Esempio n. 1
0
class TileStampManager(QObject):
    setStamp = pyqtSignal(TileStamp)

    def __init__(self, toolManager, parent=None):
        super().__init__(parent)

        self.mStampsByName = QMap()
        self.mQuickStamps = QVector()
        for i in range(TileStampManager.quickStampKeys().__len__()):
            self.mQuickStamps.append(0)

        self.mTileStampModel = TileStampModel(self)
        self.mToolManager = toolManager

        prefs = preferences.Preferences.instance()
        prefs.stampsDirectoryChanged.connect(self.stampsDirectoryChanged)
        self.mTileStampModel.stampAdded.connect(self.stampAdded)
        self.mTileStampModel.stampRenamed.connect(self.stampRenamed)
        self.mTileStampModel.stampChanged.connect(self.saveStamp)
        self.mTileStampModel.stampRemoved.connect(self.deleteStamp)
        self.loadStamps()

    def __del__(self):
        # needs to be over here where the TileStamp type is complete
        pass

    ##
    # Returns the keys used for quickly accessible tile stamps.
    # Note: To store a tile layer <Ctrl> is added. The given keys will work
    # for recalling the stored values.
    ##
    def quickStampKeys():
        keys = [
            Qt.Key_1, Qt.Key_2, Qt.Key_3, Qt.Key_4, Qt.Key_5, Qt.Key_6,
            Qt.Key_7, Qt.Key_8, Qt.Key_9
        ]
        return keys

    def tileStampModel(self):
        return self.mTileStampModel

    def createStamp(self):
        stamp = self.tampFromContext(self.mToolManager.selectedTool())
        if (not stamp.isEmpty()):
            self.mTileStampModel.addStamp(stamp)
        return stamp

    def addVariation(self, targetStamp):
        stamp = stampFromContext(self.mToolManager.selectedTool())
        if (stamp.isEmpty()):
            return
        if (stamp == targetStamp):  # avoid easy mistake of adding duplicates
            return
        for variation in stamp.variations():
            self.mTileStampModel.addVariation(targetStamp, variation)

    def selectQuickStamp(self, index):
        stamp = self.mQuickStamps.at(index)
        if (not stamp.isEmpty()):
            self.setStamp.emit(stamp)

    def createQuickStamp(self, index):
        stamp = stampFromContext(self.mToolManager.selectedTool())
        if (stamp.isEmpty()):
            return
        self.setQuickStamp(index, stamp)

    def extendQuickStamp(self, index):
        quickStamp = self.mQuickStamps[index]
        if (quickStamp.isEmpty()):
            self.createQuickStamp(index)
        else:
            self.addVariation(quickStamp)

    def stampsDirectoryChanged(self):
        # erase current stamps
        self.mQuickStamps.fill(TileStamp())
        self.mStampsByName.clear()
        self.mTileStampModel.clear()
        self.loadStamps()

    def eraseQuickStamp(self, index):
        stamp = self.mQuickStamps.at(index)
        if (not stamp.isEmpty()):
            self.mQuickStamps[index] = TileStamp()
            if (not self.mQuickStamps.contains(stamp)):
                self.mTileStampModel.removeStamp(stamp)

    def setQuickStamp(self, index, stamp):
        stamp.setQuickStampIndex(index)
        # make sure existing quickstamp is removed from stamp model
        self.eraseQuickStamp(index)
        self.mTileStampModel.addStamp(stamp)
        self.mQuickStamps[index] = stamp

    def loadStamps(self):
        prefs = preferences.Preferences.instance()
        stampsDirectory = prefs.stampsDirectory()
        stampsDir = QDir(stampsDirectory)
        iterator = QDirIterator(stampsDirectory, ["*.stamp"],
                                QDir.Files | QDir.Readable)
        while (iterator.hasNext()):
            stampFileName = iterator.next()
            stampFile = QFile(stampFileName)
            if (not stampFile.open(QIODevice.ReadOnly)):
                continue
            data = stampFile.readAll()
            document = QJsonDocument.fromBinaryData(data)
            if (document.isNull()):
                # document not valid binary data, maybe it's an JSON text file
                error = QJsonParseError()
                document = QJsonDocument.fromJson(data, error)
                if (error.error != QJsonParseError.NoError):
                    qDebug("Failed to parse stamp file:" + error.errorString())
                    continue

            stamp = TileStamp.fromJson(document.object(), stampsDir)
            if (stamp.isEmpty()):
                continue
            stamp.setFileName(iterator.fileInfo().fileName())
            self.mTileStampModel.addStamp(stamp)
            index = stamp.quickStampIndex()
            if (index >= 0 and index < self.mQuickStamps.size()):
                self.mQuickStamps[index] = stamp

    def stampAdded(self, stamp):
        if (stamp.name().isEmpty()
                or self.mStampsByName.contains(stamp.name())):
            # pick the first available stamp name
            name = QString()
            index = self.mTileStampModel.stamps().size()
            while (self.mStampsByName.contains(name)):
                name = str(index)
                index += 1

            stamp.setName(name)

        self.mStampsByName.insert(stamp.name(), stamp)
        if (stamp.fileName().isEmpty()):
            stamp.setFileName(findStampFileName(stamp.name()))
            self.saveStamp(stamp)

    def stampRenamed(self, stamp):
        existingName = self.mStampsByName.key(stamp)
        self.mStampsByName.remove(existingName)
        self.mStampsByName.insert(stamp.name(), stamp)
        existingFileName = stamp.fileName()
        newFileName = findStampFileName(stamp.name(), existingFileName)
        if (existingFileName != newFileName):
            if (QFile.rename(stampFilePath(existingFileName),
                             stampFilePath(newFileName))):
                stamp.setFileName(newFileName)

    def saveStamp(self, stamp):
        # make sure we have a stamps directory
        prefs = preferences.Preferences.instance()
        stampsDirectory = prefs.stampsDirectory()
        stampsDir = QDir(stampsDirectory)
        if (not stampsDir.exists() and not stampsDir.mkpath(".")):
            qDebug("Failed to create stamps directory" + stampsDirectory)
            return

        filePath = stampsDir.filePath(stamp.fileName())
        file = QSaveFile(filePath)
        if (not file.open(QIODevice.WriteOnly)):
            qDebug("Failed to open stamp file for writing" + filePath)
            return

        stampJson = stamp.toJson(QFileInfo(filePath).dir())
        file.write(QJsonDocument(stampJson).toJson(QJsonDocument.Compact))
        if (not file.commit()):
            qDebug() << "Failed to write stamp" << filePath

    def deleteStamp(self, stamp):
        self.mStampsByName.remove(stamp.name())
        QFile.remove(stampFilePath(stamp.fileName()))
Esempio n. 2
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class ObjectTypesModel(QAbstractTableModel):
    ColorRole = Qt.UserRole

    def __init__(self, parent):
        super().__init__(parent)
        
        self.mObjectTypes = QVector()
        
    def setObjectTypes(self, objectTypes):
        self.beginResetModel()
        self.mObjectTypes = objectTypes
        self.endResetModel()

    def objectTypes(self):
        return self.mObjectTypes
        
    def rowCount(self, parent):
        if parent.isValid():
            _x = 0
        else:
            _x = self.mObjectTypes.size()
        return _x

    def columnCount(self, parent):
        if parent.isValid():
            _x = 0
        else:
            _x = 2
        return _x

    def headerData(self, section, orientation, role):
        if (orientation == Qt.Horizontal):
            if (role == Qt.DisplayRole):
                x = section
                if x==0:
                    return self.tr("Type")
                elif x==1:
                    return self.tr("Color")
            elif (role == Qt.TextAlignmentRole):
                return Qt.AlignLeft

        return QVariant()

    def data(self, index, role):
        # QComboBox requests data for an invalid index when the model is empty
        if (not index.isValid()):
            return QVariant()
        objectType = self.mObjectTypes.at(index.row())
        if (role == Qt.DisplayRole or role == Qt.EditRole):
            if (index.column() == 0):
                return objectType.name
        if (role == ObjectTypesModel.ColorRole and index.column() == 1):
            return objectType.color
        return QVariant()

    def setData(self, index, value, role):
        if (role == Qt.EditRole and index.column() == 0):
            self.mObjectTypes[index.row()].name = value.strip()
            self.dataChanged.emit(index, index)
            return True

        return False

    def flags(self, index):
        f = super().flags(index)
        if (index.column() == 0):
            f |= Qt.ItemIsEditable
        return f

    def setObjectTypeColor(self, objectIndex, color):
        self.mObjectTypes[objectIndex].color = color
        mi = self.index(objectIndex, 1)
        self.dataChanged.emit(mi, mi)

    def removeObjectTypes(self, indexes):
        rows = QVector()
        for index in indexes:
            rows.append(index.row())
        rows = sorted(rows)
        for i in range(len(rows) - 1, -1, -1):
            row = rows[i]
            self.beginRemoveRows(QModelIndex(), row, row)
            self.mObjectTypes.remove(row)
            self.endRemoveRows()

    def appendNewObjectType(self):
        self.beginInsertRows(QModelIndex(), self.mObjectTypes.size(), self.mObjectTypes.size())
        self.mObjectTypes.append(ObjectType())
        self.endInsertRows()
Esempio n. 3
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class AutoMapperWrapper(QUndoCommand):
    def __init__(self, mapDocument, autoMapper, where):
        super().__init__()
        
        self.mLayersAfter = QVector()
        self.mLayersBefore = QVector()
        self.mMapDocument = mapDocument
        map = self.mMapDocument.Map()
        touchedLayers = QSet()
        index = 0
        while (index < autoMapper.size()):
            a = autoMapper.at(index)
            if (a.prepareAutoMap()):
                touchedLayers|= a.getTouchedTileLayers()
                index += 1
            else:
                autoMapper.remove(index)

        for layerName in touchedLayers:
            layerindex = map.indexOfLayer(layerName)
            self.mLayersBefore (map.layerAt(layerindex).clone())

        for a in autoMapper:
            a.autoMap(where)
        for layerName in touchedLayers:
            layerindex = map.indexOfLayer(layerName)
            # layerindex exists, because AutoMapper is still alive, dont check
            self.mLayersAfter (map.layerAt(layerindex).clone())

        # reduce memory usage by saving only diffs
        for i in range(self.mLayersAfter.size()):
            before = self.mLayersBefore.at(i)
            after = self.mLayersAfter.at(i)
            diffRegion = before.computeDiffRegion(after).boundingRect()
            before1 = before.copy(diffRegion)
            after1 = after.copy(diffRegion)
            before1.setPosition(diffRegion.topLeft())
            after1.setPosition(diffRegion.topLeft())
            before1.setName(before.name())
            after1.setName(after.name())
            self.mLayersBefore.replace(i, before1)
            self.mLayersAfter.replace(i, after1)
            del before
            del after

        for a in autoMapper:
            a.cleanAll()

    def __del__(self):
        for i in self.mLayersAfter:
            del i
        for i in self.mLayersBefore:
            del i

    def undo(self):
        map = self.mMapDocument.Map()
        for layer in self.mLayersBefore:
            layerindex = map.indexOfLayer(layer.name())
            if (layerindex != -1):
                self.patchLayer(layerindex, layer)

    def redo(self):
        map = self.mMapDocument.Map()
        for layer in self.mLayersAfter:
            layerindex = (map.indexOfLayer(layer.name()))
            if (layerindex != -1):
                self.patchLayer(layerindex, layer)

    def patchLayer(self, layerIndex, layer):
        map = self.mMapDocument.Map()
        b = layer.bounds()
        t = map.layerAt(layerIndex)
        t.setCells(b.left() - t.x(), b.top() - t.y(), layer,
                    b.translated(-t.position()))
        self.mMapDocument.emitRegionChanged(b, t)
Esempio n. 4
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class AutoMapperWrapper(QUndoCommand):
    def __init__(self, mapDocument, autoMapper, where):
        super().__init__()

        self.mLayersAfter = QVector()
        self.mLayersBefore = QVector()
        self.mMapDocument = mapDocument
        map = self.mMapDocument.Map()
        touchedLayers = QSet()
        index = 0
        while (index < autoMapper.size()):
            a = autoMapper.at(index)
            if (a.prepareAutoMap()):
                touchedLayers |= a.getTouchedTileLayers()
                index += 1
            else:
                autoMapper.remove(index)

        for layerName in touchedLayers:
            layerindex = map.indexOfLayer(layerName)
            self.mLayersBefore(map.layerAt(layerindex).clone())

        for a in autoMapper:
            a.autoMap(where)
        for layerName in touchedLayers:
            layerindex = map.indexOfLayer(layerName)
            # layerindex exists, because AutoMapper is still alive, dont check
            self.mLayersAfter(map.layerAt(layerindex).clone())

        # reduce memory usage by saving only diffs
        for i in range(self.mLayersAfter.size()):
            before = self.mLayersBefore.at(i)
            after = self.mLayersAfter.at(i)
            diffRegion = before.computeDiffRegion(after).boundingRect()
            before1 = before.copy(diffRegion)
            after1 = after.copy(diffRegion)
            before1.setPosition(diffRegion.topLeft())
            after1.setPosition(diffRegion.topLeft())
            before1.setName(before.name())
            after1.setName(after.name())
            self.mLayersBefore.replace(i, before1)
            self.mLayersAfter.replace(i, after1)
            del before
            del after

        for a in autoMapper:
            a.cleanAll()

    def __del__(self):
        for i in self.mLayersAfter:
            del i
        for i in self.mLayersBefore:
            del i

    def undo(self):
        map = self.mMapDocument.Map()
        for layer in self.mLayersBefore:
            layerindex = map.indexOfLayer(layer.name())
            if (layerindex != -1):
                self.patchLayer(layerindex, layer)

    def redo(self):
        map = self.mMapDocument.Map()
        for layer in self.mLayersAfter:
            layerindex = (map.indexOfLayer(layer.name()))
            if (layerindex != -1):
                self.patchLayer(layerindex, layer)

    def patchLayer(self, layerIndex, layer):
        map = self.mMapDocument.Map()
        b = layer.bounds()
        t = map.layerAt(layerIndex)
        t.setCells(b.left() - t.x(),
                   b.top() - t.y(), layer, b.translated(-t.position()))
        self.mMapDocument.emitRegionChanged(b, t)
Esempio n. 5
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class TilesetDock(QDockWidget):
    ##
    # Emitted when the current tile changed.
    ##
    currentTileChanged = pyqtSignal(list)
    ##
    # Emitted when the currently selected tiles changed.
    ##
    stampCaptured = pyqtSignal(TileStamp)
    ##
    # Emitted when files are dropped at the tileset dock.
    ##
    tilesetsDropped = pyqtSignal(QStringList)
    newTileset = pyqtSignal()

    ##
    # Constructor.
    ##
    def __init__(self, parent=None):
        super().__init__(parent)

        # Shared tileset references because the dock wants to add new tiles
        self.mTilesets = QVector()
        self.mCurrentTilesets = QMap()
        self.mMapDocument = None
        self.mTabBar = QTabBar()
        self.mViewStack = QStackedWidget()
        self.mToolBar = QToolBar()
        self.mCurrentTile = None
        self.mCurrentTiles = None
        self.mNewTileset = QAction(self)
        self.mImportTileset = QAction(self)
        self.mExportTileset = QAction(self)
        self.mPropertiesTileset = QAction(self)
        self.mDeleteTileset = QAction(self)
        self.mEditTerrain = QAction(self)
        self.mAddTiles = QAction(self)
        self.mRemoveTiles = QAction(self)
        self.mTilesetMenuButton = TilesetMenuButton(self)
        self.mTilesetMenu = QMenu(self)  # opens on click of mTilesetMenu
        self.mTilesetActionGroup = QActionGroup(self)
        self.mTilesetMenuMapper = None  # needed due to dynamic content
        self.mEmittingStampCaptured = False
        self.mSynchronizingSelection = False

        self.setObjectName("TilesetDock")
        self.mTabBar.setMovable(True)
        self.mTabBar.setUsesScrollButtons(True)
        self.mTabBar.currentChanged.connect(self.updateActions)
        self.mTabBar.tabMoved.connect(self.moveTileset)
        w = QWidget(self)
        horizontal = QHBoxLayout()
        horizontal.setSpacing(0)
        horizontal.addWidget(self.mTabBar)
        horizontal.addWidget(self.mTilesetMenuButton)
        vertical = QVBoxLayout(w)
        vertical.setSpacing(0)
        vertical.setContentsMargins(5, 5, 5, 5)
        vertical.addLayout(horizontal)
        vertical.addWidget(self.mViewStack)
        horizontal = QHBoxLayout()
        horizontal.setSpacing(0)
        horizontal.addWidget(self.mToolBar, 1)
        vertical.addLayout(horizontal)
        self.mNewTileset.setIcon(QIcon(":images/16x16/document-new.png"))
        self.mImportTileset.setIcon(QIcon(":images/16x16/document-import.png"))
        self.mExportTileset.setIcon(QIcon(":images/16x16/document-export.png"))
        self.mPropertiesTileset.setIcon(
            QIcon(":images/16x16/document-properties.png"))
        self.mDeleteTileset.setIcon(QIcon(":images/16x16/edit-delete.png"))
        self.mEditTerrain.setIcon(QIcon(":images/16x16/terrain.png"))
        self.mAddTiles.setIcon(QIcon(":images/16x16/add.png"))
        self.mRemoveTiles.setIcon(QIcon(":images/16x16/remove.png"))
        Utils.setThemeIcon(self.mNewTileset, "document-new")
        Utils.setThemeIcon(self.mImportTileset, "document-import")
        Utils.setThemeIcon(self.mExportTileset, "document-export")
        Utils.setThemeIcon(self.mPropertiesTileset, "document-properties")
        Utils.setThemeIcon(self.mDeleteTileset, "edit-delete")
        Utils.setThemeIcon(self.mAddTiles, "add")
        Utils.setThemeIcon(self.mRemoveTiles, "remove")
        self.mNewTileset.triggered.connect(self.newTileset)
        self.mImportTileset.triggered.connect(self.importTileset)
        self.mExportTileset.triggered.connect(self.exportTileset)
        self.mPropertiesTileset.triggered.connect(self.editTilesetProperties)
        self.mDeleteTileset.triggered.connect(self.removeTileset)
        self.mEditTerrain.triggered.connect(self.editTerrain)
        self.mAddTiles.triggered.connect(self.addTiles)
        self.mRemoveTiles.triggered.connect(self.removeTiles)
        self.mToolBar.addAction(self.mNewTileset)
        self.mToolBar.setIconSize(QSize(16, 16))
        self.mToolBar.addAction(self.mImportTileset)
        self.mToolBar.addAction(self.mExportTileset)
        self.mToolBar.addAction(self.mPropertiesTileset)
        self.mToolBar.addAction(self.mDeleteTileset)
        self.mToolBar.addAction(self.mEditTerrain)
        self.mToolBar.addAction(self.mAddTiles)
        self.mToolBar.addAction(self.mRemoveTiles)
        self.mZoomable = Zoomable(self)
        self.mZoomComboBox = QComboBox()
        self.mZoomable.connectToComboBox(self.mZoomComboBox)
        horizontal.addWidget(self.mZoomComboBox)
        self.mViewStack.currentChanged.connect(self.updateCurrentTiles)
        TilesetManager.instance().tilesetChanged.connect(self.tilesetChanged)
        DocumentManager.instance().documentAboutToClose.connect(
            self.documentAboutToClose)
        self.mTilesetMenuButton.setMenu(self.mTilesetMenu)
        self.mTilesetMenu.aboutToShow.connect(self.refreshTilesetMenu)
        self.setWidget(w)
        self.retranslateUi()
        self.setAcceptDrops(True)
        self.updateActions()

    def __del__(self):
        del self.mCurrentTiles

    ##
    # Sets the map for which the tilesets should be displayed.
    ##
    def setMapDocument(self, mapDocument):
        if (self.mMapDocument == mapDocument):
            return
        # Hide while we update the tab bar, to avoid repeated layouting
        if sys.platform != 'darwin':
            self.widget().hide()

        self.setCurrentTiles(None)
        self.setCurrentTile(None)

        if (self.mMapDocument):
            # Remember the last visible tileset for this map
            tilesetName = self.mTabBar.tabText(self.mTabBar.currentIndex())
            self.mCurrentTilesets.insert(self.mMapDocument, tilesetName)

        # Clear previous content
        while (self.mTabBar.count()):
            self.mTabBar.removeTab(0)
        while (self.mViewStack.count()):
            self.mViewStack.removeWidget(self.mViewStack.widget(0))
        #self.mTilesets.clear()
        # Clear all connections to the previous document
        if (self.mMapDocument):
            self.mMapDocument.disconnect()
        self.mMapDocument = mapDocument
        if (self.mMapDocument):
            self.mTilesets = self.mMapDocument.map().tilesets()
            for tileset in self.mTilesets:
                view = TilesetView()
                view.setMapDocument(self.mMapDocument)
                view.setZoomable(self.mZoomable)
                self.mTabBar.addTab(tileset.name())
                self.mViewStack.addWidget(view)

            self.mMapDocument.tilesetAdded.connect(self.tilesetAdded)
            self.mMapDocument.tilesetRemoved.connect(self.tilesetRemoved)
            self.mMapDocument.tilesetMoved.connect(self.tilesetMoved)
            self.mMapDocument.tilesetNameChanged.connect(
                self.tilesetNameChanged)
            self.mMapDocument.tilesetFileNameChanged.connect(
                self.updateActions)
            self.mMapDocument.tilesetChanged.connect(self.tilesetChanged)
            self.mMapDocument.tileAnimationChanged.connect(
                self.tileAnimationChanged)
            cacheName = self.mCurrentTilesets.take(self.mMapDocument)
            for i in range(self.mTabBar.count()):
                if (self.mTabBar.tabText(i) == cacheName):
                    self.mTabBar.setCurrentIndex(i)
                    break

            object = self.mMapDocument.currentObject()
            if object:
                if object.typeId() == Object.TileType:
                    self.setCurrentTile(object)

        self.updateActions()
        if sys.platform != 'darwin':
            self.widget().show()

    ##
    # Synchronizes the selection with the given stamp. Ignored when the stamp is
    # changing because of a selection change in the TilesetDock.
    ##
    def selectTilesInStamp(self, stamp):
        if self.mEmittingStampCaptured:
            return
        processed = QSet()
        selections = QMap()
        for variation in stamp.variations():
            tileLayer = variation.tileLayer()
            for cell in tileLayer:
                tile = cell.tile
                if tile:
                    if (processed.contains(tile)):
                        continue
                    processed.insert(tile)  # avoid spending time on duplicates
                    tileset = tile.tileset()
                    tilesetIndex = self.mTilesets.indexOf(
                        tileset.sharedPointer())
                    if (tilesetIndex != -1):
                        view = self.tilesetViewAt(tilesetIndex)
                        if (not view.model()):  # Lazily set up the model
                            self.setupTilesetModel(view, tileset)
                        model = view.tilesetModel()
                        modelIndex = model.tileIndex(tile)
                        selectionModel = view.selectionModel()

                        _x = QItemSelection()
                        _x.select(modelIndex, modelIndex)
                        selections[selectionModel] = _x

        if (not selections.isEmpty()):
            self.mSynchronizingSelection = True
            # Mark captured tiles as selected
            for i in selections:
                selectionModel = i[0]
                selection = i[1]
                selectionModel.select(selection,
                                      QItemSelectionModel.SelectCurrent)

            # Show/edit properties of all captured tiles
            self.mMapDocument.setSelectedTiles(processed.toList())
            # Update the current tile (useful for animation and collision editors)
            first = selections.first()
            selectionModel = first[0]
            selection = first[1]
            currentIndex = QModelIndex(selection.first().topLeft())
            if (selectionModel.currentIndex() != currentIndex):
                selectionModel.setCurrentIndex(currentIndex,
                                               QItemSelectionModel.NoUpdate)
            else:
                self.currentChanged(currentIndex)
            self.mSynchronizingSelection = False

    def currentTilesetChanged(self):
        view = self.currentTilesetView()
        if view:
            s = view.selectionModel()
            if s:
                self.setCurrentTile(view.tilesetModel().tileAt(
                    s.currentIndex()))

    ##
    # Returns the currently selected tile.
    ##
    def currentTile(self):
        return self.mCurrentTile

    def changeEvent(self, e):
        super().changeEvent(e)
        x = e.type()
        if x == QEvent.LanguageChange:
            self.retranslateUi()
        else:
            pass

    def dragEnterEvent(self, e):
        urls = e.mimeData().urls()
        if (not urls.isEmpty() and not urls.at(0).toLocalFile().isEmpty()):
            e.accept()

    def dropEvent(self, e):
        paths = QStringList()
        for url in e.mimeData().urls():
            localFile = url.toLocalFile()
            if (not localFile.isEmpty()):
                paths.append(localFile)

        if (not paths.isEmpty()):
            self.tilesetsDropped.emit(paths)
            e.accept()

    def selectionChanged(self):
        self.updateActions()
        if not self.mSynchronizingSelection:
            self.updateCurrentTiles()

    def currentChanged(self, index):
        if (not index.isValid()):
            return
        model = index.model()
        self.setCurrentTile(model.tileAt(index))

    def updateActions(self):
        external = False
        hasImageSource = False
        hasSelection = False
        view = None
        index = self.mTabBar.currentIndex()
        if (index > -1):
            view = self.tilesetViewAt(index)
            if (view):
                tileset = self.mTilesets.at(index)
                if (not view.model()):  # Lazily set up the model
                    self.setupTilesetModel(view, tileset)

                self.mViewStack.setCurrentIndex(index)
                external = tileset.isExternal()
                hasImageSource = tileset.imageSource() != ''
                hasSelection = view.selectionModel().hasSelection()

        tilesetIsDisplayed = view != None
        mapIsDisplayed = self.mMapDocument != None
        self.mNewTileset.setEnabled(mapIsDisplayed)
        self.mImportTileset.setEnabled(tilesetIsDisplayed and external)
        self.mExportTileset.setEnabled(tilesetIsDisplayed and not external)
        self.mPropertiesTileset.setEnabled(tilesetIsDisplayed and not external)
        self.mDeleteTileset.setEnabled(tilesetIsDisplayed)
        self.mEditTerrain.setEnabled(tilesetIsDisplayed and not external)
        self.mAddTiles.setEnabled(tilesetIsDisplayed and not hasImageSource
                                  and not external)
        self.mRemoveTiles.setEnabled(tilesetIsDisplayed and not hasImageSource
                                     and hasSelection and not external)

    def updateCurrentTiles(self):
        view = self.currentTilesetView()
        if (not view):
            return
        s = view.selectionModel()
        if (not s):
            return
        indexes = s.selection().indexes()
        if len(indexes) == 0:
            return
        first = indexes[0]
        minX = first.column()
        maxX = first.column()
        minY = first.row()
        maxY = first.row()
        for index in indexes:
            if minX > index.column():
                minX = index.column()
            if maxX < index.column():
                maxX = index.column()
            if minY > index.row():
                minY = index.row()
            if maxY < index.row():
                maxY = index.row()

        # Create a tile layer from the current selection
        tileLayer = TileLayer(QString(), 0, 0, maxX - minX + 1,
                              maxY - minY + 1)
        model = view.tilesetModel()
        for index in indexes:
            tileLayer.setCell(index.column() - minX,
                              index.row() - minY, Cell(model.tileAt(index)))

        self.setCurrentTiles(tileLayer)

    def indexPressed(self, index):
        view = self.currentTilesetView()
        tile = view.tilesetModel().tileAt(index)
        if tile:
            self.mMapDocument.setCurrentObject(tile)

    def tilesetAdded(self, index, tileset):
        view = TilesetView()
        view.setMapDocument(self.mMapDocument)
        view.setZoomable(self.mZoomable)
        self.mTilesets.insert(index, tileset.sharedPointer())
        self.mTabBar.insertTab(index, tileset.name())
        self.mViewStack.insertWidget(index, view)
        self.updateActions()

    def tilesetChanged(self, tileset):
        # Update the affected tileset model, if it exists
        index = indexOf(self.mTilesets, tileset)
        if (index < 0):
            return
        model = self.tilesetViewAt(index).tilesetModel()
        if model:
            model.tilesetChanged()

    def tilesetRemoved(self, tileset):
        # Delete the related tileset view
        index = indexOf(self.mTilesets, tileset)
        self.mTilesets.removeAt(index)
        self.mTabBar.removeTab(index)
        self.tilesetViewAt(index).close()

        # Make sure we don't reference this tileset anymore
        if (self.mCurrentTiles):
            # TODO: Don't clean unnecessarily (but first the concept of
            #       "current brush" would need to be introduced)
            cleaned = self.mCurrentTiles.clone()
            cleaned.removeReferencesToTileset(tileset)
            self.setCurrentTiles(cleaned)

        if (self.mCurrentTile and self.mCurrentTile.tileset() == tileset):
            self.setCurrentTile(None)
        self.updateActions()

    def tilesetMoved(self, _from, to):
        self.mTilesets.insert(to, self.mTilesets.takeAt(_from))
        # Move the related tileset views
        widget = self.mViewStack.widget(_from)
        self.mViewStack.removeWidget(widget)
        self.mViewStack.insertWidget(to, widget)
        self.mViewStack.setCurrentIndex(self.mTabBar.currentIndex())
        # Update the titles of the affected tabs
        start = min(_from, to)
        end = max(_from, to)
        for i in range(start, end + 1):
            tileset = self.mTilesets.at(i)
            if (self.mTabBar.tabText(i) != tileset.name()):
                self.mTabBar.setTabText(i, tileset.name())

    def tilesetNameChanged(self, tileset):
        index = indexOf(self.mTilesets, tileset)
        self.mTabBar.setTabText(index, tileset.name())

    def tileAnimationChanged(self, tile):
        view = self.currentTilesetView()
        if view:
            model = view.tilesetModel()
            if model:
                model.tileChanged(tile)

    ##
    # Removes the currently selected tileset.
    ##
    def removeTileset(self, *args):
        l = len(args)
        if l == 0:
            currentIndex = self.mViewStack.currentIndex()
            if (currentIndex != -1):
                self.removeTileset(self.mViewStack.currentIndex())
        elif l == 1:
            ##
            # Removes the tileset at the given index. Prompting the user when the tileset
            # is in use by the map.
            ##
            index = args[0]
            tileset = self.mTilesets.at(index).data()
            inUse = self.mMapDocument.map().isTilesetUsed(tileset)
            # If the tileset is in use, warn the user and confirm removal
            if (inUse):
                warning = QMessageBox(
                    QMessageBox.Warning, self.tr("Remove Tileset"),
                    self.tr("The tileset \"%s\" is still in use by the map!" %
                            tileset.name()), QMessageBox.Yes | QMessageBox.No,
                    self)
                warning.setDefaultButton(QMessageBox.Yes)
                warning.setInformativeText(
                    self.tr("Remove this tileset and all references "
                            "to the tiles in this tileset?"))
                if (warning.exec() != QMessageBox.Yes):
                    return

            remove = RemoveTileset(self.mMapDocument, index, tileset)
            undoStack = self.mMapDocument.undoStack()
            if (inUse):
                # Remove references to tiles in this tileset from the current map
                def referencesTileset(cell):
                    tile = cell.tile
                    if tile:
                        return tile.tileset() == tileset
                    return False

                undoStack.beginMacro(remove.text())
                removeTileReferences(self.mMapDocument, referencesTileset)

            undoStack.push(remove)
            if (inUse):
                undoStack.endMacro()

    def moveTileset(self, _from, to):
        command = MoveTileset(self.mMapDocument, _from, to)
        self.mMapDocument.undoStack().push(command)

    def editTilesetProperties(self):
        tileset = self.currentTileset()
        if (not tileset):
            return
        self.mMapDocument.setCurrentObject(tileset)
        self.mMapDocument.emitEditCurrentObject()

    def importTileset(self):
        tileset = self.currentTileset()
        if (not tileset):
            return
        command = SetTilesetFileName(self.mMapDocument, tileset, QString())
        self.mMapDocument.undoStack().push(command)

    def exportTileset(self):
        tileset = self.currentTileset()
        if (not tileset):
            return

        tsxFilter = self.tr("Tiled tileset files (*.tsx)")
        helper = FormatHelper(FileFormat.ReadWrite, tsxFilter)

        prefs = preferences.Preferences.instance()

        suggestedFileName = prefs.lastPath(
            preferences.Preferences.ExternalTileset)
        suggestedFileName += '/'
        suggestedFileName += tileset.name()

        extension = ".tsx"

        if (not suggestedFileName.endswith(extension)):
            suggestedFileName += extension

        selectedFilter = tsxFilter
        fileName, _ = QFileDialog.getSaveFileName(self,
                                                  self.tr("Export Tileset"),
                                                  suggestedFileName,
                                                  helper.filter(),
                                                  selectedFilter)
        if fileName == '':
            return
        prefs.setLastPath(preferences.Preferences.ExternalTileset,
                          QFileInfo(fileName).path())

        tsxFormat = TsxTilesetFormat()
        format = helper.formatByNameFilter(selectedFilter)
        if not format:
            format = tsxFormat

        if format.write(tileset, fileName):
            command = SetTilesetFileName(self.mMapDocument, tileset, fileName)
            self.mMapDocument.undoStack().push(command)
        else:
            error = format.errorString()
            QMessageBox.critical(self.window(), self.tr("Export Tileset"),
                                 self.tr("Error saving tileset: %s" % error))

    def editTerrain(self):
        tileset = self.currentTileset()
        if (not tileset):
            return
        editTerrainDialog = EditTerrainDialog(self.mMapDocument, tileset, self)
        editTerrainDialog.exec()

    def addTiles(self):
        tileset = self.currentTileset()
        if (not tileset):
            return
        prefs = preferences.Preferences.instance()
        startLocation = QFileInfo(
            prefs.lastPath(preferences.Preferences.ImageFile)).absolutePath()
        filter = Utils.readableImageFormatsFilter()
        files = QFileDialog.getOpenFileNames(self.window(),
                                             self.tr("Add Tiles"),
                                             startLocation, filter)
        tiles = QList()
        id = tileset.tileCount()
        for file in files:
            image = QPixmap(file)
            if (not image.isNull()):
                tiles.append(Tile(image, file, id, tileset))
                id += 1
            else:
                warning = QMessageBox(QMessageBox.Warning,
                                      self.tr("Add Tiles"),
                                      self.tr("Could not load \"%s\"!" % file),
                                      QMessageBox.Ignore | QMessageBox.Cancel,
                                      self.window())
                warning.setDefaultButton(QMessageBox.Ignore)
                if (warning.exec() != QMessageBox.Ignore):
                    tiles.clear()
                    return

        if (tiles.isEmpty()):
            return
        prefs.setLastPath(preferences.Preferences.ImageFile, files.last())
        self.mMapDocument.undoStack().push(
            AddTiles(self.mMapDocument, tileset, tiles))

    def removeTiles(self):
        view = self.currentTilesetView()
        if (not view):
            return
        if (not view.selectionModel().hasSelection()):
            return
        indexes = view.selectionModel().selectedIndexes()
        model = view.tilesetModel()
        tileIds = RangeSet()
        tiles = QList()
        for index in indexes:
            tile = model.tileAt(index)
            if tile:
                tileIds.insert(tile.id())
                tiles.append(tile)

        def matchesAnyTile(cell):
            tile = cell.tile
            if tile:
                return tiles.contains(tile)
            return False

        inUse = self.hasTileReferences(self.mMapDocument, matchesAnyTile)
        # If the tileset is in use, warn the user and confirm removal
        if (inUse):
            warning = QMessageBox(
                QMessageBox.Warning, self.tr("Remove Tiles"),
                self.tr("One or more of the tiles to be removed are "
                        "still in use by the map!"),
                QMessageBox.Yes | QMessageBox.No, self)
            warning.setDefaultButton(QMessageBox.Yes)
            warning.setInformativeText(
                self.tr("Remove all references to these tiles?"))
            if (warning.exec() != QMessageBox.Yes):
                return

        undoStack = self.mMapDocument.undoStack()
        undoStack.beginMacro(self.tr("Remove Tiles"))
        removeTileReferences(self.mMapDocument, matchesAnyTile)
        # Iterate backwards over the ranges in order to keep the indexes valid
        firstRange = tileIds.begin()
        it = tileIds.end()
        if (it == firstRange):  # no range
            return
        tileset = view.tilesetModel().tileset()
        while (it != firstRange):
            it -= 1
            item = tileIds.item(it)
            length = item[1] - item[0] + 1
            undoStack.push(
                RemoveTiles(self.mMapDocument, tileset, item[0], length))

        undoStack.endMacro()
        # Clear the current tiles, will be referencing the removed tiles
        self.setCurrentTiles(None)
        self.setCurrentTile(None)

    def documentAboutToClose(self, mapDocument):
        self.mCurrentTilesets.remove(mapDocument)

    def refreshTilesetMenu(self):
        self.mTilesetMenu.clear()
        if (self.mTilesetMenuMapper):
            self.mTabBar.disconnect(self.mTilesetMenuMapper)
            del self.mTilesetMenuMapper

        self.mTilesetMenuMapper = QSignalMapper(self)
        self.mTilesetMenuMapper.mapped.connect(self.mTabBar.setCurrentIndex)
        currentIndex = self.mTabBar.currentIndex()
        for i in range(self.mTabBar.count()):
            action = QAction(self.mTabBar.tabText(i), self)
            action.setCheckable(True)
            self.mTilesetActionGroup.addAction(action)
            if (i == currentIndex):
                action.setChecked(True)
            self.mTilesetMenu.addAction(action)
            action.triggered.connect(self.mTilesetMenuMapper.map)
            self.mTilesetMenuMapper.setMapping(action, i)

    def setCurrentTile(self, tile):
        if (self.mCurrentTile == tile):
            return
        self.mCurrentTile = tile
        self.currentTileChanged.emit([tile])
        if (tile):
            self.mMapDocument.setCurrentObject(tile)

    def setCurrentTiles(self, tiles):
        if (self.mCurrentTiles == tiles):
            return
        del self.mCurrentTiles
        self.mCurrentTiles = tiles
        # Set the selected tiles on the map document
        if (tiles):
            selectedTiles = QList()
            for y in range(tiles.height()):
                for x in range(tiles.width()):
                    cell = tiles.cellAt(x, y)
                    if (not cell.isEmpty()):
                        selectedTiles.append(cell.tile)

            self.mMapDocument.setSelectedTiles(selectedTiles)

            # Create a tile stamp with these tiles
            map = self.mMapDocument.map()
            stamp = Map(map.orientation(), tiles.width(), tiles.height(),
                        map.tileWidth(), map.tileHeight())
            stamp.addLayer(tiles.clone())
            stamp.addTilesets(tiles.usedTilesets())

            self.mEmittingStampCaptured = True
            self.stampCaptured.emit(TileStamp(stamp))
            self.mEmittingStampCaptured = False

    def retranslateUi(self):
        self.setWindowTitle(self.tr("Tilesets"))
        self.mNewTileset.setText(self.tr("New Tileset"))
        self.mImportTileset.setText(self.tr("Import Tileset"))
        self.mExportTileset.setText(self.tr("Export Tileset As..."))
        self.mPropertiesTileset.setText(self.tr("Tileset Properties"))
        self.mDeleteTileset.setText(self.tr("Remove Tileset"))
        self.mEditTerrain.setText(self.tr("Edit Terrain Information"))
        self.mAddTiles.setText(self.tr("Add Tiles"))
        self.mRemoveTiles.setText(self.tr("Remove Tiles"))

    def currentTileset(self):
        index = self.mTabBar.currentIndex()
        if (index == -1):
            return None
        return self.mTilesets.at(index)

    def currentTilesetView(self):
        return self.mViewStack.currentWidget()

    def tilesetViewAt(self, index):
        return self.mViewStack.widget(index)

    def setupTilesetModel(self, view, tileset):
        view.setModel(TilesetModel(tileset, view))

        s = view.selectionModel()
        s.selectionChanged.connect(self.selectionChanged)
        s.currentChanged.connect(self.currentChanged)
        view.pressed.connect(self.indexPressed)
Esempio n. 6
0
class TileLayer(Layer):
    ##
    # Constructor.
    ##
    def __init__(self, name, x, y, width, height):
        super().__init__(Layer.TileLayerType, name, x, y, width, height)
        self.mMaxTileSize = QSize(0, 0)
        self.mGrid = QVector()
        for i in range(width * height):
            self.mGrid.append(Cell())
        self.mOffsetMargins = QMargins()

    def __iter__(self):
        return self.mGrid.__iter__()
        
    ##
    # Returns the maximum tile size of this layer.
    ##
    def maxTileSize(self):
        return self.mMaxTileSize

    ##
    # Returns the margins that have to be taken into account while drawing
    # this tile layer. The margins depend on the maximum tile size and the
    # offset applied to the tiles.
    ##
    def drawMargins(self):
        return QMargins(self.mOffsetMargins.left(),
                        self.mOffsetMargins.top() + self.mMaxTileSize.height(),
                        self.mOffsetMargins.right() + self.mMaxTileSize.width(),
                        self.mOffsetMargins.bottom())

    ##
    # Recomputes the draw margins. Needed after the tile offset of a tileset
    # has changed for example.
    #
    # Generally you want to call Map.recomputeDrawMargins instead.
    ##
    def recomputeDrawMargins(self):
        maxTileSize = QSize(0, 0)
        offsetMargins = QMargins()
        i = 0
        while(i<self.mGrid.size()):
            cell = self.mGrid.at(i)
            tile = cell.tile
            if tile:
                size = tile.size()
                if (cell.flippedAntiDiagonally):
                    size.transpose()
                offset = tile.offset()
                maxTileSize = maxSize(size, maxTileSize)
                offsetMargins = maxMargins(QMargins(-offset.x(),
                                                     -offset.y(),
                                                     offset.x(),
                                                     offset.y()),
                                            offsetMargins)
            i += 1

        self.mMaxTileSize = maxTileSize
        self.mOffsetMargins = offsetMargins
        if (self.mMap):
            self.mMap.adjustDrawMargins(self.drawMargins())

    ##
    # Returns whether (x, y) is inside this map layer.
    ##
    def contains(self, *args):
        l = len(args)
        if l==2:
            x, y = args
            return x >= 0 and y >= 0 and x < self.mWidth and y < self.mHeight
        elif l==1:
            point = args[0]
            return self.contains(point.x(), point.y())

    ##
    # Calculates the region of cells in this tile layer for which the given
    # \a condition returns True.
    ##
    def region(self, *args):
        l = len(args)
        if l==1:
            condition = args[0]
            region = QRegion()
            for y in range(self.mHeight):
                for x in range(self.mWidth):
                    if (condition(self.cellAt(x, y))):
                        rangeStart = x
                        x += 1
                        while(x<=self.mWidth):
                            if (x == self.mWidth or not condition(self.cellAt(x, y))):
                                rangeEnd = x
                                region += QRect(rangeStart + self.mX, y + self.mY,
                                                rangeEnd - rangeStart, 1)
                                break
                            x += 1

            return region
        elif l==0:
            ##
            # Calculates the region occupied by the tiles of this layer. Similar to
            # Layer.bounds(), but leaves out the regions without tiles.
            ##
            return self.region(lambda cell:not cell.isEmpty())

    ##
    # Returns a read-only reference to the cell at the given coordinates. The
    # coordinates have to be within this layer.
    ##
    def cellAt(self, *args):
        l = len(args)
        if l==2:
            x, y = args
            return self.mGrid.at(x + y * self.mWidth)
        elif l==1:
            point = args[0]
            return self.cellAt(point.x(), point.y())

    ##
    # Sets the cell at the given coordinates.
    ##
    def setCell(self, x, y, cell):
        if (cell.tile):
            size = cell.tile.size()
            if (cell.flippedAntiDiagonally):
                size.transpose()
            offset = cell.tile.offset()
            self.mMaxTileSize = maxSize(size, self.mMaxTileSize)
            self.mOffsetMargins = maxMargins(QMargins(-offset.x(),
                                                 -offset.y(),
                                                 offset.x(),
                                                 offset.y()),
                                        self.mOffsetMargins)
            if (self.mMap):
                self.mMap.adjustDrawMargins(self.drawMargins())

        self.mGrid[x + y * self.mWidth] = cell

    ##
    # Returns a copy of the area specified by the given \a region. The
    # caller is responsible for the returned tile layer.
    ##
    def copy(self, *args):
        l = len(args)
        if l==1:
            region = args[0]
            if type(region) != QRegion:
                region = QRegion(region)
            area = region.intersected(QRect(0, 0, self.width(), self.height()))
            bounds = region.boundingRect()
            areaBounds = area.boundingRect()
            offsetX = max(0, areaBounds.x() - bounds.x())
            offsetY = max(0, areaBounds.y() - bounds.y())
            copied = TileLayer(QString(), 0, 0, bounds.width(), bounds.height())
            for rect in area.rects():
                for x in range(rect.left(), rect.right()+1):
                    for y in range(rect.top(), rect.bottom()+1):
                        copied.setCell(x - areaBounds.x() + offsetX,
                                        y - areaBounds.y() + offsetY,
                                        self.cellAt(x, y))
            return copied
        elif l==4:
            x, y, width, height = args

            return self.copy(QRegion(x, y, width, height))

    ##
    # Merges the given \a layer onto this layer at position \a pos. Parts that
    # fall outside of this layer will be lost and empty tiles in the given
    # layer will have no effect.
    ##
    def merge(self, pos, layer):
        # Determine the overlapping area
        area = QRect(pos, QSize(layer.width(), layer.height()))
        area &= QRect(0, 0, self.width(), self.height())
        for y in range(area.top(), area.bottom()+1):
            for x in range(area.left(), area.right()+1):
                cell = layer.cellAt(x - pos.x(), y - pos.y())
                if (not cell.isEmpty()):
                    self.setCell(x, y, cell)

    ##
    # Removes all cells in the specified region.
    ##
    def erase(self, area):
        emptyCell = Cell()
        for rect in area.rects():
            for x in range(rect.left(), rect.right()+1):
                for y in range(rect.top(), rect.bottom()+1):
                    self.setCell(x, y, emptyCell)

    ##
    # Sets the cells starting at the given position to the cells in the given
    # \a tileLayer. Parts that fall outside of this layer will be ignored.
    #
    # When a \a mask is given, only cells that fall within this mask are set.
    # The mask is applied in local coordinates.
    ##
    def setCells(self, x, y, layer, mask = QRegion()):
        # Determine the overlapping area
        area = QRegion(QRect(x, y, layer.width(), layer.height()))
        area &= QRect(0, 0, self.width(), self.height())
        if (not mask.isEmpty()):
            area &= mask
        for rect in area.rects():
            for _x in range(rect.left(), rect.right()+1):
                for _y in range(rect.top(), rect.bottom()+1):
                    self.setCell(_x, _y, layer.cellAt(_x - x, _y - y))

    ##
    # Flip this tile layer in the given \a direction. Direction must be
    # horizontal or vertical. This doesn't change the dimensions of the
    # tile layer.
    ##
    def flip(self, direction):
        newGrid = QVector()
        for i in range(self.mWidth * self.mHeight):
            newGrid.append(Cell())
        for y in range(self.mHeight):
            for x in range(self.mWidth):
                dest = newGrid[x + y * self.mWidth]
                if (direction == FlipDirection.FlipHorizontally):
                    source = self.cellAt(self.mWidth - x - 1, y)
                    dest = source
                    dest.flippedHorizontally = not source.flippedHorizontally
                elif (direction == FlipDirection.FlipVertically):
                    source = self.cellAt(x, self.mHeight - y - 1)
                    dest = source
                    dest.flippedVertically = not source.flippedVertically

        self.mGrid = newGrid

    ##
    # Rotate this tile layer by 90 degrees left or right. The tile positions
    # are rotated within the layer, and the tiles themselves are rotated. The
    # dimensions of the tile layer are swapped.
    ##
    def rotate(self, direction):
        rotateRightMask = [5, 4, 1, 0, 7, 6, 3, 2]
        rotateLeftMask  = [3, 2, 7, 6, 1, 0, 5, 4]
        if direction == RotateDirection.RotateRight:
            rotateMask = rotateRightMask
        else:
            rotateMask = rotateLeftMask
        newWidth = self.mHeight
        newHeight = self.mWidth
        newGrid = QVector(newWidth * newHeight)
        for y in range(self.mHeight):
            for x in range(self.mWidth):
                source = self.cellAt(x, y)
                dest = source
                mask = (dest.flippedHorizontally << 2) | (dest.flippedVertically << 1) | (dest.flippedAntiDiagonally << 0)
                mask = rotateMask[mask]
                dest.flippedHorizontally = (mask & 4) != 0
                dest.flippedVertically = (mask & 2) != 0
                dest.flippedAntiDiagonally = (mask & 1) != 0
                if (direction == RotateDirection.RotateRight):
                    newGrid[x * newWidth + (self.mHeight - y - 1)] = dest
                else:
                    newGrid[(self.mWidth - x - 1) * newWidth + y] = dest

        t = self.mMaxTileSize.width()
        self.mMaxTileSize.setWidth(self.mMaxTileSize.height())
        self.mMaxTileSize.setHeight(t)
        self.mWidth = newWidth
        self.mHeight = newHeight
        self.mGrid = newGrid

    ##
    # Computes and returns the set of tilesets used by this tile layer.
    ##
    def usedTilesets(self):
        tilesets = QSet()
        i = 0
        while(i<self.mGrid.size()):
            tile = self.mGrid.at(i).tile
            if tile:
                tilesets.insert(tile.tileset())
            i += 1
        return tilesets

    ##
    # Returns whether this tile layer has any cell for which the given
    # \a condition returns True.
    ##
    def hasCell(self, condition):
        i = 0
        for cell in self.mGrid:
            if (condition(cell)):
                return True
            i += 1
        return False

    ##
    # Returns whether this tile layer is referencing the given tileset.
    ##
    def referencesTileset(self, tileset):
        i = 0
        while(i<self.mGrid.size()):
            tile = self.mGrid.at(i).tile
            if (tile and tile.tileset() == tileset):
                return True
            i += 1
        return False

    ##
    # Removes all references to the given tileset. This sets all tiles on this
    # layer that are from the given tileset to null.
    ##
    def removeReferencesToTileset(self, tileset):
        i = 0
        while(i<self.mGrid.size()):
            tile = self.mGrid.at(i).tile
            if (tile and tile.tileset() == tileset):
                self.mGrid.replace(i, Cell())
            i += 1

    ##
    # Replaces all tiles from \a oldTileset with tiles from \a newTileset.
    ##
    def replaceReferencesToTileset(self, oldTileset, newTileset):
        i = 0
        while(i<self.mGrid.size()):
            tile = self.mGrid.at(i).tile
            if (tile and tile.tileset() == oldTileset):
                self.mGrid[i].tile = newTileset.tileAt(tile.id())
            i += 1

    ##
    # Resizes this tile layer to \a size, while shifting all tiles by
    # \a offset.
    ##
    def resize(self, size, offset):
        if (self.size() == size and offset.isNull()):
            return
        newGrid = QVector()
        for i in range(size.width() * size.height()):
            newGrid.append(Cell())
        # Copy over the preserved part
        startX = max(0, -offset.x())
        startY = max(0, -offset.y())
        endX = min(self.mWidth, size.width() - offset.x())
        endY = min(self.mHeight, size.height() - offset.y())
        for y in range(startY, endY):
            for x in range(startX, endX):
                index = x + offset.x() + (y + offset.y()) * size.width()
                newGrid[index] = self.cellAt(x, y)

        self.mGrid = newGrid
        self.setSize(size)

    ##
    # Offsets the tiles in this layer within \a bounds by \a offset,
    # and optionally wraps them.
    #
    # \sa ObjectGroup.offset()
    ##
    def offsetTiles(self, offset, bounds, wrapX, wrapY):
        newGrid = QVector()
        for i in range(self.mWidth * self.mHeight):
            newGrid.append(Cell())
        for y in range(self.mHeight):
            for x in range(self.mWidth):
                # Skip out of bounds tiles
                if (not bounds.contains(x, y)):
                    newGrid[x + y * self.mWidth] = self.cellAt(x, y)
                    continue

                # Get position to pull tile value from
                oldX = x - offset.x()
                oldY = y - offset.y()
                # Wrap x value that will be pulled from
                if (wrapX and bounds.width() > 0):
                    while oldX < bounds.left():
                        oldX += bounds.width()
                    while oldX > bounds.right():
                        oldX -= bounds.width()

                # Wrap y value that will be pulled from
                if (wrapY and bounds.height() > 0):
                    while oldY < bounds.top():
                        oldY += bounds.height()
                    while oldY > bounds.bottom():
                        oldY -= bounds.height()

                # Set the new tile
                if (self.contains(oldX, oldY) and bounds.contains(oldX, oldY)):
                    newGrid[x + y * self.mWidth] = self.cellAt(oldX, oldY)
                else:
                    newGrid[x + y * self.mWidth] = Cell()

        self.mGrid = newGrid

    def canMergeWith(self, other):
        return other.isTileLayer()

    def mergedWith(self, other):
        o = other
        unitedBounds = self.bounds().united(o.bounds())
        offset = self.position() - unitedBounds.topLeft()
        merged = self.clone()
        merged.resize(unitedBounds.size(), offset)
        merged.merge(o.position() - unitedBounds.topLeft(), o)
        return merged

    ##
    # Returns the region where this tile layer and the given tile layer
    # are different. The relative positions of the layers are taken into
    # account. The returned region is relative to this tile layer.
    ##
    def computeDiffRegion(self, other):
        ret = QRegion()
        dx = other.x() - self.mX
        dy = other.y() - self.mY
        r = QRect(0, 0, self.width(), self.height())
        r &= QRect(dx, dy, other.width(), other.height())
        for y in range(r.top(), r.bottom()+1):
            for x in range(r.left(), r.right()+1):
                if (self.cellAt(x, y) != other.cellAt(x - dx, y - dy)):
                    rangeStart = x
                    while (x <= r.right() and self.cellAt(x, y) != other.cellAt(x - dx, y - dy)):
                        x += 1

                    rangeEnd = x
                    ret += QRect(rangeStart, y, rangeEnd - rangeStart, 1)

        return ret

    ##
    # Returns True if all tiles in the layer are empty.
    ##
    def isEmpty(self):
        i = 0
        while(i<self.mGrid.size()):
            if (not self.mGrid.at(i).isEmpty()):
                return False
            i += 1
        return True

    ##
    # Returns a duplicate of this TileLayer.
    #
    # \sa Layer.clone()
    ##
    def clone(self):
        return self.initializeClone(TileLayer(self.mName, self.mX, self.mY, self.mWidth, self.mHeight))

    def begin(self):
        return self.mGrid.begin()
    
    def end(self):
        return self.mGrid.end()
        
    def initializeClone(self, clone):
        super().initializeClone(clone)
        clone.mGrid = self.mGrid
        clone.mMaxTileSize = self.mMaxTileSize
        clone.mOffsetMargins = self.mOffsetMargins
        return clone
Esempio n. 7
0
class Tile(Object):
    def __init__(self, *args):
        super().__init__(Object.TileType)
        
        l = len(args)
        if l==3:
            image, id, tileset = args
            self.mImageSource = QString()
        elif l==4:
            image, imageSource, id, tileset = args
            self.mImageSource = imageSource

        self.mId = id
        self.mTileset = tileset
        self.mImage = image
        self.mTerrain = 0xffffffff
        self.mProbability = 1.0
        self.mObjectGroup = None
        self.mFrames = QVector()
        self.mCurrentFrameIndex = 0
        self.mUnusedTime = 0

    def __del__(self):
        del self.mObjectGroup

    ##
    # Returns the tileset that this tile is part of as a shared pointer.
    ##
    def sharedTileset(self):
        return self.mTileset.sharedPointer()

    ##
    # Returns ID of this tile within its tileset.
    ##
    def id(self):
        return self.mId

    ##
    # Returns the tileset that this tile is part of.
    ##
    def tileset(self):
        return self.mTileset

    ##
    # Returns the image of this tile.
    ##
    def image(self):
        return QPixmap(self.mImage)

    ##
    # Returns the image for rendering this tile, taking into account tile
    # animations.
    ##
    def currentFrameImage(self):
        if (self.isAnimated()):
            frame = self.mFrames.at(self.mCurrentFrameIndex)
            return self.mTileset.tileAt(frame.tileId).image()
        else:
            return QPixmap(self.mImage)

    ##
    # Returns the drawing offset of the tile (in pixels).
    ##
    def offset(self):
        return self.mTileset.tileOffset()

    ##
    # Sets the image of this tile.
    ##
    def setImage(self, image):
        self.mImage = image

    ##
    # Returns the file name of the external image that represents this tile.
    # When this tile doesn't refer to an external image, an empty string is
    # returned.
    ##
    def imageSource(self):
        return self.mImageSource

    ##
    # Returns the file name of the external image that represents this tile.
    # When this tile doesn't refer to an external image, an empty string is
    # returned.
    ##
    def setImageSource(self, imageSource):
        self.mImageSource = imageSource

    ##
    # Returns the width of this tile.
    ##
    def width(self):
        return self.mImage.width()

    ##
    # Returns the height of this tile.
    ##
    def height(self):
        return self.mImage.height()

    ##
    # Returns the size of this tile.
    ##
    def size(self):
        return self.mImage.size()

    ##
    # Returns the Terrain of a given corner.
    ##
    def terrainAtCorner(self, corner):
        return self.mTileset.terrain(self.cornerTerrainId(corner))

    ##
    # Returns the terrain id at a given corner.
    ##
    def cornerTerrainId(self, corner):
        t = (self.terrain() >> (3 - corner)*8) & 0xFF
        if t == 0xFF:
            return -1
        return t

    ##
    # Set the terrain type of a given corner.
    ##
    def setCornerTerrainId(self, corner, terrainId):
        self.setTerrain(setTerrainCorner(self.mTerrain, corner, terrainId))

    ##
    # Returns the terrain for each corner of this tile.
    ##
    def terrain(self):
        return self.mTerrain

    ##
    # Set the terrain for each corner of the tile.
    ##
    def setTerrain(self, terrain):
        if (self.mTerrain == terrain):
            return
        self.mTerrain = terrain
        self.mTileset.markTerrainDistancesDirty()

    ##
    # Returns the probability of this terrain type appearing while painting (0-100%).
    ##
    def probability(self):
        return self.mProbability

    ##
    # Set the relative probability of this tile appearing while painting.
    ##
    def setProbability(self, probability):
        self.mProbability = probability

    ##
    # @return The group of objects associated with this tile. This is generally
    #         expected to be used for editing collision shapes.
    ##
    def objectGroup(self):
        return self.mObjectGroup

    ##
    # Sets \a objectGroup to be the group of objects associated with this tile.
    # The Tile takes ownership over the ObjectGroup and it can't also be part of
    # a map.
    ##
    def setObjectGroup(self, objectGroup):
        if (self.mObjectGroup == objectGroup):
            return
        del self.mObjectGroup
        self.mObjectGroup = objectGroup

    ##
    # Swaps the object group of this tile with \a objectGroup. The tile releases
    # ownership over its existing object group and takes ownership over the new
    # one.
    #
    # @return The previous object group referenced by this tile.
    ##
    def swapObjectGroup(self, objectGroup):
        previousObjectGroup = self.mObjectGroup
        self.mObjectGroup = objectGroup
        return previousObjectGroup

    def frames(self):
        return self.mFrames

    ##
    # Sets the animation frames to be used by this tile. Resets any currently
    # running animation.
    ##
    def setFrames(self, frames):
        self.mFrames = frames
        self.mCurrentFrameIndex = 0
        self.mUnusedTime = 0

    def isAnimated(self):
        return not self.mFrames.isEmpty()

    def currentFrameIndex(self):
        return self.mCurrentFrameIndex

    ##
    # Advances this tile animation by the given amount of milliseconds. Returns
    # whether this caused the current tileId to change.
    ##
    def advanceAnimation(self, ms):
        if (not self.isAnimated()):
            return False
        self.mUnusedTime += ms
        frame = self.mFrames.at(self.mCurrentFrameIndex)
        previousTileId = frame.tileId
        while (frame.duration > 0 and self.mUnusedTime > frame.duration):
            self.mUnusedTime -= frame.duration
            self.mCurrentFrameIndex = (self.mCurrentFrameIndex + 1) % self.mFrames.size()
            frame = self.mFrames.at(self.mCurrentFrameIndex)

        return previousTileId != frame.tileId
Esempio n. 8
0
class MapScene(QGraphicsScene):
    selectedObjectItemsChanged = pyqtSignal()

    ##
    # Constructor.
    ##
    def __init__(self, parent):
        super().__init__(parent)
        self.mMapDocument = None
        self.mSelectedTool = None
        self.mActiveTool = None
        self.mObjectSelectionItem = None
        self.mUnderMouse = False
        self.mCurrentModifiers = Qt.NoModifier,
        self.mDarkRectangle = QGraphicsRectItem()
        self.mDefaultBackgroundColor = Qt.darkGray

        self.mLayerItems = QVector()
        self.mObjectItems = QMap()
        self.mObjectLineWidth = 0.0
        self.mSelectedObjectItems = QSet()
        self.mLastMousePos = QPointF()
        self.mShowTileObjectOutlines = False
        self.mHighlightCurrentLayer = False
        self.mGridVisible = False

        self.setBackgroundBrush(self.mDefaultBackgroundColor)
        tilesetManager = TilesetManager.instance()
        tilesetManager.tilesetChanged.connect(self.tilesetChanged)
        tilesetManager.repaintTileset.connect(self.tilesetChanged)
        prefs = preferences.Preferences.instance()
        prefs.showGridChanged.connect(self.setGridVisible)
        prefs.showTileObjectOutlinesChanged.connect(self.setShowTileObjectOutlines)
        prefs.objectTypesChanged.connect(self.syncAllObjectItems)
        prefs.highlightCurrentLayerChanged.connect(self.setHighlightCurrentLayer)
        prefs.gridColorChanged.connect(self.update)
        prefs.objectLineWidthChanged.connect(self.setObjectLineWidth)
        self.mDarkRectangle.setPen(QPen(Qt.NoPen))
        self.mDarkRectangle.setBrush(Qt.black)
        self.mDarkRectangle.setOpacity(darkeningFactor)
        self.addItem(self.mDarkRectangle)
        self.mGridVisible = prefs.showGrid()
        self.mObjectLineWidth = prefs.objectLineWidth()
        self.mShowTileObjectOutlines = prefs.showTileObjectOutlines()
        self.mHighlightCurrentLayer = prefs.highlightCurrentLayer()
        # Install an event filter so that we can get key events on behalf of the
        # active tool without having to have the current focus.
        QCoreApplication.instance().installEventFilter(self)

    ##
    # Destructor.
    ##
    def __del__(self):
        if QCoreApplication.instance():
            QCoreApplication.instance().removeEventFilter(self)

    ##
    # Returns the map document this scene is displaying.
    ##
    def mapDocument(self):
        return self.mMapDocument

    ##
    # Sets the map this scene displays.
    ##
    def setMapDocument(self, mapDocument):
        if (self.mMapDocument):
            self.mMapDocument.disconnect()
            if (not self.mSelectedObjectItems.isEmpty()):
                self.mSelectedObjectItems.clear()
                self.selectedObjectItemsChanged.emit()

        self.mMapDocument = mapDocument
        if (self.mMapDocument):
            renderer = self.mMapDocument.renderer()
            renderer.setObjectLineWidth(self.mObjectLineWidth)
            renderer.setFlag(RenderFlag.ShowTileObjectOutlines, self.mShowTileObjectOutlines)
            self.mMapDocument.mapChanged.connect(self.mapChanged)
            self.mMapDocument.regionChanged.connect(self.repaintRegion)
            self.mMapDocument.tileLayerDrawMarginsChanged.connect(self.tileLayerDrawMarginsChanged)
            self.mMapDocument.layerAdded.connect(self.layerAdded)
            self.mMapDocument.layerRemoved.connect(self.layerRemoved)
            self.mMapDocument.layerChanged.connect(self.layerChanged)
            self.mMapDocument.objectGroupChanged.connect(self.objectGroupChanged)
            self.mMapDocument.imageLayerChanged.connect(self.imageLayerChanged)
            self.mMapDocument.currentLayerIndexChanged.connect(self.currentLayerIndexChanged)
            self.mMapDocument.tilesetTileOffsetChanged.connect(self.tilesetTileOffsetChanged)
            self.mMapDocument.objectsInserted.connect(self.objectsInserted)
            self.mMapDocument.objectsRemoved.connect(self.objectsRemoved)
            self.mMapDocument.objectsChanged.connect(self.objectsChanged)
            self.mMapDocument.objectsIndexChanged.connect(self.objectsIndexChanged)
            self.mMapDocument.selectedObjectsChanged.connect(self.updateSelectedObjectItems)

        self.refreshScene()

    ##
    # Returns whether the tile grid is visible.
    ##
    def isGridVisible(self):
        return self.mGridVisible

    ##
    # Returns the set of selected map object items.
    ##
    def selectedObjectItems(self):
        return QSet(self.mSelectedObjectItems)

    ##
    # Sets the set of selected map object items. This translates to a call to
    # MapDocument.setSelectedObjects.
    ##
    def setSelectedObjectItems(self, items):
        # Inform the map document about the newly selected objects
        selectedObjects = QList()
        #selectedObjects.reserve(items.size())
        for item in items:
            selectedObjects.append(item.mapObject())
        self.mMapDocument.setSelectedObjects(selectedObjects)

    ##
    # Returns the MapObjectItem associated with the given \a mapObject.
    ##
    def itemForObject(self, object):
        return self.mObjectItems[object]

    ##
    # Enables the selected tool at this map scene.
    # Therefore it tells that tool, that this is the active map scene.
    ##
    def enableSelectedTool(self):
        if (not self.mSelectedTool or not self.mMapDocument):
            return
        self.mActiveTool = self.mSelectedTool
        self.mActiveTool.activate(self)
        self.mCurrentModifiers = QApplication.keyboardModifiers()
        if (self.mCurrentModifiers != Qt.NoModifier):
            self.mActiveTool.modifiersChanged(self.mCurrentModifiers)
        if (self.mUnderMouse):
            self.mActiveTool.mouseEntered()
            self.mActiveTool.mouseMoved(self.mLastMousePos, Qt.KeyboardModifiers())

    def disableSelectedTool(self):
        if (not self.mActiveTool):
            return
        if (self.mUnderMouse):
            self.mActiveTool.mouseLeft()
        self.mActiveTool.deactivate(self)
        self.mActiveTool = None

    ##
    # Sets the currently selected tool.
    ##
    def setSelectedTool(self, tool):
        self.mSelectedTool = tool

    ##
    # QGraphicsScene.drawForeground override that draws the tile grid.
    ##
    def drawForeground(self, painter, rect):
        if (not self.mMapDocument or not self.mGridVisible):
            return
            
        offset = QPointF()

        # Take into account the offset of the current layer
        layer = self.mMapDocument.currentLayer()
        if layer:
            offset = layer.offset()
            painter.translate(offset)
        
        prefs = preferences.Preferences.instance()
        self.mMapDocument.renderer().drawGrid(painter, rect.translated(-offset), prefs.gridColor())

    ##
    # Override for handling enter and leave events.
    ##
    def event(self, event):
        x = event.type()
        if x==QEvent.Enter:
            self.mUnderMouse = True
            if (self.mActiveTool):
                self.mActiveTool.mouseEntered()
        elif x==QEvent.Leave:
            self.mUnderMouse = False
            if (self.mActiveTool):
                self.mActiveTool.mouseLeft()
        else:
            pass

        return super().event(event)

    def keyPressEvent(self, event):
        if (self.mActiveTool):
            self.mActiveTool.keyPressed(event)
        if (not (self.mActiveTool and event.isAccepted())):
            super().keyPressEvent(event)

    def mouseMoveEvent(self, mouseEvent):
        self.mLastMousePos = mouseEvent.scenePos()
        if (not self.mMapDocument):
            return
        super().mouseMoveEvent(mouseEvent)
        if (mouseEvent.isAccepted()):
            return
        if (self.mActiveTool):
            self.mActiveTool.mouseMoved(mouseEvent.scenePos(), mouseEvent.modifiers())
            mouseEvent.accept()

    def mousePressEvent(self, mouseEvent):
        super().mousePressEvent(mouseEvent)
        if (mouseEvent.isAccepted()):
            return
        if (self.mActiveTool):
            mouseEvent.accept()
            self.mActiveTool.mousePressed(mouseEvent)

    def mouseReleaseEvent(self, mouseEvent):
        super().mouseReleaseEvent(mouseEvent)
        if (mouseEvent.isAccepted()):
            return
        if (self.mActiveTool):
            mouseEvent.accept()
            self.mActiveTool.mouseReleased(mouseEvent)

    ##
    # Override to ignore drag enter events.
    ##
    def dragEnterEvent(self, event):
        event.ignore()

    ##
    # Sets whether the tile grid is visible.
    ##
    def setGridVisible(self, visible):
        if (self.mGridVisible == visible):
            return
        self.mGridVisible = visible
        self.update()

    def setObjectLineWidth(self, lineWidth):
        if (self.mObjectLineWidth == lineWidth):
            return
        self.mObjectLineWidth = lineWidth
        if (self.mMapDocument):
            self.mMapDocument.renderer().setObjectLineWidth(lineWidth)
            # Changing the line width can change the size of the object items
            if (not self.mObjectItems.isEmpty()):
                for item in self.mObjectItems:
                    item[1].syncWithMapObject()
                self.update()

    def setShowTileObjectOutlines(self, enabled):
        if (self.mShowTileObjectOutlines == enabled):
            return
        self.mShowTileObjectOutlines = enabled
        if (self.mMapDocument):
            self.mMapDocument.renderer().setFlag(RenderFlag.ShowTileObjectOutlines, enabled)
            if (not self.mObjectItems.isEmpty()):
                self.update()

    ##
    # Sets whether the current layer should be highlighted.
    ##
    def setHighlightCurrentLayer(self, highlightCurrentLayer):
        if (self.mHighlightCurrentLayer == highlightCurrentLayer):
            return
        self.mHighlightCurrentLayer = highlightCurrentLayer
        self.updateCurrentLayerHighlight()

    ##
    # Refreshes the map scene.
    ##
    def refreshScene(self):
        self.mLayerItems.clear()
        self.mObjectItems.clear()
        self.removeItem(self.mDarkRectangle)
        self.clear()
        self.addItem(self.mDarkRectangle)
        if (not self.mMapDocument):
            self.setSceneRect(QRectF())
            return

        self.updateSceneRect()
        
        map = self.mMapDocument.map()
        self.mLayerItems.resize(map.layerCount())
        if (map.backgroundColor().isValid()):
            self.setBackgroundBrush(map.backgroundColor())
        else:
            self.setBackgroundBrush(self.mDefaultBackgroundColor)
        layerIndex = 0
        for layer in map.layers():
            layerItem = self.createLayerItem(layer)
            layerItem.setZValue(layerIndex)
            self.addItem(layerItem)
            self.mLayerItems[layerIndex] = layerItem
            layerIndex += 1

        tileSelectionItem = TileSelectionItem(self.mMapDocument)
        tileSelectionItem.setZValue(10000 - 2)
        self.addItem(tileSelectionItem)
        self.mObjectSelectionItem = ObjectSelectionItem(self.mMapDocument)
        self.mObjectSelectionItem.setZValue(10000 - 1)
        self.addItem(self.mObjectSelectionItem)
        self.updateCurrentLayerHighlight()

    ##
    # Repaints the specified region. The region is in tile coordinates.
    ##
    def repaintRegion(self, region, layer):
        renderer = self.mMapDocument.renderer()
        margins = self.mMapDocument.map().drawMargins()
        for r in region.rects():
            boundingRect = QRectF(renderer.boundingRect(r))
            self.update(QRectF(renderer.boundingRect(r).adjusted(-margins.left(),
                                                      -margins.top(),
                                                      margins.right(),
                                                      margins.bottom())))
            boundingRect.translate(layer.offset())
            self.update(boundingRect)

    def currentLayerIndexChanged(self):
        self.updateCurrentLayerHighlight()
        # New layer may have a different offset, affecting the grid
        if self.mGridVisible:
            self.update()
        
    ##
    # Adapts the scene, layers and objects to new map size, orientation or
    # background color.
    ##
    def mapChanged(self):
        self.updateSceneRect()
        for item in self.mLayerItems:
            tli = item
            if type(tli) == TileLayerItem:
                tli.syncWithTileLayer()

        for item in self.mObjectItems.values():
            item.syncWithMapObject()
        map = self.mMapDocument.map()
        if (map.backgroundColor().isValid()):
            self.setBackgroundBrush(map.backgroundColor())
        else:
            self.setBackgroundBrush(self.mDefaultBackgroundColor)

    def tilesetChanged(self, tileset):
        if (not self.mMapDocument):
            return
        if (contains(self.mMapDocument.map().tilesets(), tileset)):
            self.update()

    def tileLayerDrawMarginsChanged(self, tileLayer):
        index = self.mMapDocument.map().layers().indexOf(tileLayer)
        item = self.mLayerItems.at(index)
        item.syncWithTileLayer()

    def layerAdded(self, index):
        layer = self.mMapDocument.map().layerAt(index)
        layerItem = self.createLayerItem(layer)
        self.addItem(layerItem)
        self.mLayerItems.insert(index, layerItem)
        z = 0
        for item in self.mLayerItems:
            item.setZValue(z)
            z += 1

    def layerRemoved(self, index):
        self.mLayerItems.remove(index)

    ##
    # A layer has changed. This can mean that the layer visibility, opacity or
    # offset changed.
    ##
    def layerChanged(self, index):
        layer = self.mMapDocument.map().layerAt(index)
        layerItem = self.mLayerItems.at(index)
        layerItem.setVisible(layer.isVisible())
        multiplier = 1
        if (self.mHighlightCurrentLayer and self.mMapDocument.currentLayerIndex() < index):
            multiplier = opacityFactor
        layerItem.setOpacity(layer.opacity() * multiplier)
        layerItem.setPos(layer.offset())

        # Layer offset may have changed, affecting the scene rect and grid
        self.updateSceneRect()
        if self.mGridVisible:
            self.update()

    ##
    # When an object group has changed it may mean its color or drawing order
    # changed, which affects all its objects.
    ##
    def objectGroupChanged(self, objectGroup):
        self.objectsChanged(objectGroup.objects())
        self.objectsIndexChanged(objectGroup, 0, objectGroup.objectCount() - 1)

    ##
    # When an image layer has changed, it may change size and it may look
    # differently.
    ##
    def imageLayerChanged(self, imageLayer):
        index = self.mMapDocument.map().layers().indexOf(imageLayer)
        item = self.mLayerItems.at(index)
        item.syncWithImageLayer()
        item.update()

    ##
    # When the tile offset of a tileset has changed, it can affect the bounding
    # rect of all tile layers and tile objects. It also requires a full repaint.
    ##
    def tilesetTileOffsetChanged(self, tileset):
        self.update()
        for item in self.mLayerItems:
            tli = item
            if type(tli) == TileLayerItem:
                tli.syncWithTileLayer()
        for item in self.mObjectItems:
            cell = item.mapObject().cell()
            if (not cell.isEmpty() and cell.tile.tileset() == tileset):
                item.syncWithMapObject()

    ##
    # Inserts map object items for the given objects.
    ##
    def objectsInserted(self, objectGroup, first, last):
        ogItem = None
        # Find the object group item for the object group
        for item in self.mLayerItems:
            ogi = item
            if type(ogi)==ObjectGroupItem:
                if (ogi.objectGroup() == objectGroup):
                    ogItem = ogi
                    break

        drawOrder = objectGroup.drawOrder()
        for i in range(first, last+1):
            object = objectGroup.objectAt(i)
            item = MapObjectItem(object, self.mMapDocument, ogItem)
            if (drawOrder == ObjectGroup.DrawOrder.TopDownOrder):
                item.setZValue(item.y())
            else:
                item.setZValue(i)
            self.mObjectItems.insert(object, item)

    ##
    # Removes the map object items related to the given objects.
    ##
    def objectsRemoved(self, objects):
        for o in objects:
            i = self.mObjectItems.find(o)
            self.mSelectedObjectItems.remove(i)
            # python would not force delete QGraphicsItem
            self.removeItem(i)
            self.mObjectItems.erase(o)

    ##
    # Updates the map object items related to the given objects.
    ##
    def objectsChanged(self, objects):
        for object in objects:
            item = self.itemForObject(object)
            item.syncWithMapObject()

    ##
    # Updates the Z value of the objects when appropriate.
    ##
    def objectsIndexChanged(self, objectGroup, first, last):
        if (objectGroup.drawOrder() != ObjectGroup.DrawOrder.IndexOrder):
            return
        for i in range(first, last+1):
            item = self.itemForObject(objectGroup.objectAt(i))
            item.setZValue(i)

    def updateSelectedObjectItems(self):
        objects = self.mMapDocument.selectedObjects()
        items = QSet()
        for object in objects:
            item = self.itemForObject(object)
            if item:
                items.insert(item)

        self.mSelectedObjectItems = items
        self.selectedObjectItemsChanged.emit()

    def syncAllObjectItems(self):
        for item in self.mObjectItems:
            item.syncWithMapObject()

    def createLayerItem(self, layer):
        layerItem = None
        tl = layer.asTileLayer()
        if tl:
            layerItem = TileLayerItem(tl, self.mMapDocument)
        else:
            og = layer.asObjectGroup()
            if og:
                drawOrder = og.drawOrder()
                ogItem = ObjectGroupItem(og)
                objectIndex = 0
                for object in og.objects():
                    item = MapObjectItem(object, self.mMapDocument, ogItem)
                    if (drawOrder == ObjectGroup.DrawOrder.TopDownOrder):
                        item.setZValue(item.y())
                    else:
                        item.setZValue(objectIndex)
                    self.mObjectItems.insert(object, item)
                    objectIndex += 1

                layerItem = ogItem
            else:
                il = layer.asImageLayer()
                if il:
                    layerItem = ImageLayerItem(il, self.mMapDocument)

        layerItem.setVisible(layer.isVisible())
        return layerItem

    def updateSceneRect(self):
        mapSize = self.mMapDocument.renderer().mapSize()
        sceneRect = QRectF(0, 0, mapSize.width(), mapSize.height())

        margins = self.mMapDocument.map().computeLayerOffsetMargins()
        sceneRect.adjust(-margins.left(),
                         -margins.top(),
                         margins.right(),
                         margins.bottom())

        self.setSceneRect(sceneRect)
        self.mDarkRectangle.setRect(sceneRect)
        
    def updateCurrentLayerHighlight(self):
        if (not self.mMapDocument):
            return
        currentLayerIndex = self.mMapDocument.currentLayerIndex()
        if (not self.mHighlightCurrentLayer or currentLayerIndex == -1):
            self.mDarkRectangle.setVisible(False)
            # Restore opacity for all layers
            for i in range(self.mLayerItems.size()):
                layer = self.mMapDocument.map().layerAt(i)
                self.mLayerItems.at(i).setOpacity(layer.opacity())

            return

        # Darken layers below the current layer
        self.mDarkRectangle.setZValue(currentLayerIndex - 0.5)
        self.mDarkRectangle.setVisible(True)
        # Set layers above the current layer to half opacity
        for i in range(1, self.mLayerItems.size()):
            layer = self.mMapDocument.map().layerAt(i)
            if currentLayerIndex < i:
                _x = opacityFactor
            else:
                _x = 1
            multiplier = _x
            self.mLayerItems.at(i).setOpacity(layer.opacity() * multiplier)

    def eventFilter(self, object, event):
        x = event.type()
        if x==QEvent.KeyPress or x==QEvent.KeyRelease:
                keyEvent = event
                newModifiers = keyEvent.modifiers()
                if (self.mActiveTool and newModifiers != self.mCurrentModifiers):
                    self.mActiveTool.modifiersChanged(newModifiers)
                    self.mCurrentModifiers = newModifiers
        else:
            pass

        return False
Esempio n. 9
0
class TileStampManager(QObject):
    setStamp = pyqtSignal(TileStamp)

    def __init__(self, toolManager, parent = None):
        super().__init__(parent)
        
        self.mStampsByName = QMap()
        self.mQuickStamps = QVector()
        for i in range(TileStampManager.quickStampKeys().__len__()):
            self.mQuickStamps.append(0)
        
        self.mTileStampModel = TileStampModel(self)
        self.mToolManager = toolManager

        prefs = preferences.Preferences.instance()
        prefs.stampsDirectoryChanged.connect(self.stampsDirectoryChanged)
        self.mTileStampModel.stampAdded.connect(self.stampAdded)
        self.mTileStampModel.stampRenamed.connect(self.stampRenamed)
        self.mTileStampModel.stampChanged.connect(self.saveStamp)
        self.mTileStampModel.stampRemoved.connect(self.deleteStamp)
        self.loadStamps()

    def __del__(self):
        # needs to be over here where the TileStamp type is complete
        pass
        
    ##
    # Returns the keys used for quickly accessible tile stamps.
    # Note: To store a tile layer <Ctrl> is added. The given keys will work
    # for recalling the stored values.
    ##
    def quickStampKeys():
        keys=[Qt.Key_1, Qt.Key_2, Qt.Key_3, Qt.Key_4, Qt.Key_5, Qt.Key_6, Qt.Key_7, Qt.Key_8, Qt.Key_9]
        return keys
        
    def tileStampModel(self):
        return self.mTileStampModel
        
    def createStamp(self):
        stamp = self.tampFromContext(self.mToolManager.selectedTool())
        if (not stamp.isEmpty()):
            self.mTileStampModel.addStamp(stamp)
        return stamp
    
    def addVariation(self, targetStamp):
        stamp = stampFromContext(self.mToolManager.selectedTool())
        if (stamp.isEmpty()):
            return
        if (stamp == targetStamp): # avoid easy mistake of adding duplicates
            return
        for variation in stamp.variations():
            self.mTileStampModel.addVariation(targetStamp, variation)

    def selectQuickStamp(self, index):
        stamp = self.mQuickStamps.at(index)
        if (not stamp.isEmpty()):
            self.setStamp.emit(stamp)
    
    def createQuickStamp(self, index):
        stamp = stampFromContext(self.mToolManager.selectedTool())
        if (stamp.isEmpty()):
            return
        self.setQuickStamp(index, stamp)
    
    def extendQuickStamp(self, index):
        quickStamp = self.mQuickStamps[index]
        if (quickStamp.isEmpty()):
            self.createQuickStamp(index)
        else:
            self.addVariation(quickStamp)
    
    def stampsDirectoryChanged(self):
        # erase current stamps
        self.mQuickStamps.fill(TileStamp())
        self.mStampsByName.clear()
        self.mTileStampModel.clear()
        self.loadStamps()

    def eraseQuickStamp(self, index):
        stamp = self.mQuickStamps.at(index)
        if (not stamp.isEmpty()):
            self.mQuickStamps[index] = TileStamp()
            if (not self.mQuickStamps.contains(stamp)):
                self.mTileStampModel.removeStamp(stamp)

    def setQuickStamp(self, index, stamp):
        stamp.setQuickStampIndex(index)
        # make sure existing quickstamp is removed from stamp model
        self.eraseQuickStamp(index)
        self.mTileStampModel.addStamp(stamp)
        self.mQuickStamps[index] = stamp
    
    def loadStamps(self):
        prefs = preferences.Preferences.instance()
        stampsDirectory = prefs.stampsDirectory()
        stampsDir = QDir(stampsDirectory)
        iterator = QDirIterator(stampsDirectory,
                              ["*.stamp"],
                              QDir.Files | QDir.Readable)
        while (iterator.hasNext()):
            stampFileName = iterator.next()
            stampFile = QFile(stampFileName)
            if (not stampFile.open(QIODevice.ReadOnly)):
                continue
            data = stampFile.readAll()
            document = QJsonDocument.fromBinaryData(data)
            if (document.isNull()):
                # document not valid binary data, maybe it's an JSON text file
                error = QJsonParseError()
                document = QJsonDocument.fromJson(data, error)
                if (error.error != QJsonParseError.NoError):
                    qDebug("Failed to parse stamp file:" + error.errorString())
                    continue

            stamp = TileStamp.fromJson(document.object(), stampsDir)
            if (stamp.isEmpty()):
                continue
            stamp.setFileName(iterator.fileInfo().fileName())
            self.mTileStampModel.addStamp(stamp)
            index = stamp.quickStampIndex()
            if (index >= 0 and index < self.mQuickStamps.size()):
                self.mQuickStamps[index] = stamp


    def stampAdded(self, stamp):
        if (stamp.name().isEmpty() or self.mStampsByName.contains(stamp.name())):
            # pick the first available stamp name
            name = QString()
            index = self.mTileStampModel.stamps().size()
            while(self.mStampsByName.contains(name)):
                name = str(index)
                index += 1
            
            stamp.setName(name)
        
        self.mStampsByName.insert(stamp.name(), stamp)
        if (stamp.fileName().isEmpty()):
            stamp.setFileName(findStampFileName(stamp.name()))
            self.saveStamp(stamp)

    def stampRenamed(self, stamp):
        existingName = self.mStampsByName.key(stamp)
        self.mStampsByName.remove(existingName)
        self.mStampsByName.insert(stamp.name(), stamp)
        existingFileName = stamp.fileName()
        newFileName = findStampFileName(stamp.name(), existingFileName)
        if (existingFileName != newFileName):
            if (QFile.rename(stampFilePath(existingFileName),
                              stampFilePath(newFileName))):
                stamp.setFileName(newFileName)

    
    def saveStamp(self, stamp):
        # make sure we have a stamps directory
        prefs = preferences.Preferences.instance()
        stampsDirectory = prefs.stampsDirectory()
        stampsDir = QDir(stampsDirectory)
        if (not stampsDir.exists() and not stampsDir.mkpath(".")):
            qDebug("Failed to create stamps directory" + stampsDirectory)
            return
        
        filePath = stampsDir.filePath(stamp.fileName())
        file = QSaveFile(filePath)
        if (not file.open(QIODevice.WriteOnly)):
            qDebug("Failed to open stamp file for writing" + filePath)
            return
        
        stampJson = stamp.toJson(QFileInfo(filePath).dir())
        file.write(QJsonDocument(stampJson).toJson(QJsonDocument.Compact))
        if (not file.commit()):
            qDebug() << "Failed to write stamp" << filePath
    
    def deleteStamp(self, stamp):
        self.mStampsByName.remove(stamp.name())
        QFile.remove(stampFilePath(stamp.fileName()))
Esempio n. 10
0
class TileLayer(Layer):
    ##
    # Constructor.
    ##
    def __init__(self, name, x, y, width, height):
        super().__init__(Layer.TileLayerType, name, x, y, width, height)
        self.mMaxTileSize = QSize(0, 0)
        self.mGrid = QVector()
        for i in range(width * height):
            self.mGrid.append(Cell())
        self.mOffsetMargins = QMargins()

    def __iter__(self):
        return self.mGrid.__iter__()

    ##
    # Returns the maximum tile size of this layer.
    ##
    def maxTileSize(self):
        return self.mMaxTileSize

    ##
    # Returns the margins that have to be taken into account while drawing
    # this tile layer. The margins depend on the maximum tile size and the
    # offset applied to the tiles.
    ##
    def drawMargins(self):
        return QMargins(
            self.mOffsetMargins.left(),
            self.mOffsetMargins.top() + self.mMaxTileSize.height(),
            self.mOffsetMargins.right() + self.mMaxTileSize.width(),
            self.mOffsetMargins.bottom())

    ##
    # Recomputes the draw margins. Needed after the tile offset of a tileset
    # has changed for example.
    #
    # Generally you want to call Map.recomputeDrawMargins instead.
    ##
    def recomputeDrawMargins(self):
        maxTileSize = QSize(0, 0)
        offsetMargins = QMargins()
        i = 0
        while (i < self.mGrid.size()):
            cell = self.mGrid.at(i)
            tile = cell.tile
            if tile:
                size = tile.size()
                if (cell.flippedAntiDiagonally):
                    size.transpose()
                offset = tile.offset()
                maxTileSize = maxSize(size, maxTileSize)
                offsetMargins = maxMargins(
                    QMargins(-offset.x(), -offset.y(), offset.x(), offset.y()),
                    offsetMargins)
            i += 1

        self.mMaxTileSize = maxTileSize
        self.mOffsetMargins = offsetMargins
        if (self.mMap):
            self.mMap.adjustDrawMargins(self.drawMargins())

    ##
    # Returns whether (x, y) is inside this map layer.
    ##
    def contains(self, *args):
        l = len(args)
        if l == 2:
            x, y = args
            return x >= 0 and y >= 0 and x < self.mWidth and y < self.mHeight
        elif l == 1:
            point = args[0]
            return self.contains(point.x(), point.y())

    ##
    # Calculates the region of cells in this tile layer for which the given
    # \a condition returns True.
    ##
    def region(self, *args):
        l = len(args)
        if l == 1:
            condition = args[0]
            region = QRegion()
            for y in range(self.mHeight):
                for x in range(self.mWidth):
                    if (condition(self.cellAt(x, y))):
                        rangeStart = x
                        x += 1
                        while (x <= self.mWidth):
                            if (x == self.mWidth
                                    or not condition(self.cellAt(x, y))):
                                rangeEnd = x
                                region += QRect(rangeStart + self.mX,
                                                y + self.mY,
                                                rangeEnd - rangeStart, 1)
                                break
                            x += 1

            return region
        elif l == 0:
            ##
            # Calculates the region occupied by the tiles of this layer. Similar to
            # Layer.bounds(), but leaves out the regions without tiles.
            ##
            return self.region(lambda cell: not cell.isEmpty())

    ##
    # Returns a read-only reference to the cell at the given coordinates. The
    # coordinates have to be within this layer.
    ##
    def cellAt(self, *args):
        l = len(args)
        if l == 2:
            x, y = args
            return self.mGrid.at(x + y * self.mWidth)
        elif l == 1:
            point = args[0]
            return self.cellAt(point.x(), point.y())

    ##
    # Sets the cell at the given coordinates.
    ##
    def setCell(self, x, y, cell):
        if (cell.tile):
            size = cell.tile.size()
            if (cell.flippedAntiDiagonally):
                size.transpose()
            offset = cell.tile.offset()
            self.mMaxTileSize = maxSize(size, self.mMaxTileSize)
            self.mOffsetMargins = maxMargins(
                QMargins(-offset.x(), -offset.y(), offset.x(), offset.y()),
                self.mOffsetMargins)
            if (self.mMap):
                self.mMap.adjustDrawMargins(self.drawMargins())

        self.mGrid[x + y * self.mWidth] = cell

    ##
    # Returns a copy of the area specified by the given \a region. The
    # caller is responsible for the returned tile layer.
    ##
    def copy(self, *args):
        l = len(args)
        if l == 1:
            region = args[0]
            if type(region) != QRegion:
                region = QRegion(region)
            area = region.intersected(QRect(0, 0, self.width(), self.height()))
            bounds = region.boundingRect()
            areaBounds = area.boundingRect()
            offsetX = max(0, areaBounds.x() - bounds.x())
            offsetY = max(0, areaBounds.y() - bounds.y())
            copied = TileLayer(QString(), 0, 0, bounds.width(),
                               bounds.height())
            for rect in area.rects():
                for x in range(rect.left(), rect.right() + 1):
                    for y in range(rect.top(), rect.bottom() + 1):
                        copied.setCell(x - areaBounds.x() + offsetX,
                                       y - areaBounds.y() + offsetY,
                                       self.cellAt(x, y))
            return copied
        elif l == 4:
            x, y, width, height = args

            return self.copy(QRegion(x, y, width, height))

    ##
    # Merges the given \a layer onto this layer at position \a pos. Parts that
    # fall outside of this layer will be lost and empty tiles in the given
    # layer will have no effect.
    ##
    def merge(self, pos, layer):
        # Determine the overlapping area
        area = QRect(pos, QSize(layer.width(), layer.height()))
        area &= QRect(0, 0, self.width(), self.height())
        for y in range(area.top(), area.bottom() + 1):
            for x in range(area.left(), area.right() + 1):
                cell = layer.cellAt(x - pos.x(), y - pos.y())
                if (not cell.isEmpty()):
                    self.setCell(x, y, cell)

    ##
    # Removes all cells in the specified region.
    ##
    def erase(self, area):
        emptyCell = Cell()
        for rect in area.rects():
            for x in range(rect.left(), rect.right() + 1):
                for y in range(rect.top(), rect.bottom() + 1):
                    self.setCell(x, y, emptyCell)

    ##
    # Sets the cells starting at the given position to the cells in the given
    # \a tileLayer. Parts that fall outside of this layer will be ignored.
    #
    # When a \a mask is given, only cells that fall within this mask are set.
    # The mask is applied in local coordinates.
    ##
    def setCells(self, x, y, layer, mask=QRegion()):
        # Determine the overlapping area
        area = QRegion(QRect(x, y, layer.width(), layer.height()))
        area &= QRect(0, 0, self.width(), self.height())
        if (not mask.isEmpty()):
            area &= mask
        for rect in area.rects():
            for _x in range(rect.left(), rect.right() + 1):
                for _y in range(rect.top(), rect.bottom() + 1):
                    self.setCell(_x, _y, layer.cellAt(_x - x, _y - y))

    ##
    # Flip this tile layer in the given \a direction. Direction must be
    # horizontal or vertical. This doesn't change the dimensions of the
    # tile layer.
    ##
    def flip(self, direction):
        newGrid = QVector()
        for i in range(self.mWidth * self.mHeight):
            newGrid.append(Cell())
        for y in range(self.mHeight):
            for x in range(self.mWidth):
                dest = newGrid[x + y * self.mWidth]
                if (direction == FlipDirection.FlipHorizontally):
                    source = self.cellAt(self.mWidth - x - 1, y)
                    dest = source
                    dest.flippedHorizontally = not source.flippedHorizontally
                elif (direction == FlipDirection.FlipVertically):
                    source = self.cellAt(x, self.mHeight - y - 1)
                    dest = source
                    dest.flippedVertically = not source.flippedVertically

        self.mGrid = newGrid

    ##
    # Rotate this tile layer by 90 degrees left or right. The tile positions
    # are rotated within the layer, and the tiles themselves are rotated. The
    # dimensions of the tile layer are swapped.
    ##
    def rotate(self, direction):
        rotateRightMask = [5, 4, 1, 0, 7, 6, 3, 2]
        rotateLeftMask = [3, 2, 7, 6, 1, 0, 5, 4]
        if direction == RotateDirection.RotateRight:
            rotateMask = rotateRightMask
        else:
            rotateMask = rotateLeftMask
        newWidth = self.mHeight
        newHeight = self.mWidth
        newGrid = QVector(newWidth * newHeight)
        for y in range(self.mHeight):
            for x in range(self.mWidth):
                source = self.cellAt(x, y)
                dest = source
                mask = (dest.flippedHorizontally << 2) | (
                    dest.flippedVertically << 1) | (
                        dest.flippedAntiDiagonally << 0)
                mask = rotateMask[mask]
                dest.flippedHorizontally = (mask & 4) != 0
                dest.flippedVertically = (mask & 2) != 0
                dest.flippedAntiDiagonally = (mask & 1) != 0
                if (direction == RotateDirection.RotateRight):
                    newGrid[x * newWidth + (self.mHeight - y - 1)] = dest
                else:
                    newGrid[(self.mWidth - x - 1) * newWidth + y] = dest

        t = self.mMaxTileSize.width()
        self.mMaxTileSize.setWidth(self.mMaxTileSize.height())
        self.mMaxTileSize.setHeight(t)
        self.mWidth = newWidth
        self.mHeight = newHeight
        self.mGrid = newGrid

    ##
    # Computes and returns the set of tilesets used by this tile layer.
    ##
    def usedTilesets(self):
        tilesets = QSet()
        i = 0
        while (i < self.mGrid.size()):
            tile = self.mGrid.at(i).tile
            if tile:
                tilesets.insert(tile.tileset())
            i += 1
        return tilesets

    ##
    # Returns whether this tile layer has any cell for which the given
    # \a condition returns True.
    ##
    def hasCell(self, condition):
        i = 0
        for cell in self.mGrid:
            if (condition(cell)):
                return True
            i += 1
        return False

    ##
    # Returns whether this tile layer is referencing the given tileset.
    ##
    def referencesTileset(self, tileset):
        i = 0
        while (i < self.mGrid.size()):
            tile = self.mGrid.at(i).tile
            if (tile and tile.tileset() == tileset):
                return True
            i += 1
        return False

    ##
    # Removes all references to the given tileset. This sets all tiles on this
    # layer that are from the given tileset to null.
    ##
    def removeReferencesToTileset(self, tileset):
        i = 0
        while (i < self.mGrid.size()):
            tile = self.mGrid.at(i).tile
            if (tile and tile.tileset() == tileset):
                self.mGrid.replace(i, Cell())
            i += 1

    ##
    # Replaces all tiles from \a oldTileset with tiles from \a newTileset.
    ##
    def replaceReferencesToTileset(self, oldTileset, newTileset):
        i = 0
        while (i < self.mGrid.size()):
            tile = self.mGrid.at(i).tile
            if (tile and tile.tileset() == oldTileset):
                self.mGrid[i].tile = newTileset.tileAt(tile.id())
            i += 1

    ##
    # Resizes this tile layer to \a size, while shifting all tiles by
    # \a offset.
    ##
    def resize(self, size, offset):
        if (self.size() == size and offset.isNull()):
            return
        newGrid = QVector()
        for i in range(size.width() * size.height()):
            newGrid.append(Cell())
        # Copy over the preserved part
        startX = max(0, -offset.x())
        startY = max(0, -offset.y())
        endX = min(self.mWidth, size.width() - offset.x())
        endY = min(self.mHeight, size.height() - offset.y())
        for y in range(startY, endY):
            for x in range(startX, endX):
                index = x + offset.x() + (y + offset.y()) * size.width()
                newGrid[index] = self.cellAt(x, y)

        self.mGrid = newGrid
        self.setSize(size)

    ##
    # Offsets the tiles in this layer within \a bounds by \a offset,
    # and optionally wraps them.
    #
    # \sa ObjectGroup.offset()
    ##
    def offsetTiles(self, offset, bounds, wrapX, wrapY):
        newGrid = QVector()
        for i in range(self.mWidth * self.mHeight):
            newGrid.append(Cell())
        for y in range(self.mHeight):
            for x in range(self.mWidth):
                # Skip out of bounds tiles
                if (not bounds.contains(x, y)):
                    newGrid[x + y * self.mWidth] = self.cellAt(x, y)
                    continue

                # Get position to pull tile value from
                oldX = x - offset.x()
                oldY = y - offset.y()
                # Wrap x value that will be pulled from
                if (wrapX and bounds.width() > 0):
                    while oldX < bounds.left():
                        oldX += bounds.width()
                    while oldX > bounds.right():
                        oldX -= bounds.width()

                # Wrap y value that will be pulled from
                if (wrapY and bounds.height() > 0):
                    while oldY < bounds.top():
                        oldY += bounds.height()
                    while oldY > bounds.bottom():
                        oldY -= bounds.height()

                # Set the new tile
                if (self.contains(oldX, oldY) and bounds.contains(oldX, oldY)):
                    newGrid[x + y * self.mWidth] = self.cellAt(oldX, oldY)
                else:
                    newGrid[x + y * self.mWidth] = Cell()

        self.mGrid = newGrid

    def canMergeWith(self, other):
        return other.isTileLayer()

    def mergedWith(self, other):
        o = other
        unitedBounds = self.bounds().united(o.bounds())
        offset = self.position() - unitedBounds.topLeft()
        merged = self.clone()
        merged.resize(unitedBounds.size(), offset)
        merged.merge(o.position() - unitedBounds.topLeft(), o)
        return merged

    ##
    # Returns the region where this tile layer and the given tile layer
    # are different. The relative positions of the layers are taken into
    # account. The returned region is relative to this tile layer.
    ##
    def computeDiffRegion(self, other):
        ret = QRegion()
        dx = other.x() - self.mX
        dy = other.y() - self.mY
        r = QRect(0, 0, self.width(), self.height())
        r &= QRect(dx, dy, other.width(), other.height())
        for y in range(r.top(), r.bottom() + 1):
            for x in range(r.left(), r.right() + 1):
                if (self.cellAt(x, y) != other.cellAt(x - dx, y - dy)):
                    rangeStart = x
                    while (x <= r.right() and
                           self.cellAt(x, y) != other.cellAt(x - dx, y - dy)):
                        x += 1

                    rangeEnd = x
                    ret += QRect(rangeStart, y, rangeEnd - rangeStart, 1)

        return ret

    ##
    # Returns True if all tiles in the layer are empty.
    ##
    def isEmpty(self):
        i = 0
        while (i < self.mGrid.size()):
            if (not self.mGrid.at(i).isEmpty()):
                return False
            i += 1
        return True

    ##
    # Returns a duplicate of this TileLayer.
    #
    # \sa Layer.clone()
    ##
    def clone(self):
        return self.initializeClone(
            TileLayer(self.mName, self.mX, self.mY, self.mWidth, self.mHeight))

    def begin(self):
        return self.mGrid.begin()

    def end(self):
        return self.mGrid.end()

    def initializeClone(self, clone):
        super().initializeClone(clone)
        clone.mGrid = self.mGrid
        clone.mMaxTileSize = self.mMaxTileSize
        clone.mOffsetMargins = self.mOffsetMargins
        return clone
Esempio n. 11
0
class MapScene(QGraphicsScene):
    selectedObjectItemsChanged = pyqtSignal()

    ##
    # Constructor.
    ##
    def __init__(self, parent):
        super().__init__(parent)
        self.mMapDocument = None
        self.mSelectedTool = None
        self.mActiveTool = None
        self.mObjectSelectionItem = None
        self.mUnderMouse = False
        self.mCurrentModifiers = Qt.NoModifier,
        self.mDarkRectangle = QGraphicsRectItem()
        self.mDefaultBackgroundColor = Qt.darkGray

        self.mLayerItems = QVector()
        self.mObjectItems = QMap()
        self.mObjectLineWidth = 0.0
        self.mSelectedObjectItems = QSet()
        self.mLastMousePos = QPointF()
        self.mShowTileObjectOutlines = False
        self.mHighlightCurrentLayer = False
        self.mGridVisible = False

        self.setBackgroundBrush(self.mDefaultBackgroundColor)
        tilesetManager = TilesetManager.instance()
        tilesetManager.tilesetChanged.connect(self.tilesetChanged)
        tilesetManager.repaintTileset.connect(self.tilesetChanged)
        prefs = preferences.Preferences.instance()
        prefs.showGridChanged.connect(self.setGridVisible)
        prefs.showTileObjectOutlinesChanged.connect(
            self.setShowTileObjectOutlines)
        prefs.objectTypesChanged.connect(self.syncAllObjectItems)
        prefs.highlightCurrentLayerChanged.connect(
            self.setHighlightCurrentLayer)
        prefs.gridColorChanged.connect(self.update)
        prefs.objectLineWidthChanged.connect(self.setObjectLineWidth)
        self.mDarkRectangle.setPen(QPen(Qt.NoPen))
        self.mDarkRectangle.setBrush(Qt.black)
        self.mDarkRectangle.setOpacity(darkeningFactor)
        self.addItem(self.mDarkRectangle)
        self.mGridVisible = prefs.showGrid()
        self.mObjectLineWidth = prefs.objectLineWidth()
        self.mShowTileObjectOutlines = prefs.showTileObjectOutlines()
        self.mHighlightCurrentLayer = prefs.highlightCurrentLayer()
        # Install an event filter so that we can get key events on behalf of the
        # active tool without having to have the current focus.
        QCoreApplication.instance().installEventFilter(self)

    ##
    # Destructor.
    ##
    def __del__(self):
        if QCoreApplication.instance():
            QCoreApplication.instance().removeEventFilter(self)

    ##
    # Returns the map document this scene is displaying.
    ##
    def mapDocument(self):
        return self.mMapDocument

    ##
    # Sets the map this scene displays.
    ##
    def setMapDocument(self, mapDocument):
        if (self.mMapDocument):
            self.mMapDocument.disconnect()
            if (not self.mSelectedObjectItems.isEmpty()):
                self.mSelectedObjectItems.clear()
                self.selectedObjectItemsChanged.emit()

        self.mMapDocument = mapDocument
        if (self.mMapDocument):
            renderer = self.mMapDocument.renderer()
            renderer.setObjectLineWidth(self.mObjectLineWidth)
            renderer.setFlag(RenderFlag.ShowTileObjectOutlines,
                             self.mShowTileObjectOutlines)
            self.mMapDocument.mapChanged.connect(self.mapChanged)
            self.mMapDocument.regionChanged.connect(self.repaintRegion)
            self.mMapDocument.tileLayerDrawMarginsChanged.connect(
                self.tileLayerDrawMarginsChanged)
            self.mMapDocument.layerAdded.connect(self.layerAdded)
            self.mMapDocument.layerRemoved.connect(self.layerRemoved)
            self.mMapDocument.layerChanged.connect(self.layerChanged)
            self.mMapDocument.objectGroupChanged.connect(
                self.objectGroupChanged)
            self.mMapDocument.imageLayerChanged.connect(self.imageLayerChanged)
            self.mMapDocument.currentLayerIndexChanged.connect(
                self.currentLayerIndexChanged)
            self.mMapDocument.tilesetTileOffsetChanged.connect(
                self.tilesetTileOffsetChanged)
            self.mMapDocument.objectsInserted.connect(self.objectsInserted)
            self.mMapDocument.objectsRemoved.connect(self.objectsRemoved)
            self.mMapDocument.objectsChanged.connect(self.objectsChanged)
            self.mMapDocument.objectsIndexChanged.connect(
                self.objectsIndexChanged)
            self.mMapDocument.selectedObjectsChanged.connect(
                self.updateSelectedObjectItems)

        self.refreshScene()

    ##
    # Returns whether the tile grid is visible.
    ##
    def isGridVisible(self):
        return self.mGridVisible

    ##
    # Returns the set of selected map object items.
    ##
    def selectedObjectItems(self):
        return QSet(self.mSelectedObjectItems)

    ##
    # Sets the set of selected map object items. This translates to a call to
    # MapDocument.setSelectedObjects.
    ##
    def setSelectedObjectItems(self, items):
        # Inform the map document about the newly selected objects
        selectedObjects = QList()
        #selectedObjects.reserve(items.size())
        for item in items:
            selectedObjects.append(item.mapObject())
        self.mMapDocument.setSelectedObjects(selectedObjects)

    ##
    # Returns the MapObjectItem associated with the given \a mapObject.
    ##
    def itemForObject(self, object):
        return self.mObjectItems[object]

    ##
    # Enables the selected tool at this map scene.
    # Therefore it tells that tool, that this is the active map scene.
    ##
    def enableSelectedTool(self):
        if (not self.mSelectedTool or not self.mMapDocument):
            return
        self.mActiveTool = self.mSelectedTool
        self.mActiveTool.activate(self)
        self.mCurrentModifiers = QApplication.keyboardModifiers()
        if (self.mCurrentModifiers != Qt.NoModifier):
            self.mActiveTool.modifiersChanged(self.mCurrentModifiers)
        if (self.mUnderMouse):
            self.mActiveTool.mouseEntered()
            self.mActiveTool.mouseMoved(self.mLastMousePos,
                                        Qt.KeyboardModifiers())

    def disableSelectedTool(self):
        if (not self.mActiveTool):
            return
        if (self.mUnderMouse):
            self.mActiveTool.mouseLeft()
        self.mActiveTool.deactivate(self)
        self.mActiveTool = None

    ##
    # Sets the currently selected tool.
    ##
    def setSelectedTool(self, tool):
        self.mSelectedTool = tool

    ##
    # QGraphicsScene.drawForeground override that draws the tile grid.
    ##
    def drawForeground(self, painter, rect):
        if (not self.mMapDocument or not self.mGridVisible):
            return

        offset = QPointF()

        # Take into account the offset of the current layer
        layer = self.mMapDocument.currentLayer()
        if layer:
            offset = layer.offset()
            painter.translate(offset)

        prefs = preferences.Preferences.instance()
        self.mMapDocument.renderer().drawGrid(painter,
                                              rect.translated(-offset),
                                              prefs.gridColor())

    ##
    # Override for handling enter and leave events.
    ##
    def event(self, event):
        x = event.type()
        if x == QEvent.Enter:
            self.mUnderMouse = True
            if (self.mActiveTool):
                self.mActiveTool.mouseEntered()
        elif x == QEvent.Leave:
            self.mUnderMouse = False
            if (self.mActiveTool):
                self.mActiveTool.mouseLeft()
        else:
            pass

        return super().event(event)

    def keyPressEvent(self, event):
        if (self.mActiveTool):
            self.mActiveTool.keyPressed(event)
        if (not (self.mActiveTool and event.isAccepted())):
            super().keyPressEvent(event)

    def mouseMoveEvent(self, mouseEvent):
        self.mLastMousePos = mouseEvent.scenePos()
        if (not self.mMapDocument):
            return
        super().mouseMoveEvent(mouseEvent)
        if (mouseEvent.isAccepted()):
            return
        if (self.mActiveTool):
            self.mActiveTool.mouseMoved(mouseEvent.scenePos(),
                                        mouseEvent.modifiers())
            mouseEvent.accept()

    def mousePressEvent(self, mouseEvent):
        super().mousePressEvent(mouseEvent)
        if (mouseEvent.isAccepted()):
            return
        if (self.mActiveTool):
            mouseEvent.accept()
            self.mActiveTool.mousePressed(mouseEvent)

    def mouseReleaseEvent(self, mouseEvent):
        super().mouseReleaseEvent(mouseEvent)
        if (mouseEvent.isAccepted()):
            return
        if (self.mActiveTool):
            mouseEvent.accept()
            self.mActiveTool.mouseReleased(mouseEvent)

    ##
    # Override to ignore drag enter events.
    ##
    def dragEnterEvent(self, event):
        event.ignore()

    ##
    # Sets whether the tile grid is visible.
    ##
    def setGridVisible(self, visible):
        if (self.mGridVisible == visible):
            return
        self.mGridVisible = visible
        self.update()

    def setObjectLineWidth(self, lineWidth):
        if (self.mObjectLineWidth == lineWidth):
            return
        self.mObjectLineWidth = lineWidth
        if (self.mMapDocument):
            self.mMapDocument.renderer().setObjectLineWidth(lineWidth)
            # Changing the line width can change the size of the object items
            if (not self.mObjectItems.isEmpty()):
                for item in self.mObjectItems:
                    item[1].syncWithMapObject()
                self.update()

    def setShowTileObjectOutlines(self, enabled):
        if (self.mShowTileObjectOutlines == enabled):
            return
        self.mShowTileObjectOutlines = enabled
        if (self.mMapDocument):
            self.mMapDocument.renderer().setFlag(
                RenderFlag.ShowTileObjectOutlines, enabled)
            if (not self.mObjectItems.isEmpty()):
                self.update()

    ##
    # Sets whether the current layer should be highlighted.
    ##
    def setHighlightCurrentLayer(self, highlightCurrentLayer):
        if (self.mHighlightCurrentLayer == highlightCurrentLayer):
            return
        self.mHighlightCurrentLayer = highlightCurrentLayer
        self.updateCurrentLayerHighlight()

    ##
    # Refreshes the map scene.
    ##
    def refreshScene(self):
        self.mLayerItems.clear()
        self.mObjectItems.clear()
        self.removeItem(self.mDarkRectangle)
        self.clear()
        self.addItem(self.mDarkRectangle)
        if (not self.mMapDocument):
            self.setSceneRect(QRectF())
            return

        self.updateSceneRect()

        map = self.mMapDocument.map()
        self.mLayerItems.resize(map.layerCount())
        if (map.backgroundColor().isValid()):
            self.setBackgroundBrush(map.backgroundColor())
        else:
            self.setBackgroundBrush(self.mDefaultBackgroundColor)
        layerIndex = 0
        for layer in map.layers():
            layerItem = self.createLayerItem(layer)
            layerItem.setZValue(layerIndex)
            self.addItem(layerItem)
            self.mLayerItems[layerIndex] = layerItem
            layerIndex += 1

        tileSelectionItem = TileSelectionItem(self.mMapDocument)
        tileSelectionItem.setZValue(10000 - 2)
        self.addItem(tileSelectionItem)
        self.mObjectSelectionItem = ObjectSelectionItem(self.mMapDocument)
        self.mObjectSelectionItem.setZValue(10000 - 1)
        self.addItem(self.mObjectSelectionItem)
        self.updateCurrentLayerHighlight()

    ##
    # Repaints the specified region. The region is in tile coordinates.
    ##
    def repaintRegion(self, region, layer):
        renderer = self.mMapDocument.renderer()
        margins = self.mMapDocument.map().drawMargins()
        for r in region.rects():
            boundingRect = QRectF(renderer.boundingRect(r))
            self.update(
                QRectF(
                    renderer.boundingRect(r).adjusted(-margins.left(),
                                                      -margins.top(),
                                                      margins.right(),
                                                      margins.bottom())))
            boundingRect.translate(layer.offset())
            self.update(boundingRect)

    def currentLayerIndexChanged(self):
        self.updateCurrentLayerHighlight()
        # New layer may have a different offset, affecting the grid
        if self.mGridVisible:
            self.update()

    ##
    # Adapts the scene, layers and objects to new map size, orientation or
    # background color.
    ##
    def mapChanged(self):
        self.updateSceneRect()
        for item in self.mLayerItems:
            tli = item
            if type(tli) == TileLayerItem:
                tli.syncWithTileLayer()

        for item in self.mObjectItems.values():
            item.syncWithMapObject()
        map = self.mMapDocument.map()
        if (map.backgroundColor().isValid()):
            self.setBackgroundBrush(map.backgroundColor())
        else:
            self.setBackgroundBrush(self.mDefaultBackgroundColor)

    def tilesetChanged(self, tileset):
        if (not self.mMapDocument):
            return
        if (contains(self.mMapDocument.map().tilesets(), tileset)):
            self.update()

    def tileLayerDrawMarginsChanged(self, tileLayer):
        index = self.mMapDocument.map().layers().indexOf(tileLayer)
        item = self.mLayerItems.at(index)
        item.syncWithTileLayer()

    def layerAdded(self, index):
        layer = self.mMapDocument.map().layerAt(index)
        layerItem = self.createLayerItem(layer)
        self.addItem(layerItem)
        self.mLayerItems.insert(index, layerItem)
        z = 0
        for item in self.mLayerItems:
            item.setZValue(z)
            z += 1

    def layerRemoved(self, index):
        self.mLayerItems.remove(index)

    ##
    # A layer has changed. This can mean that the layer visibility, opacity or
    # offset changed.
    ##
    def layerChanged(self, index):
        layer = self.mMapDocument.map().layerAt(index)
        layerItem = self.mLayerItems.at(index)
        layerItem.setVisible(layer.isVisible())
        multiplier = 1
        if (self.mHighlightCurrentLayer
                and self.mMapDocument.currentLayerIndex() < index):
            multiplier = opacityFactor
        layerItem.setOpacity(layer.opacity() * multiplier)
        layerItem.setPos(layer.offset())

        # Layer offset may have changed, affecting the scene rect and grid
        self.updateSceneRect()
        if self.mGridVisible:
            self.update()

    ##
    # When an object group has changed it may mean its color or drawing order
    # changed, which affects all its objects.
    ##
    def objectGroupChanged(self, objectGroup):
        self.objectsChanged(objectGroup.objects())
        self.objectsIndexChanged(objectGroup, 0, objectGroup.objectCount() - 1)

    ##
    # When an image layer has changed, it may change size and it may look
    # differently.
    ##
    def imageLayerChanged(self, imageLayer):
        index = self.mMapDocument.map().layers().indexOf(imageLayer)
        item = self.mLayerItems.at(index)
        item.syncWithImageLayer()
        item.update()

    ##
    # When the tile offset of a tileset has changed, it can affect the bounding
    # rect of all tile layers and tile objects. It also requires a full repaint.
    ##
    def tilesetTileOffsetChanged(self, tileset):
        self.update()
        for item in self.mLayerItems:
            tli = item
            if type(tli) == TileLayerItem:
                tli.syncWithTileLayer()
        for item in self.mObjectItems:
            cell = item.mapObject().cell()
            if (not cell.isEmpty() and cell.tile.tileset() == tileset):
                item.syncWithMapObject()

    ##
    # Inserts map object items for the given objects.
    ##
    def objectsInserted(self, objectGroup, first, last):
        ogItem = None
        # Find the object group item for the object group
        for item in self.mLayerItems:
            ogi = item
            if type(ogi) == ObjectGroupItem:
                if (ogi.objectGroup() == objectGroup):
                    ogItem = ogi
                    break

        drawOrder = objectGroup.drawOrder()
        for i in range(first, last + 1):
            object = objectGroup.objectAt(i)
            item = MapObjectItem(object, self.mMapDocument, ogItem)
            if (drawOrder == ObjectGroup.DrawOrder.TopDownOrder):
                item.setZValue(item.y())
            else:
                item.setZValue(i)
            self.mObjectItems.insert(object, item)

    ##
    # Removes the map object items related to the given objects.
    ##
    def objectsRemoved(self, objects):
        for o in objects:
            i = self.mObjectItems.find(o)
            self.mSelectedObjectItems.remove(i)
            # python would not force delete QGraphicsItem
            self.removeItem(i)
            self.mObjectItems.erase(o)

    ##
    # Updates the map object items related to the given objects.
    ##
    def objectsChanged(self, objects):
        for object in objects:
            item = self.itemForObject(object)
            item.syncWithMapObject()

    ##
    # Updates the Z value of the objects when appropriate.
    ##
    def objectsIndexChanged(self, objectGroup, first, last):
        if (objectGroup.drawOrder() != ObjectGroup.DrawOrder.IndexOrder):
            return
        for i in range(first, last + 1):
            item = self.itemForObject(objectGroup.objectAt(i))
            item.setZValue(i)

    def updateSelectedObjectItems(self):
        objects = self.mMapDocument.selectedObjects()
        items = QSet()
        for object in objects:
            item = self.itemForObject(object)
            if item:
                items.insert(item)

        self.mSelectedObjectItems = items
        self.selectedObjectItemsChanged.emit()

    def syncAllObjectItems(self):
        for item in self.mObjectItems:
            item.syncWithMapObject()

    def createLayerItem(self, layer):
        layerItem = None
        tl = layer.asTileLayer()
        if tl:
            layerItem = TileLayerItem(tl, self.mMapDocument)
        else:
            og = layer.asObjectGroup()
            if og:
                drawOrder = og.drawOrder()
                ogItem = ObjectGroupItem(og)
                objectIndex = 0
                for object in og.objects():
                    item = MapObjectItem(object, self.mMapDocument, ogItem)
                    if (drawOrder == ObjectGroup.DrawOrder.TopDownOrder):
                        item.setZValue(item.y())
                    else:
                        item.setZValue(objectIndex)
                    self.mObjectItems.insert(object, item)
                    objectIndex += 1

                layerItem = ogItem
            else:
                il = layer.asImageLayer()
                if il:
                    layerItem = ImageLayerItem(il, self.mMapDocument)

        layerItem.setVisible(layer.isVisible())
        return layerItem

    def updateSceneRect(self):
        mapSize = self.mMapDocument.renderer().mapSize()
        sceneRect = QRectF(0, 0, mapSize.width(), mapSize.height())

        margins = self.mMapDocument.map().computeLayerOffsetMargins()
        sceneRect.adjust(-margins.left(), -margins.top(), margins.right(),
                         margins.bottom())

        self.setSceneRect(sceneRect)
        self.mDarkRectangle.setRect(sceneRect)

    def updateCurrentLayerHighlight(self):
        if (not self.mMapDocument):
            return
        currentLayerIndex = self.mMapDocument.currentLayerIndex()
        if (not self.mHighlightCurrentLayer or currentLayerIndex == -1):
            self.mDarkRectangle.setVisible(False)
            # Restore opacity for all layers
            for i in range(self.mLayerItems.size()):
                layer = self.mMapDocument.map().layerAt(i)
                self.mLayerItems.at(i).setOpacity(layer.opacity())

            return

        # Darken layers below the current layer
        self.mDarkRectangle.setZValue(currentLayerIndex - 0.5)
        self.mDarkRectangle.setVisible(True)
        # Set layers above the current layer to half opacity
        for i in range(1, self.mLayerItems.size()):
            layer = self.mMapDocument.map().layerAt(i)
            if currentLayerIndex < i:
                _x = opacityFactor
            else:
                _x = 1
            multiplier = _x
            self.mLayerItems.at(i).setOpacity(layer.opacity() * multiplier)

    def eventFilter(self, object, event):
        x = event.type()
        if x == QEvent.KeyPress or x == QEvent.KeyRelease:
            keyEvent = event
            newModifiers = keyEvent.modifiers()
            if (self.mActiveTool and newModifiers != self.mCurrentModifiers):
                self.mActiveTool.modifiersChanged(newModifiers)
                self.mCurrentModifiers = newModifiers
        else:
            pass

        return False
Esempio n. 12
0
class ObjectTypesModel(QAbstractTableModel):
    ColorRole = Qt.UserRole

    def __init__(self, parent):
        super().__init__(parent)

        self.mObjectTypes = QVector()

    def setObjectTypes(self, objectTypes):
        self.beginResetModel()
        self.mObjectTypes = objectTypes
        self.endResetModel()

    def objectTypes(self):
        return self.mObjectTypes

    def rowCount(self, parent):
        if parent.isValid():
            _x = 0
        else:
            _x = self.mObjectTypes.size()
        return _x

    def columnCount(self, parent):
        if parent.isValid():
            _x = 0
        else:
            _x = 2
        return _x

    def headerData(self, section, orientation, role):
        if (orientation == Qt.Horizontal):
            if (role == Qt.DisplayRole):
                x = section
                if x == 0:
                    return self.tr("Type")
                elif x == 1:
                    return self.tr("Color")
            elif (role == Qt.TextAlignmentRole):
                return Qt.AlignLeft

        return QVariant()

    def data(self, index, role):
        # QComboBox requests data for an invalid index when the model is empty
        if (not index.isValid()):
            return QVariant()
        objectType = self.mObjectTypes.at(index.row())
        if (role == Qt.DisplayRole or role == Qt.EditRole):
            if (index.column() == 0):
                return objectType.name
        if (role == ObjectTypesModel.ColorRole and index.column() == 1):
            return objectType.color
        return QVariant()

    def setData(self, index, value, role):
        if (role == Qt.EditRole and index.column() == 0):
            self.mObjectTypes[index.row()].name = value.strip()
            self.dataChanged.emit(index, index)
            return True

        return False

    def flags(self, index):
        f = super().flags(index)
        if (index.column() == 0):
            f |= Qt.ItemIsEditable
        return f

    def setObjectTypeColor(self, objectIndex, color):
        self.mObjectTypes[objectIndex].color = color
        mi = self.index(objectIndex, 1)
        self.dataChanged.emit(mi, mi)

    def removeObjectTypes(self, indexes):
        rows = QVector()
        for index in indexes:
            rows.append(index.row())
        rows = sorted(rows)
        for i in range(len(rows) - 1, -1, -1):
            row = rows[i]
            self.beginRemoveRows(QModelIndex(), row, row)
            self.mObjectTypes.remove(row)
            self.endRemoveRows()

    def appendNewObjectType(self):
        self.beginInsertRows(QModelIndex(), self.mObjectTypes.size(),
                             self.mObjectTypes.size())
        self.mObjectTypes.append(ObjectType())
        self.endInsertRows()
Esempio n. 13
0
class EditPolygonTool(AbstractObjectTool):
    NoMode, Selecting, Moving = range(3)

    def __init__(self, parent = None):
        super().__init__(self.tr("Edit Polygons"),
              QIcon(":images/24x24/tool-edit-polygons.png"),
              QKeySequence(self.tr("E")),
              parent)

        self.mSelectedHandles = QSet()
        self.mModifiers = Qt.KeyboardModifiers()
        self.mScreenStart = QPoint()
        self.mOldHandlePositions = QVector()
        self.mAlignPosition = QPointF()
        ## The list of handles associated with each selected map object
        self.mHandles = QMapList()
        self.mOldPolygons = QMap()
        self.mStart = QPointF()

        self.mSelectionRectangle = SelectionRectangle()
        self.mMousePressed = False
        self.mClickedHandle = None
        self.mClickedObjectItem = None
        self.mMode = EditPolygonTool.NoMode

    def __del__(self):
        del self.mSelectionRectangle

    def tr(self, sourceText, disambiguation = '', n = -1):
        return QCoreApplication.translate('EditPolygonTool', sourceText, disambiguation, n)

    def activate(self, scene):
        super().activate(scene)
        self.updateHandles()
        # TODO: Could be more optimal by separating the updating of handles from
        # the creation and removal of handles depending on changes in the
        # selection, and by only updating the handles of the objects that changed.
        self.mapDocument().objectsChanged.connect(self.updateHandles)
        scene.selectedObjectItemsChanged.connect(self.updateHandles)
        self.mapDocument().objectsRemoved.connect(self.objectsRemoved)

    def deactivate(self, scene):
        try:
            self.mapDocument().objectsChanged.disconnect(self.updateHandles)
            scene.selectedObjectItemsChanged.disconnect(self.updateHandles)
        except:
            pass
        # Delete all handles
        self.mHandles.clear()
        self.mSelectedHandles.clear()
        self.mClickedHandle = None
        super().deactivate(scene)

    def mouseEntered(self):
        pass
    def mouseMoved(self, pos, modifiers):
        super().mouseMoved(pos, modifiers)
        if (self.mMode == EditPolygonTool.NoMode and self.mMousePressed):
            screenPos = QCursor.pos()
            dragDistance = (self.mScreenStart - screenPos).manhattanLength()
            if (dragDistance >= QApplication.startDragDistance()):
                if (self.mClickedHandle):
                    self.startMoving()
                else:
                    self.startSelecting()

        x = self.mMode
        if x==EditPolygonTool.Selecting:
            self.mSelectionRectangle.setRectangle(QRectF(self.mStart, pos).normalized())
        elif x==EditPolygonTool.Moving:
            self.updateMovingItems(pos, modifiers)
        elif x==EditPolygonTool.NoMode:
            pass

    def mousePressed(self, event):
        if (self.mMode != EditPolygonTool.NoMode): # Ignore additional presses during select/move
            return
        x = event.button()
        if x==Qt.LeftButton:
            self.mMousePressed = True
            self.mStart = event.scenePos()
            self.mScreenStart = event.screenPos()
            items = self.mapScene().items(self.mStart,
                                                                   Qt.IntersectsItemShape,
                                                                   Qt.DescendingOrder,
                                                                   viewTransform(event))
            self.mClickedObjectItem = first(items, MapObjectItem)
            self.mClickedHandle = first(items, PointHandle)
        elif x==Qt.RightButton:
            items = self.mapScene().items(event.scenePos(),
                                                                   Qt.IntersectsItemShape,
                                                                   Qt.DescendingOrder,
                                                                   viewTransform(event))
            clickedHandle = first(items)
            if (clickedHandle or not self.mSelectedHandles.isEmpty()):
                self.showHandleContextMenu(clickedHandle,
                                      event.screenPos())
            else:
                super().mousePressed(event)
        else:
            super().mousePressed(event)

    def mouseReleased(self, event):
        if (event.button() != Qt.LeftButton):
            return
        x = self.mMode
        if x==EditPolygonTool.NoMode:
            if (self.mClickedHandle):
                selection = self.mSelectedHandles
                modifiers = event.modifiers()
                if (modifiers & (Qt.ShiftModifier | Qt.ControlModifier)):
                    if (selection.contains(self.mClickedHandle)):
                        selection.remove(self.mClickedHandle)
                    else:
                        selection.insert(self.mClickedHandle)
                else:
                    selection.clear()
                    selection.insert(self.mClickedHandle)

                self.setSelectedHandles(selection)
            elif (self.mClickedObjectItem):
                selection = self.mapScene().selectedObjectItems()
                modifiers = event.modifiers()
                if (modifiers & (Qt.ShiftModifier | Qt.ControlModifier)):
                    if (selection.contains(self.mClickedObjectItem)):
                        selection.remove(self.mClickedObjectItem)
                    else:
                        selection.insert(self.mClickedObjectItem)
                else:
                    selection.clear()
                    selection.insert(self.mClickedObjectItem)

                self.mapScene().setSelectedObjectItems(selection)
                self.updateHandles()
            elif (not self.mSelectedHandles.isEmpty()):
                # First clear the handle selection
                self.setSelectedHandles(QSet())
            else:
                # If there is no handle selection, clear the object selection
                self.mapScene().setSelectedObjectItems(QSet())
                self.updateHandles()
        elif x==EditPolygonTool.Selecting:
            self.updateSelection(event)
            self.mapScene().removeItem(self.mSelectionRectangle)
            self.mMode = EditPolygonTool.NoMode
        elif x==EditPolygonTool.Moving:
            self.finishMoving(event.scenePos())

        self.mMousePressed = False
        self.mClickedHandle = None

    def modifiersChanged(self, modifiers):
        self.mModifiers = modifiers

    def languageChanged(self):
        self.setName(self.tr("Edit Polygons"))
        self.setShortcut(QKeySequence(self.tr("E")))

    def updateHandles(self):
        selection = self.mapScene().selectedObjectItems()
        # First destroy the handles for objects that are no longer selected

        for l in range(len(self.mHandles)):
            i = self.mHandles.itemByIndex(l)
            if (not selection.contains(i[0])):
                for handle in i[1]:
                    if (handle.isSelected()):
                        self.mSelectedHandles.remove(handle)
                    del handle

                del self.mHandles[l]

        renderer = self.mapDocument().renderer()
        for item in selection:
            object = item.mapObject()
            if (not object.cell().isEmpty()):
                continue
            polygon = object.polygon()
            polygon.translate(object.position())
            pointHandles = self.mHandles.get(item)
            # Create missing handles
            while (pointHandles.size() < polygon.size()):
                handle = PointHandle(item, pointHandles.size())
                pointHandles.append(handle)
                self.mapScene().addItem(handle)

            # Remove superfluous handles
            while (pointHandles.size() > polygon.size()):
                handle = pointHandles.takeLast()
                if (handle.isSelected()):
                    self.mSelectedHandles.remove(handle)
                del handle

            # Update the position of all handles
            for i in range(pointHandles.size()):
                point = polygon.at(i)
                handlePos = renderer.pixelToScreenCoords_(point)
                internalHandlePos = handlePos - item.pos()
                pointHandles.at(i).setPos(item.mapToScene(internalHandlePos))

            self.mHandles.insert(item, pointHandles)

    def objectsRemoved(self, objects):
        if (self.mMode == EditPolygonTool.Moving):
            # Make sure we're not going to try to still change these objects when
            # finishing the move operation.
            # TODO: In addition to avoiding crashes, it would also be good to
            # disallow other actions while moving.
            for object in objects:
                self.mOldPolygons.remove(object)

    def deleteNodes(self):
        if (self.mSelectedHandles.isEmpty()):
            return
        p = groupIndexesByObject(self.mSelectedHandles)
        undoStack = self.mapDocument().undoStack()
        delText = self.tr("Delete %n Node(s)", "", self.mSelectedHandles.size())
        undoStack.beginMacro(delText)
        for i in p:
            object = i[0]
            indexRanges = i[1]
            oldPolygon = object.polygon()
            newPolygon = oldPolygon
            # Remove points, back to front to keep the indexes valid
            it = indexRanges.end()
            begin = indexRanges.begin()
            # assert: end != begin, since there is at least one entry
            while(it != begin):
                it -= 1
                newPolygon.remove(it.first(), it.length())
            if (newPolygon.size() < 2):
                # We've removed the entire object
                undoStack.push(RemoveMapObject(self.mapDocument(), object))
            else:
                undoStack.push(ChangePolygon(self.mapDocument(), object, newPolygon, oldPolygon))

        undoStack.endMacro()

    def joinNodes(self):
        if (self.mSelectedHandles.size() < 2):
            return
        p = groupIndexesByObject(self.mSelectedHandles)
        undoStack = self.mapDocument().undoStack()
        macroStarted = False
        for i in p:
            object = i[0]
            indexRanges = i[1]
            closed = object.shape() == MapObject.Polygon
            oldPolygon = object.polygon()
            newPolygon = joinPolygonNodes(oldPolygon, indexRanges,
                                                    closed)
            if (newPolygon.size() < oldPolygon.size()):
                if (not macroStarted):
                    undoStack.beginMacro(self.tr("Join Nodes"))
                    macroStarted = True

                undoStack.push(ChangePolygon(self.mapDocument(), object, newPolygon, oldPolygon))

        if (macroStarted):
            undoStack.endMacro()

    def splitSegments(self):
        if (self.mSelectedHandles.size() < 2):
            return
        p = groupIndexesByObject(self.mSelectedHandles)
        undoStack = self.mapDocument().undoStack()
        macroStarted = False
        for i in p:
            object = i[0]
            indexRanges = i[1]
            closed = object.shape() == MapObject.Polygon
            oldPolygon = object.polygon()
            newPolygon = splitPolygonSegments(oldPolygon, indexRanges,
                                                        closed)
            if (newPolygon.size() > oldPolygon.size()):
                if (not macroStarted):
                    undoStack.beginMacro(self.tr("Split Segments"))
                    macroStarted = True

                undoStack.push(ChangePolygon(self.mapDocument(), object, newPolygon, oldPolygon))

        if (macroStarted):
            undoStack.endMacro()

    def setSelectedHandles(self, handles):
        for handle in self.mSelectedHandles:
            if (not handles.contains(handle)):
                handle.setSelected(False)
        for handle in handles:
            if (not self.mSelectedHandles.contains(handle)):
                handle.setSelected(True)
        self.mSelectedHandles = handles

    def setSelectedHandle(self, handle):
        self.setSelectedHandles(QSet([handle]))

    def updateSelection(self, event):
        rect = QRectF(self.mStart, event.scenePos()).normalized()
        # Make sure the rect has some contents, otherwise intersects returns False
        rect.setWidth(max(1.0, rect.width()))
        rect.setHeight(max(1.0, rect.height()))
        oldSelection = self.mapScene().selectedObjectItems()
        if (oldSelection.isEmpty()):
            # Allow selecting some map objects only when there aren't any selected
            selectedItems = QSet()
            for item in self.mapScene().items(rect, Qt.IntersectsItemShape, Qt.DescendingOrder, viewTransform(event)):
                if type(item) == MapObjectItem:
                    selectedItems.insert(item)

            newSelection = QSet()
            if (event.modifiers() & (Qt.ControlModifier | Qt.ShiftModifier)):
                newSelection = oldSelection | selectedItems
            else:
                newSelection = selectedItems

            self.mapScene().setSelectedObjectItems(newSelection)
            self.updateHandles()
        else:
            # Update the selected handles
            selectedHandles = QSet()
            for item in self.mapScene().items(rect, Qt.IntersectsItemShape, Qt.DescendingOrder, viewTransform(event)):
                if type(item) == PointHandle:
                    selectedHandles.insert(item)

            if (event.modifiers() & (Qt.ControlModifier | Qt.ShiftModifier)):
                self.setSelectedHandles(self.mSelectedHandles | selectedHandles)
            else:
                self.setSelectedHandles(selectedHandles)

    def startSelecting(self):
        self.mMode = EditPolygonTool.Selecting
        self.mapScene().addItem(self.mSelectionRectangle)

    def startMoving(self):
        # Move only the clicked handle, if it was not part of the selection
        if (not self.mSelectedHandles.contains(self.mClickedHandle)):
            self.setSelectedHandle(self.mClickedHandle)
        self.mMode = EditPolygonTool.Moving
        renderer = self.mapDocument().renderer()
        # Remember the current object positions
        self.mOldHandlePositions.clear()
        self.mOldPolygons.clear()
        self.mAlignPosition = renderer.screenToPixelCoords_((self.mSelectedHandles.begin()).pos())
        for handle in self.mSelectedHandles:
            pos = renderer.screenToPixelCoords_(handle.pos())
            self.mOldHandlePositions.append(handle.pos())
            if (pos.x() < self.mAlignPosition.x()):
                self.mAlignPosition.setX(pos.x())
            if (pos.y() < self.mAlignPosition.y()):
                self.mAlignPosition.setY(pos.y())
            mapObject = handle.mapObject()
            if (not self.mOldPolygons.contains(mapObject)):
                self.mOldPolygons.insert(mapObject, mapObject.polygon())

    def updateMovingItems(self, pos, modifiers):
        renderer = self.mapDocument().renderer()
        diff = pos - self.mStart
        snapHelper = SnapHelper(renderer, modifiers)
        if (snapHelper.snaps()):
            alignScreenPos = renderer.pixelToScreenCoords_(self.mAlignPosition)
            newAlignScreenPos = alignScreenPos + diff
            newAlignPixelPos = renderer.screenToPixelCoords_(newAlignScreenPos)
            snapHelper.snap(newAlignPixelPos)
            diff = renderer.pixelToScreenCoords_(newAlignPixelPos) - alignScreenPos

        i = 0
        for handle in self.mSelectedHandles:
            # update handle position
            newScreenPos = self.mOldHandlePositions.at(i) + diff
            handle.setPos(newScreenPos)

            # calculate new pixel position of polygon node
            item = handle.mapObjectItem()
            newInternalPos = item.mapFromScene(newScreenPos)
            newScenePos = item.pos() + newInternalPos
            newPixelPos = renderer.screenToPixelCoords_(newScenePos)

            # update the polygon
            mapObject = item.mapObject()
            polygon = mapObject.polygon()
            polygon[handle.pointIndex()] = newPixelPos - mapObject.position()
            self.mapDocument().mapObjectModel().setObjectPolygon(mapObject, polygon)

            i += 1

    def finishMoving(self, pos):
        self.mMode = EditPolygonTool.NoMode
        if (self.mStart == pos or self.mOldPolygons.isEmpty()): # Move is a no-op
            return
        undoStack = self.mapDocument().undoStack()
        undoStack.beginMacro(self.tr("Move %n Point(s)", "", self.mSelectedHandles.size()))
        # TODO: This isn't really optimal. Would be better to have a single undo
        # command that supports changing multiple map objects.
        for i in self.mOldPolygons:
            undoStack.push(ChangePolygon(self.mapDocument(), i[0], i[1]))

        undoStack.endMacro()
        self.mOldHandlePositions.clear()
        self.mOldPolygons.clear()

    def showHandleContextMenu(self, clickedHandle, screenPos):
        if (clickedHandle and not self.mSelectedHandles.contains(clickedHandle)):
            self.setSelectedHandle(clickedHandle)
        n = self.mSelectedHandles.size()
        delIcon = QIcon(":images/16x16/edit-delete.png")
        delText = self.tr("Delete %n Node(s)", "", n)
        menu = QMenu()
        deleteNodesAction = menu.addAction(delIcon, delText)
        joinNodesAction = menu.addAction(self.tr("Join Nodes"))
        splitSegmentsAction = menu.addAction(self.tr("Split Segments"))
        Utils.setThemeIcon(deleteNodesAction, "edit-delete")
        joinNodesAction.setEnabled(n > 1)
        splitSegmentsAction.setEnabled(n > 1)
        deleteNodesAction.triggered.connect(self.deleteNodes)
        joinNodesAction.triggered.connect(self.joinNodes)
        splitSegmentsAction.triggered.connect(self.splitSegments)
        menu.exec(screenPos)
Esempio n. 14
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class FrameListModel(QAbstractListModel):
    DEFAULT_DURATION = 100

    def __init__(self, parent):
        super().__init__(parent)

        self.mFrames = QVector()
        self.mTileset = None

    def rowCount(self, parent):
        if parent.isValid():
            _x = 0
        else:
            _x = self.mFrames.size()
        return _x

    def data(self, index, role):
        x = role
        if x == Qt.EditRole or x == Qt.DisplayRole:
            return self.mFrames.at(index.row()).duration
        elif x == Qt.DecorationRole:
            tileId = self.mFrames.at(index.row()).tileId
            tile = self.mTileset.tileAt(tileId)
            if tile:
                return tile.image()

        return QVariant()

    def setData(self, index, value, role):
        if (role == Qt.EditRole):
            duration = value
            if (duration >= 0):
                self.mFrames[index.row()].duration = duration
                self.dataChanged.emit(index, index)
                return True

        return False

    def flags(self, index):
        defaultFlags = super().flags(index)
        if (index.isValid()):
            return Qt.ItemIsDragEnabled | Qt.ItemIsEditable | defaultFlags
        else:
            return Qt.ItemIsDropEnabled | defaultFlags

    def removeRows(self, row, count, parent):
        if (not parent.isValid()):
            if (count > 0):
                self.beginRemoveRows(parent, row, row + count - 1)
                self.mFrames.remove(row, count)
                self.endRemoveRows()

            return True

        return False

    def mimeTypes(self):
        types = QStringList()
        types.append(TILES_MIMETYPE)
        types.append(FRAMES_MIMETYPE)
        return types

    def mimeData(self, indexes):
        mimeData = QMimeData()
        encodedData = QByteArray()
        stream = QDataStream(encodedData, QIODevice.WriteOnly)
        for index in indexes:
            if (index.isValid()):
                frame = self.mFrames.at(index.row())
                stream.writeInt(frame.tileId)
                stream.writeInt(frame.duration)

        mimeData.setData(FRAMES_MIMETYPE, encodedData)
        return mimeData

    def dropMimeData(self, data, action, row, column, parent):
        if (action == Qt.IgnoreAction):
            return True
        if (column > 0):
            return False
        beginRow = 0
        if (row != -1):
            beginRow = row
        elif parent.isValid():
            beginRow = parent.row()
        else:
            beginRow = self.mFrames.size()
        newFrames = QVector()
        if (data.hasFormat(FRAMES_MIMETYPE)):
            encodedData = data.data(FRAMES_MIMETYPE)
            stream = QDataStream(encodedData, QIODevice.ReadOnly)
            while (not stream.atEnd()):
                frame = Frame()
                frame.tileId = stream.readInt()
                frame.duration = stream.readInt()
                newFrames.append(frame)
        elif (data.hasFormat(TILES_MIMETYPE)):
            encodedData = data.data(TILES_MIMETYPE)
            stream = QDataStream(encodedData, QIODevice.ReadOnly)
            while (not stream.atEnd()):
                frame = Frame()
                frame.tileId = stream.readInt()
                frame.duration = FrameListModel.DEFAULT_DURATION
                newFrames.append(frame)

        if (newFrames.isEmpty()):
            return False
        self.beginInsertRows(QModelIndex(), beginRow,
                             beginRow + newFrames.size() - 1)
        self.mFrames.insert(beginRow, newFrames.size(), Frame())
        for i in range(newFrames.size()):
            self.mFrames[i + beginRow] = newFrames[i]
        self.endInsertRows()
        return True

    def supportedDropActions(self):
        return Qt.CopyAction | Qt.MoveAction

    def setFrames(self, tileset, frames):
        self.beginResetModel()
        self.mTileset = tileset
        self.mFrames = frames
        self.endResetModel()

    def addTileIdAsFrame(self, id):
        frame = Frame()
        frame.tileId = id
        frame.duration = FrameListModel.DEFAULT_DURATION
        self.addFrame(frame)

    def frames(self):
        return self.mFrames

    def addFrame(self, frame):
        self.beginInsertRows(QModelIndex(), self.mFrames.size(),
                             self.mFrames.size())
        self.mFrames.append(frame)
        self.endInsertRows()