Esempio n. 1
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def register_handlers():
    minqlx.register_handler("client_command", handle_client_command)
    minqlx.register_handler("server_command", handle_server_command)
    minqlx.register_handler("frame", handle_frame)
    minqlx.register_handler("new_game", handle_new_game)
    minqlx.register_handler("set_configstring", handle_set_configstring)
    minqlx.register_handler("player_connect", handle_player_connect)
    minqlx.register_handler("player_loaded", handle_player_loaded)
    minqlx.register_handler("player_disconnect", handle_player_disconnect)
Esempio n. 2
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def register_handlers() -> None:
    minqlx.register_handler("rcon", handle_rcon)
    minqlx.register_handler("client_command", handle_client_command)
    minqlx.register_handler("server_command", handle_server_command)
    minqlx.register_handler("frame", handle_frame)
    minqlx.register_handler("new_game", handle_new_game)
    minqlx.register_handler("set_configstring", handle_set_configstring)
    minqlx.register_handler("player_connect", handle_player_connect)
    minqlx.register_handler("player_loaded", handle_player_loaded)
    minqlx.register_handler("player_disconnect", handle_player_disconnect)
    minqlx.register_handler("player_spawn", handle_player_spawn)
    minqlx.register_handler("console_print", handle_console_print)

    minqlx.register_handler("kamikaze_use", handle_kamikaze_use)
    minqlx.register_handler("kamikaze_explode", handle_kamikaze_explode)
Esempio n. 3
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def register_handlers():
    minqlx.register_handler("rcon", handle_rcon)
    minqlx.register_handler("client_command", handle_client_command)
    minqlx.register_handler("server_command", handle_server_command)
    minqlx.register_handler("frame", handle_frame)
    minqlx.register_handler("new_game", handle_new_game)
    minqlx.register_handler("set_configstring", handle_set_configstring)
    minqlx.register_handler("player_connect", handle_player_connect)
    minqlx.register_handler("player_loaded", handle_player_loaded)
    minqlx.register_handler("player_disconnect", handle_player_disconnect)
    minqlx.register_handler("player_spawn", handle_player_spawn)
    minqlx.register_handler("console_print", handle_console_print)