Esempio n. 1
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 def decode(cls, buf: Buffer) -> PlayUpdateSign:
     return cls(
         *buf.unpack_position(),
         buf.unpack_string(),
         buf.unpack_string(),
         buf.unpack_string(),
         buf.unpack_string(),
     )
Esempio n. 2
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 def decode(cls, buf: Buffer) -> PlayUpdateJigsawBlock:
     return cls(
         *buf.unpack_position(),
         buf.unpack_string(),
         buf.unpack_string(),
         buf.unpack_string(),
         buf.unpack_string(),
         buf.unpack_string(),
     )
Esempio n. 3
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 def decode(cls, buf: Buffer) -> PlayUpdateStructureBlock:
     return cls(
         *buf.unpack_position(),
         buf.unpack_varint(),
         buf.unpack_varint(),
         buf.unpack_string(),
         buf.unpack("b"),
         buf.unpack("b"),
         buf.unpack("b"),
         buf.unpack("b"),
         buf.unpack("b"),
         buf.unpack("b"),
         buf.unpack_varint(),
         buf.unpack_varint(),
         buf.unpack_string(),
         buf.unpack("f"),
         buf.unpack_varint(),
         buf.unpack("b"),
     )
Esempio n. 4
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 def decode(cls, buf: Buffer) -> PlayPlayerDigging:
     return cls(buf.unpack_varint(), *buf.unpack_position(), buf.unpack("b"))
Esempio n. 5
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 def decode(cls, buf: Buffer) -> PlayUpdateCommandBlock:
     return cls(
         *buf.unpack_position(), buf.unpack_string(), buf.unpack_varint(), buf.unpack("b")
     )
Esempio n. 6
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 def decode(cls, buf: Buffer) -> PlayGenerateStructure:
     return cls(*buf.unpack_position(), buf.unpack_varint(), buf.unpack("?"))