def __gather_spot( blender_lamp, export_settings) -> Optional[gltf2_io_lights_punctual.LightSpot]: if blender_lamp.type == "SPOT": return gltf2_blender_gather_light_spots.gather_light_spot( blender_lamp, export_settings) return None
def __gather_spot(blender_lamp, export_settings) -> Optional[gltf2_io_lights_punctual.LightSpot]: if blender_lamp.type == "SPOT": return gltf2_blender_gather_light_spots.gather_light_spot(blender_lamp, export_settings) return None