Esempio n. 1
0
 def doLoad():
     filename = mh.getOpenFileName(
         mh.getPath("scenes"),
         'MakeHuman scene (*.mhscene);;All files (*.*)')
     if filename:
         self.scene.load(filename)
         self.readScene()
Esempio n. 2
0
 def doLoad():
     filename = mh.getOpenFileName(
         G.app.getSetting('Scene_Editor_FileDlgPath'),
         'MakeHuman scene (*.mhscene);;All files (*.*)')
     if filename:
         G.app.setSetting('Scene_Editor_FileDlgPath', filename)
         self.scene.load(filename)
 def doLoad():
     filename = mh.getOpenFileName(
         G.app.settings.get('Scene_Editor_FileDlgPath',
                            mh.getDataPath('scenes')),
         'MakeHuman scene (*.mhscene);;All files (*.*)')
     if filename:
         G.app.settings['Scene_Editor_FileDlgPath'] = filename
         self.scene.load(filename)
Esempio n. 4
0
 def doLoad():
     filename = mh.getOpenFileName(
         G.app.settings.get('Scene_Editor_FileDlgPath',
             mh.getDataPath('scenes')),
         'MakeHuman scene (*.mhscene);;All files (*.*)')
     if filename:
         G.app.settings['Scene_Editor_FileDlgPath'] = filename
         self.scene.load(filename)
Esempio n. 5
0
 def onClicked(event):
     filename = mh.getOpenFileName(self.directory, 'Python scripts (*.py);;All files (*.*)')
     if(os.path.exists(filename)):
         contents = open(filename, 'r').read()
         self.scriptText.setText(contents)
         dlg = gui.Dialog()
         dlg.prompt("Load script","File was loaded in an acceptable manner","OK")
         self.filename = filename
         self.directory = os.path.split(filename)[0]
     else:
         dlg = gui.Dialog()
         dlg.prompt("Load script","File " + filename + " does not seem to exist","OK")
Esempio n. 6
0
 def onClicked(event):
     filename = mh.getOpenFileName(self.directory, 'Python scripts (*.py);;All files (*.*)')
     if(os.path.exists(filename)):
         contents = open(filename, 'r').read()
         self.scriptText.setText(contents)
         dlg = gui.Dialog()
         dlg.prompt("Load script","File was loaded in an acceptable manner","OK")
         self.filename = filename
         self.directory = os.path.split(filename)[0]
     else:
         dlg = gui.Dialog()
         dlg.prompt("Load script","File " + filename + " does not seem to exist","OK")
Esempio n. 7
0
 def doLoad():
     filename = mh.getOpenFileName(mh.getPath("scenes"), 'MakeHuman scene (*.mhscene);;All files (*.*)')
     if filename:
         self.scene.load(filename)
         self.readScene()