Esempio n. 1
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 def sendToGame(self, uuid, opcode, data):
     message = NetMessage()
     message.opcode = opcode
     if data is not None:
         message.data = data.SerializeToString()
     gl.get_v("serverlogger").logger.info("发送%d给游戏服" % opcode)
     gl.get_v("redis").publish(uuid, message.SerializeToString())
Esempio n. 2
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    def handle(self, queue):
        while not self.__close:
            try:
                messages = queue.getall(30, True, 20)
                for message in messages:
                    s = GateWayMessage()
                    s.ParseFromString(message)
                    netMessage = NetMessage()
                    netMessage.ParseFromString(s.data)
                    gl.get_v("serverlogger").logger.info('''收到%d消息%d''' % (s.userId, netMessage.opcode))

                    self.__lock.acquire()
                    if s.userId not in self.__user_queue:
                        messagequeue = TestQueue()
                        messagehandle = UserMessageHandle(s.userId, self)
                        threading.Thread(target=UserMessageHandle.handle, args=(messagehandle, messagequeue,),
                                         name='handle').start()  # 线程对象.
                        self.__user_queue[s.userId] = messagequeue

                    self.__user_queue[s.userId].put(netMessage)
                    self.__lock.release()
            except Queue.Empty:
                gl.get_v("serverlogger").logger.info("Received timeout")
            except:
                print traceback.print_exc()
Esempio n. 3
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    def send_to_gateway(self, opcode, data):
        send_data = NetMessage()
        send_data.opcode = opcode
        send_data.data = data.SerializeToString()

        s = GateWayMessage()
        s.userId = self.__userId
        s.data = send_data.SerializeToString()
        gl.get_v("redis").publish("server-gateway", s.SerializeToString())
        gl.get_v("serverlogger").logger.info("发送%d给%s" % (opcode, self.__userId))
Esempio n. 4
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 def send_to_coordinate(opcode, data):
     send_data = NetMessage()
     send_data.opcode = opcode
     send_data.data = data.SerializeToString()
     send_data.id = gl.get_v("uuid")
     gl.get_v("redis").publish("game-coordinate",
                               send_data.SerializeToString())