Esempio n. 1
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 def __init__(self, setup=False, lboard=None):
     if setup is True:
         Board.__init__(self,
                        setup=self.asymmetricrandom_start(),
                        lboard=lboard)
     else:
         Board.__init__(self, setup=setup, lboard=lboard)
Esempio n. 2
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 def __init__(self, setup=False, lboard=None):
     if setup is True:
         Board.__init__(self,
                        setup=self.asymmetricrandom_start(),
                        lboard=lboard)
     else:
         Board.__init__(self, setup=setup, lboard=lboard)
Esempio n. 3
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 def __init__(self, setup=True):
     fenstr = SETUPSTART if setup is True else setup
     # add all kind if piece to holdings
     parts = fenstr.split()
     parts[0] += "/prnsqkPRNSQK"
     fenstr = " ".join(parts)
     Board.__init__(self, setup=fenstr)
     self._ply = 0
Esempio n. 4
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 def __init__(self, setup=True):
     fen = SETUPSTART if setup is True else setup
     # add all kind if piece to holdings (except king)
     parts = fen.split()
     parts[0] += "/prnsqPRNSQ"
     fen = " ".join(parts)
     Board.__init__(self, setup=fen)
     self._ply = 0
Esempio n. 5
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 def __init__(self, setup=True):
     fen = SETUPSTART if setup is True else setup
     # add all kind if piece to holdings (except king)
     parts = fen.split()
     parts[0] += "/prnsqPRNSQ"
     fen = " ".join(parts)
     Board.__init__(self, setup=fen)
     self._ply = 0
 def __init__(self, setup=True, lboard=None):
     fenstr = SETUPSTART if setup is True else setup
     # add all kind of pieces to holdings
     parts = fenstr.split()
     parts[0] += "/prnsqkPRNSQK"
     fenstr = " ".join(parts)
     if lboard is not None:
         Board.__init__(self, setup=fenstr, lboard=lboard)
     else:
         Board.__init__(self, setup=fenstr)
     self._ply = 0
Esempio n. 7
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 def __init__(self, setup=True, lboard=None):
     if setup is True:
         fenstr = SETUPSTART
     elif isinstance(setup, str):
         fenstr = setup
         # add all kind of pieces to holdings
         parts = fenstr.split()
         if parts[0].endswith("]"):
             placement, holdings = parts[0].split("[")
             for piece in HOLDINGS:
                 if piece not in holdings:
                     parts[0] = placement + HOLDINGS
                     fenstr = " ".join(parts)
                     break
         else:
             parts[0] += HOLDINGS
             fenstr = " ".join(parts)
     if lboard is not None:
         Board.__init__(self, setup=fenstr, lboard=lboard)
     else:
         Board.__init__(self, setup=fenstr)
     self._ply = 0
Esempio n. 8
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 def __init__(self, setup=False, lboard=None):
     if setup is True:
         Board.__init__(self, setup=RACINGKINGSSTART, lboard=lboard)
     else:
         Board.__init__(self, setup=setup, lboard=lboard)
Esempio n. 9
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 def __init__(self, setup=False):
     if setup is True:
         Board.__init__(self, setup=PAWNSPASSEDSTART)
     else:
         Board.__init__(self, setup=setup)
Esempio n. 10
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 def __init__ (self, setup=False, lboard=None):
     if setup is True:
         Board.__init__(self, setup=THEBANSTART, lboard=lboard)
     else:
         Board.__init__(self, setup=setup, lboard=lboard)
Esempio n. 11
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 def __init__ (self, setup=False, lboard=None):
     if setup is True:
         Board.__init__(self, setup=KNIGHTODDSSTART, lboard=lboard)
     else:
         Board.__init__(self, setup=setup, lboard=lboard)
Esempio n. 12
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 def __init__(self, setup=False, lboard=None):
     if setup is True:
         Board.__init__(self, setup=RACINGKINGSSTART, lboard=lboard)
     else:
         Board.__init__(self, setup=setup, lboard=lboard)
Esempio n. 13
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 def __init__ (self, setup=False, lboard=None):
     if setup is True:
         Board.__init__(self, setup=PAWNSPASSEDSTART, lboard=lboard)
     else:
         Board.__init__(self, setup=setup, lboard=lboard)
Esempio n. 14
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 def __init__(self, setup=False, lboard=None):
     if setup == True:
         Board.__init__(self, setup=self.shuffle_start(), lboard=lboard)
     else:
         Board.__init__(self, setup=setup, lboard=lboard)
 def __init__ (self, setup=False):
     if setup is True:
         Board.__init__(self, setup=PAWNSPASSEDSTART)
     else:
         Board.__init__(self, setup=setup)
Esempio n. 16
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 def __init__(self, setup=False, lboard=None):
     if setup is True:
         Board.__init__(self, setup=WILDCASTLESTART, lboard=lboard)
     else:
         Board.__init__(self, setup=setup, lboard=lboard)
Esempio n. 17
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 def __init__(self, setup=False, lboard=None):
     if setup is True:
         Board.__init__(self, setup=WILDCASTLESTART, lboard=lboard)
     else:
         Board.__init__(self, setup=setup, lboard=lboard)
Esempio n. 18
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 def __init__ (self, setup=False, lboard=None):
     if setup is True:
         Board.__init__(self, setup=EUROSHOGISTART, lboard=lboard)
     else:
         Board.__init__(self, setup=setup, lboard=lboard)
Esempio n. 19
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 def __init__(self, setup=False):
     if setup is True:
         Board.__init__(self, setup=KNIGHTODDSSTART)
     else:
         Board.__init__(self, setup=setup)
Esempio n. 20
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 def __init__(self, setup=False, lboard=None):
     if setup is True:
         Board.__init__(self, setup=UPSIDEDOWNSTART, lboard=lboard)
     else:
         Board.__init__(self, setup=setup, lboard=lboard)
Esempio n. 21
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 def __init__(self, setup=False, lboard=None):
     if setup is True:
         Board.__init__(self, setup=KNIGHTODDSSTART, lboard=lboard)
     else:
         Board.__init__(self, setup=setup, lboard=lboard)
Esempio n. 22
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 def __init__(self, setup=False, lboard=None):
     if setup is True:
         Board.__init__(self, setup=PLACEMENTSTART, lboard=lboard)
     else:
         Board.__init__(self, setup=setup, lboard=lboard)
 def __init__ (self, setup=False):
     if setup is True:
         Board.__init__(self, setup=UPSIDEDOWNSTART)
     else:
         Board.__init__(self, setup=setup)
Esempio n. 24
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 def __init__(self, setup=False, lboard=None):
     if setup is True:
         Board.__init__(self, setup=self.shuffle_start(), lboard=lboard)
     else:
         Board.__init__(self, setup=setup, lboard=lboard)
Esempio n. 25
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 def __init__ (self, setup=False):
     if setup is True:
         Board.__init__(self, setup=self.shuffle_start())
     else:
         Board.__init__(self, setup=setup)
Esempio n. 26
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 def __init__(self, setup=False, lboard=None):
     if setup is True:
         Board.__init__(self, setup=SUICIDESTART, lboard=lboard)
     else:
         Board.__init__(self, setup=setup, lboard=lboard)
Esempio n. 27
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 def __init__(self, setup=False, lboard=None):
     if setup is True:
         Board.__init__(self, setup=KAMBODIANSTART, lboard=lboard)
     else:
         Board.__init__(self, setup=setup, lboard=lboard)
 def __init__ (self, setup=False):
     if setup is True:
         Board.__init__(self, setup=self.asymmetricrandom_start())
     else:
         Board.__init__(self, setup=setup)
Esempio n. 29
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 def __init__(self, setup=False):
     if setup is True:
         Board.__init__(self, setup=self.shuffle_start())
     else:
         Board.__init__(self, setup=setup)
Esempio n. 30
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 def __init__ (self, setup=False):
     if setup is True:
         Board.__init__(self, setup=ROOKODDSSTART)
     else:
         Board.__init__(self, setup=setup)
Esempio n. 31
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 def __init__(self, setup=False, lboard=None):
     if setup is True:
         Board.__init__(self, setup=LIGHTBRIGADESTART, lboard=lboard)
     else:
         Board.__init__(self, setup=setup, lboard=lboard)
Esempio n. 32
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 def __init__(self, setup=False, lboard=None):
     if setup is True:
         Board.__init__(self, setup=PAWNSPASSEDSTART, lboard=lboard)
     else:
         Board.__init__(self, setup=setup, lboard=lboard)
Esempio n. 33
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 def __init__(self, setup=False, lboard=None):
     if setup is True:
         Board.__init__(self, setup=EUROSHOGISTART, lboard=lboard)
     else:
         Board.__init__(self, setup=setup, lboard=lboard)
 def __init__(self, setup=False):
     if setup is True:
         Board.__init__(self, setup=self.random_start())
     else:
         Board.__init__(self, setup=setup)
 def __init__(self, setup=False):
     if setup is True:
         Board.__init__(self, setup=UPSIDEDOWNSTART)
     else:
         Board.__init__(self, setup=setup)