Esempio n. 1
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 def __init__(self):
     GameObj.__init__(self)
Esempio n. 2
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 def onUse(self, targetID, selfPos):
     GameObj.onUse(self, targetID, selfPos)
     for entity in self, getAllEntity():
         if entity.pos.isdigit():
             self.causeDamage(entity, 1)
Esempio n. 3
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	def onUse(self,targetID,selfPos):
		GameObj.onUse(self,targetID,selfPos)
		ls = self.getRandomOppoFollowers(2)
		for entity in ls:
			self.causeDamage(entity,2)
Esempio n. 4
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 def onUse(self, targetID, selfPos):
     GameObj.onUse(self, targetID, selfPos)
     self.avatar.armor += 5
     self.avatar.getCard()
Esempio n. 5
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	def onUse(self,targetID,selfPos):
		GameObj.onUse(self,targetID,selfPos)
		self.avatar.CrystalAvaliable += 1
Esempio n. 6
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	def onUse(self,targetID,selfPos):
		GameObj.onUse(self,targetID,selfPos)
		target = self.getEntityByID(targetID)
		if target == None:
			return
		target.die()
Esempio n. 7
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 def init(self):
     GameObj.initAvatar(self, self.cardID, 'HERO', self.battlefiled)
     self.avatar = self
Esempio n. 8
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	def onUse(self,targetID,selfPos):
		GameObj.onUse(self,targetID,selfPos)
		ls = getFollowerAndHeroList()
		for entity in ls:
			self.causeDamage(entity,3)