def generate_points(self): self.main_line = Line(self.x_min * RIGHT, self.x_max * RIGHT) self.tick_marks = VGroup() self.add(self.main_line, self.tick_marks) rounding_value = int(-np.log10(0.1 * self.tick_frequency)) rounded_numbers_with_elongated_ticks = np.round( self.numbers_with_elongated_ticks, rounding_value) for x in self.get_tick_numbers(): rounded_x = np.round(x, rounding_value) if rounded_x in rounded_numbers_with_elongated_ticks: tick_size_used = self.longer_tick_multiple * self.tick_size else: tick_size_used = self.tick_size self.add_tick(x, tick_size_used) self.stretch(self.unit_size, 0) self.shift(-self.number_to_point(self.number_at_center))
def get_number_design(self, value, symbol): num = int(value) n_rows = { 2: 2, 3: 3, 4: 2, 5: 2, 6: 3, 7: 3, 8: 3, 9: 4, 10: 4, }[num] n_cols = 1 if num in [2, 3] else 2 insertion_indices = { 5: [0], 7: [0], 8: [0, 1], 9: [1], 10: [0, 2], }.get(num, []) top = self.get_top() + symbol.get_height() * DOWN bottom = self.get_bottom() + symbol.get_height() * UP column_points = [ interpolate(top, bottom, alpha) for alpha in np.linspace(0, 1, n_rows) ] design = VGroup( *[symbol.copy().move_to(point) for point in column_points]) if n_cols == 2: space = 0.2 * self.get_width() column_copy = design.copy().shift(space * RIGHT) design.shift(space * LEFT) design.add(*column_copy) design.add(*[ symbol.copy().move_to(center_of_mass(column_points[i:i + 2])) for i in insertion_indices ]) for symbol in design: if symbol.get_center()[1] < self.get_center()[1]: symbol.rotate_in_place(np.pi) return design
def __init__(self, matrix, **kwargs): """ Matrix can either either include numbres, tex_strings, or mobjects """ VMobject.__init__(self, **kwargs) matrix = np.array(matrix, ndmin=1) mob_matrix = self.matrix_to_mob_matrix(matrix) self.organize_mob_matrix(mob_matrix) self.elements = VGroup(*mob_matrix.flatten()) self.add(self.elements) self.add_brackets() self.center() self.mob_matrix = mob_matrix if self.add_background_rectangles_to_entries: for mob in self.elements: mob.add_background_rectangle() if self.include_background_rectangle: self.add_background_rectangle()
def setup(self): pos_axis = NumberLine(x_min=-4.5, x_max=2.5, color=WHITE) pos_axis.rotate(np.pi / 2) pos_axis.add_tip() time_axis = NumberLine(x_min=0, x_max=9.5, color=WHITE) time_axis.add_tip() vec = pos_axis.number_to_point(0) - time_axis.number_to_point(0) time_axis.shift(vec) pos_text = TextMobject("位置") pos_text.next_to(pos_axis.number_to_point(2.5), LEFT) time_text = TextMobject("时间") time_text.next_to(time_axis.number_to_point(9.5), DOWN) axes_group = VGroup(pos_axis, time_axis, pos_text, time_text) axes_group.center() title_pq = TexMobject("P_4", "570", "Q_4") title_pq.scale(1.5) title_pq.to_corner(UP + RIGHT) for part, color in zip(title_pq, [ORANGE, BLACK, GREEN]): part.set_color(color) r_arrow = TexMobject("\\rightarrow") l_arrow = TexMobject("\\leftarrow") for arrow in (r_arrow, l_arrow): arrow.scale(1.5) arrow.move_to(title_pq[1]) sequence_p, sequence_q = sequences = ["UDUUDUDD", "DDUDDUDD"] colors = [ORANGE, GREEN] walk_p, walk_q = walks = [ RandomWalk1DArrow(sequence, up_color = color, down_color = color) \ .move_start_to(pos_axis.number_to_point(0)) for sequence, color in zip(sequences, colors) ] parts_p, parts_q = [walk.split_at(3) for walk in walks] self.axes_group = axes_group self.title_pq = title_pq self.walk_p = walk_p self.walk_q = walk_q self.parts_p = parts_p self.parts_q = parts_q self.r_arrow = r_arrow self.l_arrow = l_arrow
def setup_in_uv_space(self): res = tuplify(self.resolution) if len(res) == 1: u_res = v_res = res[0] else: u_res, v_res = res u_min = self.u_min u_max = self.u_max v_min = self.v_min v_max = self.v_max u_values = np.linspace(u_min, u_max, u_res + 1) v_values = np.linspace(v_min, v_max, v_res + 1) faces = VGroup() for i in range(u_res): for j in range(v_res): u1, u2 = u_values[i:i + 2] v1, v2 = v_values[j:j + 2] face = ThreeDVMobject() face.set_points_as_corners([ [u1, v1, 0], [u2, v1, 0], [u2, v2, 0], [u1, v2, 0], [u1, v1, 0], ]) faces.add(face) face.u_index = i face.v_index = j face.u1 = u1 face.u2 = u2 face.v1 = v1 face.v2 = v2 faces.set_fill(color=self.fill_color, opacity=self.fill_opacity) faces.set_stroke( color=self.stroke_color, width=self.stroke_width, opacity=self.stroke_opacity, ) self.add(*faces) if self.checkerboard_colors: self.set_fill_by_checkerboard(*self.checkerboard_colors)
def get_coordinate_labels(self, x_vals=None, y_vals=None): coordinate_labels = VGroup() if x_vals is None: x_vals = list(range(-int(self.x_radius), int(self.x_radius) + 1)) if y_vals is None: y_vals = list(range(-int(self.y_radius), int(self.y_radius) + 1)) for index, vals in enumerate([x_vals, y_vals]): num_pair = [0, 0] for val in vals: if val == 0: continue num_pair[index] = val point = self.coords_to_point(*num_pair) num = TexMobject(str(val)) num.add_background_rectangle() num.set_height(self.written_coordinate_height) num.next_to(point, DOWN + LEFT, buff=SMALL_BUFF) coordinate_labels.add(num) self.coordinate_labels = coordinate_labels return coordinate_labels
def add_T_label(self, x_val, color=WHITE, animated=False, **kwargs): triangle = RegularPolygon(n=3, start_angle=np.pi / 2) triangle.scale_to_fit_height(MED_SMALL_BUFF) triangle.move_to(self.coords_to_point(x_val, 0), UP) triangle.set_fill(color, 1) triangle.set_stroke(width=0) T_label = TexMobject(self.variable_point_label, fill_color=color) T_label.next_to(triangle, DOWN) v_line = self.get_vertical_line_to_graph(x_val, self.v_graph, color=YELLOW) if animated: self.play(DrawBorderThenFill(triangle), ShowCreation(v_line), Write(T_label, run_time=1), **kwargs) else: self.add(triangle, v_line, T_label) self.T_label_group = VGroup(T_label, triangle) self.right_v_line = v_line
def get_face_card_design(self, value, symbol): from for_3b1b_videos.pi_creature import PiCreature sub_rect = Rectangle( stroke_color = BLACK, fill_opacity = 0, height = 0.9*self.get_height(), width = 0.6*self.get_width(), ) sub_rect.move_to(self) # pi_color = average_color(symbol.get_color(), GREY) pi_color = symbol.get_color() pi_mode = { "J" : "plain", "Q" : "thinking", "K" : "hooray" }[value] pi_creature = PiCreature( mode = pi_mode, color = pi_color, ) pi_creature.scale_to_fit_width(0.8*sub_rect.get_width()) if value in ["Q", "K"]: prefix = "king" if value == "K" else "queen" crown = SVGMobject(file_name = prefix + "_crown") crown.set_stroke(width = 0) crown.set_fill(YELLOW, 1) crown.stretch_to_fit_width(0.5*sub_rect.get_width()) crown.stretch_to_fit_height(0.17*sub_rect.get_height()) crown.move_to(pi_creature.eyes.get_center(), DOWN) pi_creature.add_to_back(crown) to_top_buff = 0 else: to_top_buff = SMALL_BUFF*sub_rect.get_height() pi_creature.next_to(sub_rect.get_top(), DOWN, to_top_buff) # pi_creature.shift(0.05*sub_rect.get_width()*RIGHT) pi_copy = pi_creature.copy() pi_copy.rotate(np.pi, about_point = sub_rect.get_center()) return VGroup(sub_rect, pi_creature, pi_copy)
def get_mobjects_from(self, element, fill_color=None): result = [] if not isinstance(element, minidom.Element): return result if element.tagName == 'defs': self.update_ref_to_element(element) elif element.tagName == 'style': pass # TODO, handle style elif element.tagName in ['g', 'svg']: if element.hasAttribute("fill"): fill_color = element.getAttribute("fill") result += it.chain(*[ self.get_mobjects_from(child, fill_color=fill_color) for child in element.childNodes ]) elif element.tagName == 'path': result.append(self.path_string_to_mobject( element.getAttribute('d'), fill_color=fill_color, )) elif element.tagName == 'use': result += self.use_to_mobjects(element, fill_color=fill_color) elif element.tagName == 'rect': result.append(self.rect_to_mobject(element)) elif element.tagName == 'circle': result.append(self.circle_to_mobject(element)) elif element.tagName == 'ellipse': result.append(self.ellipse_to_mobject(element)) elif element.tagName in ['polygon', 'polyline']: result.append(self.polygon_to_mobject(element)) else: pass # TODO # warnings.warn("Unknown element type: " + element.tagName) result = [m for m in result if m is not None] self.handle_transforms(element, VMobject(*result)) if len(result) > 1 and not self.unpack_groups: result = [VGroup(*result)] return result
def generate_points(self): self.add(Rectangle( height = self.height, width = self.height/self.height_to_width, stroke_color = WHITE, stroke_width = 2, fill_color = self.color, fill_opacity = 1, )) if self.turned_over: self.set_fill(DARK_GREY) self.set_stroke(LIGHT_GREY) contents = VectorizedPoint(self.get_center()) else: value = self.get_value() symbol = self.get_symbol() design = self.get_design(value, symbol) corner_numbers = self.get_corner_numbers(value, symbol) contents = VGroup(design, corner_numbers) self.design = design self.corner_numbers = corner_numbers self.add(contents)
def add_iris_back(self): blue_iris_back = AnnularSector( inner_radius=self.pupil_radius, outer_radius=self.outer_radius, angle=270 * DEGREES, start_angle=180 * DEGREES, fill_color=self.iris_background_blue, fill_opacity=1, stroke_width=0, ) brown_iris_back = AnnularSector( inner_radius=self.pupil_radius, outer_radius=self.outer_radius, angle=90 * DEGREES, start_angle=90 * DEGREES, fill_color=self.iris_background_brown, fill_opacity=1, stroke_width=0, ) self.iris_background = VGroup( blue_iris_back, brown_iris_back, ) self.add(self.iris_background)
def generate_points(self): self.ring = Annulus(inner_radius=self.inner_radius, outer_radius=self.outer_radius, fill_color=self.color) self.symbol = self.generate_symbol() self.add(VGroup(self.ring, self.symbol))
def create_pi_creatures(self): """ Likely updated for subclasses """ return VGroup(self.create_pi_creature())
def get_lights(self): return VGroup(self.get_front_light(), self.get_rear_light())
def split_at(self, n): if n < 0: return VGroup(), self.arrow_group else: return VGroup(self.arrow_group[:n + 1]), VGroup( self.arrow_group[n + 1:])
def get_entries(self): return VGroup(*self.get_mob_matrix().flatten())
def setup_axes(self, animate=False): # TODO, once eoc is done, refactor this to be less redundant. x_num_range = float(self.x_max - self.x_min) self.space_unit_to_x = self.x_axis_width / x_num_range if self.x_labeled_nums is None: self.x_labeled_nums = [] if self.x_leftmost_tick is None: self.x_leftmost_tick = self.x_min x_axis = NumberLine(x_min=self.x_min, x_max=self.x_max, unit_size=self.space_unit_to_x, tick_frequency=self.x_tick_frequency, leftmost_tick=self.x_leftmost_tick, numbers_with_elongated_ticks=self.x_labeled_nums, color=self.axes_color) x_axis.shift(self.graph_origin - x_axis.number_to_point(0)) if len(self.x_labeled_nums) > 0: if self.exclude_zero_label: self.x_labeled_nums = filter(lambda x: x != 0, self.x_labeled_nums) x_axis.add_numbers(*self.x_labeled_nums) if self.x_axis_label: x_label = TextMobject(self.x_axis_label) x_label.next_to(x_axis.get_tick_marks(), UP + RIGHT, buff=SMALL_BUFF) x_label.shift_onto_screen() x_axis.add(x_label) self.x_axis_label_mob = x_label y_num_range = float(self.y_max - self.y_min) self.space_unit_to_y = self.y_axis_height / y_num_range if self.y_labeled_nums is None: self.y_labeled_nums = [] if self.y_bottom_tick is None: self.y_bottom_tick = self.y_min y_axis = NumberLine( x_min=self.y_min, x_max=self.y_max, unit_size=self.space_unit_to_y, tick_frequency=self.y_tick_frequency, leftmost_tick=self.y_bottom_tick, numbers_with_elongated_ticks=self.y_labeled_nums, color=self.axes_color, line_to_number_vect=LEFT, ) y_axis.shift(self.graph_origin - y_axis.number_to_point(0)) y_axis.rotate(np.pi / 2, about_point=y_axis.number_to_point(0)) if len(self.y_labeled_nums) > 0: if self.exclude_zero_label: self.y_labeled_nums = filter(lambda y: y != 0, self.y_labeled_nums) y_axis.add_numbers(*self.y_labeled_nums) if self.y_axis_label: y_label = TextMobject(self.y_axis_label) y_label.next_to(y_axis.get_tick_marks(), UP + RIGHT, buff=SMALL_BUFF) y_label.shift_onto_screen() y_axis.add(y_label) self.y_axis_label_mob = y_label if animate: self.play(Write(VGroup(x_axis, y_axis))) else: self.add(x_axis, y_axis) self.x_axis, self.y_axis = self.axes = VGroup(x_axis, y_axis) self.default_graph_colors = it.cycle(self.default_graph_colors)
def construct(self): colors = ["#FF0000", "#FF8000", "#FFFF00", "#00FF00", "#0080FF"] wallis_rects_4 = WallisRectangles( order=5, rect_colors=colors, ) vert_lines = VGroup(*[ Line(3.5*UP, 3.5*DOWN, color = GREY, stroke_width = 3) \ .next_to(wallis_rects_4.get_rectangle(0, k), direction, buff = 0) for k, direction in zip(list(range(5))+[4], [LEFT]*5+[RIGHT]) ]) horiz_lines = VGroup(*[ Line(3.5*LEFT, 3.5*RIGHT, color = GREY, stroke_width = 3) \ .next_to(wallis_rects_4.get_rectangle(k, 0), direction, buff = 0) for k, direction in zip(list(range(5))+[4], [DOWN]*5+[UP]) ]) for vert_line in vert_lines: vert_line.vertically_center() for horiz_line in horiz_lines: horiz_line.horizontally_center() vert_labels = VGroup(*[ TexMobject("a_%d" % k) \ .move_to((vert_lines[k].get_center() + vert_lines[k+1].get_center())/2) \ .shift(3.5*DOWN) for k in range(5) ]) horiz_labels = VGroup(*[ TexMobject("a_%d" % k) \ .move_to((horiz_lines[k].get_center() + horiz_lines[k+1].get_center())/2) \ .shift(3.5*LEFT) for k in range(5) ]) area_texs = VGroup() factors = [1.25, 1, 0.9, 0.7, 0.6] for p in range(5): for q in range(5 - p): rect = wallis_rects_4.get_rectangle(p, q) tex = TexMobject("{a_%d} {a_%d}" % (q, p)) tex.scale(factors[p + q]) tex.move_to(rect) area_texs.add(tex) figure = VGroup() figure.add(wallis_rects_4, vert_lines, horiz_lines, vert_labels, horiz_labels, area_texs) figure.to_edge(LEFT) self.add(figure) tex_list = VGroup() for p in range(5): formula_string = ( " + ".join(["a_%d a_%d" % (q, p - q) for q in range(p + 1)]) + "=1") formula = TexMobject(formula_string) tex_list.add(formula) # tex_list.add(TexMobject("\\vdots")) tex_factors = np.linspace(1, 0.7, 5) for tex, color, factor in zip(tex_list, colors, tex_factors): tex.set_color(color) tex.scale(factor) tex_list.arrange_submobjects(DOWN, aligned_edge=LEFT) tex_list.to_edge(RIGHT) self.add(tex_list) self.wait()
def construct(self): # Setup axes_group = self.axes_group title_pq = self.title_pq walk_p = self.walk_p parts_p = self.parts_p r_arrow = self.r_arrow self.add(axes_group, title_pq, walk_p, r_arrow) walk_p_copy = walk_p.copy() # P_4 -> Q_4 steps_pq = VGroup(*[ TextMobject(text) for text in [ "1. 第一步是沿着正方向走的", "2. 找到第一次到达最大值的时刻", "3. 在这个时刻上进行分割", "4. 将第一段水平翻转", "5. 拼接两个片段" ] ]) for step in steps_pq: step.set_color(YELLOW) step.add_background_rectangle() step1_pq, step2_pq, step3_pq, step4_pq, step5_pq = steps_pq # 1. Check the first step of the walk step1_circle = Circle(color=YELLOW) first_arrow = walk_p.get_arrow_by_number(0) step1_circle.surround(first_arrow) step1_pq.next_to(step1_circle, RIGHT + DOWN) self.play(ShowCreation(step1_circle), Write(step1_pq), run_time=1) self.wait(1.5) self.play(FadeOut(step1_circle), FadeOut(step1_pq)) # 2. Find the first time it reaches the maximum peak = walk_p.get_arrow_end_point(3) horiz_line = DashedLine(2.5 * LEFT, 2.5 * RIGHT, color=YELLOW) horiz_line.move_to(peak) dot = Dot(color=YELLOW) dot.move_to(peak) step2_pq.next_to(horiz_line, UP) self.play(ShowCreation(horiz_line), DrawBorderThenFill(dot), Write(step2_pq), run_time=1) self.wait(1.5) self.play(FadeOut(horiz_line), FadeOut(step2_pq)) # 3. Split vert_line = DashedLine(2.5 * UP, 2.5 * DOWN, color=YELLOW) vert_line.move_to(peak) step3_pq.next_to(vert_line, DOWN) left_part_p, right_part_p = parts_p self.play(ShowCreation(vert_line), Write(step3_pq), run_time=1) self.play( FadeOut(dot), left_part_p.shift, 0.5 * DOWN + 0.5 * LEFT, right_part_p.shift, DOWN + 0.5 * RIGHT, ) self.wait(1.5) self.play(FadeOut(vert_line), FadeOut(step3_pq)) # 4. Flip the first segment horizontally flip_axis = DashedLine(2 * UP, 2 * DOWN, color=GREY) flip_axis.move_to(left_part_p) step4_pq.next_to(flip_axis, DOWN) self.play( ShowCreation(flip_axis), Write(step4_pq), run_time=1, ) self.play( left_part_p.flip, Animation(flip_axis), ) self.wait(1.5) self.play(FadeOut(step4_pq), FadeOut(flip_axis)) # 5. Put the pieces together step5_pq.move_to(dot) flip_arrow_anims = walk_p.get_flip_arrows_animation(3, color=GREEN) self.play(Write(step5_pq), run_time=1) self.wait(0.5) self.play(flip_arrow_anims, right_part_p.set_color, GREEN) self.wait(0.5) self.play( left_part_p.shift, 1.5 * DOWN + 0.5 * RIGHT, right_part_p.shift, 3 * DOWN + 0.5 * LEFT, Animation(step5_pq), ) self.wait(0.5) self.play(FadeOut(step5_pq)) self.wait(1.5) # Now Reset self.play(FadeOut(walk_p)) self.play(FadeIn(walk_p_copy)) self.wait()
def get_on_screen_pi_creatures(self): mobjects = self.get_mobjects() return VGroup( *filter(lambda pi: pi in mobjects, self.get_pi_creatures()))
def construct(self): # Chart on the left colors = [WHITE, ORANGE, GREEN] titles = VGroup(*[ TexMobject(text).set_color(color) for text, color in zip(["n", "p_n", "q_n"], colors) ]) contents = VGroup(*[ VGroup(*[ TexMobject("%d" % num) for num in [k, central_binomial_coeff(k), central_binomial_coeff(k)] ]) for k in range(8) ]) titles.arrange_submobjects(RIGHT, buff=1) for num, line in enumerate(contents): for k, element in enumerate(line): buff = 0.6 + 0.8 * num element.next_to(titles[k], DOWN, aligned_edge=LEFT, buff=buff) element.set_color(colors[k]) sep_line = Line(ORIGIN, 4.5 * RIGHT, stroke_width=5) sep_line.next_to(titles, DOWN) chart = VGroup(titles, contents, sep_line) chart.set_height(7) chart.center().to_edge(LEFT) self.add(chart) # Figures on the right std_zero_pos_axis = NumberLine(x_min=-2, x_max=2, color=GREY, unit_size=0.25, tick_size=0.05) std_zero_pos_axis.rotate(np.pi / 2) std_nocross_pos_axis = NumberLine(x_min=-4, x_max=4, color=GREY, unit_size=0.25, tick_size=0.05) std_nocross_pos_axis.rotate(np.pi / 2) std_time_axis = NumberLine(x_min=0, x_max=5.5, color=GREY, unit_size=0.25, tick_size=0.05) std_zero_axes = VGroup(std_zero_pos_axis, std_time_axis) std_nocross_axes = VGroup(std_nocross_pos_axis, std_time_axis) zero_walks = VGroup() for sequence in ["UUDD", "UDUD", "UDDU", "DDUU", "DUDU", "DUUD"]: axes = std_zero_axes.copy() zero_walk = RandomWalk1DArrow(sequence, step_size=0.25) zero_walk.move_start_to(axes[0].number_to_point(0)) zero_walks.add(VGroup(axes, zero_walk)) zero_walks.arrange_submobjects_in_grid(2, 3, buff=0.5) zero_rect = SurroundingRectangle(zero_walks, color=ORANGE, buff=0.4) zero_walks.add(zero_rect) nocross_walks = VGroup() for sequence in ["DDDD", "DDUD", "DDDU", "UUUU", "UUDU", "UUUD"]: axes = std_nocross_axes.copy() nocross_walk = RandomWalk1DArrow(sequence, step_size=0.25) nocross_walk.move_start_to(axes[0].number_to_point(0)) nocross_walks.add(VGroup(axes, nocross_walk)) nocross_walks.arrange_submobjects_in_grid(2, 3, buff=0.5) nocross_rect = SurroundingRectangle(nocross_walks, color=GREEN, buff=0.4) nocross_walks.add(nocross_rect) relation = TexMobject("p_2", "=", "q_2", "=", "6") relation[0].set_color(ORANGE) relation[2].set_color(GREEN) relation.scale(1.5) figure = VGroup(zero_walks, relation, nocross_walks) figure.arrange_submobjects(DOWN) figure.set_height(7) figure.center().to_edge(RIGHT) self.add(figure) self.wait()
def construct(self): # Setup pos_axis = NumberLine(x_min=-3.5, x_max=3.5, color=WHITE) pos_axis.rotate(np.pi / 2) pos_axis.add_tip() time_axis = NumberLine(x_min=0, x_max=9.5, color=WHITE) time_axis.add_tip() pos_text = TextMobject("位置") pos_text.next_to(pos_axis.number_to_point(3.5), LEFT) time_text = TextMobject("时间") time_text.next_to(time_axis.number_to_point(9.5), DOWN) group = VGroup(pos_axis, time_axis, pos_text, time_text) group.to_edge(LEFT, buff=2) self.add(group) # Some preparations sequences = [ "UDDDUDUD", "DUUDDDUD", "DDUUUDUD", "UUUDDUDU", "UDDDUDUD" ] nums = [1, 3, 7, -1, 1] walks = [ RandomWalk1DArrow(sequence).move_start_to( pos_axis.number_to_point(0)) for sequence in sequences ] parts = [walk.split_at(num) for walk, num in zip(walks, nums)] split_lines = [ DashedLine(TOP, BOTTOM, color = GREY) \ .move_to(time_axis.number_to_point(num+1)) for num in nums ] zero_words = [ TextMobject("“正点到家” \\\\ $P_%s$" % str((num+1)//2)) \ .next_to(line, LEFT).shift(2.8 * DOWN).set_color(ORANGE) for num, line in zip(nums, split_lines) ] nocross_words = [ TextMobject("“不经过家门” \\\\ $Q_%s$" % str(4-(num+1)//2)) \ .next_to(line, RIGHT).shift(2.8 * DOWN).set_color(GREEN) for num, line in zip(nums, split_lines) ] for words, direction in zip([zero_words, nocross_words], [RIGHT, LEFT]): for word in words: text, symbol = VGroup(word[:-2]), VGroup(word[-2:]) symbol.scale(1.5) symbol.next_to(text, DOWN, aligned_edge=direction) word.add_background_rectangle() # Demonstrate how to split self.add(walks[0], split_lines[0], zero_words[0], nocross_words[0]) l = len(walks) for k in range(l - 1): cur_walk = walks[k] cur_line = split_lines[k] cur_zero_word = zero_words[k] cur_nocross_word = nocross_words[k] next_walk = walks[k + 1] next_line = split_lines[k + 1] next_zero_word = zero_words[k + 1] next_nocross_word = nocross_words[k + 1] part1, part2 = parts[k] cur_walk.save_state() self.play( part1.set_color, ORANGE, part2.set_color, GREEN, ) self.wait() self.play(cur_walk.restore) self.wait() self.play( ReplacementTransform(cur_walk, next_walk), ReplacementTransform(cur_line, next_line), ReplacementTransform(cur_zero_word, next_zero_word), ReplacementTransform(cur_nocross_word, next_nocross_word), ) self.wait()
def setup(self): self.pi_creatures = VGroup(*self.create_pi_creatures()) self.pi_creature = self.get_primary_pi_creature() if self.pi_creatures_start_on_screen: self.add(*self.pi_creatures)
def organize_matrices(self, left, right, result): equals = TexMobject("=") everything = VGroup(left, right, equals, result) everything.arrange_submobjects() everything.scale_to_fit_width(FRAME_WIDTH - 1) self.add(everything)
def get_secant_slope_group( self, x, graph, dx=None, dx_line_color=None, df_line_color=None, dx_label=None, df_label=None, include_secant_line=True, secant_line_color=None, secant_line_length=10, ): """ Resulting group is of the form VGroup( dx_line, df_line, dx_label, (if applicable) df_label, (if applicable) secant_line, (if applicable) ) with attributes of those names. """ kwargs = locals() kwargs.pop("self") group = VGroup() group.kwargs = kwargs dx = dx or float(self.x_max - self.x_min) / 10 dx_line_color = dx_line_color or self.default_input_color df_line_color = df_line_color or graph.get_color() p1 = self.input_to_graph_point(x, graph) p2 = self.input_to_graph_point(x + dx, graph) interim_point = p2[0] * RIGHT + p1[1] * UP group.dx_line = Line(p1, interim_point, color=dx_line_color) group.df_line = Line(interim_point, p2, color=df_line_color) group.add(group.dx_line, group.df_line) labels = VGroup() if dx_label is not None: group.dx_label = TexMobject(dx_label) labels.add(group.dx_label) group.add(group.dx_label) if df_label is not None: group.df_label = TexMobject(df_label) labels.add(group.df_label) group.add(group.df_label) if len(labels) > 0: max_width = 0.8 * group.dx_line.get_width() max_height = 0.8 * group.df_line.get_height() if labels.get_width() > max_width: labels.scale_to_fit_width(max_width) if labels.get_height() > max_height: labels.scale_to_fit_height(max_height) if dx_label is not None: group.dx_label.next_to(group.dx_line, np.sign(dx) * DOWN, buff=group.dx_label.get_height() / 2) group.dx_label.set_color(group.dx_line.get_color()) if df_label is not None: group.df_label.next_to(group.df_line, np.sign(dx) * RIGHT, buff=group.df_label.get_height() / 2) group.df_label.set_color(group.df_line.get_color()) if include_secant_line: secant_line_color = secant_line_color or self.default_derivative_color group.secant_line = Line(p1, p2, color=secant_line_color) group.secant_line.scale_in_place(secant_line_length / group.secant_line.get_length()) group.add(group.secant_line) return group
def move_tip_to(self, point): VGroup(self, self.content).shift(point - self.get_tip()) return self
def get_prior_rectangles(self): return VGroup(*[ self.sample_space.horizontal_parts[i].vertical_parts[0] for i in range(2) ])
def get_tires(self): return VGroup(self[1][1], self[1][3])
def construct(self): # Setup axes_group = self.axes_group pos_axis, time_axis = axes_group[:2] title_pq = self.title_pq walk_q = self.walk_q parts_q = self.parts_q l_arrow = self.l_arrow self.add(axes_group, title_pq, walk_q, l_arrow) walk_q_copy = walk_q.copy() # Q_4 -> P_4 steps_qp = VGroup(*[ TextMobject(text) for text in [ "1. 找到路径终点的位置坐标$h$", "2. 找到最晚一次穿过$\\frac{h}{2}$的时刻", "3. 在这个时刻上进行分割", "4. 将第一段水平翻转", "5. 拼接两个片段" ] ]) for step in steps_qp: step.set_color(YELLOW) step.add_background_rectangle() step1_qp, step2_qp, step3_qp, step4_qp, step5_qp = steps_qp # 1. Find the endpoint step1_qp.next_to(time_axis.number_to_point(4.5), UP) end_horiz_line = DashedLine(LEFT_SIDE, RIGHT_SIDE, color=YELLOW) end_horiz_line.move_to(pos_axis.number_to_point(-4)) end_horiz_line.horizontally_center() end_brace_line = DashedLine(time_axis.number_to_point(8), walk_q.get_end_point()) end_brace = Brace(end_brace_line, direction=RIGHT, color=YELLOW) h = TexMobject("h").set_color(YELLOW) end_brace.put_at_tip(h) self.play(Write(step1_qp), ShowCreation(end_horiz_line), run_time=1) self.play(GrowFromCenter(end_brace), GrowFromCenter(h)) self.wait(1.5) self.play(FadeOut(step1_qp)) # 2. Find the last time it GOES THROUGH half its final value half_point = walk_q.get_arrow_end_point(3) step2_qp.next_to(time_axis.number_to_point(4.5), UP) half_horiz_line = end_horiz_line.copy().shift(2 * UP) half_brace_line = DashedLine(time_axis.number_to_point(4), half_point) half_brace = Brace(half_brace_line, direction=RIGHT, color=YELLOW) half_h = TexMobject("\\frac{h}{2}").set_color(YELLOW) half_brace.put_at_tip(half_h) half_dot = Dot(half_point, color=YELLOW) self.play(FadeIn(step2_qp), run_time=1) self.wait(0.5) self.play( ReplacementTransform(end_brace, half_brace), ReplacementTransform(end_horiz_line, half_horiz_line), ReplacementTransform(h, half_h[0]), Write(half_h[1:]), ) self.play(DrawBorderThenFill(half_dot)) self.wait(1.5) self.play( FadeOut(VGroup(step2_qp, half_horiz_line, half_brace, half_h))) # 3. Split vert_line = DashedLine(2.5 * UP, 2.5 * DOWN, color=YELLOW) vert_line.move_to(half_point) step3_qp.next_to(vert_line, UP) left_part_q, right_part_q = parts_q self.play(ShowCreation(vert_line), Write(step3_qp), run_time=1) self.play( FadeOut(half_dot), left_part_q.shift, 0.5 * DOWN + 0.5 * LEFT, right_part_q.shift, 0.5 * UP + 0.5 * RIGHT, ) self.wait(1.5) self.play(FadeOut(vert_line), FadeOut(step3_qp)) # 4. Flip the first segment horizontally flip_axis = DashedLine(2 * UP, 2 * DOWN, color=GREY) flip_axis.move_to(left_part_q) step4_qp.next_to(flip_axis, DOWN) self.play( ShowCreation(flip_axis), Write(step4_qp), run_time=1, ) self.play( left_part_q.flip, Animation(flip_axis), ) self.wait(1.5) self.play(FadeOut(step4_qp), FadeOut(flip_axis)) # 5. Put the pieces together step5_qp.shift(2.5 * DOWN) flip_arrow_anims = walk_q.get_flip_arrows_animation(3, color=ORANGE) self.play(Write(step5_qp), run_time=1) self.wait(0.5) self.play(flip_arrow_anims, right_part_q.set_color, ORANGE) self.wait(0.5) self.play( left_part_q.shift, 2.5 * UP + 0.5 * RIGHT, right_part_q.shift, 3.5 * UP + 0.5 * LEFT, Animation(step5_qp), ) self.wait(0.5) self.play(FadeOut(step5_qp)) self.wait(1.5) # Now Reset self.play(FadeOut(walk_q)) self.play(FadeIn(walk_q_copy)) self.wait()
def get_dots_by_number(self, n): return VGroup(self.dot_group[n:n + 2])