Esempio n. 1
0
    def pointInTexture(self, point):
        inside = None
        if(self.get_absolute_points_not_erasable()):
            inside = GeoMath.pointInPoints(point, self.get_absolute_points_not_erasable())
        elif(self.get_absolute_points()):
            inside = GeoMath.pointInPoints(point, self.get_absolute_points())

        if(inside == None):
            if(self.get_is_default_texture()):
                inside = True
        return inside
    def pointInTexture(self, point):
        inside = None
        if (self.get_absolute_points_not_erasable()):
            inside = GeoMath.pointInPoints(
                point, self.get_absolute_points_not_erasable())
        elif (self.get_absolute_points()):
            inside = GeoMath.pointInPoints(point, self.get_absolute_points())

        if (inside == None):
            if (self.get_is_default_texture()):
                inside = True
        return inside
Esempio n. 3
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    def contain_bounding_box_3D(self, bounding_box):
        try:
            if (not self.get_prim()):
                raise Errors.CantBeNoneError(
                    'Prim cant be none',
                    'We need a prim to calculate tbn some steps after')
        except Errors.CantBeNoneError as e:
            Errors.Error.display_exception(e)
            exit()

        inside = True
        if (not self.get_rectangle_tangent_space()):
            self.convert_3D_to_2D(self.get_prim())
        this_point_relative = self.get_tbn_class().get_point_which_is_relative(
        )
        this_tbn_inverse_matrix = self.get_tbn_class().get_tbn_inverse()
        param_bounding_box_points_in_this_tangent_space = []
        for point in bounding_box.get_points_object_space():
            point_relative = GeoMath.vecSub(point, this_point_relative)
            point_tangent_space = this_tbn_inverse_matrix.mulPoint3ToMatrix3(
                point_relative)
            param_bounding_box_points_in_this_tangent_space.append(
                list(point_tangent_space))

        for point in param_bounding_box_points_in_this_tangent_space:
            logging.debug("Rectangle tangent space" +
                          str(self.get_rectangle_tangent_space()))
            inside = GeoMath.pointInPoints(point,
                                           self.get_rectangle_tangent_space())
            if (not inside):
                break
        return inside
Esempio n. 4
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 def contain_point_3D(self, point):
     inside = None
     if (not self.get_points_tangent_space()):
         self.create_3D_to_2D_rectangle(self.get_prim())
         inside = GeoMath.pointInPoints(point,
                                        self.get_points_tangent_space())
     return inside
    def contain_bounding_box_3D(self, bounding_box):
        try:
            if not self.get_prim():
                raise Errors.CantBeNoneError("Prim cant be none", "We need a prim to calculate tbn some steps after")
        except Errors.CantBeNoneError as e:
            Errors.Error.display_exception(e)
            exit()

        inside = True
        if not self.get_rectangle_tangent_space():
            self.convert_3D_to_2D(self.get_prim())
        this_point_relative = self.get_tbn_class().get_point_which_is_relative()
        this_tbn_inverse_matrix = self.get_tbn_class().get_tbn_inverse()
        param_bounding_box_points_in_this_tangent_space = []
        for point in bounding_box.get_points_object_space():
            point_relative = GeoMath.vecSub(point, this_point_relative)
            point_tangent_space = this_tbn_inverse_matrix.mulPoint3ToMatrix3(point_relative)
            param_bounding_box_points_in_this_tangent_space.append(list(point_tangent_space))

        for point in param_bounding_box_points_in_this_tangent_space:
            logging.debug("Rectangle tangent space" + str(self.get_rectangle_tangent_space()))
            inside = GeoMath.pointInPoints(point, self.get_rectangle_tangent_space())
            if not inside:
                break
        return inside
Esempio n. 6
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 def contain_point_2D(self, point):
     return GeoMath.pointInPoints(point, self.get_points_object_space())
 def contain_point_3D(self, point):
     inside = None
     if not self.get_points_tangent_space():
         self.create_3D_to_2D_rectangle(self.get_prim())
         inside = GeoMath.pointInPoints(point, self.get_points_tangent_space())
     return inside
 def contain_point_2D(self, point):
     return GeoMath.pointInPoints(point, self.get_points_object_space())