Esempio n. 1
0
                name='Triceratops',
                x=0,
                y=-1,
                z=40,
                sx=0.005,
                sy=0.005,
                sz=0.005)
mymodel.set_shader(shader)

# Fetch key presses
mykeys = Keyboard()

while 1:
    DISPLAY.clear()

    mymodel.draw()
    mymodel.rotateIncZ(0.001)
    mymodel.rotateIncX(-0.00317543)
    mymodel.rotateIncY(0.11)

    k = mykeys.read()
    if k > -1:
        if k == 112: screenshot('Triceratops.jpg')
        elif k == 27:
            mykeys.close()
            DISPLAY.destroy()
            break
        else:
            print(k)

    DISPLAY.swap_buffers()
Esempio n. 2
0
# mastrix and rotate variables
rot=0

#create a light
mylight = Light(0,1,1,1,"",10,10,0)
mylight.on()

while 1:
  display.clear()

  Utility.load_identity()
  Utility.translatef(0,0, -40)
  Utility.rotatef(rot, 0, 1, 0)
  rot += 3

  mymodel.draw()

  k = mykeys.read()
  if k >-1:
    if k==112: display.screenshot("Triceratops.jpg")
    elif k==27:
      mykeys.close()
      texs.deleteAll()
      display.destroy()
      break
    else:
      print k

  display.swapBuffers()
Esempio n. 3
0
    #update mouse
    #inputs.do_input_events()
    """on some keyboard mouse setups you need to use inputs.get_mouse_movement(1)"""
    #mx, my, mv, mh, md = inputs.get_mouse_movement()
    #mouserot -= mx*0.2
    #tilt -= my*0.2

    #tilt can be used as a means to prevent the view from going under the landscape!
    if tilt < -1: sf = 1.0/-tilt
    else: sf = 1.0
    CAMERA.rotate(tilt, mouserot, 0)
    CAMERA.position((xm,ym,zm))

    #Draw scene
    hall.draw()
    myecube.rotateIncY(0.02) #Slowly rotate sky for effect
    myecube.draw() #Draw environment cube

    #Get inputs
    
    mx, my = mymouse.position()
    mouserot -= (mx-omx)*0.2
    tilt += (my-omy)*0.2
    omx=mx
    omy=my
    try:
      win.update()
    except Exception as e:
      print("bye,bye2", e)
      DISPLAY.destroy()