def register_handlers(): minqlx.register_handler("client_command", handle_client_command) minqlx.register_handler("server_command", handle_server_command) minqlx.register_handler("frame", handle_frame) minqlx.register_handler("new_game", handle_new_game) minqlx.register_handler("set_configstring", handle_set_configstring) minqlx.register_handler("player_connect", handle_player_connect) minqlx.register_handler("player_loaded", handle_player_loaded) minqlx.register_handler("player_disconnect", handle_player_disconnect)
def register_handlers() -> None: minqlx.register_handler("rcon", handle_rcon) minqlx.register_handler("client_command", handle_client_command) minqlx.register_handler("server_command", handle_server_command) minqlx.register_handler("frame", handle_frame) minqlx.register_handler("new_game", handle_new_game) minqlx.register_handler("set_configstring", handle_set_configstring) minqlx.register_handler("player_connect", handle_player_connect) minqlx.register_handler("player_loaded", handle_player_loaded) minqlx.register_handler("player_disconnect", handle_player_disconnect) minqlx.register_handler("player_spawn", handle_player_spawn) minqlx.register_handler("console_print", handle_console_print) minqlx.register_handler("kamikaze_use", handle_kamikaze_use) minqlx.register_handler("kamikaze_explode", handle_kamikaze_explode)
def register_handlers(): minqlx.register_handler("rcon", handle_rcon) minqlx.register_handler("client_command", handle_client_command) minqlx.register_handler("server_command", handle_server_command) minqlx.register_handler("frame", handle_frame) minqlx.register_handler("new_game", handle_new_game) minqlx.register_handler("set_configstring", handle_set_configstring) minqlx.register_handler("player_connect", handle_player_connect) minqlx.register_handler("player_loaded", handle_player_loaded) minqlx.register_handler("player_disconnect", handle_player_disconnect) minqlx.register_handler("player_spawn", handle_player_spawn) minqlx.register_handler("console_print", handle_console_print)