Esempio n. 1
0
    sprites=[(80, 60, 64, 90, -31, -71)],
)
spriteset_3 = industry.add_spriteset(
    sprites=[(150, 60, 64, 90, -31, -59)],
)
sprite_smoke = industry.add_smoke_sprite(
    smoke_type='white_smoke_small',
    xoffset=13,
    yoffset=0,
    zoffset=54,
)

industry.add_spritelayout(
    id='glass_works_spritelayout_1',
    ground_sprite=spriteset_ground,
    ground_overlay=spriteset_ground_overlay_1,
    building_sprites=[spriteset_1],
    fences=['nw', 'ne', 'se', 'sw']
)
industry.add_spritelayout(
    id='glass_works_spritelayout_2',
    ground_sprite=spriteset_ground,
    ground_overlay=spriteset_ground_overlay_2,
    building_sprites=[spriteset_2],
    fences=['nw', 'ne', 'se', 'sw']
)
industry.add_spritelayout(
    id='glass_works_spritelayout_3',
    ground_sprite=spriteset_ground,
    ground_overlay=spriteset_ground_overlay_3,
    building_sprites=[spriteset_3],
Esempio n. 2
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    sprites=[(430, 10, 64, 94, -31, -43)],
)
spriteset_8 = industry.add_spriteset(
    sprites=[(500, 10, 64, 94, -31, -63)],
)
sprite_smoke = industry.add_smoke_sprite(
    smoke_type='white_smoke_big',
    xoffset=0,
    yoffset=12,
    zoffset=56,
)

industry.add_spritelayout(
    id='dairy_spritelayout_1',
    ground_sprite=spriteset_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[spriteset_1],
    fences=['nw', 'ne', 'se', 'sw']
)
industry.add_spritelayout(
    id='dairy_spritelayout_2',
    ground_sprite=spriteset_ground_anim,
    ground_overlay=spriteset_ground_overlay_anim,
    building_sprites=[spriteset_2, spriteset_flag_anim],
    fences=['nw', 'ne', 'se']
)
industry.add_spritelayout(
    id='dairy_spritelayout_3',
    ground_sprite=spriteset_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[spriteset_3],
Esempio n. 3
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             (220, 310, 64, 122, -31, -91), (290, 310, 64, 122, -31, -91), (360, 310, 64, 122, -31, -91),
             (430, 310, 64, 122, -31, -91), (500, 310, 64, 122, -31, -91), (570, 310, 64, 122, -31, -91),
             (640, 310, 64, 122, -31, -91)],
    animation_rate=1,
    custom_sprite_selector='(animation_frame < 10) ? (animation_frame % 10) : 0',
)
sprite_smoke = industry.add_smoke_sprite(
    smoke_type='white_smoke_big',
    xoffset=5,
    yoffset=6,
    zoffset=68,
)

industry.add_spritelayout(
    id='blast_furnace_spritelayout_empty',
    ground_sprite=sprite_ground,
    ground_overlay=sprite_ground_overlay,
    building_sprites=[],
)
industry.add_spritelayout(
    id='blast_furnace_spritelayout_greeble',
    ground_sprite=sprite_ground,
    ground_overlay=sprite_ground_overlay,
    building_sprites=[spriteset_greeble],
)
industry.add_spritelayout(
    id='blast_furnace_spritelayout_blast_furnace_1',
    ground_sprite=sprite_ground,
    ground_overlay=sprite_ground_overlay,
    building_sprites=[spriteset_blast_furnace_1],
    smoke_sprites=[sprite_smoke],
)
Esempio n. 4
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spriteset_2 = industry.add_spriteset(sprites=[(80, 60, 64, 70, -31, -35)], )
spriteset_3 = industry.add_spriteset(sprites=[(150, 60, 64, 51, -31, -20)], )
spriteset_4 = industry.add_spriteset(sprites=[(220, 60, 64, 51, -31, -23)], )
spriteset_5 = industry.add_spriteset(sprites=[(290, 60, 64, 51, -31, -20)], )
spriteset_6 = industry.add_spriteset(sprites=[(360, 60, 64, 31, -31, 0)], )
spriteset_7 = industry.add_spriteset(sprites=[(430, 60, 64, 31, -31, 0)], )
sprite_smoke = industry.add_smoke_sprite(
    smoke_type='white_smoke_small',
    xoffset=-5,
    yoffset=0,
    zoffset=26,
)

industry.add_spritelayout(id='metal_fabrication_plant_spritelayout_1',
                          ground_sprite=spriteset_ground,
                          ground_overlay=spriteset_ground_overlay,
                          building_sprites=[spriteset_1],
                          fences=['nw', 'ne', 'se', 'sw'])
industry.add_spritelayout(id='metal_fabrication_plant_spritelayout_2',
                          ground_sprite=spriteset_ground,
                          ground_overlay=spriteset_ground_overlay,
                          building_sprites=[spriteset_2],
                          fences=['nw', 'ne', 'se', 'sw'])
industry.add_spritelayout(id='metal_fabrication_plant_spritelayout_3',
                          ground_sprite=spriteset_ground,
                          ground_overlay=spriteset_ground_overlay,
                          building_sprites=[spriteset_3],
                          fences=['nw', 'ne', 'se', 'sw'])
industry.add_spritelayout(id='metal_fabrication_plant_spritelayout_4',
                          ground_sprite=spriteset_ground,
                          ground_overlay=spriteset_ground_overlay,
Esempio n. 5
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industry.add_tile(id='food_processor_tile_1',
                  location_checks=TileLocationChecks(
                      require_effectively_flat=True,
                      disallow_industry_adjacent=True))

spriteset_ground = industry.add_spriteset(type='concrete')
spriteset_ground_overlay = industry.add_spriteset(type='empty')
spriteset_1 = industry.add_spriteset(sprites=[(10, 10, 64, 87, -31, -56)], )
spriteset_2 = industry.add_spriteset(sprites=[(80, 10, 64, 87, -31, -56)], )
spriteset_3 = industry.add_spriteset(sprites=[(150, 10, 64, 87, -31, -56)], )
spriteset_4 = industry.add_spriteset(sprites=[(220, 10, 64, 87, -31, -56)], )

industry.add_spritelayout(
    id='food_processor_spritelayout_1',
    ground_sprite=spriteset_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[spriteset_1],
)
industry.add_spritelayout(
    id='food_processor_spritelayout_2',
    ground_sprite=spriteset_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[spriteset_2],
)
industry.add_spritelayout(
    id='food_processor_spritelayout_3',
    ground_sprite=spriteset_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[spriteset_3],
)
industry.add_spritelayout(
Esempio n. 6
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    xoffset=5,
    yoffset=8,
    zoffset=72,
)
sprite_smoke_2 = industry.add_smoke_sprite(
    smoke_type="white_smoke_big",
    xoffset=5,
    yoffset=12,
    zoffset=72,
    animation_frame_offset=1,
)

industry.add_spritelayout(
    id="sugar_refinery_spritelayout_1",
    ground_sprite=spriteset_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[spriteset_1],
    fences=["nw", "ne", "se", "sw"],
)
industry.add_spritelayout(
    id="sugar_refinery_spritelayout_2",
    ground_sprite=spriteset_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[spriteset_2],
    fences=["nw", "ne", "se", "sw"],
)
industry.add_spritelayout(
    id="sugar_refinery_spritelayout_3",
    ground_sprite=spriteset_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[spriteset_3],
Esempio n. 7
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sprite_ground = industry.add_sprite(
    sprite_number="GROUNDTILE_MUD_TRACKS"  # ground tile same as overlay tile
)

spriteset_ground_overlay = industry.add_spriteset(type="empty")
sprite_hut_1 = industry.add_sprite(sprite_number="2069")
sprite_hut_2 = industry.add_sprite(sprite_number="2063")
sprite_logs_1 = industry.add_sprite(sprite_number="2066")
sprite_logs_2 = industry.add_sprite(sprite_number="2070")
sprite_logs_3 = industry.add_sprite(sprite_number="2071")

industry.add_spritelayout(
    id="sawmill_spritelayout_1",
    ground_sprite=sprite_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[sprite_hut_1],
    fences=["nw", "ne", "se", "sw"],
)
industry.add_spritelayout(
    id="sawmill_spritelayout_2",
    ground_sprite=sprite_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[sprite_hut_2],
    fences=["nw", "ne", "se", "sw"],
)
industry.add_spritelayout(
    id="sawmill_spritelayout_3",
    ground_sprite=sprite_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[sprite_logs_1],
Esempio n. 8
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sprite_smoke_2 = industry.add_smoke_sprite(
    smoke_type="white_smoke_big",
    xoffset=2,
    yoffset=6,
    zoffset=71,
)
sprite_smoke_3 = industry.add_smoke_sprite(
    smoke_type="white_smoke_big",
    xoffset=5,
    yoffset=6,
    zoffset=71,
)

industry.add_spritelayout(
    id="carbon_black_plant_spritelayout_empty",
    ground_sprite=spriteset_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[],
)
industry.add_spritelayout(
    id="carbon_black_plant_spritelayout_boiler",
    ground_sprite=spriteset_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[spriteset_boiler],
    fences=["nw", "ne", "se", "sw"],
)
industry.add_spritelayout(
    id="carbon_black_plant_spritelayout_chimneys",
    ground_sprite=spriteset_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[spriteset_chimneys],
    smoke_sprites=[sprite_smoke_1, sprite_smoke_2, sprite_smoke_3],
Esempio n. 9
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spriteset_4 = industry.add_spriteset(sprites=[(220, 10, 64, 94, -31, -43)], )
spriteset_5 = industry.add_spriteset(sprites=[(290, 10, 64, 94, -31, -43)], )
spriteset_6 = industry.add_spriteset(sprites=[(360, 10, 64, 94, -31, -43)], )
spriteset_7 = industry.add_spriteset(sprites=[(430, 10, 64, 94, -31, -43)], )
spriteset_8 = industry.add_spriteset(sprites=[(500, 10, 64, 94, -31, -63)], )
sprite_smoke = industry.add_smoke_sprite(
    smoke_type="white_smoke_big",
    xoffset=0,
    yoffset=12,
    zoffset=56,
)

industry.add_spritelayout(
    id="dairy_spritelayout_1",
    ground_sprite=spriteset_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[spriteset_1],
    fences=["nw", "ne", "se", "sw"],
)
industry.add_spritelayout(
    id="dairy_spritelayout_2",
    ground_sprite=spriteset_ground_anim,
    ground_overlay=spriteset_ground_overlay_anim,
    building_sprites=[spriteset_2, spriteset_flag_anim],
    fences=["nw", "ne", "se"],
)
industry.add_spritelayout(
    id="dairy_spritelayout_3",
    ground_sprite=spriteset_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[spriteset_3],
Esempio n. 10
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sprite_smoke_2 = industry.add_smoke_sprite(smoke_type='white_smoke_big',
                                           xoffset=10,
                                           yoffset=10,
                                           zoffset=73,
                                           animation_frame_offset=1)
sprite_smoke_3 = industry.add_smoke_sprite(
    smoke_type='white_smoke_big',
    xoffset=10,
    yoffset=15,
    zoffset=73,
)

industry.add_spritelayout(
    id='lime_kiln_spritelayout_1',
    ground_sprite=sprite_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[spriteset_1],
    smoke_sprites=[sprite_smoke_1, sprite_smoke_2, sprite_smoke_3],
)
industry.add_spritelayout(
    id='lime_kiln_spritelayout_2',
    ground_sprite=sprite_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[spriteset_2],
)
industry.add_spritelayout(
    id='lime_kiln_spritelayout_3',
    ground_sprite=sprite_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[spriteset_3],
)
Esempio n. 11
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spriteset_6 = industry.add_spriteset(sprites=[(360, 10, 64, 64, -31, -33)], )
spriteset_7 = industry.add_spriteset(sprites=[(430, 10, 64, 64, -31, -33)], )
spriteset_8 = industry.add_spriteset(sprites=[(500, 10, 64, 31, -31, 0)], )
spriteset_9 = industry.add_spriteset(sprites=[(570, 10, 64, 31, -31, 0)], )
spriteset_10 = industry.add_spriteset(sprites=[(500, 60, 64, 51, -31, -21)], )
sprite_smoke = industry.add_smoke_sprite(
    smoke_type="white_smoke_small",
    xoffset=-5,
    yoffset=0,
    zoffset=26,
)

industry.add_spritelayout(
    id="wire_and_section_mill_spritelayout_shed_sw_ne_1",
    ground_sprite=spriteset_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[spriteset_1],
    fences=["nw", "ne", "se", "sw"],
)
industry.add_spritelayout(
    id="wire_and_section_mill_spritelayout_shed_sw_ne_2",
    ground_sprite=spriteset_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[spriteset_2],
    fences=["nw", "ne", "se", "sw"],
)
industry.add_spritelayout(
    id="wire_and_section_mill_spritelayout_shed_se_nw_1",
    ground_sprite=spriteset_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[spriteset_3],
Esempio n. 12
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                                                          0)], )
spriteset_stone_staithe = industry.add_spriteset(sprites=[(150, 130, 64, 31,
                                                           -31, 0)], )
sprite_smoke_1 = industry.add_smoke_sprite(smoke_type='white_smoke_big',
                                           xoffset=0,
                                           yoffset=0,
                                           zoffset=81,
                                           animation_frame_offset=1)
sprite_smoke_2 = industry.add_smoke_sprite(smoke_type='white_smoke_big',
                                           xoffset=3,
                                           yoffset=0,
                                           zoffset=81)

industry.add_spritelayout(id='cement_plant_spritelayout_1',
                          ground_sprite=spriteset_ground,
                          ground_overlay=spriteset_ground_overlay,
                          building_sprites=[spriteset_1],
                          fences=['nw', 'ne', 'se', 'sw'])
industry.add_spritelayout(id='cement_plant_spritelayout_2',
                          ground_sprite=spriteset_ground,
                          ground_overlay=spriteset_ground_overlay,
                          building_sprites=[spriteset_2],
                          fences=['nw', 'ne', 'se', 'sw'])
industry.add_spritelayout(id='cement_plant_spritelayout_3',
                          ground_sprite=spriteset_ground,
                          ground_overlay=spriteset_ground_overlay,
                          building_sprites=[spriteset_3],
                          fences=['nw', 'ne', 'se', 'sw'])
industry.add_spritelayout(id='cement_plant_spritelayout_4',
                          ground_sprite=spriteset_ground,
                          ground_overlay=spriteset_ground_overlay,
Esempio n. 13
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    xoffset=5,
    yoffset=0,
    zoffset=69,
    animation_frame_offset=1,
)
sprite_smoke_2 = industry.add_smoke_sprite(
    smoke_type="white_smoke_big",
    xoffset=9,
    yoffset=0,
    zoffset=69,
)

industry.add_spritelayout(
    id="ammonia_plant_spritelayout_1",
    ground_sprite=spriteset_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[spriteset_1],
    smoke_sprites=[sprite_smoke_1, sprite_smoke_2],
    fences=["nw", "ne", "se", "sw"],
)
industry.add_spritelayout(
    id="ammonia_plant_spritelayout_2",
    ground_sprite=spriteset_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[spriteset_2],
    fences=["nw", "ne", "se", "sw"],
)
industry.add_spritelayout(
    id="ammonia_plant_spritelayout_3",
    ground_sprite=spriteset_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[spriteset_3],
Esempio n. 14
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industry.add_tile(id='oil_refinery_tile_1',
                  location_checks=TileLocationChecks(
                      require_effectively_flat=True,
                      disallow_industry_adjacent=True))

spriteset_ground = industry.add_spriteset(type='concrete', )
spriteset_ground_overlay = industry.add_spriteset(type='empty')
spriteset_1 = industry.add_spriteset(sprites=[(10, 10, 64, 66, -31, -35)], )
spriteset_2 = industry.add_spriteset(sprites=[(80, 10, 64, 128, -31, -96)], )
spriteset_3 = industry.add_spriteset(sprites=[(150, 10, 64, 128, -31, -96)], )
spriteset_4 = industry.add_spriteset(sprites=[(220, 10, 64, 128, -31, -96)], )
spriteset_5 = industry.add_spriteset(sprites=[(290, 10, 64, 66, -31, -35)], )

industry.add_spritelayout(id='oil_refinery_spritelayout_1',
                          ground_sprite=spriteset_ground,
                          ground_overlay=spriteset_ground_overlay,
                          building_sprites=[spriteset_1],
                          fences=['nw', 'ne', 'se', 'sw'])
industry.add_spritelayout(id='oil_refinery_spritelayout_2',
                          ground_sprite=spriteset_ground,
                          ground_overlay=spriteset_ground_overlay,
                          building_sprites=[spriteset_2],
                          fences=['nw', 'ne', 'se', 'sw'])
industry.add_spritelayout(id='oil_refinery_spritelayout_3',
                          ground_sprite=spriteset_ground,
                          ground_overlay=spriteset_ground_overlay,
                          building_sprites=[spriteset_3],
                          fences=['nw', 'ne', 'se', 'sw'])
industry.add_spritelayout(id='oil_refinery_spritelayout_4',
                          ground_sprite=spriteset_ground,
                          ground_overlay=spriteset_ground_overlay,
Esempio n. 15
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                  location_checks=TileLocationChecks(
                      require_effectively_flat=True,
                      disallow_industry_adjacent=True))

spriteset_ground = industry.add_spriteset(type='cobble', )
spriteset_ground_overlay = industry.add_spriteset(type='empty', )
spriteset_1 = industry.add_spriteset(sprites=[(10, 60, 64, 88, -31, -42)], )
spriteset_2 = industry.add_spriteset(sprites=[(80, 60, 64, 88, -31, -44)], )
spriteset_3 = industry.add_spriteset(sprites=[(150, 60, 64, 88, -31, -42)], )
spriteset_4 = industry.add_spriteset(sprites=[(220, 60, 64, 88, -31, -42)], )
spriteset_5 = industry.add_spriteset(sprites=[(290, 60, 64, 88, -31, -42)], )
spriteset_6 = industry.add_spriteset(sprites=[(360, 60, 64, 88, -31, -41)], )

industry.add_spritelayout(id='furniture_factory_spritelayout_1',
                          ground_sprite=spriteset_ground,
                          ground_overlay=spriteset_ground_overlay,
                          building_sprites=[spriteset_1],
                          fences=['nw', 'ne', 'se', 'sw'])
industry.add_spritelayout(id='furniture_factory_spritelayout_2',
                          ground_sprite=spriteset_ground,
                          ground_overlay=spriteset_ground_overlay,
                          building_sprites=[spriteset_2],
                          fences=['nw', 'ne', 'se', 'sw'])
industry.add_spritelayout(id='furniture_factory_spritelayout_3',
                          ground_sprite=spriteset_ground,
                          ground_overlay=spriteset_ground_overlay,
                          building_sprites=[spriteset_3],
                          fences=['nw', 'ne', 'se', 'sw'])
industry.add_spritelayout(id='furniture_factory_spritelayout_4',
                          ground_sprite=spriteset_ground,
                          ground_overlay=spriteset_ground_overlay,
Esempio n. 16
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    smoke_type="white_smoke_big",
    xoffset=7,
    yoffset=0,
    zoffset=116,
)
sprite_smoke_roaster = industry.add_smoke_sprite(
    smoke_type="white_smoke_big",
    xoffset=0,
    yoffset=0,
    zoffset=86,
)

industry.add_spritelayout(
    id="ferrochrome_smelter_spritelayout_empty",
    ground_sprite=sprite_ground,
    ground_overlay=sprite_ground_overlay,
    building_sprites=[],
    fences=["nw", "ne", "se", "sw"],
)
industry.add_spritelayout(
    id="ferrochrome_smelter_spritelayout_greeble",
    ground_sprite=sprite_ground,
    ground_overlay=sprite_ground_overlay,
    building_sprites=[spriteset_greeble],
    fences=["nw", "ne", "se", "sw"],
)
industry.add_spritelayout(
    id="ferrochrome_smelter_spritelayout_roaster_1",
    ground_sprite=sprite_ground,
    ground_overlay=sprite_ground_overlay,
    building_sprites=[spriteset_roaster_1],
Esempio n. 17
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spriteset_8 = industry.add_spriteset(sprites=[(500, 10, 64, 88, -31, -58)], )
sprite_smoke_1 = industry.add_smoke_sprite(
    smoke_type='white_smoke_big',
    xoffset=5,
    yoffset=8,
    zoffset=72,
)
sprite_smoke_2 = industry.add_smoke_sprite(smoke_type='white_smoke_big',
                                           xoffset=5,
                                           yoffset=12,
                                           zoffset=72,
                                           animation_frame_offset=1)

industry.add_spritelayout(
    id='sugar_refinery_spritelayout_1',
    ground_sprite=spriteset_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[spriteset_1],
)
industry.add_spritelayout(
    id='sugar_refinery_spritelayout_2',
    ground_sprite=spriteset_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[spriteset_2],
)
industry.add_spritelayout(
    id='sugar_refinery_spritelayout_3',
    ground_sprite=spriteset_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[spriteset_3],
)
industry.add_spritelayout(
Esempio n. 18
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spriteset_2 = industry.add_spriteset(sprites=[(80, 60, 64, 70, -31, -35)], )
spriteset_3 = industry.add_spriteset(sprites=[(150, 60, 64, 51, -31, -20)], )
spriteset_4 = industry.add_spriteset(sprites=[(220, 60, 64, 51, -31, -23)], )
spriteset_5 = industry.add_spriteset(sprites=[(290, 60, 64, 51, -31, -20)], )
spriteset_6 = industry.add_spriteset(sprites=[(360, 60, 64, 31, -31, 0)], )
sprite_smoke = industry.add_smoke_sprite(
    smoke_type="white_smoke_small",
    xoffset=-5,
    yoffset=0,
    zoffset=26,
)

industry.add_spritelayout(
    id="body_plant_spritelayout_1",
    ground_sprite=spriteset_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[spriteset_1],
    fences=["nw", "ne", "se", "sw"],
)
industry.add_spritelayout(
    id="body_plant_spritelayout_2",
    ground_sprite=spriteset_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[spriteset_2],
    fences=["nw", "ne", "se", "sw"],
)
industry.add_spritelayout(
    id="body_plant_spritelayout_3",
    ground_sprite=spriteset_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[spriteset_3],
Esempio n. 19
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                                                         -89)], )
spriteset_conveyors_2 = industry.add_spriteset(sprites=[(290, 10, 64, 120, -31,
                                                         -89)], )
spriteset_slag_pile_1 = industry.add_spriteset(sprites=[(360, 10, 64, 120, -31,
                                                         -89)], )
spriteset_slag_pile_2 = industry.add_spriteset(sprites=[(430, 10, 64, 120, -31,
                                                         -89)], )
sprite_smoke_1 = industry.add_smoke_sprite(smoke_type='white_smoke_big',
                                           xoffset=1,
                                           yoffset=0,
                                           zoffset=62,
                                           animation_frame_offset=1)

industry.add_spritelayout(
    id='slag_grinding_plant_spritelayout_tile_empty',
    ground_sprite=sprite_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[],
)
industry.add_spritelayout(
    id='slag_grinding_plant_spritelayout_silos',
    ground_sprite=sprite_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[spriteset_silos],
)
industry.add_spritelayout(
    id='slag_grinding_plant_spritelayout_large_shed',
    ground_sprite=sprite_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[spriteset_large_shed],
)
industry.add_spritelayout(
Esempio n. 20
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    sprites=[(360, 10, 64, 87, -31, -56)],
)
spriteset_7 = industry.add_spriteset(
    sprites=[(430, 10, 64, 87, -31, -56)],
)
spriteset_8 = industry.add_spriteset(
    sprites=[(500, 10, 64, 87, -31, -56)],
)
spriteset_9 = industry.add_spriteset(
    sprites=[(570, 10, 64, 55, -31, -24)],
)

industry.add_spritelayout(
    id='plastics_plant_spritelayout_1',
    ground_sprite=spriteset_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[spriteset_1],
     
)
industry.add_spritelayout(
    id='plastics_plant_spritelayout_2',
    ground_sprite=spriteset_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[spriteset_2],
     
)
industry.add_spritelayout(
    id='plastics_plant_spritelayout_3',
    ground_sprite=spriteset_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[spriteset_3],
Esempio n. 21
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spriteset_7 = industry.add_spriteset(sprites=[(430, 10, 64, 80, -31, -49)], )
spriteset_8 = industry.add_spriteset(sprites=[(500, 10, 64, 80, -31, -49)], )
spriteset_9 = industry.add_spriteset(sprites=[(570, 10, 64, 80, -31, -49)], )
spriteset_10 = industry.add_spriteset(sprites=[(640, 10, 64, 80, -31, -49)], )
spriteset_11 = industry.add_spriteset(sprites=[(710, 10, 64, 80, -31, -49)], )
spriteset_12 = industry.add_spriteset(sprites=[(640, 100, 64, 80, -31, -49)], )
sprite_smoke = industry.add_smoke_sprite(
    smoke_type='dark_smoke_small',
    xoffset=13,
    yoffset=0,
    zoffset=73,
)

industry.add_spritelayout(
    id='assembly_plant_spritelayout_rear_assembly_hall_windows',
    ground_sprite=spriteset_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[spriteset_1],
    fences=['nw', 'ne', 'se', 'sw'])
industry.add_spritelayout(
    id='assembly_plant_spritelayout_central_assembly_hall',
    ground_sprite=spriteset_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[spriteset_3],
    fences=['nw', 'ne', 'se', 'sw'])
industry.add_spritelayout(
    id='assembly_plant_spritelayout_front_assembly_hall_windows',
    ground_sprite=spriteset_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[spriteset_4],
    fences=['nw', 'ne', 'se', 'sw'])
industry.add_spritelayout(
Esempio n. 22
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sprite_smoke_8 = industry.add_smoke_sprite(
    smoke_type="white_smoke_small",
    xoffset=3,
    yoffset=0,
    zoffset=60,
)
sprite_smoke_9 = industry.add_smoke_sprite(
    smoke_type="white_smoke_small",
    xoffset=3,
    yoffset=3,
    zoffset=60,
)
industry.add_spritelayout(
    id="fertiliser_plant_spritelayout_horizontal_tanks",
    ground_sprite=spriteset_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[spriteset_horizontal_tanks],
    fences=["nw", "ne", "se", "sw"],
)
industry.add_spritelayout(
    id="fertiliser_plant_spritelayout_frac_columns",
    ground_sprite=spriteset_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[spriteset_frac_columns],
    fences=["nw", "ne", "se", "sw"],
)
industry.add_spritelayout(
    id="fertiliser_plant_spritelayout_drop_tower_and_thin_chimney",
    ground_sprite=spriteset_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[spriteset_drop_tower_and_thin_chimney],
Esempio n. 23
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spriteset_8 = industry.add_spriteset(sprites=[(500, 10, 64, 80, -31, -49)], )
spriteset_9 = industry.add_spriteset(sprites=[(570, 10, 64, 80, -31, -49)], )
spriteset_10 = industry.add_spriteset(sprites=[(640, 10, 64, 80, -31, -49)], )
spriteset_11 = industry.add_spriteset(sprites=[(710, 10, 64, 80, -31, -49)], )
spriteset_12 = industry.add_spriteset(sprites=[(640, 100, 64, 80, -31, -49)], )
sprite_smoke = industry.add_smoke_sprite(
    smoke_type="dark_smoke_small",
    xoffset=13,
    yoffset=0,
    zoffset=73,
)

industry.add_spritelayout(
    id="assembly_plant_spritelayout_rear_assembly_hall_windows",
    ground_sprite=spriteset_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[spriteset_1],
    fences=["nw", "ne", "se", "sw"],
)
industry.add_spritelayout(
    id="assembly_plant_spritelayout_central_assembly_hall",
    ground_sprite=spriteset_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[spriteset_3],
    fences=["nw", "ne", "se", "sw"],
)
industry.add_spritelayout(
    id="assembly_plant_spritelayout_front_assembly_hall_windows",
    ground_sprite=spriteset_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[spriteset_4],
Esempio n. 24
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    sprite_number='2063'
)
sprite_logs_1 = industry.add_sprite(
    sprite_number='2066'
)
sprite_logs_2 = industry.add_sprite(
    sprite_number='2070'
)
sprite_logs_3 = industry.add_sprite(
    sprite_number='2071'
)

industry.add_spritelayout(
    id='sawmill_spritelayout_1',
    ground_sprite=sprite_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[sprite_hut_1],
    fences=['nw', 'ne', 'se', 'sw']
)
industry.add_spritelayout(
    id='sawmill_spritelayout_2',
    ground_sprite=sprite_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[sprite_hut_2],
    fences=['nw', 'ne', 'se', 'sw']
)
industry.add_spritelayout(
    id='sawmill_spritelayout_3',
    ground_sprite=sprite_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[sprite_logs_1],
Esempio n. 25
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sprite_smoke_1 = industry.add_smoke_sprite(
    smoke_type="white_smoke_big",
    xoffset=0,
    yoffset=0,
    zoffset=81,
    animation_frame_offset=1,
)
sprite_smoke_2 = industry.add_smoke_sprite(smoke_type="white_smoke_big",
                                           xoffset=3,
                                           yoffset=0,
                                           zoffset=81)

industry.add_spritelayout(
    id="cement_plant_spritelayout_1",
    ground_sprite=spriteset_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[spriteset_1],
    fences=["nw", "ne", "se", "sw"],
)
industry.add_spritelayout(
    id="cement_plant_spritelayout_2",
    ground_sprite=spriteset_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[spriteset_2],
    fences=["nw", "ne", "se", "sw"],
)
industry.add_spritelayout(
    id="cement_plant_spritelayout_3",
    ground_sprite=spriteset_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[spriteset_3],
Esempio n. 26
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sprite_smoke_1 = industry.add_smoke_sprite(
    smoke_type='white_smoke_small',
    xoffset=-5,
    yoffset=0,
    zoffset=40,
)
sprite_smoke_2 = industry.add_smoke_sprite(
    smoke_type='white_smoke_small',
    xoffset=-5,
    yoffset=5,
    zoffset=40,
)

industry.add_spritelayout(
    id='electric_arc_furnace_spritelayout_empty',
    ground_sprite=sprite_ground,
    ground_overlay=sprite_ground_overlay,
    building_sprites=[],
)
industry.add_spritelayout(
    id='electric_arc_furnace_spritelayout_1',
    ground_sprite=sprite_ground,
    ground_overlay=sprite_ground_overlay,
    building_sprites=[spriteset_1],
)
industry.add_spritelayout(
    id='electric_arc_furnace_spritelayout_2',
    ground_sprite=sprite_ground,
    ground_overlay=sprite_ground_overlay,
    building_sprites=[spriteset_2],
    smoke_sprites=[sprite_smoke_1, sprite_smoke_2],
)
Esempio n. 27
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    smoke_type="white_smoke_big",
    xoffset=1,
    yoffset=0,
    zoffset=61,
)
sprite_smoke_2 = industry.add_smoke_sprite(
    smoke_type="white_smoke_big",
    xoffset=4,
    yoffset=1,
    zoffset=93,
)

industry.add_spritelayout(
    id="basic_oxygen_furnace_spritelayout_empty",
    ground_sprite=spriteset_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[],
    fences=["nw", "ne", "se", "sw"],
)
industry.add_spritelayout(
    id="basic_oxygen_furnace_spritelayout_manganese_1",
    ground_sprite=spriteset_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[spriteset_manganese_1],
    fences=["nw", "ne", "se", "sw"],
)
industry.add_spritelayout(
    id="basic_oxygen_furnace_spritelayout_tanks",
    ground_sprite=spriteset_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[spriteset_tanks],
Esempio n. 28
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spriteset_10 = industry.add_spriteset(sprites=[(220, 84, 64, 120, -31, -89)], )
sprite_smoke_1 = industry.add_smoke_sprite(
    smoke_type='white_smoke_big',
    xoffset=10,
    yoffset=0,
    zoffset=93,
)
sprite_smoke_2 = industry.add_smoke_sprite(smoke_type='white_smoke_big',
                                           xoffset=6,
                                           yoffset=0,
                                           zoffset=79,
                                           animation_frame_offset=1)

industry.add_spritelayout(
    id='paper_mill_spritelayout_paper_store_empty',
    ground_sprite=spriteset_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[spriteset_2],
)
industry.add_spritelayout(
    id='paper_mill_spritelayout_paper_store_full',
    ground_sprite=spriteset_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[spriteset_3],
)
industry.add_spritelayout(
    id='paper_mill_spritelayout_wood_store_forklift',
    ground_sprite=spriteset_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[spriteset_4],
)
industry.add_spritelayout(
Esempio n. 29
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    smoke_type="white_smoke_small",
    xoffset=-5,
    yoffset=0,
    zoffset=40,
)
sprite_smoke_2 = industry.add_smoke_sprite(
    smoke_type="white_smoke_small",
    xoffset=-5,
    yoffset=5,
    zoffset=40,
)

industry.add_spritelayout(
    id="electric_arc_furnace_spritelayout_empty",
    ground_sprite=spriteset_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[],
    fences=["nw", "ne", "se", "sw"],
)
industry.add_spritelayout(
    id="electric_arc_furnace_spritelayout_1",
    ground_sprite=spriteset_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[spriteset_1],
    fences=["nw", "ne", "se", "sw"],
)
industry.add_spritelayout(
    id="electric_arc_furnace_spritelayout_2",
    ground_sprite=spriteset_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[spriteset_2],
Esempio n. 30
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    sprites=[(10, 10, 64, 80, -31, -49)],
)
spriteset_2 = industry.add_spriteset(
    sprites=[(80, 10, 64, 80, -31, -49)],
)
sprite_smoke = industry.add_smoke_sprite(
    smoke_type='dark_smoke_small',
    xoffset=0,
    yoffset=1,
    zoffset=44,
)

industry.add_spritelayout(
    id='smithy_forge_spritelayout_1',
    ground_sprite=sprite_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[spriteset_1],
    smoke_sprites=[sprite_smoke],
    fences=['se', 'sw']
)
industry.add_spritelayout(
    id='smithy_forge_spritelayout_2',
    ground_sprite=sprite_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[spriteset_2],
    fences=['se', 'sw']
)
industry.add_industry_layout(
    id='smithy_forge_industry_layout',
    layout=[(0, 0, 'smithy_forge_tile_1', 'smithy_forge_spritelayout_2'),
            (1, 0, 'smithy_forge_tile_1', 'smithy_forge_spritelayout_1'),
            ]