Esempio n. 1
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class GLWidget(QGLWidget):
    def __init__(self):
        super(GLWidget, self).__init__()
        self.xres = 1024
        self.yres = 768
        self.setMinimumSize(self.xres, self.yres)
        self.info = PInfo()
        self.globalParams = PGlobal()
        self.leaderParams = PLeader()
        self.followerParams = PFollower()
        self.leader = Leader(self.leaderParams, self.globalParams)

        self.grid = Grid()
        self.followers = []
        self.setFollowers()

        # set info timer
        self.infoTimer = QtCore.QTime()
        self.infoTimer.start()
        # set update timer
        self.updateTimer = QtCore.QTimer()
        self.updateTimer.setInterval(16)
        self.updateTimer.timeout.connect(self.update)
        self.updateTimer.start()
        # set collision check timer
        self.collisionTimer = QtCore.QTimer()
        self.collisionTimer.setInterval(32)
        self.collisionTimer.timeout.connect(self.collision)
        self.collisionTimer.start()
        # set render timer
        self.renderTimer = QtCore.QTimer()
        self.renderTimer.setInterval(16)
        self.renderTimer.timeout.connect(self.updateGL)
        self.renderTimer.start()

    def setFollowers(self):
        num = self.followerParams.num - len(self.followers)
        if num > 0:
            for i in range(0, num):
                self.followers.append(Follower(self.leader, self.followerParams,\
                                               self.globalParams, self.grid))
        elif num < 0:
            num *= -1
            for i in range(0, num):
                popd = self.followers.pop()
                self.grid.remove(popd, popd.loc.x, popd.loc.y)

    def update(self):
        self.setFollowers()
        self.leader.move()
        for i in self.followers:
            i.move()

    def collision(self):
        collisions = 0
        for i in self.followers:
            collisions += i.calcRepulsion(self.followers)
        self.info.collisionChecks = collisions

    def paintGL(self):
        self.info.computeTime.pop(0)
        compTime = self.infoTimer.elapsed() - self.info.lastFrame
        self.info.computeTime.append(compTime)
        glClear(GL_COLOR_BUFFER_BIT)
        glLoadIdentity()
        self.leader.render()
        for i in self.followers:
            i.render()
        curTime = self.infoTimer.elapsed()
        self.info.frameTime.pop(0)
        self.info.frameTime.append(curTime - self.info.lastFrame)
        self.info.lastFrame = curTime
        self.updateInfo()

    def updateInfo(self):
        print(
            "FPS: " +
            str(1 /
                (sum(self.info.frameTime) / 1000 / len(self.info.frameTime))))
        print("Collision checks: " + str(self.info.collisionChecks))
        print("RendToRend: " +
              str(sum(self.info.computeTime) / len(self.info.computeTime)) +
              'ms\n')

    def resizeGL(self, w, h):
        glMatrixMode(GL_PROJECTION)
        glOrtho(-w / h, w / h, -1, 1, -1.0, 1.0)
        glViewport(0, 0, w, h)
        glMatrixMode(GL_MODELVIEW)
        glLoadIdentity()

    def initializeGL(self):
        glClearColor(0.0, 0.0, 0.0, 1.0)

    def keyPressEvent(self, event):
        # Handle keypresses for movement
        if event.key() == QtCore.Qt.Key_Space and not event.isAutoRepeat():
            self.leader.toggleControl()
        elif self.leader.isControlled():
            if event.key() == QtCore.Qt.Key_Left:
                self.leader.turn('L')
            elif event.key() == QtCore.Qt.Key_Right:
                self.leader.turn('R')

    def setLeaderTarget(self, target):
        # Calculate simulation coordinates from click and set leader target
        vecTarget = Vector2f(target.x(), target.y())
        vecTarget.x -= 16
        vecTarget.y = 768 - (vecTarget.y - 23)
        if vecTarget.x > 0 and vecTarget.x < 1024 and vecTarget.y > 0 and vecTarget.y < 768:
            self.leader.goTo(vecTarget)
Esempio n. 2
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 def test_turn_position_value_error(self):
     leader = Leader(test_mode=True)
     self.assertEqual(None, leader.turn("position"))
Esempio n. 3
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 def test_turn_position_type_errro(self):
     leader = Leader(test_mode=True)
     self.assertEqual(None, leader.turn(None))
Esempio n. 4
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 def test_turn_position_zero(self):
     leader = Leader(test_mode=True)
     self.assertEqual(90, leader.turn(0.0))
Esempio n. 5
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 def test_turn_position_above_upper_bound(self):
     leader = Leader(test_mode=True)
     self.assertEqual(135, leader.turn(1.1))
Esempio n. 6
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 def test_turn_position_below_lower_bound(self):
     leader = Leader(test_mode=True)
     self.assertEqual(45, leader.turn(-1.1))