#initialise display of board
images = Graphics(board.gridsize,board.boardsize)
images.draw_initial_board(board)

#respond to input
while 1:
    for event in pygame.event.get():
        if event.type==pygame.QUIT: 
            sys.exit()
        elif event.type==pygame.KEYDOWN:
            #update robot location on board
            board.process_keypress(event.key)
            #move_active_robot(event.key)
            
            #animate motion
            images.animate(board,event.key)
            
            print 'key pressed'
            #check victory condition
            if board.check_victory():
                images.sidebar.update_info_text('You made it to the flag','Congratulations!')        
        
        elif event.type==pygame.KEYUP and event.key==pygame.K_s:
            #only for (s)how flags
            images.redraw_robots(board)
            
        #screen.fill(black)
        #pygame.display.flip()
        
        
   
Esempio n. 2
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                    new_x, new_y = item.get_position()
                    game_map[new_y][new_x] = 4
                else:
                    try:
                        items.remove(item)
                        objects.remove(item)
                    except:
                        pass
        turn_count += 1
        counter = 0

    # Add item code
    for all_objects in objects:
        display.blit(all_objects.get_image(), (all_objects.get_rect().x - scroll[0], all_objects.get_rect().y - scroll[1]))

    graphics.animate(counter_two, scroll, players, enemies)


    for event in pygame.event.get():  # event loop
        if event.type == QUIT:
            pygame.quit()
            sys.exit()
        # elif event.type == VIDEORESIZE:
        #     screen = pygame.display.set_mode(event.dict['size'], HWSURFACE | DOUBLEBUF | RESIZABLE)
        #     display = pygame.display.set_mode(event.dict['size'], HWSURFACE | DOUBLEBUF | RESIZABLE)
        #     screen.blit(pygame.transform.scale(screen, event.dict['size']), (0, 0))
        #     display.blit(pygame.transform.scale(display, event.dict['size']), (0, 0))
        #     pygame.display.update()
        #     counter += 1
        #     clock.tick(FPS)