def test_write(self): """Test writing scene out to a file""" scene = GDScene() outfile = tempfile.mkstemp()[1] scene.write(outfile) with open(outfile, "r") as ifile: gen_scene = GDScene.parse(ifile.read()) self.assertEqual(scene, gen_scene)
def godot_export_scene(root, pipeline, logger): root.dump() scene = GDScene() extresources = {} with scene.use_tree() as tree: tree.root = Node("Scene", type="Node2D") idx = 0 rooms = root.find("/Rooms") rooms = rooms.individualize().flatten().clean() for obj in rooms.children: idx += 1 nodename = obj.name.replace(":", "_") polygon = GDObject( "PoolVector2Array", *coords_to_godot_vector2array(obj.geom.exterior.coords)) gdnode = Node(nodename + "_" + str(idx), type="Polygon2D", properties={'polygon': polygon}) tree.root.add_child(gdnode) if obj.get('uv', None): uvs = obj.get('uv') # TODO: Do not transpose here! transpose when assigining UVs (this was done to overcome uvmapping.path_2d working on Y not X) uvs = [(uv[1], uv[0]) for uv in uvs] uvs = GDObject("PoolVector2Array", *coords_to_godot_vector2array(uvs)) gdnode['uv'] = uvs if obj.extra.get('ddd:collider', False): gdstaticbody = Node("StaticBody2D", type="StaticBody2D", properties={'collision_layer': 16}) gdnode.add_child(gdstaticbody) gdcollider = Node("CollisionPolygon2D", type="CollisionPolygon2D", properties={'polygon': polygon}) gdstaticbody.add_child(gdcollider) if obj.extra.get('ddd:occluder', False): occluderpolygon_res = scene.add_sub_resource( "OccluderPolygon2D", polygon=polygon) gdstaticbody = Node( "LightOccluder2D", type="LightOccluder2D", properties={'occluder': occluderpolygon_res.reference}) gdnode.add_child(gdstaticbody) if obj.mat and obj.mat.color: gdnode['self_modulate'] = GDObject( "Color", *[x / 255.0 for x in obj.mat.color_rgba]) if obj.mat.texture: if obj.mat.texture not in extresources: extresources[obj.mat.texture] = scene.add_ext_resource( obj.mat.texture, "Texture") texture_res = extresources[obj.mat.texture] gdnode['texture'] = texture_res.reference gdnode['texture_scale'] = GDObject( "Vector2", 2.0, 1.0) # TODO: this is temp For grass tests if 'ddd:z_index' in obj.extra: gdnode['z_index'] = obj.extra['ddd:z_index'] gdnode['z_as_relative'] = False nodes = root.find("/Items") #nodes = nodes.individualize().flatten().clean() for obj in nodes.children: idx += 1 nodename = obj.name.replace(":", "_") gdnode = None if obj.extra.get('godot:instance', False): if obj.extra['godot:instance'] not in extresources: extresources[ obj.extra['godot:instance']] = scene.add_ext_resource( obj.extra['godot:instance'], "PackedScene") packedscene = extresources[obj.extra['godot:instance']] gdnode = Node(nodename + "_" + str(idx), instance=packedscene.id, properties={ 'position': GDObject("Vector2", obj.geom.coords[0][0], obj.geom.coords[0][1]) }) tree.root.add_child(gdnode) #if obj.mat and obj.mat.color: # gdnode['self_modulate'] = GDObject("Color", *[x / 255.0 for x in obj.mat.color_rgba]) if 'ddd:z_index' in obj.extra: gdnode['z_index'] = obj.extra['ddd:z_index'] gdnode['z_as_relative'] = False if 'ddd:angle' in obj.extra: gdnode['rotation'] = obj.extra['ddd:angle'] output_path = "/tmp/ddd-godot.tscn" logger.info("Writing to: %s" % (output_path, )) scene.write(output_path) """
def godot_export_scene(root, pipeline, logger): root.dump() scene = GDScene() extresources = {} with scene.use_tree() as tree: tree.root = Node("Scene", type="Node2D") idx = 0 rooms = root.find("/Rooms") rooms = rooms.individualize().flatten().clean() for obj in rooms.children: idx += 1 nodename = obj.name.replace(":", "_") # TODO: Resolve material and extra properties earlier, as this is copied in every place it's used. # TODO: Moreover, in this case, this is modifying object metadata directly. if obj.mat and obj.mat.extra: obj.extra.update({k: v for k, v in obj.mat.extra.items()}) if obj.extra.get('ddd:sprite', False): gdnode = Node(nodename + "_" + str(idx), type="Sprite", properties={ 'position': GDObject("Vector2", *obj.centroid().geom.coords[0]) }) tree.root.add_child(gdnode) if obj.extra.get('ddd:sprite:bounds', None): gdnode['region_enabled'] = True gdnode['region_rect'] = GDObject( "Rect2", obj.extra['ddd:sprite:bounds'][0], obj.extra['ddd:sprite:bounds'][1], obj.extra['ddd:sprite:bounds'][2] - obj.extra['ddd:sprite:bounds'][0], obj.extra['ddd:sprite:bounds'][3] - obj.extra['ddd:sprite:bounds'][1]) else: polygon = GDObject( "PoolVector2Array", *coords_to_godot_vector2array(obj.geom.exterior.coords)) gdnode = Node(nodename + "_" + str(idx), type="Polygon2D", properties={'polygon': polygon}) tree.root.add_child(gdnode) if obj.get('uv', None): uvs = obj.get('uv') # TODO: Do not transpose here! transpose when assigining UVs (this was done to overcome uvmapping.path_2d working on Y not X) uvs = [(uv[1], uv[0]) for uv in uvs] uvs = GDObject("PoolVector2Array", *coords_to_godot_vector2array(uvs)) gdnode['uv'] = uvs if obj.extra.get('ddd:collider', False): gdstaticbody = Node("StaticBody2D", type="StaticBody2D", properties={'collision_layer': 16}) gdnode.add_child(gdstaticbody) gdcollider = Node("CollisionPolygon2D", type="CollisionPolygon2D", properties={'polygon': polygon}) gdstaticbody.add_child(gdcollider) if obj.extra.get('ddd:occluder', False): occluderpolygon_res = scene.add_sub_resource( "OccluderPolygon2D", polygon=polygon) gdstaticbody = Node( "LightOccluder2D", type="LightOccluder2D", properties={'occluder': occluderpolygon_res.reference}) gdnode.add_child(gdstaticbody) if obj.mat: if obj.mat.color: gdnode['self_modulate'] = GDObject( "Color", *[x / 255.0 for x in obj.mat.color_rgba]) if obj.mat.texture: if obj.mat.texture not in extresources: extresources[obj.mat.texture] = scene.add_ext_resource( "res://" + obj.mat.texture, "Texture") texture_res = extresources[obj.mat.texture] gdnode['texture'] = texture_res.reference if obj.mat.texture_normal: if obj.mat.texture_normal not in extresources: extresources[ obj.mat. texture_normal] = scene.add_ext_resource( "res://" + obj.mat.texture_normal, "Texture") texture_res = extresources[obj.mat.texture_normal] gdnode['normal_map'] = texture_res.reference #gdnode['texture_scale'] = GDObject("Vector2", 2.0, 1.0) # TODO: this is temp For grass tests if obj.get('godot:material:resource', None): mat_res_path = obj.get('godot:material:resource') if mat_res_path not in extresources: extresources[mat_res_path] = scene.add_ext_resource( mat_res_path, "Material") mat_res = extresources[mat_res_path] gdnode['material'] = mat_res.reference if 'ddd:z_index' in obj.extra: gdnode['z_index'] = obj.extra['ddd:z_index'] gdnode['z_as_relative'] = False if 'ddd:angle' in obj.extra: gdnode['rotation'] = obj.extra['ddd:angle'] if 'godot:scale' in obj.extra: gdnode['scale'] = GDObject("Vector2", *obj.extra['godot:scale']) if 'godot:texture_rotation' in obj.extra: gdnode['texture_rotation'] = obj.extra[ 'godot:texture_rotation'] if 'godot:texture_scale' in obj.extra: gdnode['texture_scale'] = GDObject( "Vector2", *obj.extra['godot:texture_scale']) if 'godot:self_modulate' in obj.extra: gdnode['self_modulate'] = color_to_godot_color( obj.extra['godot:self_modulate']) if 'godot:light_mask' in obj.extra: gdnode['light_mask'] = obj.extra['godot:light_mask'] nodes = root.find("/Items") #nodes = nodes.individualize().flatten().clean() for obj in nodes.children: idx += 1 nodename = obj.name.replace(":", "_") gdnode = None if obj.extra.get('godot:instance', False): if obj.extra['godot:instance'] not in extresources: extresources[ obj.extra['godot:instance']] = scene.add_ext_resource( obj.extra['godot:instance'], "PackedScene") packedscene = extresources[obj.extra['godot:instance']] gdnode = Node(nodename + "_" + str(idx), instance=packedscene.id, properties={ 'position': GDObject("Vector2", obj.geom.coords[0][0], obj.geom.coords[0][1]) }) tree.root.add_child(gdnode) #if obj.mat and obj.mat.color: # gdnode['self_modulate'] = GDObject("Color", *[x / 255.0 for x in obj.mat.color_rgba]) if 'ddd:z_index' in obj.extra: gdnode['z_index'] = obj.extra['ddd:z_index'] gdnode['z_as_relative'] = False if 'ddd:angle' in obj.extra: gdnode['rotation'] = obj.extra['ddd:angle'] if 'godot:scale' in obj.extra: gdnode['scale'] = GDObject("Vector2", *obj.extra['godot:scale']) if 'godot:self_modulate' in obj.extra: gdnode['self_modulate'] = color_to_godot_color( obj.extra['godot:self_modulate']) if 'godot:light_mask' in obj.extra: gdnode['light_mask'] = obj.extra['godot:light_mask'] output_path = "/tmp/ddd-godot.tscn" logger.info("Writing to: %s" % (output_path, )) scene.write(output_path) """