Esempio n. 1
0
 def __init__(self):
     ActivateTrapGag.__init__(self, CIGlobals.BananaPeel, 'phase_5/models/props/banana-peel-mod.bam', 10, GagGlobals.BANANA_SFX, 2.0, mode=1, anim='phase_5/models/props/banana-peel-chan.bam', activateSfx=GagGlobals.FALL_SFX, autoRelease=True)
     self.slipSfx = None
     self.setImage('phase_3.5/maps/banana-peel.png')
     if game.process == 'client':
         self.slipSfx = base.audio3d.loadSfx(GagGlobals.PIE_WOOSH_SFX)
     return
 def __init__(self):
     ActivateTrapGag.__init__(self,
                              CIGlobals.Quicksand,
                              'phase_5/models/props/quicksand.bam',
                              50,
                              GagGlobals.QUICKSAND_SFX,
                              2.5,
                              activateSfx=GagGlobals.FALL_SFX)
     self.setImage('phase_3.5/maps/quicksand.png')
Esempio n. 3
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 def __init__(self):
     ActivateTrapGag.__init__(
         self,
         CIGlobals.BananaPeel,
         'phase_5/models/props/banana-peel-mod.bam',
         10,
         GagGlobals.BANANA_SFX,
         2.0,
         mode=1,
         anim='phase_5/models/props/banana-peel-chan.bam',
         activateSfx=GagGlobals.FALL_SFX,
         autoRelease=True)
     self.slipSfx = None
     self.setImage('phase_3.5/maps/banana-peel.png')
     if game.process == 'client':
         self.slipSfx = base.audio3d.loadSfx(GagGlobals.PIE_WOOSH_SFX)
     return
 def __init__(self):
     ActivateTrapGag.__init__(self, CIGlobals.TrapDoor, 'phase_5/models/props/trapdoor.bam', 
                              70, GagGlobals.TRAP_DOOR_SFX, 2.5, activateSfx = GagGlobals.FALL_SFX)
     self.setImage('phase_3.5/maps/trap-door.png')
Esempio n. 5
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 def __init__(self):
     ActivateTrapGag.__init__(self, CIGlobals.Quicksand, 'phase_5/models/props/quicksand.bam', 50, GagGlobals.QUICKSAND_SFX, 2.5, activateSfx=GagGlobals.FALL_SFX)
     self.setImage('phase_3.5/maps/quicksand.png')
Esempio n. 6
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 def __init__(self):
     ActivateTrapGag.__init__(self, CIGlobals.TrapDoor, 'phase_5/models/props/trapdoor.bam', 70, GagGlobals.TRAP_DOOR_SFX, 2.5, activateSfx=GagGlobals.FALL_SFX)
     self.setImage('phase_3.5/maps/trap-door.png')