# /usr/bin/env python # -*- coding: utf-8; -*- import pygame, sys from lib.game import Game from lib.player import Player from lib.vector import Vector2i from level.party import map if __name__ == '__main__': pygame.display.init() try: pygame.mixer.init() except Exception, e: print >> sys.stderr, e game = Game(size=Vector2i(800,600), fullscreen=False) __builtins__.game = game __builtins__.player = Player() __builtins__.map = map game.do_stuff()