sprites=[(80, 60, 64, 90, -31, -71)], ) spriteset_3 = industry.add_spriteset( sprites=[(150, 60, 64, 90, -31, -59)], ) sprite_smoke = industry.add_smoke_sprite( smoke_type='white_smoke_small', xoffset=13, yoffset=0, zoffset=54, ) industry.add_spritelayout( id='glass_works_spritelayout_1', ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay_1, building_sprites=[spriteset_1], fences=['nw', 'ne', 'se', 'sw'] ) industry.add_spritelayout( id='glass_works_spritelayout_2', ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay_2, building_sprites=[spriteset_2], fences=['nw', 'ne', 'se', 'sw'] ) industry.add_spritelayout( id='glass_works_spritelayout_3', ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay_3, building_sprites=[spriteset_3],
sprites=[(430, 10, 64, 94, -31, -43)], ) spriteset_8 = industry.add_spriteset( sprites=[(500, 10, 64, 94, -31, -63)], ) sprite_smoke = industry.add_smoke_sprite( smoke_type='white_smoke_big', xoffset=0, yoffset=12, zoffset=56, ) industry.add_spritelayout( id='dairy_spritelayout_1', ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_1], fences=['nw', 'ne', 'se', 'sw'] ) industry.add_spritelayout( id='dairy_spritelayout_2', ground_sprite=spriteset_ground_anim, ground_overlay=spriteset_ground_overlay_anim, building_sprites=[spriteset_2, spriteset_flag_anim], fences=['nw', 'ne', 'se'] ) industry.add_spritelayout( id='dairy_spritelayout_3', ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_3],
(220, 310, 64, 122, -31, -91), (290, 310, 64, 122, -31, -91), (360, 310, 64, 122, -31, -91), (430, 310, 64, 122, -31, -91), (500, 310, 64, 122, -31, -91), (570, 310, 64, 122, -31, -91), (640, 310, 64, 122, -31, -91)], animation_rate=1, custom_sprite_selector='(animation_frame < 10) ? (animation_frame % 10) : 0', ) sprite_smoke = industry.add_smoke_sprite( smoke_type='white_smoke_big', xoffset=5, yoffset=6, zoffset=68, ) industry.add_spritelayout( id='blast_furnace_spritelayout_empty', ground_sprite=sprite_ground, ground_overlay=sprite_ground_overlay, building_sprites=[], ) industry.add_spritelayout( id='blast_furnace_spritelayout_greeble', ground_sprite=sprite_ground, ground_overlay=sprite_ground_overlay, building_sprites=[spriteset_greeble], ) industry.add_spritelayout( id='blast_furnace_spritelayout_blast_furnace_1', ground_sprite=sprite_ground, ground_overlay=sprite_ground_overlay, building_sprites=[spriteset_blast_furnace_1], smoke_sprites=[sprite_smoke], )
spriteset_2 = industry.add_spriteset(sprites=[(80, 60, 64, 70, -31, -35)], ) spriteset_3 = industry.add_spriteset(sprites=[(150, 60, 64, 51, -31, -20)], ) spriteset_4 = industry.add_spriteset(sprites=[(220, 60, 64, 51, -31, -23)], ) spriteset_5 = industry.add_spriteset(sprites=[(290, 60, 64, 51, -31, -20)], ) spriteset_6 = industry.add_spriteset(sprites=[(360, 60, 64, 31, -31, 0)], ) spriteset_7 = industry.add_spriteset(sprites=[(430, 60, 64, 31, -31, 0)], ) sprite_smoke = industry.add_smoke_sprite( smoke_type='white_smoke_small', xoffset=-5, yoffset=0, zoffset=26, ) industry.add_spritelayout(id='metal_fabrication_plant_spritelayout_1', ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_1], fences=['nw', 'ne', 'se', 'sw']) industry.add_spritelayout(id='metal_fabrication_plant_spritelayout_2', ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_2], fences=['nw', 'ne', 'se', 'sw']) industry.add_spritelayout(id='metal_fabrication_plant_spritelayout_3', ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_3], fences=['nw', 'ne', 'se', 'sw']) industry.add_spritelayout(id='metal_fabrication_plant_spritelayout_4', ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay,
industry.add_tile(id='food_processor_tile_1', location_checks=TileLocationChecks( require_effectively_flat=True, disallow_industry_adjacent=True)) spriteset_ground = industry.add_spriteset(type='concrete') spriteset_ground_overlay = industry.add_spriteset(type='empty') spriteset_1 = industry.add_spriteset(sprites=[(10, 10, 64, 87, -31, -56)], ) spriteset_2 = industry.add_spriteset(sprites=[(80, 10, 64, 87, -31, -56)], ) spriteset_3 = industry.add_spriteset(sprites=[(150, 10, 64, 87, -31, -56)], ) spriteset_4 = industry.add_spriteset(sprites=[(220, 10, 64, 87, -31, -56)], ) industry.add_spritelayout( id='food_processor_spritelayout_1', ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_1], ) industry.add_spritelayout( id='food_processor_spritelayout_2', ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_2], ) industry.add_spritelayout( id='food_processor_spritelayout_3', ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_3], ) industry.add_spritelayout(
xoffset=5, yoffset=8, zoffset=72, ) sprite_smoke_2 = industry.add_smoke_sprite( smoke_type="white_smoke_big", xoffset=5, yoffset=12, zoffset=72, animation_frame_offset=1, ) industry.add_spritelayout( id="sugar_refinery_spritelayout_1", ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_1], fences=["nw", "ne", "se", "sw"], ) industry.add_spritelayout( id="sugar_refinery_spritelayout_2", ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_2], fences=["nw", "ne", "se", "sw"], ) industry.add_spritelayout( id="sugar_refinery_spritelayout_3", ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_3],
sprite_ground = industry.add_sprite( sprite_number="GROUNDTILE_MUD_TRACKS" # ground tile same as overlay tile ) spriteset_ground_overlay = industry.add_spriteset(type="empty") sprite_hut_1 = industry.add_sprite(sprite_number="2069") sprite_hut_2 = industry.add_sprite(sprite_number="2063") sprite_logs_1 = industry.add_sprite(sprite_number="2066") sprite_logs_2 = industry.add_sprite(sprite_number="2070") sprite_logs_3 = industry.add_sprite(sprite_number="2071") industry.add_spritelayout( id="sawmill_spritelayout_1", ground_sprite=sprite_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[sprite_hut_1], fences=["nw", "ne", "se", "sw"], ) industry.add_spritelayout( id="sawmill_spritelayout_2", ground_sprite=sprite_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[sprite_hut_2], fences=["nw", "ne", "se", "sw"], ) industry.add_spritelayout( id="sawmill_spritelayout_3", ground_sprite=sprite_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[sprite_logs_1],
sprite_smoke_2 = industry.add_smoke_sprite( smoke_type="white_smoke_big", xoffset=2, yoffset=6, zoffset=71, ) sprite_smoke_3 = industry.add_smoke_sprite( smoke_type="white_smoke_big", xoffset=5, yoffset=6, zoffset=71, ) industry.add_spritelayout( id="carbon_black_plant_spritelayout_empty", ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[], ) industry.add_spritelayout( id="carbon_black_plant_spritelayout_boiler", ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_boiler], fences=["nw", "ne", "se", "sw"], ) industry.add_spritelayout( id="carbon_black_plant_spritelayout_chimneys", ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_chimneys], smoke_sprites=[sprite_smoke_1, sprite_smoke_2, sprite_smoke_3],
spriteset_4 = industry.add_spriteset(sprites=[(220, 10, 64, 94, -31, -43)], ) spriteset_5 = industry.add_spriteset(sprites=[(290, 10, 64, 94, -31, -43)], ) spriteset_6 = industry.add_spriteset(sprites=[(360, 10, 64, 94, -31, -43)], ) spriteset_7 = industry.add_spriteset(sprites=[(430, 10, 64, 94, -31, -43)], ) spriteset_8 = industry.add_spriteset(sprites=[(500, 10, 64, 94, -31, -63)], ) sprite_smoke = industry.add_smoke_sprite( smoke_type="white_smoke_big", xoffset=0, yoffset=12, zoffset=56, ) industry.add_spritelayout( id="dairy_spritelayout_1", ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_1], fences=["nw", "ne", "se", "sw"], ) industry.add_spritelayout( id="dairy_spritelayout_2", ground_sprite=spriteset_ground_anim, ground_overlay=spriteset_ground_overlay_anim, building_sprites=[spriteset_2, spriteset_flag_anim], fences=["nw", "ne", "se"], ) industry.add_spritelayout( id="dairy_spritelayout_3", ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_3],
sprite_smoke_2 = industry.add_smoke_sprite(smoke_type='white_smoke_big', xoffset=10, yoffset=10, zoffset=73, animation_frame_offset=1) sprite_smoke_3 = industry.add_smoke_sprite( smoke_type='white_smoke_big', xoffset=10, yoffset=15, zoffset=73, ) industry.add_spritelayout( id='lime_kiln_spritelayout_1', ground_sprite=sprite_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_1], smoke_sprites=[sprite_smoke_1, sprite_smoke_2, sprite_smoke_3], ) industry.add_spritelayout( id='lime_kiln_spritelayout_2', ground_sprite=sprite_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_2], ) industry.add_spritelayout( id='lime_kiln_spritelayout_3', ground_sprite=sprite_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_3], )
spriteset_6 = industry.add_spriteset(sprites=[(360, 10, 64, 64, -31, -33)], ) spriteset_7 = industry.add_spriteset(sprites=[(430, 10, 64, 64, -31, -33)], ) spriteset_8 = industry.add_spriteset(sprites=[(500, 10, 64, 31, -31, 0)], ) spriteset_9 = industry.add_spriteset(sprites=[(570, 10, 64, 31, -31, 0)], ) spriteset_10 = industry.add_spriteset(sprites=[(500, 60, 64, 51, -31, -21)], ) sprite_smoke = industry.add_smoke_sprite( smoke_type="white_smoke_small", xoffset=-5, yoffset=0, zoffset=26, ) industry.add_spritelayout( id="wire_and_section_mill_spritelayout_shed_sw_ne_1", ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_1], fences=["nw", "ne", "se", "sw"], ) industry.add_spritelayout( id="wire_and_section_mill_spritelayout_shed_sw_ne_2", ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_2], fences=["nw", "ne", "se", "sw"], ) industry.add_spritelayout( id="wire_and_section_mill_spritelayout_shed_se_nw_1", ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_3],
0)], ) spriteset_stone_staithe = industry.add_spriteset(sprites=[(150, 130, 64, 31, -31, 0)], ) sprite_smoke_1 = industry.add_smoke_sprite(smoke_type='white_smoke_big', xoffset=0, yoffset=0, zoffset=81, animation_frame_offset=1) sprite_smoke_2 = industry.add_smoke_sprite(smoke_type='white_smoke_big', xoffset=3, yoffset=0, zoffset=81) industry.add_spritelayout(id='cement_plant_spritelayout_1', ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_1], fences=['nw', 'ne', 'se', 'sw']) industry.add_spritelayout(id='cement_plant_spritelayout_2', ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_2], fences=['nw', 'ne', 'se', 'sw']) industry.add_spritelayout(id='cement_plant_spritelayout_3', ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_3], fences=['nw', 'ne', 'se', 'sw']) industry.add_spritelayout(id='cement_plant_spritelayout_4', ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay,
xoffset=5, yoffset=0, zoffset=69, animation_frame_offset=1, ) sprite_smoke_2 = industry.add_smoke_sprite( smoke_type="white_smoke_big", xoffset=9, yoffset=0, zoffset=69, ) industry.add_spritelayout( id="ammonia_plant_spritelayout_1", ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_1], smoke_sprites=[sprite_smoke_1, sprite_smoke_2], fences=["nw", "ne", "se", "sw"], ) industry.add_spritelayout( id="ammonia_plant_spritelayout_2", ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_2], fences=["nw", "ne", "se", "sw"], ) industry.add_spritelayout( id="ammonia_plant_spritelayout_3", ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_3],
industry.add_tile(id='oil_refinery_tile_1', location_checks=TileLocationChecks( require_effectively_flat=True, disallow_industry_adjacent=True)) spriteset_ground = industry.add_spriteset(type='concrete', ) spriteset_ground_overlay = industry.add_spriteset(type='empty') spriteset_1 = industry.add_spriteset(sprites=[(10, 10, 64, 66, -31, -35)], ) spriteset_2 = industry.add_spriteset(sprites=[(80, 10, 64, 128, -31, -96)], ) spriteset_3 = industry.add_spriteset(sprites=[(150, 10, 64, 128, -31, -96)], ) spriteset_4 = industry.add_spriteset(sprites=[(220, 10, 64, 128, -31, -96)], ) spriteset_5 = industry.add_spriteset(sprites=[(290, 10, 64, 66, -31, -35)], ) industry.add_spritelayout(id='oil_refinery_spritelayout_1', ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_1], fences=['nw', 'ne', 'se', 'sw']) industry.add_spritelayout(id='oil_refinery_spritelayout_2', ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_2], fences=['nw', 'ne', 'se', 'sw']) industry.add_spritelayout(id='oil_refinery_spritelayout_3', ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_3], fences=['nw', 'ne', 'se', 'sw']) industry.add_spritelayout(id='oil_refinery_spritelayout_4', ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay,
location_checks=TileLocationChecks( require_effectively_flat=True, disallow_industry_adjacent=True)) spriteset_ground = industry.add_spriteset(type='cobble', ) spriteset_ground_overlay = industry.add_spriteset(type='empty', ) spriteset_1 = industry.add_spriteset(sprites=[(10, 60, 64, 88, -31, -42)], ) spriteset_2 = industry.add_spriteset(sprites=[(80, 60, 64, 88, -31, -44)], ) spriteset_3 = industry.add_spriteset(sprites=[(150, 60, 64, 88, -31, -42)], ) spriteset_4 = industry.add_spriteset(sprites=[(220, 60, 64, 88, -31, -42)], ) spriteset_5 = industry.add_spriteset(sprites=[(290, 60, 64, 88, -31, -42)], ) spriteset_6 = industry.add_spriteset(sprites=[(360, 60, 64, 88, -31, -41)], ) industry.add_spritelayout(id='furniture_factory_spritelayout_1', ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_1], fences=['nw', 'ne', 'se', 'sw']) industry.add_spritelayout(id='furniture_factory_spritelayout_2', ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_2], fences=['nw', 'ne', 'se', 'sw']) industry.add_spritelayout(id='furniture_factory_spritelayout_3', ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_3], fences=['nw', 'ne', 'se', 'sw']) industry.add_spritelayout(id='furniture_factory_spritelayout_4', ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay,
smoke_type="white_smoke_big", xoffset=7, yoffset=0, zoffset=116, ) sprite_smoke_roaster = industry.add_smoke_sprite( smoke_type="white_smoke_big", xoffset=0, yoffset=0, zoffset=86, ) industry.add_spritelayout( id="ferrochrome_smelter_spritelayout_empty", ground_sprite=sprite_ground, ground_overlay=sprite_ground_overlay, building_sprites=[], fences=["nw", "ne", "se", "sw"], ) industry.add_spritelayout( id="ferrochrome_smelter_spritelayout_greeble", ground_sprite=sprite_ground, ground_overlay=sprite_ground_overlay, building_sprites=[spriteset_greeble], fences=["nw", "ne", "se", "sw"], ) industry.add_spritelayout( id="ferrochrome_smelter_spritelayout_roaster_1", ground_sprite=sprite_ground, ground_overlay=sprite_ground_overlay, building_sprites=[spriteset_roaster_1],
spriteset_8 = industry.add_spriteset(sprites=[(500, 10, 64, 88, -31, -58)], ) sprite_smoke_1 = industry.add_smoke_sprite( smoke_type='white_smoke_big', xoffset=5, yoffset=8, zoffset=72, ) sprite_smoke_2 = industry.add_smoke_sprite(smoke_type='white_smoke_big', xoffset=5, yoffset=12, zoffset=72, animation_frame_offset=1) industry.add_spritelayout( id='sugar_refinery_spritelayout_1', ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_1], ) industry.add_spritelayout( id='sugar_refinery_spritelayout_2', ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_2], ) industry.add_spritelayout( id='sugar_refinery_spritelayout_3', ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_3], ) industry.add_spritelayout(
spriteset_2 = industry.add_spriteset(sprites=[(80, 60, 64, 70, -31, -35)], ) spriteset_3 = industry.add_spriteset(sprites=[(150, 60, 64, 51, -31, -20)], ) spriteset_4 = industry.add_spriteset(sprites=[(220, 60, 64, 51, -31, -23)], ) spriteset_5 = industry.add_spriteset(sprites=[(290, 60, 64, 51, -31, -20)], ) spriteset_6 = industry.add_spriteset(sprites=[(360, 60, 64, 31, -31, 0)], ) sprite_smoke = industry.add_smoke_sprite( smoke_type="white_smoke_small", xoffset=-5, yoffset=0, zoffset=26, ) industry.add_spritelayout( id="body_plant_spritelayout_1", ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_1], fences=["nw", "ne", "se", "sw"], ) industry.add_spritelayout( id="body_plant_spritelayout_2", ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_2], fences=["nw", "ne", "se", "sw"], ) industry.add_spritelayout( id="body_plant_spritelayout_3", ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_3],
-89)], ) spriteset_conveyors_2 = industry.add_spriteset(sprites=[(290, 10, 64, 120, -31, -89)], ) spriteset_slag_pile_1 = industry.add_spriteset(sprites=[(360, 10, 64, 120, -31, -89)], ) spriteset_slag_pile_2 = industry.add_spriteset(sprites=[(430, 10, 64, 120, -31, -89)], ) sprite_smoke_1 = industry.add_smoke_sprite(smoke_type='white_smoke_big', xoffset=1, yoffset=0, zoffset=62, animation_frame_offset=1) industry.add_spritelayout( id='slag_grinding_plant_spritelayout_tile_empty', ground_sprite=sprite_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[], ) industry.add_spritelayout( id='slag_grinding_plant_spritelayout_silos', ground_sprite=sprite_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_silos], ) industry.add_spritelayout( id='slag_grinding_plant_spritelayout_large_shed', ground_sprite=sprite_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_large_shed], ) industry.add_spritelayout(
sprites=[(360, 10, 64, 87, -31, -56)], ) spriteset_7 = industry.add_spriteset( sprites=[(430, 10, 64, 87, -31, -56)], ) spriteset_8 = industry.add_spriteset( sprites=[(500, 10, 64, 87, -31, -56)], ) spriteset_9 = industry.add_spriteset( sprites=[(570, 10, 64, 55, -31, -24)], ) industry.add_spritelayout( id='plastics_plant_spritelayout_1', ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_1], ) industry.add_spritelayout( id='plastics_plant_spritelayout_2', ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_2], ) industry.add_spritelayout( id='plastics_plant_spritelayout_3', ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_3],
spriteset_7 = industry.add_spriteset(sprites=[(430, 10, 64, 80, -31, -49)], ) spriteset_8 = industry.add_spriteset(sprites=[(500, 10, 64, 80, -31, -49)], ) spriteset_9 = industry.add_spriteset(sprites=[(570, 10, 64, 80, -31, -49)], ) spriteset_10 = industry.add_spriteset(sprites=[(640, 10, 64, 80, -31, -49)], ) spriteset_11 = industry.add_spriteset(sprites=[(710, 10, 64, 80, -31, -49)], ) spriteset_12 = industry.add_spriteset(sprites=[(640, 100, 64, 80, -31, -49)], ) sprite_smoke = industry.add_smoke_sprite( smoke_type='dark_smoke_small', xoffset=13, yoffset=0, zoffset=73, ) industry.add_spritelayout( id='assembly_plant_spritelayout_rear_assembly_hall_windows', ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_1], fences=['nw', 'ne', 'se', 'sw']) industry.add_spritelayout( id='assembly_plant_spritelayout_central_assembly_hall', ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_3], fences=['nw', 'ne', 'se', 'sw']) industry.add_spritelayout( id='assembly_plant_spritelayout_front_assembly_hall_windows', ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_4], fences=['nw', 'ne', 'se', 'sw']) industry.add_spritelayout(
sprite_smoke_8 = industry.add_smoke_sprite( smoke_type="white_smoke_small", xoffset=3, yoffset=0, zoffset=60, ) sprite_smoke_9 = industry.add_smoke_sprite( smoke_type="white_smoke_small", xoffset=3, yoffset=3, zoffset=60, ) industry.add_spritelayout( id="fertiliser_plant_spritelayout_horizontal_tanks", ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_horizontal_tanks], fences=["nw", "ne", "se", "sw"], ) industry.add_spritelayout( id="fertiliser_plant_spritelayout_frac_columns", ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_frac_columns], fences=["nw", "ne", "se", "sw"], ) industry.add_spritelayout( id="fertiliser_plant_spritelayout_drop_tower_and_thin_chimney", ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_drop_tower_and_thin_chimney],
spriteset_8 = industry.add_spriteset(sprites=[(500, 10, 64, 80, -31, -49)], ) spriteset_9 = industry.add_spriteset(sprites=[(570, 10, 64, 80, -31, -49)], ) spriteset_10 = industry.add_spriteset(sprites=[(640, 10, 64, 80, -31, -49)], ) spriteset_11 = industry.add_spriteset(sprites=[(710, 10, 64, 80, -31, -49)], ) spriteset_12 = industry.add_spriteset(sprites=[(640, 100, 64, 80, -31, -49)], ) sprite_smoke = industry.add_smoke_sprite( smoke_type="dark_smoke_small", xoffset=13, yoffset=0, zoffset=73, ) industry.add_spritelayout( id="assembly_plant_spritelayout_rear_assembly_hall_windows", ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_1], fences=["nw", "ne", "se", "sw"], ) industry.add_spritelayout( id="assembly_plant_spritelayout_central_assembly_hall", ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_3], fences=["nw", "ne", "se", "sw"], ) industry.add_spritelayout( id="assembly_plant_spritelayout_front_assembly_hall_windows", ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_4],
sprite_number='2063' ) sprite_logs_1 = industry.add_sprite( sprite_number='2066' ) sprite_logs_2 = industry.add_sprite( sprite_number='2070' ) sprite_logs_3 = industry.add_sprite( sprite_number='2071' ) industry.add_spritelayout( id='sawmill_spritelayout_1', ground_sprite=sprite_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[sprite_hut_1], fences=['nw', 'ne', 'se', 'sw'] ) industry.add_spritelayout( id='sawmill_spritelayout_2', ground_sprite=sprite_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[sprite_hut_2], fences=['nw', 'ne', 'se', 'sw'] ) industry.add_spritelayout( id='sawmill_spritelayout_3', ground_sprite=sprite_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[sprite_logs_1],
sprite_smoke_1 = industry.add_smoke_sprite( smoke_type="white_smoke_big", xoffset=0, yoffset=0, zoffset=81, animation_frame_offset=1, ) sprite_smoke_2 = industry.add_smoke_sprite(smoke_type="white_smoke_big", xoffset=3, yoffset=0, zoffset=81) industry.add_spritelayout( id="cement_plant_spritelayout_1", ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_1], fences=["nw", "ne", "se", "sw"], ) industry.add_spritelayout( id="cement_plant_spritelayout_2", ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_2], fences=["nw", "ne", "se", "sw"], ) industry.add_spritelayout( id="cement_plant_spritelayout_3", ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_3],
sprite_smoke_1 = industry.add_smoke_sprite( smoke_type='white_smoke_small', xoffset=-5, yoffset=0, zoffset=40, ) sprite_smoke_2 = industry.add_smoke_sprite( smoke_type='white_smoke_small', xoffset=-5, yoffset=5, zoffset=40, ) industry.add_spritelayout( id='electric_arc_furnace_spritelayout_empty', ground_sprite=sprite_ground, ground_overlay=sprite_ground_overlay, building_sprites=[], ) industry.add_spritelayout( id='electric_arc_furnace_spritelayout_1', ground_sprite=sprite_ground, ground_overlay=sprite_ground_overlay, building_sprites=[spriteset_1], ) industry.add_spritelayout( id='electric_arc_furnace_spritelayout_2', ground_sprite=sprite_ground, ground_overlay=sprite_ground_overlay, building_sprites=[spriteset_2], smoke_sprites=[sprite_smoke_1, sprite_smoke_2], )
smoke_type="white_smoke_big", xoffset=1, yoffset=0, zoffset=61, ) sprite_smoke_2 = industry.add_smoke_sprite( smoke_type="white_smoke_big", xoffset=4, yoffset=1, zoffset=93, ) industry.add_spritelayout( id="basic_oxygen_furnace_spritelayout_empty", ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[], fences=["nw", "ne", "se", "sw"], ) industry.add_spritelayout( id="basic_oxygen_furnace_spritelayout_manganese_1", ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_manganese_1], fences=["nw", "ne", "se", "sw"], ) industry.add_spritelayout( id="basic_oxygen_furnace_spritelayout_tanks", ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_tanks],
spriteset_10 = industry.add_spriteset(sprites=[(220, 84, 64, 120, -31, -89)], ) sprite_smoke_1 = industry.add_smoke_sprite( smoke_type='white_smoke_big', xoffset=10, yoffset=0, zoffset=93, ) sprite_smoke_2 = industry.add_smoke_sprite(smoke_type='white_smoke_big', xoffset=6, yoffset=0, zoffset=79, animation_frame_offset=1) industry.add_spritelayout( id='paper_mill_spritelayout_paper_store_empty', ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_2], ) industry.add_spritelayout( id='paper_mill_spritelayout_paper_store_full', ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_3], ) industry.add_spritelayout( id='paper_mill_spritelayout_wood_store_forklift', ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_4], ) industry.add_spritelayout(
smoke_type="white_smoke_small", xoffset=-5, yoffset=0, zoffset=40, ) sprite_smoke_2 = industry.add_smoke_sprite( smoke_type="white_smoke_small", xoffset=-5, yoffset=5, zoffset=40, ) industry.add_spritelayout( id="electric_arc_furnace_spritelayout_empty", ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[], fences=["nw", "ne", "se", "sw"], ) industry.add_spritelayout( id="electric_arc_furnace_spritelayout_1", ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_1], fences=["nw", "ne", "se", "sw"], ) industry.add_spritelayout( id="electric_arc_furnace_spritelayout_2", ground_sprite=spriteset_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_2],
sprites=[(10, 10, 64, 80, -31, -49)], ) spriteset_2 = industry.add_spriteset( sprites=[(80, 10, 64, 80, -31, -49)], ) sprite_smoke = industry.add_smoke_sprite( smoke_type='dark_smoke_small', xoffset=0, yoffset=1, zoffset=44, ) industry.add_spritelayout( id='smithy_forge_spritelayout_1', ground_sprite=sprite_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_1], smoke_sprites=[sprite_smoke], fences=['se', 'sw'] ) industry.add_spritelayout( id='smithy_forge_spritelayout_2', ground_sprite=sprite_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_2], fences=['se', 'sw'] ) industry.add_industry_layout( id='smithy_forge_industry_layout', layout=[(0, 0, 'smithy_forge_tile_1', 'smithy_forge_spritelayout_2'), (1, 0, 'smithy_forge_tile_1', 'smithy_forge_spritelayout_1'), ]