def write_commands(self): # Initialize command list and disable the first end so program # doesn't start 'running' until fully written. commands = [] commands += [pinproc.aux_command_disable()] for command_set in self.commands: if command_set: commands += command_set commands += [pinproc.aux_command_jump(0)] self.game.proc.aux_send_commands(0, commands) commands = [] commands += [pinproc.aux_command_jump(1)] self.game.proc.aux_send_commands(0, commands)
def write_commands(self): # Initialize command list and disable the first end so program # doesn't start 'running' until fully written. commands = [] commands += [pinproc.aux_command_disable()] for command_set in self.commands: if command_set: commands += command_set commands += [pinproc.aux_command_jump(0)] self.game.proc.aux_send_commands(0,commands) commands = [] commands += [pinproc.aux_command_jump(1)] self.game.proc.aux_send_commands(0,commands)
def init_aux_mem(self): commands = [] commands += [pinproc.aux_command_disable()] for j in range(1,255): commands += [pinproc.aux_command_jump(0)] self.game.proc.aux_send_commands(0,commands)
def init_aux_mem(self): commands = [] commands += [pinproc.aux_command_disable()] for j in range(1, 255): commands += [pinproc.aux_command_jump(0)] self.game.proc.aux_send_commands(0, commands)