Esempio n. 1
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 def __init__(self, xloc, num=random.randint(1, 6), willDiscard=False):
     self.num = num
     self.willDiscard = willDiscard
     self.xloc = xloc
     self.img = Rectangle(Point(20 + 50 * self.xloc, 100),
                          Point(20 + 50 * (self.xloc + 1), 50))
     self.text = Text(Point(45 + 50 * self.xloc, 75), self.num).draw(win)
Esempio n. 2
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    def __init__(self, win, center, width, height, label='Button'):
        """
        Creates a rectangular button.

        Example usage:
        ==============
        centerPoint = Point(x, y)
        button = Button(win, centerPoint, width, height, 'Click Me!')
        """

        # Get most extreme vertices of button
        half_width = width / 2.0
        half_height = height / 2.0
        x, y = center.getX(), center.getY()
        self.x_min, self.y_min = x - half_width, y - half_height
        self.x_max, self.y_max = x + half_width, y + half_height

        # Create button outline
        point1 = Point(self.x_min, self.y_min)
        point2 = Point(self.x_max, self.y_max)
        self.rect = Rectangle(point1, point2)
        self.rect.setFill('lightgrey')
        self.rect.draw(win)

        # Create button text
        self.label = Text(center, label)
        self.label.draw(win)
        self.deactivate()
Esempio n. 3
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def main():
	Maths.generateMathExpressions()
	print("Available operators:")
	for o in Maths.Expressions:
		print(Maths.Expressions[o].getAbbreviation())

	print("-------------------------")
	f = Function("cos(3*x)+6/4*(x+3)", False)
	print("RPN String", f.getRpnString())
	for x in range (2, 11):
		f.compute(x)

	print("-------------------------")

	f = Function("56*((6+2)/(8-x)*2^3", False)
	print("RPN String", f.getRpnString()) #should give 56 6 2 + 8 7 - / 2 3 ^ * *


	mainwindow = MainWindow("Function Drawer", 992, 512)
	fx = f.computeRange(0, 10)
	max_y = max(fx.values())
	min_y = min(fx.values())

	print(min_y, max_y)
	mainwindow.setCoords(-1, min_y, 11, max_y)
	for x in range(0, 11):
		print(fx[x])
		p = Point(x, fx[x])
		p.draw(mainwindow)

	input("Press a key to quit")
 def __init__(self, canvas):
     self.canvas = canvas
     self.table = Table(self.canvas,
                        Point(100, 25),
                        col_width=150,
                        font_size=10)
     self.selected_car = None
     self.show_route = False
     self.follow_car = False
     self.show_route_btn = Button(
         self.flip_show_route,
         self.canvas,
         Point(self.canvas.width / 2, 320),
         width=200,
         height=30,
         label='Show Route',
         font_size=10,
     )
     self.follow_btn = Button(
         self.flip_follow_car,
         self.canvas,
         Point(self.canvas.width / 2, 360),
         width=200,
         height=30,
         label='Follow Selected Car',
         font_size=10,
     )
     self.buttons = [self.show_route_btn, self.follow_btn]
Esempio n. 5
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 def draw(self) -> None:
     top = Point(self.x + self.__width / 2, self.y - self.__height / 2)
     bottom_left = Point(self.x + self.__width / 2 - self.__width / 2,
                         self.y + self.__height / 2)
     bottom_right = Point(self.x + self.__width / 2 + self.__width / 2,
                          self.y + self.__height / 2)
     graphics.draw_polygon((top, bottom_left, bottom_right), self.color)
Esempio n. 6
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    def __init__(self, win, p1, p2, background=None):
        super().__init__(win, p1, p2, background)
        self.win = win
        self.background = background
        self.setFill(self.background)
        width = p2.getX() - p1.getX()
        height = p2.getY() - p1.getY()

        width = self.getWidth()
        height = self.getHeight()
        # Draw the widgets
        die = [SixSidedDie()] * 2
        dieSize = min(width // 4, height // 4)
        anchors = []
        offset = dieSize * 2 // 3
        anchors.append(
            Point(p1.getX() + (dieSize + width // 3) - offset,
                  p1.getY() + height // 2 - offset))
        anchors.append(
            Point(p1.getX() + (dieSize + width // 3) + offset,
                  p1.getY() + height // 2 + offset))
        self.die1 = DieView(die[0], self.win, anchors[0], dieSize,
                            self.BACKGROUND, self.FOREGROUND)
        self.die2 = DieView(die[1], self.win, anchors[1], dieSize,
                            self.BACKGROUND, self.FOREGROUND)
Esempio n. 7
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def main():

    # create the application window
    win = GraphWin("Dice Roller")
    win.setCoords(0, 0, 10, 10)
    win.setBackground("green2")

    # Draw the interface widgets
    die1 = DieView(win, Point(3, 7), 2)
    die2 = DieView(win, Point(7, 7), 2)
    rollButton = Button_round(win, Point(5, 4), 1.5, "Roll")
    rollButton.activate()
    quitButton = Button_round(win, Point(5, 1), 1.5, "Quit")

    # Event loop
    pt = win.getMouse()
    print("x=" + str(pt.getX()) + ", and y=" + str(pt.getY()))
    while not quitButton.clicked(pt):
        if rollButton.clicked(pt):
            value1 = randrange(1, 7)
            die1.setValue(value1)
            value2 = randrange(1, 7)
            die2.setValue(value2)
            quitButton.activate()
        pt = win.getMouse()

    # close up shop
    win.close()
    def __init__(self, win, center, size):
        """Create a view of a die, e.g.:
           d1 = GDie(myWin, Point(40,50), 20)
        creates a die centered at (40,50) having sides
        of length 20."""

        # first defind some standard values
        self.win = win
        self.background = "white"  # color of die face
        self.foreground = "black"  # color of the pips
        self.psize = 0.1 * size  # radius of each pip
        hsize = size / 2.0  # half of size
        offset = 0.6 * hsize  # distance from center to outer pip

        # create a square for the face
        cx, cy = center.getX(), center.getY()
        p1 = Point(cx - hsize, cy - hsize)
        p2 = Point(cx + hsize, cy + hsize)
        rect = Rectangle(p1, p2)
        rect.draw(win)
        rect.setFill(self.background)

        # Create 7 circles for standard pip locations
        self.pip1 = self.__makePip(cx - offset, cy - offset)
        self.pip2 = self.__makePip(cx - offset, cy)
        self.pip3 = self.__makePip(cx - offset, cy + offset)
        self.pip4 = self.__makePip(cx, cy)
        self.pip5 = self.__makePip(cx + offset, cy - offset)
        self.pip6 = self.__makePip(cx + offset, cy)
        self.pip7 = self.__makePip(cx + offset, cy + offset)

        self.setValue(1)
Esempio n. 9
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def main():
    # create the application window
    win = GraphWin("Dice Roller")
    win.setCoords(0, 0, 10, 10)
    win.setBackground("green2")

    # draw the interface widgets
    die1 = DieView(win, Point(3, 7), 2)
    die2 = DieView(win, Point(7, 7), 2)
    rollButton = Button(win, Point(5, 4.5), 6, 1, "Roll Dice")
    rollButton.activate()
    quitButton = Button(win, Point(5, 1), 2, 1, "Quit")

    # event loop
    pt = win.getMouse()
    while not quitButton.clicked(pt):
        if rollButton.clicked(pt):
            value1 = randrange(1, 7)
            die1.setValue(value1)
            value2 = randrange(1, 7)
            die2.setValue(value2)
            quitButton.activate()
        pt = win.getMouse()

    # close up shop
    win.close()
Esempio n. 10
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 def regStage(self, window):
     background = Image(Point(600, 400), "ImagesAndSprites/StartScreen.gif")
     background.draw(window)
     self.platform1 = Image(Point(600, 675), "ImagesAndSprites/blue.gif")
     self.platform1.draw(window)
     self.pos1 = Point(400, 700)
     self.pos2 = Point(800, 700)
Esempio n. 11
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 def run(self):
     while self.money >= 10 and self.interface.wantToPlay():
         self.playRound()
     scoreboard = Scoreboard()
     for score in scoreboard.top10:
         if self.money > int(score.score):
             win2 = GraphWin("Dice Poker", 600, 400)
             win2.setBackground("green3")
             banner = Text(Point(300, 30),
                           "New High Score!\nPlease enter your name:")
             banner.setSize(24)
             banner.setFill("yellow2")
             banner.setStyle("bold")
             banner.draw(win2)
             textbox = Entry(Point(300, 150), 30)
             textbox.draw(win2)
             enter_btn = Button(win2, Point(300, 200), 60, 30, "Enter")
             enter_btn.activate()
             p = win2.getMouse()
             playerName = str(textbox.getText())
             if enter_btn.clicked(p):
                 scoreboard.addScore(playerName, self.money)
                 scoreboard.sortScores()
                 scoreboard.saveScores()
                 break
     self.interface.close()
def draw_grid(size):
    squares = size - 1
    win = GraphWin("Graphical traced walk", 50 * size, 50 * size)
    win.setCoords(0, size, size, 0)

    border_rectangle = Rectangle(Point(0.5, 0.5), Point(size - 0.5, size - 0.5)).draw(win)
    border_rectangle.setFill("gray")
    border_rectangle.setWidth(2)

    centre_square = Rectangle(
        Point(size / 2 - 0.5, size / 2 - 0.5),
        Point(size / 2 + 0.5, size / 2 + 0.5),
    ).draw(win)
    centre_square.setFill("cyan")
    centre_square.setOutline("")

    person = Circle(Point(size / 2, size / 2), 0.25).draw(win)
    person.setFill("red")

    square_texts = [[""] * squares for _ in range(squares)]

    for i in range(squares):
        for j in range(squares):
            # grid lines
            Line(Point(1.5 + j, 0.5), Point(1.5 + j, size - 0.5)).draw(win)
            Line(Point(0.5, 1.5 + j), Point(size - 0.5, 1.5 + j)).draw(win)

            # text within each square
            square_text = Text(Point(1 + j, 1 + i), "").draw(win)
            square_texts[i][j] = square_text

    return win, person, square_texts
Esempio n. 13
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def main():
    win = GraphWin('Dice Roller')
    win.setCoords(0, 0, 10, 10)
    win.setBackground('green2')

    die1 = MultiSidedDie(6)
    die2 = MultiSidedDie(6)
    dieView1 = DieView(win, Point(3, 7), 2)
    dieView2 = DieView(win, Point(7, 7), 2)

    rollButton = Button(win, Point(5, 4.5), 6, 1, 'Roll Dice')
    rollButton.activate()

    quitButton = Button(win, Point(5, 1), 2, 1, 'Quit')

    point = win.getMouse()
    while not quitButton.clicked(point):
        if rollButton.clicked(point):
            die1.roll()
            dieView1.drawValue(die1.getValue())
            die2.roll()
            dieView2.drawValue(die2.getValue())
            quitButton.activate()
        point = win.getMouse()

    win.close()
Esempio n. 14
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    def draw_game_over(self):
        width = 300
        height = 50

        winners = self.__state.highest_score_players()

        tx = self.win.width / 2 - width / 2
        ty = self.win.height / 2 - height / 2
        rect = Rectangle(Point(tx, ty), Point(tx + width, ty + height))
        rect.setFill("grey")
        rect.draw(self.win)

        if len(winners) == 1:
            text_str = 'Player {} wins, press q to exit'.format(winners[0])
        else:
            text_str = 'Players {} win, press q to exit'.format(', '.join(
                str(w) for w in winners))
        text = Text(Point(tx + width / 2, ty + 20), text_str)
        text.setTextColor("black")
        text.draw(self.win)

        key = self.wait_key()
        if key == 'q':
            text.setText('exiting...')
            time.sleep(1)
            self.win.close()
        else:
            self.reset()
            self.loop()
def main():

    # create application window
    win = GraphWin("Three Door Monte", 600, 400)
    win.setCoords(0, 0, 15, 10)
    win.setBackground("darkgrey")

    # create game
    doorMonte = Game(win)

    # create replay and quit button
    quitbutton = Button(win, Point(11.25, 1), 3, 1.5, "Quit")
    quitbutton.activate()
    replay = Button(win, Point(3.75, 1), 3, 1.5, "Replay")

    # event loop
    click = win.getMouse()
    while not quitbutton.clicked(click):
        if doorMonte.doorPicked(click):
            replay.activate()
        elif replay.clicked(click):
            doorMonte.reset()
        click = win.getMouse()

    win.close()
Esempio n. 16
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    def __init__(self,
                 pos,
                 width,
                 height,
                 type=None,
                 bc=color_rgb(255, 255, 255),
                 text="",
                 size=18,
                 txtc=color_rgb(0, 0, 0),
                 style="normal",
                 font="arial"):

        oWidth = width / 2  #offset width
        oHeight = height / 2  #offset height

        pos1 = Point(pos.getX() - oWidth, pos.getY() - oHeight)
        pos2 = Point(pos.getX() + oWidth, pos.getY() + oHeight)

        self.object = Rectangle(pos1, pos2)
        self.object.setFill(bc)
        self.object.setOutline(color_rgb(255, 255, 255))
        self.pos = pos
        self.pos1 = pos1  #Left-Up Corner
        self.pos2 = pos2  #Right-Down Corner
        self.type = type
        self.width = width
        self.height = height

        self.text = Text(self.object.getCenter(), text, size, txtc, style,
                         font)
Esempio n. 17
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    def handleCollision(self, other):
        """Perform physics on ball if in contact with another ball"""
        if not self.isCollided(other):
            return

        m1 = math.pi * math.pow(self.rad, 2)
        v1 = math.hypot(self.vel.x, self.vel.y)
        t1 = math.atan2(self.vel.y, self.vel.x)

        m2 = math.pi * math.pow(other.rad, 2)
        v2 = math.hypot(other.vel.x, other.vel.y)
        t2 = math.atan2(other.vel.y, other.vel.x)

        distX = self.pos.x - other.pos.x
        distY = self.pos.y - other.pos.y
        phi = math.atan2(distY, distX)

        v1f = ((v1 * math.cos(t1 - phi) * (m1 - m2)) +
               (2 * m2 * v2 * math.cos(t2 - phi))) / (m1 + m2)
        v1xf = (v1f * math.cos(phi)) + (v1 * math.sin(t1 - phi) *
                                        math.cos(phi + (math.pi / 2)))
        v1yf = (v1f * math.sin(phi)) + (v1 * math.sin(t1 - phi) *
                                        math.sin(phi + (math.pi / 2)))
        v1F = Point(v1xf, v1yf)

        v2f = ((v2 * math.cos(t2 - phi) * (m2 - m1)) +
               (2 * m1 * v1 * math.cos(t1 - phi))) / (m2 + m1)
        v2xf = (v2f * math.cos(phi)) + (v2 * math.sin(t2 - phi) *
                                        math.cos(phi + (math.pi / 2)))
        v2yf = (v2f * math.sin(phi)) + (v2 * math.sin(t2 - phi) *
                                        math.sin(phi + (math.pi / 2)))
        v2F = Point(v2xf, v2yf)

        self.vel = v1F
        other.vel = v2F
Esempio n. 18
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 def foodRespawn(self):
     if self.graphWin.render:
         self.food.undraw()
     noSnakeCoords = self.mapNoSnake()
     randomCoord = noSnakeCoords[random.randrange(0, len(noSnakeCoords))]
     p1 = Point(randomCoord[0] * 20, randomCoord[1] * 20)
     p2 = Point(randomCoord[0] * 20 + 20, randomCoord[1] * 20 + 20)
     self.food = Food(self.graphWin, p1, p2)
Esempio n. 19
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 def __init__(self, center):
     coords = [
         Point(center.x - 1, center.y),
         Point(center.x, center.y),
         Point(center.x, center.y + 1),
         Point(center.x + 1, center.y + 1)
     ]
     Shape.__init__(self, coords, "yellow")
Esempio n. 20
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 def __init__(self, center):
     coords = [
         Point(center.x - 1, center.y),
         Point(center.x, center.y),
         Point(center.x + 1, center.y),
         Point(center.x + 1, center.y + 1)
     ]
     Shape.__init__(self, coords, "orange1")
Esempio n. 21
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 def update(self):
     """Update position of ball, turning the ball around if it
     gets too close to an edge"""
     tempPos = Point(0, 0)
     tempPos.x = self.pos.x + self.vel.x
     tempPos.y = self.pos.y + self.vel.y
     self.pos = tempPos
     self.__moveBall(self.pos)
Esempio n. 22
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 def __init__(self, center):
     coords = [
         Point(center.x - 1, center.y),
         Point(center.x - 1, center.y + 1),
         Point(center.x, center.y + 1),
         Point(center.x, center.y)
     ]
     Shape.__init__(self, coords, "cyan")
def draw_rectangle(win, colour, point1, point2, current_tile, fill=False):
    """Helper function for drawing rectangles."""
    current_rectangle = Rectangle(Point(*point1), Point(*point2))
    if fill:
        current_rectangle.setFill(colour)
    current_rectangle.setOutline(colour)
    current_rectangle.draw(win)
    current_tile.append(current_rectangle)
Esempio n. 24
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 def __init__(self, xPos, yPos, type):
     self.xPos = xPos
     self.yPos = yPos
     self.type = type
     self.img = Rectangle(Point((20 * xPos), (20 * yPos)),
                          Point((20 * xPos + 20), (20 * yPos + 20)))
     self.img.setFill(colors[self.type])
     self.img.draw(win)
Esempio n. 25
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 def __init__(self, center):
     coords = [Point(center.x - 2, center.y),
               Point(center.x - 1, center.y),
               Point(center.x    , center.y),
               Point(center.x + 1, center.y)]
     Shape.__init__(self, coords, "blue")
     self.shift_rotation_dir = True
     self.center_block = self.blocks[2]
Esempio n. 26
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 def draw_cell(self, x, y, state):
     (gx, gy) = self.cell_coord(x, y)
     inset = 1
     box = Rectangle(
         Point(gx + inset, gy + inset),
         Point(gx + self.cell_width - inset, gy + self.cell_height - inset))
     box.setFill(self.bgcolour if state == 0 else self.cellcolour)
     box.draw(self.win)
Esempio n. 27
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 def __init__(self, center):
     coords = [
         Point(center.x - 2, center.y),
         Point(center.x - 1, center.y),
         Point(center.x, center.y),
         Point(center.x + 1, center.y)
     ]
     Shape.__init__(self, coords, "blue")
Esempio n. 28
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def main():
    win = GraphWin("An Awesome Car", 700, 300)

    car = Car(Point(50, 50), 15, Point(100, 50), 15, 40)
    car.set_color('black', 'gray', 'pink')
    car.draw(win)

    win.mainloop()
Esempio n. 29
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def checkForHit(shot, target):
    p = Point(shot.getX(), shot.getY())
    while (0 <= shot.getY() and -10 < shot.getX() <= 210) \
    and not(target.hit(p)):
        shot.update(1 / 50)
        update(50)
        p = Point(shot.getX(), shot.getY())
    return p
Esempio n. 30
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    def __init__(self, win):
        self.buttonPos = Point(180, 300)
        self.buttonDis = 20
        self.buttons = []

        self.buttonAdd(160, 50, MenuButton.PLAY, "Play")
        self.buttonAdd(160, 50, MenuButton.CONNECT, "Connect")
        self.buttonAdd(160, 50, MenuButton.QUIT, "Quit")
Esempio n. 31
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 def __init__(self, bl, tr, color):
     self.bl = bl
     self.tr = tr
     self.rectangle = Rectangle(Point(self.bl[0], self.bl[1]),
                                Point(self.tr[0], self.tr[1]))
     self.piece_image = None
     self.piece_obj = None
     self.state = {"active": False, "original_fill": color}
Esempio n. 32
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class Particle:
    def __init__(self, window, p=Point(0, 0)):
        self.particle = None
        self.drawn = False
        self.color = "RED"
        self.position = p
        self.x = p.getX()
        self.y = p.getY()
        self.size = 3
        self.dX = 0
        self.dY = 0
        self.win = window
        self.particleTurnCount = 0

    def setCoord(self, x, y):
        self.x = x
        self.y = y

    def setColor(self, color):
        self.color = color
        if self.particle:
            self.particle.setFill(color)

    def setSize(self, size):
        self.size = size
        if self.drawn:
            self.undraw()
            self.draw()

    def draw(self):
        self.particle = Circle(Point(self.x, self.y), self.size)
        self.particle.setFill(self.color)
        self.particle.draw(self.win)
        self.drawn = True

    def undraw(self):
        self.particle.undraw()
        self.drawn = False

    def setParticleMovement(self, dx, dy):
        self.dX = dx
        self.dY = dy

    def move(self):
        self.particle.move(self.dX, self.dY)
        self.position = Point(self.position.getX() + self.dX, self.position.getY() + self.dY)
        self.particle.undraw()
        self.particle.draw(self.win)
Esempio n. 33
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def main():
    win = GraphWin("map", 1000, 800)
    win.setCoords(-88.357, 41.786, -88.355, 41.788)

    with open("2016-08-04_20-20-41.000.txt", "r") as log:
        lines = log.readlines()
        for n in range(0, len(lines) - 1, 3):
            line = lines[n].split(", ")
            if len(line) == 6:
                p = Point(float(line[2]), float(line[1]))
                p.setFill('red')
                Line(p, vect(p, radians(-(float(line[3]) + 270)))).draw(win)
                p.draw(win)

            else:
                Text(Point(float(lines[n+1].split(", ")[2]) + .00005, float(lines[n+1].split(", ")[1]) + .00005), line[0]).draw(win)
                print(line)
Esempio n. 34
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def undraw_entity(entity, win):
    if win is not None:
        p = Point(entity.x_pos, entity.y_pos)
        p.setOutline("red")
        p.draw(win)
Esempio n. 35
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 def move(self):
     self.particle.move(self.dX, self.dY)
     self.position = Point(self.position.getX() + self.dX, self.position.getY() + self.dY)
     self.particle.undraw()
     self.particle.draw(self.win)