def __init__(self): pygame.sprite.Sprite.__init__(self) #call Sprite intializer self.image, self.rect = loders_lib.load_image('chimp.bmp', -1) screen = pygame.display.get_surface() self.area = screen.get_rect() self.rect.topleft = 10, 10 self.move = 9 self.dizzy = 0
def __init__(self): pygame.sprite.Sprite.__init__(self) # call Sprite initializer self.image, self.rect = loders_lib.load_image('fist.bmp', -1) self.punching = 0