def test_make_load_partial__unicode(self): """ Test _make_load_partial(): that load_partial doesn't "double-decode" Unicode. """ renderer = Renderer() renderer.partials = {'partial': 'foo'} load_partial = renderer._make_load_partial() self.assertEquals(load_partial("partial"), "foo") # Now with a value that is already unicode. renderer.partials = {'partial': u'foo'} load_partial = renderer._make_load_partial() # If the next line failed, we would get the following error: # TypeError: decoding Unicode is not supported self.assertEquals(load_partial("partial"), "foo")
def test_make_load_partial(self): """ Test the _make_load_partial() method. """ renderer = Renderer() renderer.partials = {'foo': 'bar'} load_partial = renderer._make_load_partial() actual = load_partial('foo') self.assertEquals(actual, 'bar') self.assertEquals(type(actual), unicode, "RenderEngine requires that " "load_partial return unicode strings.")
def test__load_partial__not_found(self): """ Check that load_partial provides a nice message when a template is not found. """ renderer = Renderer() renderer.partials = {} engine = renderer._make_render_engine() load_partial = engine.load_partial try: load_partial("foo") raise Exception("Shouldn't get here") except Exception, err: self.assertEquals(str(err), "Partial not found with name: 'foo'")
def test__load_partial__returns_unicode(self): """ Check that load_partial returns unicode (and not a subclass). """ class MyUnicode(unicode): pass renderer = Renderer() renderer.default_encoding = 'ascii' renderer.partials = {'str': 'foo', 'subclass': MyUnicode('abc')} engine = renderer._make_render_engine() actual = engine.load_partial('str') self.assertEquals(actual, "foo") self.assertEquals(type(actual), unicode) # Check that unicode subclasses are not preserved. actual = engine.load_partial('subclass') self.assertEquals(actual, "abc") self.assertEquals(type(actual), unicode)