def do_milestone_rune(c, mile): """Give out 30/N points for the Nth time a player finds a rune, and also give out banners.""" # Check if this player already found this kind of rune. Remember the db # is already updated, so for the first rune the count will be 1. rune = loaddb.extract_rune(mile['milestone']) num_rune = query.player_count_runes(c, mile['name'], rune) rune_points = (30 + num_rune - 1) / num_rune assign_points(c, "rune:" + rune, mile['name'], rune_points) player = mile['name'] runes_found = query.player_count_distinct_runes(c, player) if runes_found == crawl.NRUNES: banner.award_banner(c, player, 'ashenzari', 3) elif runes_found >= 5: banner.award_banner(c, player, 'ashenzari', 2) if rune == 'golden' and num_rune == 1: banner.award_banner(c, player, 'fedhas', 2) if nemelex.is_nemelex_choice(mile['char'], mile['time']): ban = 'nemelex:' + mile['char'] banner.award_banner(c, player, ban, 2) if not query.did_reach_d14(c, player, mile['start'], mile['time']): if mile['urune'] == 4: assign_points(c, 'vow_of_courage', player, 25) banner.award_banner(c, player, 'the_shining_one', 3) elif mile['urune'] >= 2: banner.award_banner(c, player, 'the_shining_one', 2) else: banner.award_banner(c, player, 'the_shining_one', 1) if not query.game_did_visit_lair(c, mile['name'], mile['start'], mile['time']): banner.award_banner(c, mile['name'], 'kikubaaqudgha', 2) if query.time_from_str(mile['time']) - query.time_from_str(mile['start']) <= datetime.timedelta(hours=27): banner.award_banner(c, mile['name'], 'vehumet', 1) if query.is_unbeliever(c, mile): banner.award_banner(c, mile['name'], 'lugonu', 2)
def how_old(date, bold_cutoff = 0): #cutoff in hours if not date: return None,None delta = datetime.datetime.utcnow() - query.time_from_str(date) h = 24*delta.days + delta.seconds / 60 / 60 m = (delta.seconds / 60) % 60 s = delta.seconds % 60 if h < 0: return "0:00:00", (0 < bold_cutoff) return ("%d:%02d:%02d" % (h, m, s)), (h < bold_cutoff)
def is_nemelex_choice(combo, when): """Returns true if the given combo for a game that ended at the given datetime is a chosen combo for the Nemelex' Choice banner.""" if combo in NEMELEX_SET: if isinstance(when, str) or isinstance(when, unicode): when = query.time_from_str(when) for c in NEMELEX_COMBOS: if c[0] == combo: return True return False
def how_old(date, bold_cutoff = 0): #cutoff in hours if not date: return None,None if type(date) == "string": delta = datetime.datetime.utcnow() - query.time_from_str(date) else: delta = datetime.datetime.utcnow() - date h = 24*delta.days + delta.seconds / 60 / 60 m = (delta.seconds / 60) % 60 s = delta.seconds % 60 if h < 0: return "0:00:00", (0 < bold_cutoff) return ("%d:%02d:%02d" % (h, m, s)), (h < bold_cutoff)
def crunch_winner(c, game): """A game that wins could assign a variety of irrevocable points for a variety of different things. This function needs to calculate them all.""" player = game['name'] charabbrev = game_character(game) game_end = game_end_time(game) # 20 clan points for first win for a particular combo in the tournament. if query.first_win_for_combo(c, charabbrev, game_end): assign_team_points(c, "combo_first_win:" + charabbrev, player, 20) # Award Okawaru banners for wins. banner.award_banner(c, player, 'okawaru', 2) if (game['turn'] < 50000): banner.award_banner(c, player, 'okawaru', 3) if not query.game_did_visit_lair(c, player, game_start_time(game)): if not query.game_did_visit_branch(c, player, game_start_time(game)): # 50 bonus points for winning without doing any branches. assign_points(c, 'branchless_win', player, 50) # And the banner: banner.award_banner(c, player, 'kikubaaqudgha', 3) # else: # Just 20 bonus points for winning without doing Lair. # assign_points(c, 'lairless_win', player, 20) if game['sklev'] < 20: if not query.did_worship_god(c, 'Ashenzari', player, game['start'], game['end']): if game['sklev'] < 13: banner.award_banner(c, player, 'sif', 3) else: banner.award_banner(c, player, 'sif', 2) cutoff = query.time_from_str(game['end']) - datetime.timedelta(hours=27) if query.time_from_str(game['start']) > cutoff: if query.count_wins(c, player = game['name'], before = game_end, after = cutoff) > 0: banner.award_banner(c, player, 'vehumet', 3) else: banner.award_banner(c, player, 'vehumet', 2) ogame = query.previous_combo_highscore(c, game) if ogame and ogame[0] != player and ogame[2] == 'winning' and ogame[1] < game['sc']: banner.award_banner(c, player, 'trog', 2) if game['sc'] >= 10000000: ogame = query.previous_species_highscore(c, game) if ogame and ogame[1] >= 10000000 and ogame[1] < game['sc'] and ogame[0] != player: banner.award_banner(c, player, 'trog', 3) ogame = query.previous_class_highscore(c, game) if ogame and ogame[1] >= 10000000 and ogame[1] < game['sc'] and ogame[0] != player: banner.award_banner(c, player, 'trog', 3) debug("%s win (%s), runes: %d" % (player, charabbrev, game.get('urune') or 0)) if nemelex.is_nemelex_choice(charabbrev, game_end): ban = 'nemelex:' + charabbrev if banner.count_recipients(c, ban, 3) < 5: if not banner.player_has_banner(c, player, ban, 3): assign_points(c, ban, player, 75) banner.award_banner(c, player, ban, 3) if query.is_unbeliever(c, game): banner.award_banner(c, player, 'lugonu', 3) if is_all_runer(game): all_allruners = number_of_allruners_before(c, game) assign_points(c, "nth_allrune_win:%d" % (all_allruners + 1), game['name'], get_points(all_allruners, 200, 100, 50)) # If this is my first all-rune win, 50 points! #if query.count_wins(c, player = game['name'], # runes = query.MAX_RUNES, # before = game_end) == 0: # assign_points(c, "my_1st_all_rune_win", game['name'], 50) previous_wins = query.count_wins(c, before = game_end) assign_points(c, "nth_win:%d" % (previous_wins + 1), game['name'], get_points(previous_wins, 200, 100, 50)) my_wins = query.get_winning_games(c, player = game['name'], before = game_end) n_my_wins = len(my_wins) if n_my_wins == 0: # First win! I bet you don't have a streak assign_points(c, "my_1st_win", game['name'], 100) else: # If the new win is a different race/class from a previous win, bonus! for x in my_wins: if repeat_race_class(x['charabbrev'], game['char']) == 0: assign_points(c, "my_2nd_win_norep", game['name'], 50, False) streak_wins = query.wins_in_streak_before(c, game['name'], game_end) debug("%s win (%s), previous games in streak: %s" % (game['name'], game['char'], streak_wins)) if not streak_wins: query.kill_active_streak(c, player) streak_len = -1 else: # Award banner. banner.award_banner(c, player, 'cheibriados', 2) # This length could be 1 even though it involves at least two games, beware! streak_len = compute_streak_length(streak_wins, game['char']) if len(streak_wins) >= 3: if compute_streak_length(streak_wins[-3:], game['char']) == 4: banner.award_banner(c, player, 'cheibriados', 3) streak_species = 'streak:species:'+(game['char'][0:2]) streak_class = 'streak:background:'+(game['char'][2:]) # 75 points for streak games, but only if they are with a new race and class. assign_points(c, streak_species, game['name'], 60, False) assign_points(c, streak_class, game['name'], 30, False) query.update_active_streak(c, player, game_end, streak_len) if streak_len > 1: # Update the streaks table. We're still in the logfile transaction # here, so it's safe. if streak_len > loaddb.longest_streak_count(c, game['name']): loaddb.update_streak_count(c, game, streak_len) # Assign points for new personal records. assign_points(c, 'my_low_turncount_win', game['name'], 5000000/game['turn'], False) assign_points(c, 'my_low_realtime_win', game['name'], 1250000/game['dur'], False) assign_points(c, 'my_highscore_win', game['name'], game['sc']/120000, False) # Assign race/class points, based on the games won before the start # of the given win. game_start = game_start_time(game) wins_before = query.count_wins(c, before=game_start) species_wins_before = query.count_wins(c, before=game_start, raceabbr=game['char'][0:2]) class_wins_before = query.count_wins(c, before=game_start, classabbr=game['char'][2:]) assign_points(c, 'species_win:' + game['char'][0:2], game['name'], query.race_formula(wins_before, species_wins_before), False) assign_points(c, 'background_win:' + game['char'][2:], game['name'], query.class_formula(wins_before, class_wins_before), False) # and gods also game_god = query.get_game_god(c, game) banner_god = game_god.lower().replace(' ', '_') if (not game_god == 'faithless'): query.record_won_god(c, game['name'], game['end'], game_god) god_wins_before = query.count_god_wins(c, game_god, game_start) assign_points(c, 'god_win:' + banner_god, game['name'], query.god_formula(wins_before, god_wins_before), False)