Esempio n. 1
0
 def next_quaternion(self):
     """Return the next quaternion as mathutils.Quaternion, raises AssetParseError on error"""
     x = float(self.next())
     y = float(self.next())
     z = float(self.next())
     w = float(self.next())
     quat = Quaternion((w, x, y, z))
     if self.are_quaternions_inverted():
         quat.invert()
     return quat
Esempio n. 2
0
def invert():
    scn = bpy.context.scene.objects
    BoneArray = {}
    BoneArray['init'] = Bone('init')

    #アーマチャーを取得
    for obj in bpy.context.selected_objects:
        if obj.type == 'ARMATURE':
            amt = obj

    utils.activeObj(amt)

    for bone in amt.pose.bones:
        q = Quaternion(bone.rotation_quaternion)
        q.invert()

        BoneArray[bone.name] = Bone(bone.name)
        BoneArray[bone.name].quatanion = q

        m_world = Matrix(bone.matrix)
        BoneArray[bone.name].location = Vector(
            (m_world[0][3], m_world[1][3], m_world[2][3]))

        BoneArray[bone.name].parent_number = len(bone.parent_recursive)

        if bone.parent != None:
            BoneArray[bone.name].parent = bone.parent.name
        else:
            BoneArray[bone.name].parent = 'init'

    #初期マトリックス
    utils.mode_e()
    for bone in amt.data.edit_bones:
        BoneArray[bone.name].initmatrix = Matrix(bone.matrix).to_3x3()

    utils.mode_o()

    for b in BoneArray.values():
        b.conv_quat_axis()

    for obj in bpy.context.selected_objects:
        if obj.type != 'ARMATURE':
            mesh = obj.data
            bm = bmesh.new()
            bm.from_mesh(mesh)

            boneArray = []
            for group in obj.vertex_groups:
                boneArray.append(group.name)

            #ウェイト値を取得
            vtxarray = []
            for v in mesh.vertices:
                vtx = Vtx()
                for vge in v.groups:
                    if vge.weight > 0.00001:  #ウェイト値0は除外
                        vtx.getWeight(vge.group, vge.weight,
                                      boneArray)  #boneArrayから骨名を割り出して格納
                vtx.normalize_weight()  #ウェイトをノーマライズする
                vtxarray.append(vtx)

            #obj = bpy.context.object
            #シェイプのインデックス
            #shapekeysList = len(obj.data.shape_keys.key_blocks)
            spIndex = obj.active_shape_key_index

            print(spIndex)
            key = bm.verts.layers.shape.keys()[spIndex]

            val = bm.verts.layers.shape.get(key)
            #sk=mesh.shape_keys.key_blocks[key]

            for v, vtx in zip(bm.verts, vtxarray):
                delta = v[val] - v.co
                v[val] = vtx.calc_quat(v[val], BoneArray)

            #ブレンドシェイプキーの操作
            # for key in bm.verts.layers.shape.keys():
            #     val = bm.verts.layers.shape.get(key)
            #     #print("%s = %s" % (key,val) )
            #     sk=mesh.shape_keys.key_blocks[key]
            #     #print("v=%f, f=%f" % ( sk.value, sk.frame))
            #     #print(vtxarray)

            #     for v,vtx in zip(bm.verts,vtxarray):
            #         delta = v[val] - v.co
            #         # if (delta.length > 0):
            #         #     print ( "v[%d]+%s" % ( i,delta) )
            #         #v[val] = vtx.calc_mat( v[val] , boneMatrixArray ,initmatrixarray ,boneLocationArray)
            #         v[val] = vtx.calc_quat( v[val] , BoneArray)
            #         #v[val] = m @ v[val]*0.5 + v[val] * 0.5

            bm.to_mesh(obj.data)
Esempio n. 3
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class User(device.Sender):
    def __init__(self, parent, configuration):
        _configuration = configuration.copy()
        _configuration['users'] = _configuration['viewer']

        self._websocket = None
        self._matrix = None

        super(User, self).__init__(parent, _configuration)
        self._viewer = self.BlenderVR.getUserByName(configuration['viewer'])
        self._host = configuration['host']

        self._available = True

        # TODO, check if host is a valid one

    def run(self):
        try:
            self._updateMatrix()
            info = {'matrix' : self._matrix}
            self.process(info)
        except Exception as err:
            self.logger.log_traceback(err)

    def getName(self):
        return self._viewer.getName()

    def getUser(self):
        return self._viewer

    def isAvailable(self):
        return self._available

    def start(self):
        try:
            from websocket import create_connection
            from mathutils import Matrix

            self._websocket = create_connection("ws://{0}:8888/".format(self._host))
            self._matrix = Matrix.Identity(4)

        except Exception as err:
            self.logger.log_traceback(err)

    def _updateMatrix(self):
        from mathutils import Quaternion, Matrix
        import json

        try:
            self._websocket.send('n')
            result = json.loads(self._websocket.recv())

            self._matrix = Quaternion((result[7],
                                       result[4],
                                       result[5],
                                       result[6])).to_matrix().to_4x4()

            position = Matrix.Translation((result[1], result[2], result[3]))
            self._matrix = position * self._matrix

            self._matrix.invert()

        except Exception as err:
            self.logger.log_traceback(err)