Esempio n. 1
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    def test_make_load_partial__unicode(self):
        """
        Test _make_load_partial(): that load_partial doesn't "double-decode" Unicode.

        """
        renderer = Renderer()

        renderer.partials = {'partial': 'foo'}
        load_partial = renderer._make_load_partial()
        self.assertEquals(load_partial("partial"), "foo")

        # Now with a value that is already unicode.
        renderer.partials = {'partial': u'foo'}
        load_partial = renderer._make_load_partial()
        # If the next line failed, we would get the following error:
        #   TypeError: decoding Unicode is not supported
        self.assertEquals(load_partial("partial"), "foo")
Esempio n. 2
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    def test_make_load_partial(self):
        """
        Test the _make_load_partial() method.

        """
        renderer = Renderer()
        renderer.partials = {'foo': 'bar'}
        load_partial = renderer._make_load_partial()

        actual = load_partial('foo')
        self.assertEquals(actual, 'bar')
        self.assertEquals(type(actual), unicode, "RenderEngine requires that "
            "load_partial return unicode strings.")
Esempio n. 3
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    def test__load_partial__not_found(self):
        """
        Check that load_partial provides a nice message when a template is not found.

        """
        renderer = Renderer()
        renderer.partials = {}

        engine = renderer._make_render_engine()
        load_partial = engine.load_partial

        try:
            load_partial("foo")
            raise Exception("Shouldn't get here")
        except Exception, err:
            self.assertEquals(str(err), "Partial not found with name: 'foo'")
Esempio n. 4
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    def test__load_partial__returns_unicode(self):
        """
        Check that load_partial returns unicode (and not a subclass).

        """
        class MyUnicode(unicode):
            pass

        renderer = Renderer()
        renderer.default_encoding = 'ascii'
        renderer.partials = {'str': 'foo', 'subclass': MyUnicode('abc')}

        engine = renderer._make_render_engine()

        actual = engine.load_partial('str')
        self.assertEquals(actual, "foo")
        self.assertEquals(type(actual), unicode)

        # Check that unicode subclasses are not preserved.
        actual = engine.load_partial('subclass')
        self.assertEquals(actual, "abc")
        self.assertEquals(type(actual), unicode)