Esempio n. 1
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    def __init__(self, image, position):
        self.image = image
        self.position = position

        # set width and height
        if self.image:
            self.width = self.image.get_size()[0]
            self.height = self.image.get_size()[1]
        else:
            self._setsize((0, 0))
        Widget.__init__(self, self.position, self.width, self.height)
Esempio n. 2
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    def __init__(self, text, position, size=12,
                 color=(255, 255, 255), align="left"):
        self.text = text
        self.labelfont = pygame.font.Font("dejavusansmono.ttf", size)
        self.image = None
        self.color = color
        self.position = position
        self.orginal_position = position
        self.align = align

        # set width and height
        self.render_text()
        self.width = self.image.get_size()[0]
        self.height = self.image.get_size()[1]
        self.setposition(self.position)
        Widget.__init__(self, self.position, self.width, self.height)
Esempio n. 3
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 def __init__(self, label, position, bgimage=None, labelsize=12,
              color=(255, 255, 0)):
     self.bgimage = bgimage
     self.label = label
     self.color = color
     self.position = position
     self.labelsize = labelsize
     self.labelfont = pygame.font.Font("dejavusansmono.ttf", self.labelsize)
     self.buttonbgorg = pygame.image.load(buttonbgpath).convert_alpha()
     self.buttonbg = self.buttonbgorg.copy()
     # Setup image
     if not self.bgimage:
         self._settextimage()
     else:
         self._setsize(self._calculate_size(self.bgimage))
     Widget.__init__(self, self.position, self.width, self.height)
Esempio n. 4
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    def __init__(self, text, position, size=12,
                 color=(255, 255, 255), align="left"):
        self.text = text
        self.labelfont = pygame.font.Font("dejavusansmono.ttf", size)
        self.image = None
        self.color = color
        self.position = position
        self.orginal_position = position
        self.align = align

        # set width and height
        self.render_text()
        self.width = self.image.get_size()[0]
        self.height = self.image.get_size()[1]
        self.setposition(self.position)
        Widget.__init__(self, self.position, self.width, self.height)
Esempio n. 5
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    def poll_event(self, event):
        """poll_event

        :param event:
        :return:
        """
        Widget.poll_event(self, event)
        pos = self.parent.get_relative_mousepos()

        # mouse button down
        if event.type == pygame.MOUSEBUTTONDOWN and event.button == 1 and pos\
                and self.pointinwidget(pos[0], pos[1]):
            # on_click event
            self.call_callback("clicked")
            self.call_callback("onclick")
            # make button active
            if self.parent:
                self.parent.makeactive(self)
Esempio n. 6
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    def poll_event(self, event):
        """poll_event

        :param event:
        :return:
        """
        Widget.poll_event(self, event)
        pos = self.parent.get_relative_mousepos()

        # mouse button down
        if event.type == pygame.MOUSEBUTTONDOWN and event.button == 1 and pos\
                and self.pointinwidget(pos[0], pos[1]):
            # on_click event
            self.call_callback("clicked")
            self.call_callback("onclick")
            # make button active
            if self.parent:
                self.parent.makeactive(self)
Esempio n. 7
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 def __init__(self,
              label,
              position,
              bgimage=None,
              labelsize=12,
              color=(255, 255, 0)):
     self.bgimage = bgimage
     self.label = label
     self.color = color
     self.position = position
     self.labelsize = labelsize
     self.labelfont = pygame.font.Font("dejavusansmono.ttf", self.labelsize)
     self.buttonbgorg = pygame.image.load(buttonbgpath).convert_alpha()
     self.buttonbg = self.buttonbgorg.copy()
     # Setup image
     if not self.bgimage:
         self._settextimage()
     else:
         self._setsize(self._calculate_size(self.bgimage))
     Widget.__init__(self, self.position, self.width, self.height)
 def __init__(self, width, height, position):
     Widget.__init__(self, position, width, height)
     self.widgets = []
     self.visible = True
     # last active widget
     self._lastactivewidget = None
Esempio n. 9
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 def __init__(self, width, height, position):
     Widget.__init__(self, position, width, height)
     self.widgets = []
     self.visible = True
     # last active widget
     self._lastactivewidget = None