def __init__(self, setup=False, lboard=None): if setup is True: Board.__init__(self, setup=self.asymmetricrandom_start(), lboard=lboard) else: Board.__init__(self, setup=setup, lboard=lboard)
def __init__(self, setup=True): fenstr = SETUPSTART if setup is True else setup # add all kind if piece to holdings parts = fenstr.split() parts[0] += "/prnsqkPRNSQK" fenstr = " ".join(parts) Board.__init__(self, setup=fenstr) self._ply = 0
def __init__(self, setup=True): fen = SETUPSTART if setup is True else setup # add all kind if piece to holdings (except king) parts = fen.split() parts[0] += "/prnsqPRNSQ" fen = " ".join(parts) Board.__init__(self, setup=fen) self._ply = 0
def __init__(self, setup=True, lboard=None): fenstr = SETUPSTART if setup is True else setup # add all kind of pieces to holdings parts = fenstr.split() parts[0] += "/prnsqkPRNSQK" fenstr = " ".join(parts) if lboard is not None: Board.__init__(self, setup=fenstr, lboard=lboard) else: Board.__init__(self, setup=fenstr) self._ply = 0
def __init__(self, setup=True, lboard=None): if setup is True: fenstr = SETUPSTART elif isinstance(setup, str): fenstr = setup # add all kind of pieces to holdings parts = fenstr.split() if parts[0].endswith("]"): placement, holdings = parts[0].split("[") for piece in HOLDINGS: if piece not in holdings: parts[0] = placement + HOLDINGS fenstr = " ".join(parts) break else: parts[0] += HOLDINGS fenstr = " ".join(parts) if lboard is not None: Board.__init__(self, setup=fenstr, lboard=lboard) else: Board.__init__(self, setup=fenstr) self._ply = 0
def __init__(self, setup=False, lboard=None): if setup is True: Board.__init__(self, setup=RACINGKINGSSTART, lboard=lboard) else: Board.__init__(self, setup=setup, lboard=lboard)
def __init__(self, setup=False): if setup is True: Board.__init__(self, setup=PAWNSPASSEDSTART) else: Board.__init__(self, setup=setup)
def __init__ (self, setup=False, lboard=None): if setup is True: Board.__init__(self, setup=THEBANSTART, lboard=lboard) else: Board.__init__(self, setup=setup, lboard=lboard)
def __init__ (self, setup=False, lboard=None): if setup is True: Board.__init__(self, setup=KNIGHTODDSSTART, lboard=lboard) else: Board.__init__(self, setup=setup, lboard=lboard)
def __init__ (self, setup=False, lboard=None): if setup is True: Board.__init__(self, setup=PAWNSPASSEDSTART, lboard=lboard) else: Board.__init__(self, setup=setup, lboard=lboard)
def __init__(self, setup=False, lboard=None): if setup == True: Board.__init__(self, setup=self.shuffle_start(), lboard=lboard) else: Board.__init__(self, setup=setup, lboard=lboard)
def __init__ (self, setup=False): if setup is True: Board.__init__(self, setup=PAWNSPASSEDSTART) else: Board.__init__(self, setup=setup)
def __init__(self, setup=False, lboard=None): if setup is True: Board.__init__(self, setup=WILDCASTLESTART, lboard=lboard) else: Board.__init__(self, setup=setup, lboard=lboard)
def __init__ (self, setup=False, lboard=None): if setup is True: Board.__init__(self, setup=EUROSHOGISTART, lboard=lboard) else: Board.__init__(self, setup=setup, lboard=lboard)
def __init__(self, setup=False): if setup is True: Board.__init__(self, setup=KNIGHTODDSSTART) else: Board.__init__(self, setup=setup)
def __init__(self, setup=False, lboard=None): if setup is True: Board.__init__(self, setup=UPSIDEDOWNSTART, lboard=lboard) else: Board.__init__(self, setup=setup, lboard=lboard)
def __init__(self, setup=False, lboard=None): if setup is True: Board.__init__(self, setup=KNIGHTODDSSTART, lboard=lboard) else: Board.__init__(self, setup=setup, lboard=lboard)
def __init__(self, setup=False, lboard=None): if setup is True: Board.__init__(self, setup=PLACEMENTSTART, lboard=lboard) else: Board.__init__(self, setup=setup, lboard=lboard)
def __init__ (self, setup=False): if setup is True: Board.__init__(self, setup=UPSIDEDOWNSTART) else: Board.__init__(self, setup=setup)
def __init__(self, setup=False, lboard=None): if setup is True: Board.__init__(self, setup=self.shuffle_start(), lboard=lboard) else: Board.__init__(self, setup=setup, lboard=lboard)
def __init__ (self, setup=False): if setup is True: Board.__init__(self, setup=self.shuffle_start()) else: Board.__init__(self, setup=setup)
def __init__(self, setup=False, lboard=None): if setup is True: Board.__init__(self, setup=SUICIDESTART, lboard=lboard) else: Board.__init__(self, setup=setup, lboard=lboard)
def __init__(self, setup=False, lboard=None): if setup is True: Board.__init__(self, setup=KAMBODIANSTART, lboard=lboard) else: Board.__init__(self, setup=setup, lboard=lboard)
def __init__ (self, setup=False): if setup is True: Board.__init__(self, setup=self.asymmetricrandom_start()) else: Board.__init__(self, setup=setup)
def __init__(self, setup=False): if setup is True: Board.__init__(self, setup=self.shuffle_start()) else: Board.__init__(self, setup=setup)
def __init__ (self, setup=False): if setup is True: Board.__init__(self, setup=ROOKODDSSTART) else: Board.__init__(self, setup=setup)
def __init__(self, setup=False, lboard=None): if setup is True: Board.__init__(self, setup=LIGHTBRIGADESTART, lboard=lboard) else: Board.__init__(self, setup=setup, lboard=lboard)
def __init__(self, setup=False, lboard=None): if setup is True: Board.__init__(self, setup=PAWNSPASSEDSTART, lboard=lboard) else: Board.__init__(self, setup=setup, lboard=lboard)
def __init__(self, setup=False, lboard=None): if setup is True: Board.__init__(self, setup=EUROSHOGISTART, lboard=lboard) else: Board.__init__(self, setup=setup, lboard=lboard)
def __init__(self, setup=False): if setup is True: Board.__init__(self, setup=self.random_start()) else: Board.__init__(self, setup=setup)
def __init__(self, setup=False): if setup is True: Board.__init__(self, setup=UPSIDEDOWNSTART) else: Board.__init__(self, setup=setup)