speed = 1.0
        self._loop_count = 0
        self._advance_by_one_step = False
        self._hide_menu = False

        # glfw init
        glfw.init()
        width, height = glfw.get_video_mode(glfw.get_primary_monitor()).size
        self.window = glfw.create_window(width // 2, height // 2, "mujoco",
                                         None, None)
        glfw.make_context_current(self.window)
        glfw.swap_interval(1)

        framebuffer_width, framebuffer_height = glfw.get_framebuffer_size(
            self.window)
        window_width, _ = glfw.get_window_size(self.window)
        self._scale = framebuffer_width * 1.0 / window_width

        # set callbacks
        glfw.set_cursor_pos_callback(self.window, self._cursor_pos_callback)
        glfw.set_mouse_button_callback(self.window,
                                       self._mouse_button_callback)
        glfw.set_scroll_callback(self.window, self._scroll_callback)
        glfw.set_key_callback(self.window, self._key_callback)

        # get viewport
        self.viewport = mujoco.MjrRect(0, 0, framebuffer_width,
                                       framebuffer_height)

        super().__init__(model, data, offscreen=False)
Esempio n. 33
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def main():
    if not glfw.init():
        return
    window = glfw.create_window(800, 800, 'my_viewer', None, None)
    if not window:
        glfw.terminate()
        return

    glfw.set_key_callback(window, key_callback)
    glfw.set_mouse_button_callback(window, button_callback)
    glfw.make_context_current(window)
    glfw.set_scroll_callback(window, scroll_callback)
    glfw.set_drop_callback(window, drop_callback)

    while not glfw.window_should_close(window):
        glfw.poll_events()
        render()
        glfw.swap_buffers(window)

    glfw.terminate()
Esempio n. 34
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    def start(self):
        logger.info('initializing glfw@%s', glfw.get_version())

        glfw.set_error_callback(_glfw_error_callback)

        if not glfw.init():
            raise Exception('glfw failed to initialize')

        window = None
        if self.visible:
            glfw.window_hint(glfw.SAMPLES, 4)
        else:
            glfw.window_hint(glfw.VISIBLE, 0);

        # try stereo if refresh rate is at least 100Hz
        stereo_available = False

        _, _, refresh_rate = glfw.get_video_mode(glfw.get_primary_monitor())
        if refresh_rate >= 100:
            glfw.window_hint(glfw.STEREO, 1)
            window = glfw.create_window(
                self.init_width, self.init_height, "Simulate", None, None)
            if window:
                stereo_available = True

        # no stereo: try mono
        if not window:
            glfw.window_hint(glfw.STEREO, 0)
            window = glfw.create_window(
                self.init_width, self.init_height, "Simulate", None, None)

        if not window:
            glfw.terminate()
            return

        self.running = True

        # Make the window's context current
        glfw.make_context_current(window)

        self._init_framebuffer_object()

        width, height = glfw.get_framebuffer_size(window)
        width1, height = glfw.get_window_size(window)
        self._scale = width * 1.0 / width1

        self.window = window

        mjlib.mjv_makeObjects(byref(self.objects), 1000)

        mjlib.mjv_defaultCamera(byref(self.cam))
        mjlib.mjv_defaultOption(byref(self.vopt))
        mjlib.mjr_defaultOption(byref(self.ropt))

        mjlib.mjr_defaultContext(byref(self.con))

        if self.model:
            mjlib.mjr_makeContext(self.model.ptr, byref(self.con), 150)
            self.autoscale()
        else:
            mjlib.mjr_makeContext(None, byref(self.con), 150)

        glfw.set_cursor_pos_callback(window, self.handle_mouse_move)
        glfw.set_mouse_button_callback(window, self.handle_mouse_button)
        glfw.set_scroll_callback(window, self.handle_scroll)
Esempio n. 35
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    def __init__(self, win, *args, **kwargs):
        """Set up the backend window according the params of the PsychoPy win

        Before PsychoPy 1.90.0 this code was executed in Window._setupPygame()

        Parameters
        ----------
        win : psychopy.visual.Window instance
            PsychoPy Window (usually not fully created yet).
        share : psychopy.visual.Window instance
            PsychoPy Window to share a context with
        bpc : array_like
            Bits per color (R, G, B).
        refreshHz : int
            Refresh rate in Hertz.
        depthBits : int,
            Framebuffer (back buffer) depth bits.
        swapInterval : int
            Swap interval for the current OpenGL context.
        stencilBits : int
            Framebuffer (back buffer) stencil bits.
        winTitle : str
            Optional window title string.
        *args
            Additional position arguments.
        **kwargs
            Additional keyword arguments.

        """
        BaseBackend.__init__(self, win)

        # window to share a context with
        shareWin = kwargs.get('share', None)
        if shareWin is not None:
            if shareWin.winType == 'glfw':
                shareContext = shareWin.winHandle
            else:
                logging.warning(
                    'Cannot share a context with a non-GLFW window. Disabling.')
                shareContext = None
        else:
            shareContext = None

        if sys.platform=='darwin' and not win.useRetina and pyglet.version >= "1.3":
            raise ValueError("As of PsychoPy 1.85.3 OSX windows should all be "
                             "set to useRetina=True (or remove the argument). "
                             "Pyglet 1.3 appears to be forcing "
                             "us to use retina on any retina-capable screen "
                             "so setting to False has no effect.")

        # window framebuffer configuration
        win.bpc = kwargs.get('bpc', (8, 8, 8))  # nearly all displays use 8 bpc
        win.refreshHz = int(kwargs.get('refreshHz', 60))
        win.depthBits = int(kwargs.get('depthBits', 8))
        win.stencilBits = int(kwargs.get('stencilBits', 8))
        # win.swapInterval = int(kwargs.get('swapInterval', 1))  # vsync ON if 1

        # get monitors, with GLFW the primary display is ALWAYS at index 0
        allScrs = glfw.get_monitors()
        if len(allScrs) < int(win.screen) + 1:
            logging.warn("Requested an unavailable screen number - "
                         "using first available.")
            win.screen = 0

        thisScreen = allScrs[win.screen]
        if win.autoLog:
            logging.info('configured GLFW screen %i' % win.screen)

        # find a matching video mode (can we even support this configuration?)
        isVidmodeSupported = False
        for vidmode in glfw.get_video_modes(thisScreen):
            size, bpc, hz = vidmode
            if win._isFullScr:  # size and refresh rate are ignored if windowed
                hasSize = size == tuple(win.size)
                hasHz = hz == win.refreshHz
            else:
                hasSize = hasHz = True
            hasBpc = bpc == tuple(win.bpc)
            if hasSize and hasBpc and hasHz:
                isVidmodeSupported = True
                break

        nativeVidmode = glfw.get_video_mode(thisScreen)
        if not isVidmodeSupported:
            # the requested video mode is not supported, use current

            logging.warning(
                ("The specified video mode is not supported by this display, "
                 "using native mode ..."))
            logging.warning(
                ("Overriding user video settings: size {} -> {}, bpc {} -> "
                 "{}, refreshHz {} -> {}".format(
                    tuple(win.size),
                    nativeVidmode[0],
                    tuple(win.bpc),
                    nativeVidmode[1],
                    win.refreshHz,
                    nativeVidmode[2])))

            # change the window settings
            win.size, win.bpc, win.refreshHz = nativeVidmode

        if win._isFullScr:
            useDisplay = thisScreen
        else:
            useDisplay = None

        # configure stereo
        useStereo = 0
        if win.stereo:
            # provide warning if stereo buffers are requested but unavailable
            if not glfw.extension_supported('GL_STEREO'):
                logging.warning(
                    'A stereo window was requested but the graphics '
                    'card does not appear to support GL_STEREO')
                win.stereo = False
            else:
                useStereo = 1

        # setup multisampling
        # This enables multisampling on the window backbuffer, not on other
        # framebuffers.
        msaaSamples = 0
        if win.multiSample:
            maxSamples = (GL.GLint)()
            GL.glGetIntegerv(GL.GL_MAX_SAMPLES, maxSamples)
            if (win.numSamples & (win.numSamples - 1)) != 0:
                # power of two?
                logging.warning(
                    'Invalid number of MSAA samples provided, must be '
                    'power of two. Disabling.')
            elif 0 > win.numSamples > maxSamples.value:
                # check if within range
                logging.warning(
                    'Invalid number of MSAA samples provided, outside of valid '
                    'range. Disabling.')
            else:
                msaaSamples = win.numSamples
        win.multiSample = msaaSamples > 0

        # disable stencil buffer
        if not win.allowStencil:
            win.stencilBits = 0

        # set buffer configuration hints
        glfw.window_hint(glfw.RED_BITS, win.bpc[0])
        glfw.window_hint(glfw.GREEN_BITS, win.bpc[1])
        glfw.window_hint(glfw.BLUE_BITS, win.bpc[2])
        glfw.window_hint(glfw.REFRESH_RATE, win.refreshHz)
        glfw.window_hint(glfw.STEREO, useStereo)
        glfw.window_hint(glfw.SAMPLES, msaaSamples)
        glfw.window_hint(glfw.STENCIL_BITS, win.stencilBits)
        glfw.window_hint(glfw.DEPTH_BITS, win.depthBits)
        glfw.window_hint(glfw.AUTO_ICONIFY, 0)

        # window appearance and behaviour hints
        if not win.allowGUI:
            glfw.window_hint(glfw.DECORATED, 0)

        # create the window
        self.winHandle = glfw.create_window(
            width=win.size[0],
            height=win.size[1],
            title=str(kwargs.get('winTitle', "PsychoPy (GLFW)")),
            monitor=useDisplay,
            share=shareContext)

        # The window's user pointer maps the Python Window object to its GLFW
        # representation.
        glfw.set_window_user_pointer(self.winHandle, win)
        glfw.make_context_current(self.winHandle)  # ready to use

        # set the position of the window if not fullscreen
        if not win._isFullScr:
            # if no window position is specified, centre it on-screen
            if win.pos is None:
                size, bpc, hz = nativeVidmode
                win.pos = [(size[0] - win.size[0]) / 2.0,
                           (size[1] - win.size[1]) / 2.0]

            # get the virtual position of the monitor, apply offset to the
            # window position
            px, py = glfw.get_monitor_pos(thisScreen)
            glfw.set_window_pos(self.winHandle,
                                int(win.pos[0] + px),
                                int(win.pos[1] + py))

        elif win._isFullScr and win.pos is not None:
            logging.warn("Ignoring window 'pos' in fullscreen mode.")

        # set the window icon
        glfw.set_window_icon(self.winHandle, 1, _WINDOW_ICON_)

        # set the window size to the framebuffer size
        win.size = np.array(glfw.get_framebuffer_size(self.winHandle))

        if win.useFBO:  # check for necessary extensions
            if not glfw.extension_supported('GL_EXT_framebuffer_object'):
                msg = ("Trying to use a framebuffer object but "
                       "GL_EXT_framebuffer_object is not supported. Disabled")
                logging.warn(msg)
                win.useFBO = False
            if not glfw.extension_supported('GL_ARB_texture_float'):
                msg = ("Trying to use a framebuffer object but "
                       "GL_ARB_texture_float is not supported. Disabling")
                logging.warn(msg)
                win.useFBO = False

        # Assign event callbacks, these are dispatched when 'poll_events' is
        # called.
        glfw.set_mouse_button_callback(self.winHandle, event._onGLFWMouseButton)
        glfw.set_scroll_callback(self.winHandle, event._onGLFWMouseScroll)
        glfw.set_key_callback(self.winHandle, event._onGLFWKey)
        glfw.set_char_mods_callback(self.winHandle, event._onGLFWText)

        # set swap interval to manual setting, independent of waitBlanking
        self.setSwapInterval(int(kwargs.get('swapInterval', 1)))

        # give the window class GLFW specific methods
        win.setMouseType = self.setMouseType
        if not win.allowGUI:
            self.setMouseVisibility(False)
Esempio n. 36
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#glfw.ext.set_icons([(icon_data, icon_width, icon_height)])
glfw.set_window_title(w, "pyglfw test")
#glfw.disable(w, glfw.AUTO_POLL_EVENTS)
#glfw.enable(w, glfw.KEY_REPEAT)

center_x = int(vm[0][0] / 2 - glfw.get_window_size(w)[0] / 2)
center_y = int(vm[0][1] / 2 - glfw.get_window_size(w)[1] / 2)
print( "new window position: {!s}, {!s}".format(center_x, center_y) )
glfw.set_window_pos(w, center_x, center_y)

glfw.set_window_size_callback(w, on_resize)
glfw.set_window_close_callback(w, on_close)
glfw.set_window_refresh_callback(w, on_refresh)
glfw.set_key_callback(w, on_key)
glfw.set_char_callback(w, on_char)
glfw.set_mouse_button_callback(w, on_button)
glfw.set_cursor_pos_callback(w, on_pos)
glfw.set_scroll_callback(w, on_scroll)

while not glfw.window_should_close(w):
    glfw.poll_events()
    
    if glfw.get_key(w, glfw.KEY_E) == glfw.PRESS:
        break
    
    glClear(GL_COLOR_BUFFER_BIT)
    glfw.swap_buffers(w)

glfw.close_window(w)
glfw.terminate()
Esempio n. 37
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def main():
    import os
    import sys
    os.chdir(os.path.dirname(__file__))

    import glfw
    import time
    from engine import Engine

    # Initialize the library
    if not glfw.init():
        sys.exit()

    glfw.window_hint(glfw.CONTEXT_VERSION_MAJOR, 4)
    glfw.window_hint(glfw.CONTEXT_VERSION_MINOR, 3)
    glfw.window_hint(glfw.SAMPLES, 16)

    # Create a windowed mode window and its OpenGL context
    window = glfw.create_window(640, 480, "Window Name", None, None)
    if not window:
        print "Couldn't initialize OpenGL. Check that your OpenGL version >4.3."
        glfw.terminate()
        sys.exit()

    # Make the window's context current
    glfw.make_context_current(window)

    # Get window size
    width, height = glfw.get_framebuffer_size(window)

    # Create engine
    engine = Engine(window)
    engine.setWindowHeight(height)
    engine.setWindowWidth(width)

    def on_resize(window, width, height):
        engine.setWindowWidth(width)
        engine.setWindowHeight(height)

    # Install a window size handler
    glfw.set_window_size_callback(window, on_resize)

    def on_key(window, key, scancode, action, mods):
        if key == glfw.KEY_ESCAPE and action == glfw.PRESS:
            glfw.set_window_should_close(window, 1)

    # Install a key handler
    glfw.set_key_callback(window, on_key)

    def on_mouse(window, button, action, mods):
        if button == glfw.MOUSE_BUTTON_1 and action == glfw.PRESS:
            engine.shoot_on()
        if button == glfw.MOUSE_BUTTON_1 and action == glfw.RELEASE:
            engine.shoot_off()
        if button == glfw.MOUSE_BUTTON_2 and action == glfw.PRESS:
            engine.camera_switch()

    glfw.set_mouse_button_callback(window, on_mouse)

    def on_scroll(window, x, y):
        engine.camera_scroll(y)

    glfw.set_scroll_callback(window, on_scroll)

    old_time = time.time()
    elapsed_time = 0.0

    # Loop until the user closes the window
    while not glfw.window_should_close(window):
        # Calculate elapsed time
        elapsed_time = time.time() - old_time
        old_time = time.time()

        # Process
        engine.step(elapsed_time)

        # Swap front and back buffers
        glfw.swap_interval(1)
        glfw.swap_buffers(window)

        # Poll for and process events
        glfw.poll_events()

        # Don't be egoist :)
        time.sleep(0.01)

    glfw.terminate()