def disconnect(self):
     PlayerEvents.disconnect(self)
Esempio n. 2
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 def disconnect(self):
     PlayerEvents.disconnect(self)
     if self.timer != None:
         gobject.source_remove(self.timer)
	def disconnect(self):
		PlayerEvents.disconnect(self)
Esempio n. 4
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	def disconnect(self):
		PlayerEvents.disconnect(self)
		if self.timer != None:
			gobject.source_remove(self.timer)