def __init__(self): GameObj.__init__(self)
def onUse(self, targetID, selfPos): GameObj.onUse(self, targetID, selfPos) for entity in self, getAllEntity(): if entity.pos.isdigit(): self.causeDamage(entity, 1)
def onUse(self,targetID,selfPos): GameObj.onUse(self,targetID,selfPos) ls = self.getRandomOppoFollowers(2) for entity in ls: self.causeDamage(entity,2)
def onUse(self, targetID, selfPos): GameObj.onUse(self, targetID, selfPos) self.avatar.armor += 5 self.avatar.getCard()
def onUse(self,targetID,selfPos): GameObj.onUse(self,targetID,selfPos) self.avatar.CrystalAvaliable += 1
def onUse(self,targetID,selfPos): GameObj.onUse(self,targetID,selfPos) target = self.getEntityByID(targetID) if target == None: return target.die()
def init(self): GameObj.initAvatar(self, self.cardID, 'HERO', self.battlefiled) self.avatar = self
def onUse(self,targetID,selfPos): GameObj.onUse(self,targetID,selfPos) ls = getFollowerAndHeroList() for entity in ls: self.causeDamage(entity,3)