def _set_lighting(self, lighting, vertex_diffuse, alt_lighting, light_dirs, light_colours, ambient): if self.failed: return config = self.config config.lighting = lighting config.vertex_diffuse = vertex_diffuse config.alt_lighting = alt_lighting config.light_dirs = mkvec4arr3(light_dirs) config.light_colours = mkvec4arr3(light_colours) config.ambient = D3DXVECTOR4(*ambient) if mymcsup.set_config(config) == -1: self.failed = True
def _set_camera(self, camera): if self.failed: return self.config.camera = mymcsup.D3DXVECTOR3(*camera) if mymcsup.set_config(self.config) == -1: self.failed = True
def set_animate(self, animate): if self.failed: return self.config.animate = animate if mymcsup.set_config(self.config) == -1: self.failed = True