def __init__(self, client, shield, tracker, limb, parry, communicator): ImperianCombatModule.__init__(self, client, tracker, shield, limb, parry, communicator) self.entropies = {} self.seeds = {} self.saps = {} self.can_whirl = True
def __init__(self, client, shield, tracker, limb, parry, communicator): ImperianCombatModule.__init__(self, client, tracker, shield, limb, parry, communicator) self.entropies={} self.seeds={} self.saps={} self.can_whirl = True
def aliases(self): al = ImperianCombatModule.aliases(self) return al + [self.pk]
def triggers(self): tr = ImperianCombatModule.triggers(self) return tr + [self.evileye_affliction]
def __init__(self, realm, aff_tracker, shield, autoparry, communicator): ImperianCombatModule.__init__(self, realm, aff_tracker, shield, None, autoparry, communicator) self.breacher = Breacher()
def __init__(self, realm, aff_tracker, shield, autoparry, communicator): ImperianCombatModule.__init__(self, realm, aff_tracker, shield, None, autoparry, communicator) self.breacher = Breacher()
def aliases(self): al = ImperianCombatModule.aliases(self) return al+[self.pk]
def triggers(self): tr = ImperianCombatModule.triggers(self) return tr+[self.evileye_affliction]