def test_player_moving_updates_whole_screen(self): """ Test that moving player character reports whole screen updated """ model = Model() surface = mock() player = (CharacterBuilder() .with_model(model) .as_player_character() .with_action_factory(ActionFactoryBuilder() .with_model(model) .with_move_factory()) .with_name('player') .with_location((11, 11)) .build()) monster = (CharacterBuilder() .with_model(model) .with_action_factory(ActionFactoryBuilder() .with_model(model) .with_move_factory()) .with_name('rat') .with_location((5, 5)) .build()) level = (LevelBuilder() .with_character(player) .with_character(monster) .build()) application = Application() application.world = model game_gui = GameArea(application = application, surface_manager = mock(), decorate = False, width = 800, height = 600) game_gui.old_location = player.location model.register_event_listener(game_gui) player.move(7) rects = game_gui.update(surface) assert_that(rects, has_items(Rect(0, 0, 800, 600)))
def test_updating_screen_while_monster_moves(self): """ Test that only needed spots are reported as updated as a monster moves """ model = Model() surface = mock() player = (CharacterBuilder() .with_model(model) .as_player_character() .with_name('player') .with_location((11, 11)) .build()) monster = (CharacterBuilder() .with_model(model) .with_action_factory(ActionFactoryBuilder() .with_model(model) .with_move_factory()) .with_name('rat') .with_location((5, 5)) .build()) level = (LevelBuilder() .with_character(player) .with_character(monster) .build()) application = Application() application.world = model game_gui = GameArea(application = application, surface_manager = mock(), decorate = False, width = 800, height = 600) game_gui.old_location = player.location model.register_event_listener(game_gui) game_gui.paint(surface) monster.move(7) rects = game_gui.update(surface) assert_that(rects, has_items(Rect(160, 88, 192, 120), Rect(192, 88, 224, 120)))